/* MicroDexed MicroDexed is a port of the Dexed sound engine (https://github.com/asb2m10/dexed) for the Teensy-3.5/3.6 with audio shield. Dexed ist heavily based on https://github.com/google/music-synthesizer-for-android (c)2018 H. Wirtz This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include "config.h" #include #include #include #include "LiquidCrystalPlus_I2C.h" #include "Encoder4.h" #ifndef UI_H_INCLUDED #define UI_H_INCLUDED extern Encoder4 enc[2]; extern int32_t enc_val[2]; extern Bounce but[2]; extern float vol; extern float vol_left; extern float vol_right; extern LiquidCrystalPlus_I2C lcd; extern uint8_t bank; extern uint8_t max_loaded_banks; extern uint8_t voice; extern char bank_name[BANK_NAME_LEN]; extern char voice_name[VOICE_NAME_LEN]; extern uint8_t ui_state; extern uint8_t ui_main_state; extern uint8_t midi_channel; extern void eeprom_write(uint8_t status); extern void set_volume(float v, float vr, float vl); extern elapsedMillis autostore; extern elapsedMillis long_button_pressed; extern uint16_t effect_filter_frq; extern uint8_t effect_filter_resonance; extern uint8_t effect_filter_octave; extern uint8_t effect_delay_time; extern uint8_t effect_delay_feedback; extern bool effect_delay_sync; extern AudioFilterStateVariable filter1; extern AudioEffectDelay delay1; extern AudioMixer4 mixer1; void handle_ui(void); void ui_show_main(void); void ui_show_volume(void); void ui_show_midichannel(void); void ui_show_effects_filter(void); void ui_show_effects_delay(void); float mapfloat(long x, long in_min, long in_max, long out_min, long out_max); enum ui_states {UI_MAIN, UI_VOLUME, UI_MIDICHANNEL, UI_EFFECTS_FILTER, UI_EFFECTS_DELAY}; enum ui_main_states {UI_MAIN_BANK, UI_MAIN_VOICE, UI_MAIN_BANK_SELECTED, UI_MAIN_VOICE_SELECTED, UI_MAIN_FILTER_FRQ, UI_MAIN_FILTER_RES, UI_MAIN_FILTER_OCT, UI_MAIN_DELAY_TIME, UI_MAIN_DELAY_FEEDBACK, UI_MAIN_DELAY_VOLUME, UI_MAIN_DELAY_SYNC}; class MyEncoder : public Encoder { int32_t read() { return (Encoder::read() / 4); } void write(int32_t p) { Encoder::write(p * 4); } }; #endif