#ifndef SEQUENCER_H #define SEQUENCER_H typedef struct sequencer_s { float drums_volume; uint8_t seq_active_track = 0; uint8_t seq_menu; #ifdef TEENSY4 bool seq_noteoffsent[NUM_SEQ_TRACKS] = {false, false, false, false, false, false}; uint8_t seq_inst_dexed[NUM_SEQ_TRACKS] = { 0, 0, 1, 1 , 1, 1 }; #else bool seq_noteoffsent[NUM_SEQ_TRACKS] = {false, false}; uint8_t seq_inst_dexed[NUM_SEQ_TRACKS] = { 0, 0 }; #endif uint8_t seq_step = 0; bool seq_running = false; bool seq_recording = false; bool smartfilter = true; uint8_t seq_state_last_loadsave = 200; char seq_name[FILENAME_LEN]; char seq_name_temp[FILENAME_LEN]; uint8_t seq_note_in; uint8_t seq_note_in_velocity; int seq_transpose; uint8_t seq_chord_dexed_inst = 0; uint8_t seq_chord_velocity = 60; uint8_t seq_chord_key_ammount = 4; uint8_t seq_element_shift = 0; int seq_oct_shift = 0; uint8_t arp_style = 0; // up, down, up&down, random uint8_t seq_arps[6][23] = { { 0, 4, 7, 12, 16, 19, 24, 28, 31, 36, 40, 43, 48, 52, 55, 60, 64, 67, 72, 76, 79, 84, 0}, //major { 0, 3, 7, 12, 15, 19, 24, 27, 31, 36, 39, 43, 48, 51, 55, 60, 63, 67, 72, 75, 79, 84, 0}, //minor { 0, 4, 7, 10, 12, 16, 19, 22, 24, 28, 31, 34, 36, 40, 43, 46, 48, 52, 55, 58, 60, 64, 0}, //seventh { 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 44, 48, 52, 56, 60, 64, 68, 72, 76, 80, 84, 0}, //augmented { 0, 3, 6, 12, 15, 18, 24, 27, 30, 36, 39, 42, 48, 51, 54, 60, 63, 66, 72, 75, 78, 84, 0}, //dim { 0, 4, 7, 11, 12, 16, 19, 23, 24, 28, 31, 35, 36, 40, 43, 47, 48, 52, 55, 59, 60, 64, 0} //maj7 }; char seq_chord_names[7][4] = { {'M', 'a', 'j', ' '}, //major {'M', 'i', 'n', ' '}, {'s', 'e', 'v', ' '}, {'a', 'u', 'g', ' '}, {'d', 'i', 'm', ' '}, { 'M', 'a', 'j', '7'}, { 'N', 'o', 'C', 'd'} }; char arp_style_names[4][3] = { { 'u', 'p', ' '}, {'d', 'w', 'n'}, {'u', '&', 'd'}, {'R', 'N', 'D'} }; int seq_tempo_ms = 180000; int seq_bpm = 102; uint8_t seq_temp_select_menu; uint8_t seq_temp_active_menu = 99; uint8_t seq_chain_active_chainstep; uint8_t seq_chain_lenght = 3; // 0 = 16 steps, 1 = 32 Steps, 2 = 46 Steps, 3 = 64 Steps uint8_t seq_chain_active_step = 0; uint8_t seq_prev_note[NUM_SEQ_TRACKS]; // note_offs for every (instr.) track uint8_t seq_prev_vel[NUM_SEQ_TRACKS]; uint8_t arp_step; uint8_t arp_note; uint8_t arp_chord = 6; bool arp_play_basenote = true; uint8_t arp_note_prev; uint8_t arp_octave; uint8_t arp_prev_oct; uint8_t arp_speed = 0; uint8_t arp_counter = 0; uint8_t arp_lenght = 8; uint8_t seq_data_buffer[16] = { 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 }; uint8_t seq_data[NUM_SEQ_PATTERN][16] = { { 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 }, { 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 }, { 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 }, { 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 }, { 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 }, { 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 }, { 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 }, { 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 }, { 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 }, { 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 } }; uint8_t seq_vel[NUM_SEQ_PATTERN][16] = { { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }; uint8_t seq_content_type[NUM_SEQ_PATTERN] = { 0, 0, 0, 0 , 0, 0, 0 , 0 , 0 , 0 }; // 0 = track is Drumtrack, 1= Instrumenttrack, 2= Chord or Arpeggio #ifdef TEENSY4 uint8_t seq_patternchain[4][NUM_SEQ_TRACKS] = { { 0 , 2 , 6 , 9 , 99, 99 }, { 1 , 2 , 5 , 8 , 99, 99 }, { 0 , 2 , 6 , 9 , 99, 99 }, { 1 , 2 , 5 , 7 , 99, 99 } }; uint8_t seq_track_type[NUM_SEQ_TRACKS] = { 0, 0, 1, 1, 1, 1 }; // 0 = track is Drumtrack, 1 = Instrumenttrack, 2 = Chord, 3 = Arp #else uint8_t seq_patternchain[4][NUM_SEQ_TRACKS] = { { 0 , 2 }, { 1 , 2 }, { 0 , 2 }, { 1 , 2 }, }; uint8_t seq_track_type[NUM_SEQ_TRACKS] = { 0, 0 }; // 0 = track is Drumtrack, 1 = Instrumenttrack, 2 = Chord, 3 = Arp #endif } sequencer_t; #endif