# AudioEffectDynamics Dynamics Processor (Gate, Compressor & Limiter) for the Teensy Audio Library # my version of [MarkzP/AudioEffectDynamics](https://github.com/MarkzP/AudioEffectDynamics) * removes theoretical divide by zero when rms == 0 (sqrt_uint32(0) will divide by zero, thou it doesnt seem to cause any issues) * uses running rms calculation and applies gain per sample instead of rms calculation per audio block and applying a constant gain to entire audio buffer * adds some build stuff