/* MicroDexed MicroDexed is a port of the Dexed sound engine (https://github.com/asb2m10/dexed) for the Teensy-3.5/3.6/4.x with audio shield. Dexed ist heavily based on https://github.com/google/music-synthesizer-for-android (c)2018-2022 H. Wirtz (c)2021-2022 H. Wirtz , M. Koslowski This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #pragma once boolean COND_hide() // hide a menu element { return false; } LCDML_add(0, LCDML_0, 1, "Dexed", NULL); LCDML_add(1, LCDML_0_1, 1, "Select", UI_func_voice_select); LCDML_add(2, LCDML_0_1, 2, "Audio", NULL); LCDML_add(3, LCDML_0_1_2, 1, "Voice Level", UI_func_sound_intensity); LCDML_add(4, LCDML_0_1_2, 2, "Panorama", UI_func_panorama); LCDML_add(5, LCDML_0_1_2, 3, "Effects", NULL); LCDML_add(6, LCDML_0_1_2_3, 1, "Chorus", NULL); LCDML_add(7, LCDML_0_1_2_3_1, 1, "Frequency", UI_func_chorus_frequency); LCDML_add(8, LCDML_0_1_2_3_1, 2, "Waveform", UI_func_chorus_waveform); LCDML_add(9, LCDML_0_1_2_3_1, 3, "Depth", UI_func_chorus_depth); LCDML_add(10, LCDML_0_1_2_3_1, 4, "Level", UI_func_chorus_level); LCDML_add(11, LCDML_0_1_2_3, 2, "Delay", NULL); LCDML_add(12, LCDML_0_1_2_3_2, 1, "Time", UI_func_delay_time); LCDML_add(13, LCDML_0_1_2_3_2, 2, "Feedback", UI_func_delay_feedback); LCDML_add(14, LCDML_0_1_2_3_2, 3, "Level", UI_func_delay_level); LCDML_add(15, LCDML_0_1_2_3, 3, "Filter", NULL); LCDML_add(16, LCDML_0_1_2_3_3, 1, "Cutoff", UI_func_filter_cutoff); LCDML_add(17, LCDML_0_1_2_3_3, 2, "Resonance", UI_func_filter_resonance); LCDML_add(18, LCDML_0_1, 3, "Controller", NULL); LCDML_add(19, LCDML_0_1_3, 1, "Pitchbend", NULL); LCDML_add(20, LCDML_0_1_3_1, 1, "PB Range", UI_func_pb_range); LCDML_add(21, LCDML_0_1_3_1, 2, "PB Step", UI_func_pb_step); LCDML_add(22, LCDML_0_1_3, 2, "Mod Wheel", NULL); LCDML_add(23, LCDML_0_1_3_2, 1, "MW Range", UI_func_mw_range); LCDML_add(24, LCDML_0_1_3_2, 2, "MW Assign", UI_func_mw_assign); LCDML_add(25, LCDML_0_1_3_2, 3, "MW Mode", UI_func_mw_mode); LCDML_add(26, LCDML_0_1_3, 3, "Aftertouch", NULL); LCDML_add(27, LCDML_0_1_3_3, 1, "AT Range", UI_func_at_range); LCDML_add(28, LCDML_0_1_3_3, 2, "AT Assign", UI_func_at_assign); LCDML_add(29, LCDML_0_1_3_3, 3, "AT Mode", UI_func_at_mode); LCDML_add(30, LCDML_0_1_3, 4, "Foot Ctrl", NULL); LCDML_add(31, LCDML_0_1_3_4, 1, "FC Range", UI_func_fc_range); LCDML_add(32, LCDML_0_1_3_4, 2, "FC Assign", UI_func_fc_assign); LCDML_add(33, LCDML_0_1_3_4, 3, "FC Mode", UI_func_fc_mode); LCDML_add(34, LCDML_0_1_3, 5, "Breath Ctrl", NULL); LCDML_add(35, LCDML_0_1_3_5, 1, "BC Range", UI_func_bc_range); LCDML_add(36, LCDML_0_1_3_5, 2, "BC Assign", UI_func_bc_assign); LCDML_add(37, LCDML_0_1_3_5, 3, "BC Mode", UI_func_bc_mode); LCDML_add(38, LCDML_0_1, 4, "MIDI", NULL); LCDML_add(39, LCDML_0_1_4, 1, "MIDI Channel", UI_func_midi_channel); LCDML_add(40, LCDML_0_1_4, 2, "Lowest Note", UI_func_lowest_note); LCDML_add(41, LCDML_0_1_4, 3, "Highest Note", UI_func_highest_note); LCDML_add(42, LCDML_0_1_4, 4, "MIDI Send Voice", UI_func_sysex_send_voice); LCDML_add(43, LCDML_0_1, 5, "Setup", NULL); LCDML_add(44, LCDML_0_1_5, 1, "Portamento", NULL); LCDML_add(45, LCDML_0_1_5_1, 1, "Port. Mode", UI_func_portamento_mode); LCDML_add(46, LCDML_0_1_5_1, 2, "Port. Gliss", UI_func_portamento_glissando); LCDML_add(47, LCDML_0_1_5_1, 3, "Port. Time", UI_func_portamento_time); LCDML_add(48, LCDML_0_1_5, 2, "Polyphony", UI_func_polyphony); LCDML_add(49, LCDML_0_1_5, 3, "Transpose", UI_func_transpose); LCDML_add(50, LCDML_0_1_5, 4, "Fine Tune", UI_func_tune); LCDML_add(51, LCDML_0_1_5, 5, "Mono/Poly", UI_func_mono_poly); LCDML_add(52, LCDML_0_1, 6, "Internal", NULL); LCDML_add(53, LCDML_0_1_6, 1, "Note Refresh", UI_func_note_refresh); LCDML_add(54, LCDML_0_1_6, 2, "Velocity Lvl", UI_func_velocity_level); LCDML_add(55, LCDML_0_1, 7, "Operator", UI_handle_OP); LCDML_add(56, LCDML_0_1, 8, "Save Voice", UI_func_save_voice); LCDML_add(57, LCDML_0, 2, "Drums", NULL); LCDML_add(58, LCDML_0_2, 1, "Drums Main Vol", UI_func_drums_main_volume); LCDML_add(59, LCDML_0_2, 2, "Drum Vol Min", UI_func_drum_vol_min); LCDML_add(60, LCDML_0_2, 3, "Drum Vol Max", UI_func_drum_vol_max); LCDML_add(61, LCDML_0_2, 4, "Drum Pan", UI_func_drum_pan); LCDML_add(62, LCDML_0_2, 5, "Drum Rev.Send", UI_func_drum_reverb_send); LCDML_add(63, LCDML_0_2, 6, "Drum Pitch", UI_func_drum_pitch); LCDML_add(64, LCDML_0_2, 7, "Drum MIDI Note", UI_func_drum_midi_note); LCDML_add(65, LCDML_0_2, 8, "MIDI Channel", UI_func_drum_midi_channel); LCDML_add(66, LCDML_0, 3, "E-Piano", NULL); LCDML_add(67, LCDML_0_3, 1, "Voice Level", UI_func_epiano_sound_intensity); LCDML_add(68, LCDML_0_3, 2, "Panorama", UI_func_epiano_panorama); LCDML_add(69, LCDML_0_3, 3, "Sound", NULL); LCDML_add(70, LCDML_0_3_3, 1, "Decay", UI_func_epiano_decay); // uint8_t decay; LCDML_add(71, LCDML_0_3_3, 2, "Release", UI_func_epiano_release); // uint8_t release; LCDML_add(72, LCDML_0_3_3, 3, "Hardness", UI_func_epiano_hardness); // uint8_t hardness; LCDML_add(73, LCDML_0_3_3, 4, "Treble", UI_func_epiano_treble); // uint8_t treble; LCDML_add(74, LCDML_0_3_3, 5, "Stereo", UI_func_epiano_stereo); // uint8_t stereo; LCDML_add(75, LCDML_0_3_3, 6, "Tune", UI_func_epiano_tune); // uint8_t tune; LCDML_add(76, LCDML_0_3_3, 7, "Detune", UI_func_epiano_detune); // uint8_t detune; LCDML_add(77, LCDML_0_3, 4, "Effects", NULL); LCDML_add(78, LCDML_0_3_4, 1, "Overdrive", UI_func_epiano_overdrive); // uint8_t overdrive; LCDML_add(79, LCDML_0_3_4, 2, "Tremolo", NULL); LCDML_add(80, LCDML_0_3_4_2, 1, "Width", UI_func_epiano_pan_tremolo); // uint8_t pan_tremolo; LCDML_add(81, LCDML_0_3_4_2, 2, "LFO", UI_func_epiano_pan_lfo); // uint8_t pan_lfo; LCDML_add(82, LCDML_0_3_4, 3, "Chorus", NULL); LCDML_add(83, LCDML_0_3_4_3, 1, "Frequency", UI_func_epiano_chorus_frequency); LCDML_add(84, LCDML_0_3_4_3, 2, "Waveform", UI_func_epiano_chorus_waveform); LCDML_add(85, LCDML_0_3_4_3, 3, "Depth", UI_func_epiano_chorus_depth); LCDML_add(86, LCDML_0_3_4_3, 4, "Level", UI_func_epiano_chorus_level); LCDML_add(87, LCDML_0_3_4, 4, "Reverb Send", UI_func_epiano_reverb_send); LCDML_add(88, LCDML_0_3, 6, "MIDI", NULL); LCDML_add(89, LCDML_0_3_6, 1, "MIDI Channel", UI_func_epiano_midi_channel); // uint8_t midi_channel; LCDML_add(90, LCDML_0_3_6, 2, "Lowest Note", UI_func_epiano_lowest_note); // uint8_t lowest_note; LCDML_add(91, LCDML_0_3_6, 3, "Highest Note", UI_func_epiano_highest_note); // uint8_t highest_note; LCDML_add(92, LCDML_0_3, 7, "Setup", NULL); LCDML_add(93, LCDML_0_3_7, 4, "Transpose", UI_func_epiano_transpose); // uint8_t transpose; LCDML_add(94, LCDML_0_3_7, 1, "Polyphony", UI_func_epiano_polyphony); // uint8_t polyphony; LCDML_add(95, LCDML_0_3_7, 2, "Vel. Sense", UI_func_epiano_velocity_sense); // uint8_t velocity_sense; LCDML_add(96, LCDML_0, 4, "Master Effects", NULL); LCDML_add(97, LCDML_0_4, 1, "Reverb", NULL); LCDML_add(98, LCDML_0_4_1, 1, "Roomsize", UI_func_reverb_roomsize); LCDML_add(99, LCDML_0_4_1, 2, "Lowpass", UI_func_reverb_lowpass); LCDML_add(100, LCDML_0_4_1, 3, "Lodamp", UI_func_reverb_lodamp); LCDML_add(101, LCDML_0_4_1, 4, "Hidamp", UI_func_reverb_hidamp); LCDML_add(102, LCDML_0_4_1, 5, "Diffusion", UI_func_reverb_diffusion); LCDML_add(103, LCDML_0_4_1, 6, "Level", UI_func_reverb_level); LCDML_add(104, LCDML_0_4_1, 7, "Reverb Send", UI_func_reverb_send); LCDML_add(105, LCDML_0_4, 2, "EQ", NULL); LCDML_add(106, LCDML_0_4_2, 1, "Low-Cut", UI_func_eq_1); LCDML_add(107, LCDML_0_4_2, 2, "110Hz", UI_func_eq_2); LCDML_add(108, LCDML_0_4_2, 3, "220Hz", UI_func_eq_3); LCDML_add(109, LCDML_0_4_2, 4, "1000Hz", UI_func_eq_4); LCDML_add(110, LCDML_0_4_2, 5, "2000Hz", UI_func_eq_5); LCDML_add(111, LCDML_0_4_2, 6, "7000Hz", UI_func_eq_6); LCDML_add(112, LCDML_0_4_2, 7, "High-Cut", UI_func_eq_7) LCDML_add(113, LCDML_0, 5, "Load/Save", NULL); LCDML_add(114, LCDML_0_5, 1, "Load Perf.", UI_func_load_performance); LCDML_add(115, LCDML_0_5, 2, "Save Perf.", UI_func_save_performance); LCDML_add(116, LCDML_0_5, 3, "Name Perf.", UI_func_set_performance_name); LCDML_add(117, LCDML_0_5, 4, "MIDI", NULL); LCDML_add(118, LCDML_0_5_4, 1, "MIDI Recv Bank", UI_func_sysex_receive_bank); LCDML_add(119, LCDML_0_5_4, 2, "MIDI Snd Bank", UI_func_sysex_send_bank); LCDML_add(120, LCDML_0_5_4, 3, "MIDI Snd Voice", UI_func_sysex_send_voice); LCDML_add(121, LCDML_0, 6, "System", NULL); LCDML_add(122, LCDML_0_6, 1, "Stereo/Mono", UI_func_stereo_mono); LCDML_add(123, LCDML_0_6, 2, "MIDI Soft THRU", UI_func_midi_soft_thru); LCDML_add(124, LCDML_0_6, 3, "Favorites", UI_func_favorites); LCDML_add(125, LCDML_0_6, 4, "Startup", UI_func_startup); LCDML_add(126, LCDML_0, 7, "Info", UI_func_information); LCDML_addAdvanced(127, LCDML_0, 8, COND_hide, "Volume", UI_func_volume, 0, _LCDML_TYPE_default); #define _LCDML_DISP_cnt 127