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83 lines
2.5 KiB
83 lines
2.5 KiB
/*
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MicroDexed
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MicroDexed is a port of the Dexed sound engine
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Dexed ist heavily based on https://github.com/google/music-synthesizer-for-android
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(c)2018-2022 H. Wirtz <wirtz@parasitstudio.de>
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(c)2021-2022 H. Wirtz <wirtz@parasitstudio.de>, M. Koslowski <positionhigh@gmx.de>
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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*/
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#include <Arduino.h>
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#include "config.h"
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#include "sampleset.h"
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#ifndef _SAMPLER_H
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#define _SAMPLER_H
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typedef struct sampler_config_s {
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uint8_t sampler_class; // Type of sample
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uint8_t midinote; // Triggered by note
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char name[SAMPLER_NAME_LEN];
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const unsigned int* sample_data;
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char shortname[2]; // 1 char name for sequencer
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float32_t pitch; // play pitch
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float32_t pan; // panorama (-1.0 - +1.0)
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float32_t vol_max; // max. volume (0.0 - 1.0)
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float32_t vol_min; // min. volume (0.0 - 1.0, should be <= vol_max)
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float32_t reverb_send; // how much signal to send to the reverb (0.0 - 1.0)
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} sampler_config_t;
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enum {SAMPLER_NONE, SAMPLER_BASS, SAMPLER_SNARE, SAMPLER_HIHAT, SAMPLER_HANDCLAP, SAMPLER_RIDE, SAMPLER_CHRASH, SAMPLER_LOWTOM, SAMPLER_MIDTOM, SAMPLER_HIGHTOM, SAMPLER_PERCUSSION, SAMPLER_MONOPHONE, SAMPLER_POLYPHONE};
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// DEFAULT MIDI CHANNEL FOR SAMPLER
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uint8_t sampler_midi_channel = 10;
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sampler_config_t sampler_config[NUM_SAMPLESET_CONFIG] =
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{
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{
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SAMPLER_BASS,
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MIDI_C3,
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"bd01",
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AudioSampleBd01,
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"B",
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0.0,
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0.0,
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0.8,
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0.0,
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0.0
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},
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{
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SAMPLER_NONE,
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0,
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"EMPTY",
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NULL,
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"-",
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0.0,
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0.0,
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0.0,
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0.0,
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0.0
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}
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};
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#endif
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