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200 lines
3.6 KiB
200 lines
3.6 KiB
/*
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MicroDexed
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MicroDexed is a port of the Dexed sound engine
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Dexed ist heavily based on https://github.com/google/music-synthesizer-for-android
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(c)2018-2021 H. Wirtz <wirtz@parasitstudio.de>
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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*/
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#pragma once
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#if NUM_DRUMS >1
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uint8_t drum_counter;
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uint8_t drum_type[NUM_DRUMS];
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enum {DRUM_NONE, DRUM_BASS, DRUM_SNARE, DRUM_HIHAT, DRUM_HANDCLAP, DRUM_RIDE, DRUM_CHRASH, DRUM_LOWTOM, DRUM_MIDTOM, DRUM_HIGHTOM, DRUM_PERCUSSION};
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typedef struct drum_config_s {
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uint8_t type; // Type of drum
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uint8_t midinote; // Triggered by note
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char filename[18]; // 44.1kHz mono LSB raw-sample to play
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char shortname[2]; // 1 char name for sequencer
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float32_t pan; // Panorama (-1.0 - +1.0)
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float32_t vol_max; // max. Volume (0.0 - 1.0)
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float32_t vol_min; // min. Volume (0.0 - 1.0, should be <= vol_max)
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float32_t reverb_send; // how much signal to send to the reverb (0.0 - 1.0)
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} drum_config_t;
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#define NUM_DRUMCONFIG 15
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drum_config_t drum_config[NUM_DRUMCONFIG] = {
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{
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DRUM_BASS,
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MIDI_C3,
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"/drm/bd01.raw",
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"B",
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0.0,
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0.8,
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0.0,
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0.0
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},
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{
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DRUM_HANDCLAP,
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MIDI_CIS3,
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"/drm/cp02.raw",
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"C",
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-0.4,
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0.6,
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0.0,
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0.4
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},
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{
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DRUM_SNARE,
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MIDI_D3,
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"/drm/sd15.raw",
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"S",
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0.2,
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0.6,
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0.2,
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0.0
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},
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{
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DRUM_HIHAT,
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MIDI_FIS3,
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"/drm/hh01.raw",
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"h",
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0.8,
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0.2,
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0.0,
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0.0
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},
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{
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DRUM_HIHAT,
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MIDI_GIS3,
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"/drm/hh02.raw",
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"h",
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0.8,
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0.2,
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0.0,
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0.0
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},
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{
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DRUM_HIHAT,
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MIDI_AIS3,
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"/drm/oh02.raw",
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"H",
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0.8,
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0.2,
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0.0,
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0.0
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},
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{
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DRUM_LOWTOM,
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MIDI_G3,
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"/drm/lt01.raw",
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"T",
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-0.7,
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0.8,
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0.0,
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0.0
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},
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{
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DRUM_HIGHTOM,
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MIDI_A3,
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"/drm/ht01.raw",
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"T",
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-0.5,
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0.8,
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0.0,
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0.0
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},
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{
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DRUM_RIDE,
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MIDI_CIS4,
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"/drm/rd01.raw",
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"R",
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-0.6,
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0.3,
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0.0,
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0.0
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},
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{
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DRUM_RIDE,
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MIDI_DIS4,
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"/drm/rd02.raw",
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"R",
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-0.6,
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0.3,
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0.0,
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0.0
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},
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{
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DRUM_BASS,
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MIDI_C5,
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"/drm/PHKick1.raw",
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"B",
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0.0,
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0.9,
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0.0,
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0.0
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},
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{
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DRUM_HANDCLAP,
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MIDI_DIS5,
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"/drm/808Clap1.raw",
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"C",
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0.0,
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0.9,
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0.0,
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0.4
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},
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{
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DRUM_SNARE,
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MIDI_CIS5,
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"/drm/808RimS1.raw",
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"R",
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-0.3,
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0.5,
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0.0,
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0.0
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},
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{
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DRUM_HIHAT,
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MIDI_FIS5,
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"/drm/808HHCL1.raw",
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"H",
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0.4,
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0.6,
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0.0,
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0.0
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},
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{
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DRUM_NONE,
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0,
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"/drm/EMPTY ",
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"-",
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0.0,
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0.0,
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0.0,
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0.0
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}
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};
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#endif
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