uint8_t seq_active_track = 0; uint8_t seq_menu; bool seq_button_r = false; bool seq_noteoffsent[4] = {false,false,false,false}; elapsedMillis seq_millis_timer; uint8_t seq_step = 0; uint32_t seq_timer_previous = 0; bool seq_running = false; bool seq_recording = false; uint8_t seq_note_in; uint8_t seq_note_in_velocity; int seq_transpose; int seq_tempo_ms=147; int seq_bpm=102; uint8_t seq_temp_select_menu; uint8_t seq_temp_active_menu = 99; uint8_t seq_chain_active_chainstep; uint8_t seq_chain_lenght = 3; // 0=16 steps, 1=32 Steps, 2=46 Steps, 3=64 Steps uint8_t seq_chain_active_step = 0; uint8_t seq_prev_note[4]; // note_offs for every (instr.) track uint8_t seq_data[10][16] = {72 ,0 ,0 ,0 ,72 ,0 ,0 ,0 ,72 ,0 ,0 ,0 ,72 ,0 ,0 ,0 , 78 ,78 ,78 ,78 ,78 ,78 ,78 ,78 ,78 ,78 ,78 ,78 ,78 ,78 ,78 ,78 , 72 ,0 ,0 ,0 ,72 ,0 ,0 ,0 ,72 ,0 ,0 ,75 ,72 ,0 ,0 ,0 , 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , 55 ,0 ,0 ,0 ,0 ,0 ,52 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , 57 ,0 ,0 ,0 ,0 ,0 ,53 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , 74 ,0 ,0 ,72 ,0 ,0 ,74 ,0 ,0 ,0 ,76 ,0 ,0 ,0 ,0 ,0 , 74 ,0 ,0 ,72 ,0 ,0 ,71 ,0 ,0 ,0 ,67 ,0 ,0 ,0 ,0 ,0 , 69 ,0 ,0 ,76 ,0 ,0 ,69 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 }; uint8_t seq_vel[10][16] = {120 ,0 ,0 ,0 ,120 ,0 ,0 ,0 ,120 ,0 ,0 ,0 ,120 ,0 ,0 ,0 , 125 ,101 ,125 ,125 ,126 ,98 ,126 ,99 ,126 ,97 ,126 ,100 ,126 ,99 ,125 ,100 , 120 ,0 ,0 ,0 ,120 ,0 ,0 ,0 ,120 ,0 ,120 ,120 ,120 ,120 ,0 ,0 , 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , 125 ,0 ,0 ,0 ,0 ,0 ,126 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , 78 ,120 ,0 ,0 ,0 ,0 ,84 ,120 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , 98 ,120 ,0 ,88 ,120 ,0 ,127 ,120 ,0 ,0 ,125 ,120 ,0 ,0 , 0 ,0 ,124 ,120 ,0 ,115 ,0 ,0 ,126 ,120 ,0 ,120 ,127 ,120 ,0 ,0 , 0 ,0 ,123 ,120 ,0 ,110 ,120 ,0 ,90 ,120 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 }; uint8_t seq_patternchain[4][4] = { 0 ,1 ,6 ,9 ,0 ,1 ,5 ,8 ,0 ,1 ,6 ,9 ,2 ,1 ,5 ,7 }; uint8_t seq_content_type[10] = { 0, 0, 0, 0 , 1, 1, 1 , 1 , 1 , 1 }; // 0 = track is Drumtrack, 1= Instrumenttrack uint8_t seq_track_type[4] = { 0, 0, 1, 1 }; // 0 = track is Drumtrack, 1= Instrumenttrack //uint8_t seq_reverb[4][16] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0, 0, 0, 0, 15, 0, 0, 0, 0, 0, 0, 0, 36, 0, 0, 0, // 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 // };