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58 lines
2.4 KiB
58 lines
2.4 KiB
/*
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MicroDexed
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MicroDexed is a port of the Dexed sound engine
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Dexed ist heavily based on https://github.com/google/music-synthesizer-for-android
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(c)2018-2022 H. Wirtz <wirtz@parasitstudio.de>
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(c)2021-2022 H. Wirtz <wirtz@parasitstudio.de>, M. Koslowski <positionhigh@gmx.de>
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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THE SOFTWARE.
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*/
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#include <Arduino.h>
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#ifndef _DRUMS_H
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#define _DRUMS_H
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typedef struct drum_config_s {
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uint8_t drum_class; // Type of drum
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uint8_t id; // ID for reference in sequencer
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uint8_t midinote; // Triggered by note
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char name[DRUM_NAME_LEN];
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const uint8_t* drum_data;
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char shortname[2]; // 1 char name for sequencer
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uint32_t len; // number of elements in drum_data
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float32_t pitch; // variable pitch per note for sequencer
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float32_t p_offset; // "static" pitch offset to correct root note to root of other samples
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float32_t pan; // Panorama (-1.0 - +1.0)
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float32_t vol_max; // max. Volume (0.0 - 1.0)
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float32_t vol_min; // min. Volume (0.0 - 1.0, should be <= vol_max)
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float32_t reverb_send; // how much signal to send to the reverb (0.0 - 1.0)
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} drum_config_t;
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enum {DRUM_NONE, DRUM_BASS, DRUM_SNARE, DRUM_HIHAT, DRUM_HANDCLAP, DRUM_RIDE, DRUM_CRASH, DRUM_LOWTOM, DRUM_MIDTOM, DRUM_HIGHTOM, DRUM_PERCUSSION, DRUM_POLY};
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typedef struct custom_midi_map_s {
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uint8_t type; // 0 = empty, 1 = Key/Pad, 2 = CC / Values, 3 = Button push on/off
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uint8_t channel; // Midi Channel
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uint8_t in; // Midi Input Key/Pad / Value
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uint8_t out; // Destination Key / Value
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} custom_midi_map_t;
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#endif
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