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MicroDexed/third-party/AudioEffectDynamics/README.md

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# AudioEffectDynamics
Dynamics Processor (Gate, Compressor & Limiter) for the Teensy Audio Library
# my version of [MarkzP/AudioEffectDynamics](https://github.com/MarkzP/AudioEffectDynamics)
* removes theoretical divide by zero when rms == 0 (sqrt_uint32(0) will divide by zero, thou it doesnt seem to cause any issues)
* uses running rms calculation and applies gain per sample instead of rms calculation per audio block and applying a constant gain to entire audio buffer
* adds some build stuff