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Holger Wirtz
3cd07a4123
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3 years ago | |
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.. | ||
.gitignore | 3 years ago | |
README.md | 3 years ago | |
effect_dynamics.cpp | 3 years ago | |
effect_dynamics.h | 3 years ago | |
fast_log.h | 3 years ago |
README.md
AudioEffectDynamics
Dynamics Processor (Gate, Compressor & Limiter) for the Teensy Audio Library
my version of MarkzP/AudioEffectDynamics
- removes theoretical divide by zero when rms == 0 (sqrt_uint32(0) will divide by zero, thou it doesnt seem to cause any issues)
- uses running rms calculation and applies gain per sample instead of rms calculation per audio block and applying a constant gain to entire audio buffer
- adds some build stuff