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360 lines
23 KiB
360 lines
23 KiB
/* ******************************************************************************
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* LCDMenuLib2 (LCDML)
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* ******************************************************************************
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*
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* MIT License
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*
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* Copyright (c) [2021] [Nils Feldkämper]
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* ******************************************************************************
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*
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* BUG / ISSUES REPORTING
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* https://github.com/Jomelo/LCDMenuLib2/issues
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*
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* ARDUINO FORUM
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* http://forum.arduino.cc/index.php?topic=73816.0
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*
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* ******************************************************************************
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*/
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// File header
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#ifndef LCDMenuLib2_h
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#define LCDMenuLib2_h
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// ####################### //
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// This following defines can be changed
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// ####################### //
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// you can change this parameters
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#define _LCDML_cfg_use_ram // enable this line when you want to use the ram mode
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// set the number of custom events (this could be a button ore something else)
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#define _LCDML_CE_cb_function_cnt 4 // this is the number of custom event callback functions which are supported
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// 4 = default
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// enable debug strings (remove comments from this line)
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//#define LCDML_DBG 1
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// debug special method groups // enable a flag to control the function call order
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#define LCDML_DBG_function_name_LOOP 0
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#define LCDML_DBG_function_name_MENU 0
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#define LCDML_DBG_function_name_FUNC 0
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#define LCDML_DBG_function_name_BT 0
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#define LCDML_DBG_function_name_CE 0
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#define LCDML_DBG_function_name_OTHER 0
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#define LCDML_DBG_function_name_DISP 0
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#define LCDML_DBG_function_name_TIMER 0
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#define LCDML_DBG_function_name_SCREEN 0
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// ####################### //
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// Do nothing change here
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// ####################### //
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// create DBG_print makro when debugging is enabled
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#ifdef LCDML_DBG
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#define DBG_print(enable, str) if(enable == 1) { Serial.print(str); }
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#define DBG_println(enable, str) if(enable == 1) { Serial.println(str); }
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#define DBG_printstrln(enable, str, val, form) if(enable == 1) { Serial.print(str); Serial.println(val, form);}
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#else
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#define DBG_print(enable, str)
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#define DBG_println(enable, str)
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#define DBG_printstrln(enable, str, val, form)
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#endif
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// Version
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#define _LCDML_VERSION "LCDML2 v2.2.7"
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// this makro is for unused variables which exists for compatibility things ...
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#define LCDML_UNUSED(expr) do { (void)(expr); } while (0)
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// Include Arduino ios
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#include "Arduino.h"
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// Arduino specific settings
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#if ARDUINO >= 160
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#define _LCDMenuLib2_arduino_version 1 // for new Arduino version like 1.6.0 and higher
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#else
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#define _LCDMenuLib2_arduino_version 0 // for old Arduino version like 1.0.6 or 1.0.5
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#endif
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// ESP specific settings
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#if defined( ESP8266 ) || defined( ESP32 )
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#ifndef _LCDML_cfg_use_ram
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#define _LCDML_cfg_use_ram
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#endif
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#endif
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// 64 this is the number of events which are supported
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#define _LCDML_CE_events_cnt 64
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// No function constant
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#define _LCDML_NO_FUNC 255
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#define _LCDML_FIRST_ELEMENT_ID 255
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// Bit pos control flags
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#define _LCDML_REG_control_free_7 7
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#define _LCDML_REG_control_ce_init_setup 6
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#define _LCDML_REG_control_content_ref_is_displayed 5
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#define _LCDML_REG_control_bt_init_setup 4
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#define _LCDML_REG_control_update_direct 3
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#define _LCDML_REG_control_refresh_all_on_button_action 2
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#define _LCDML_REG_control_rollover 1
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#define _LCDML_REG_control_en_use_dyn_elements_as_menu 0
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// screensaver, jump to function, go Root, ...
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#define _LCDML_REG_special_setCursorTo 7
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#define _LCDML_REG_special_OTHER_function_active 6
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#define _LCDML_REG_special_free_5 5
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#define _LCDML_REG_special_free_4 4
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#define _LCDML_REG_special_free_3 3
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#define _LCDML_REG_special_goRoot 2
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#define _LCDML_REG_special_disable_scroll 1
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#define _LCDML_REG_special_disable_screensaver 0
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// menu function flags
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#define _LCDML_REG_MenuFunction_called_from_menu 7
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#define _LCDML_REG_MenuFunction_free_6 6
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#define _LCDML_REG_MenuFunction_free_5 5
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#define _LCDML_REG_MenuFunction_goBackToFuncID 4
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#define _LCDML_REG_MenuFunction_setCursorToID 3
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#define _LCDML_REG_MenuFunction_close_active 2
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#define _LCDML_REG_MenuFunction_setup 1
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#define _LCDML_REG_MenuFunction_end 0
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// button flags
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#define _LCDML_REG_button_custom_2 7
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#define _LCDML_REG_button_custom_1 6
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#define _LCDML_REG_button_quit 5
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#define _LCDML_REG_button_right 4
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#define _LCDML_REG_button_left 3
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#define _LCDML_REG_button_down 2
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#define _LCDML_REG_button_up 1
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#define _LCDML_REG_button_enter 0
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// display update handling
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#define _LCDML_REG_update_content 7
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#define _LCDML_REG_update_cursor 6
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#define _LCDML_REG_update_menu 5
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#define _LCDML_REG_update_menu_function_content 4
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#define _LCDML_REG_update_update_dyn_content 3
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#define _LCDML_REG_update_free_2 2
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#define _LCDML_REG_update_free_1 1
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#define _LCDML_REG_update_free_0 0
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// reg control
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#define _LCDML_REG_CTRL__button 0
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#define _LCDML_REG_CTRL__events 1
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// Configure Arduino flash lib and load it*/
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#ifndef __PROG_TYPES_COMPAT__
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#define __PROG_TYPES_COMPAT__
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#endif
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// Include PGMSPACE
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#ifndef _LCDML_cfg_use_ram
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#include <avr/pgmspace.h>
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#endif
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// Include menu class
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#include "LCDMenuLib2_typedef.h"
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#include "LCDMenuLib2_menu.h"
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// Include macros for this lib
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#include "LCDMenuLib2_macros.h"
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//# =======================
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//# LCD Menu Lib
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//# =======================
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class LCDMenuLib2
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{
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private:
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// object pointer
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LCDMenuLib2_menu *curMenu; // currrent menu structure
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// callback functions
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LCDML_FuncPtr callback_menuControl; // a callback function which checks the input buttons
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LCDML_FuncPtr callback_contentUpdate; // a callback function which contains the menu function content
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LCDML_FuncPtr callback_contentClear; // a callback function which clears the display
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LCDML_FuncPtr_pu8 cb_screensaver; // a callback function as screensaver (a normal menu function, but a defined name)
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LCDML_FuncPtr_pu8 ce_cb[_LCDML_CE_cb_function_cnt]; // callback functions for custom events
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// activ menu values
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LCDML_FuncPtr_pu8 actMenu_cb_function; // Menu Function callback
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uint8_t actMenu_id; // Name of this menu
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uint8_t actMenu_param; // Parameter this menu
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uint8_t actMenu_lastFuncID; // History of the last three active menu functions
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uint8_t actMenu_cursorPositionID; // current cursor position id
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uint8_t actMenu_lastCursorPositionID; // Save the last Cursor position before a new function was called
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unsigned long actMenu_default_time; // default loop time
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uint64_t actMenu_ce_mask; // ce mask
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// jump To variables
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uint8_t jT_id; // contains the jumpTo id
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uint8_t jT_param; // contains the jumpTo param
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uint8_t jT_paramOld; // contains the jumpTo param
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LCDML_FuncPtr_pu8 jT_function; // contains the jumpTo function
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// menu intern values
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uint8_t last_element_id; // the id of the last element
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uint8_t window_rows; // the maximum rows of the current windows (1 is the minium)
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uint8_t window_start; // the window start
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uint8_t cursor_obj_pos;
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uint8_t cursor_pos; // the current cursor position on the lcd
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uint8_t cursor_pos_abs;
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uint8_t layer; // contains the current layer
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// variables with bitfields => bit register
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uint8_t REG_control; // control flags
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uint8_t REG_button;
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uint8_t REG_MenuFunction; // control flags for menu functions
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uint8_t REG_special; // control flags for special function like screensaver, jumpTo, setCursorTo, goRoot, ..
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uint8_t REG_update; // control flags to update the content
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uint64_t REG_custom_event; // control flags for custom event actions
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// variables for handling with menu function
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uint8_t goBackCnt; // save the layer to go back
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// timer variable for the loop time of a menu function
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unsigned long menuFunction_loopTimer;
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// timer variable for the screensaver
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unsigned long screensaver_timer;
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unsigned long screensaver_default_time;
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// private methods
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void MENU_goInto(void); // activate the menu under the cursor
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void MENU_goBack(void); // move to the parent menu
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void MENU_doScroll(uint8_t state); // scroll the menu
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uint8_t MENU_countChilds(LCDMenuLib2_menu *menu, uint8_t all=false); // how many children exists on next layer
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void MENU_initFirstElement(void); // set counter to the first object child (when first element is hidden, go to the first visible element)
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void MENU_resetActiveMenu(void); // clear all neccessary variables
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// callback function
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void FUNC_call(void);
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public:
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// constructor
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LCDMenuLib2(LCDMenuLib2_menu &p_r ,const uint8_t p_rows, const uint8_t p_cols, LCDML_FuncPtr contentUpdate, LCDML_FuncPtr contentClear, LCDML_FuncPtr menuControl);
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// init method
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void init(uint8_t); // initialisation of the menu / reset the complete menu
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// loop methods
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void loop(void); // call the loop_menu and the loop_control function
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void loop_control(void); // call callback function to control the menu
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void loop_menu(void); // checks if a button or a menu function are needed and call them
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// menu methods
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void MENU_display(uint8_t update=0); // update the current menu structure but do not display it
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void MENU_goRoot(void); // set the cursor to the root element
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void MENU_enRollover(void); // enable menu rollover (first to last or last to first element on a layer)
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void MENU_disRollover(void); // disable the menu rollover function
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void MENU_enScroll(void); // enable the scroll function (this function can be disabled on dyn content elements and when a encoder is used)
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void MENU_disScroll(void); // disable the scroll function to catch the cursor to an dyn content element when a encoder is used
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bool MENU_getScrollDisableStatus(void); // check if the scroll function is disabled
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uint8_t MENU_getLayer(void); // get the current layer of the menu
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uint8_t MENU_getCursorPos(void); // get the current cursor position (row 0, row 1, row 2, ...)
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uint8_t MENU_getCursorPosAbs(void); // get the current cursor postion absolute (..., row 10, row 11, ..) based on the menu structure
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uint8_t MENU_getCursorObjPos(void); // returns the cursor object position
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uint8_t MENU_getChilds(void); // get the current number of childs on this layer
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uint8_t MENU_getParentID(uint8_t p_layer=0); // get the parent id of a selected higher layer
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uint8_t MENU_getScroll(void); // get the current scroll value
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uint8_t MENU_getLastActiveFunctionID(void); // returns the id of the last active function
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uint8_t MENU_getLastCursorPositionID(void); // returns the last cursor position function id
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uint8_t MENU_getElementIDFromCursorPos(void); // returns the menu element id from current cursor position
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void MENU_updateAllCondetions(void); // update all menu element condetions
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void MENU_setDynFunctionContentUpdate(void); // this is a special function for dynamic content to update the dynamic content again
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void MENU_clearDynFunctionContentUpdate(void); // this is a special function to clear the dynamic content update. this function is called internally
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void MENU_allCondetionRefresh(void); // update all condetions
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void MENU_enUseDynElementsWithSubElements(void); // enable subelements for dynamic menu elements
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void MENU_disUseDynElementsWithSubElements(void); // disable subelements for dynamic menu elements
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void MENU_enRefreshAllOnButtonAction(void); // enable update on every button action the complete menu
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void MENU_disRefreshAllOnButtonAction(void); // disable update on every button action the complete menu
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void MENU_setDynRContent(void); // enable dynamic refreshed content is shown
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void MENU_clearDynRContent(void); // disable dynamic refreshed content is shown
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bool MENU_checkDynRContent(void); // get dynamic refreshed content is shown
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LCDMenuLib2_menu * MENU_getDisplayedObj(void); // get the objection with the current content to display
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LCDMenuLib2_menu * MENU_getCurrentObj(void); // get the current menu child object
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LCDMenuLib2_menu * MENU_getRootObj(void); // get the root menu object
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// button / event / reg methods
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bool BT_setup(void); // check if the button initialisation was done
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bool CE_setup(void); // check if the button initialisation was done
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//
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void CE_setOnChangeCbFunction(uint8_t p_event, LCDML_FuncPtr_pu8 p_function); // add callback function
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void CE_clearOnChangeCbFunction(uint8_t p_event); // remove callback function
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//
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void REG_set(uint8_t p_reg, uint8_t p_val);
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void REG_reset(uint8_t p_reg, uint8_t p_val);
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void REG_resetAll(uint8_t p_reg);
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bool REG_check(uint8_t p_reg, uint8_t p_val);
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bool REG_checkAny(uint8_t p_reg);
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// display methods
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void DISP_update(void); // display the content and update the menu structure
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void DISP_menuUpdate(void); // display the content but do not update the menu structure
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void DISP_clear(void); // calls the callback function to clear the display
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bool DISP_checkMenuUpdate(void); // check if there is new content to display
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bool DISP_checkMenuCursorUpdate(void); // check if the cursor was moved
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uint8_t DISP_getMenuContentId(uint8_t n); // get the id`s from a contentelement for a special line
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// menu function methods
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bool FUNC_setup(void); // check if a menu function is called the first time to init some things
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bool FUNC_loop(void); // check if a menu function is running in a loop
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bool FUNC_close(void); // check if a menu function is closed to reach a stable state
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void FUNC_goBackToMenu(uint8_t p_goBackCnt=0); // close the current menu function (the FUNC_close check is true when this is set)
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uint8_t FUNC_getID(void); // get the ID of the current menu function
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void FUNC_setLoopInterval(unsigned long p_t); // set a loop intervall for the current menu function the default loop intervall is 100000000 ms
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void FUNC_disableScreensaver(void); // disable the screensaver for the current menu function
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void FUNC_setGBAToLastCursorPos(void); // set a special "go back handling" - only to last cursor position
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void FUNC_setGBAToLastFunc(void); // set a special "go back handling" - only to last function
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void FUNC_setGBA(void); // set a special "go back handling" which decide between the two function above
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void FUNC_setCEMask(unsigned long p_mask); // set a mask to enable only special events for a menu function
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// timer methods
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bool TIMER_ms(unsigned long &p_var, unsigned long p_t); // a small timer based on the millis() function
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void TIMER_msReset(unsigned long &p_var); // reset the millis timer
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bool TIMER_us(unsigned long &p_var, unsigned long p_t); // a small timer based on the micros() function
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void TIMER_usReset(unsigned long &p_var); // reset the micros timer
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// other methods
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void OTHER_jumpToFunc(LCDML_FuncPtr_pu8 p_search, uint8_t p_para = 0); // jumpTo a defined function based on the function name
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void OTHER_jumpToID(uint8_t p_search, uint8_t p_para = 0); // jumpTo a defined function based on the function id
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void OTHER_setCursorToID(uint8_t p_search); // set the cursor to a defined function based on the id
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void OTHER_setCursorToFunc(LCDML_FuncPtr_pu8 p_search); // set the cursor to a defined function based on the function name
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uint8_t OTHER_getIDFromFunction(LCDML_FuncPtr_pu8 p_search); // get the menu element id from a menu element function name
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void OTHER_updateFunc(void); // update a menu function directly when it runs
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// screensaver methods
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void SCREEN_enable(LCDML_FuncPtr_pu8 p_function, unsigned long p_t); // enable the screensaver feature
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void SCREEN_disable(void); // disable the screensaver feature
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void SCREEN_resetTimer(void); // reset the screensaver timer
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void SCREEN_start(void); // start the screensaver directly
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};
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#endif
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