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@ -76,6 +76,14 @@ void lcdml_menu_display(void); |
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void lcdml_voice_menu_display(void); |
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void lcdml_menu_clear(void); |
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void lcdml_menu_control(void); |
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void encoder_right_up(void); |
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void encoder_right_down(void); |
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void encoder_right_button_long(void); |
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void encoder_right_button_short(void); |
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void encoder_left_up(void); |
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void encoder_left_down(void); |
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void encoder_left_button_long(void); |
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void encoder_left_button_short(void); |
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void lcdml_voice_menu_control(void); |
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void UI_func_sound(uint8_t param); |
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void UI_func_reverb_roomsize(uint8_t param); |
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@ -170,8 +178,9 @@ void lcdml_menu_control(void) |
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bool button[NUM_ENCODER] = {digitalRead(BUT_R_PIN), digitalRead(BUT_L_PIN)}; |
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/************************************************************************************
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Right encoder |
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Basic encoder handlying (from LCDMenuLib2 |
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************************************************************************************/ |
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// RIGHT
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if (g_LCDML_CONTROL_Encoder_position[ENC_R] <= -3) |
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{ |
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if (!button[ENC_R]) |
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@ -181,6 +190,124 @@ void lcdml_menu_control(void) |
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g_LCDML_CONTROL_button_press_time[ENC_R] = -1; |
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} |
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else |
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{ |
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encoder_right_up(); |
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} |
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ENCODER[ENC_R].write(g_LCDML_CONTROL_Encoder_position[ENC_R] + 4); |
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} |
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else if (g_LCDML_CONTROL_Encoder_position[ENC_R] >= 3) |
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{ |
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if (!button[ENC_R]) |
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{ |
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LCDML.BT_right(); |
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g_LCDML_CONTROL_button_prev[ENC_R] = LOW; |
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g_LCDML_CONTROL_button_press_time[ENC_R] = -1; |
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} |
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else |
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{ |
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encoder_right_down(); |
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} |
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ENCODER[ENC_R].write(g_LCDML_CONTROL_Encoder_position[ENC_R] - 4); |
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} |
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else |
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{ |
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if (!button[ENC_R] && g_LCDML_CONTROL_button_prev[ENC_R]) //falling edge, button[ENC_R] pressed
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{ |
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g_LCDML_CONTROL_button_prev[ENC_R] = LOW; |
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g_LCDML_CONTROL_button_press_time[ENC_R] = millis(); |
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} |
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else if (button[ENC_R] && !g_LCDML_CONTROL_button_prev[ENC_R]) //rising edge, button[ENC_R] not active
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{ |
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g_LCDML_CONTROL_button_prev[ENC_R] = HIGH; |
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if (g_LCDML_CONTROL_button_press_time[ENC_R] < 0) |
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{ |
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g_LCDML_CONTROL_button_press_time[ENC_R] = millis(); |
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//Reset for left right action
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} |
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else if ((millis() - g_LCDML_CONTROL_button_press_time[ENC_R]) >= g_LCDML_CONTROL_button_long_press) |
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{ |
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LCDML.BT_quit(); |
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if (menu_state == MENU_EDIT) |
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{ |
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LCDML.BT_quit(); |
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} |
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else if (menu_state == MENU_VOICE) |
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{ |
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encoder_right_button_long(); |
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} |
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} |
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else if ((millis() - g_LCDML_CONTROL_button_press_time[ENC_R]) >= g_LCDML_CONTROL_button_short_press) |
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{ |
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encoder_right_button_short(); |
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} |
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} |
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} |
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// LEFT
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if (g_LCDML_CONTROL_Encoder_position[ENC_L] <= -3) |
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{ |
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if (!button[ENC_L]) |
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{ |
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//LCDML.BT_left();
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g_LCDML_CONTROL_button_prev[ENC_L] = LOW; |
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g_LCDML_CONTROL_button_press_time[ENC_L] = -1; |
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} |
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else |
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{ |
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encoder_left_up(); |
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} |
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ENCODER[ENC_L].write(g_LCDML_CONTROL_Encoder_position[ENC_L] + 4); |
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} |
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else if (g_LCDML_CONTROL_Encoder_position[ENC_L] >= 3) |
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{ |
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if (!button[ENC_L]) |
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{ |
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//LCDML.BT_right();
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g_LCDML_CONTROL_button_prev[ENC_L] = LOW; |
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g_LCDML_CONTROL_button_press_time[ENC_L] = -1; |
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} |
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else |
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{ |
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encoder_left_down(); |
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} |
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ENCODER[ENC_L].write(g_LCDML_CONTROL_Encoder_position[ENC_L] - 4); |
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} |
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else |
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{ |
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if (!button[ENC_L] && g_LCDML_CONTROL_button_prev[ENC_L]) //falling edge, button[ENC_L] pressed
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{ |
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g_LCDML_CONTROL_button_prev[ENC_L] = LOW; |
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g_LCDML_CONTROL_button_press_time[ENC_L] = millis(); |
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} |
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else if (button[ENC_L] && !g_LCDML_CONTROL_button_prev[ENC_L]) //rising edge, button[ENC_L] not active
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{ |
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g_LCDML_CONTROL_button_prev[ENC_L] = HIGH; |
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if (g_LCDML_CONTROL_button_press_time[ENC_L] < 0) |
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{ |
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g_LCDML_CONTROL_button_press_time[ENC_L] = millis(); |
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//Reset for left right action
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} |
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else if ((millis() - g_LCDML_CONTROL_button_press_time[ENC_L]) >= g_LCDML_CONTROL_button_long_press) |
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{ |
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//LCDML.BT_quit();
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encoder_left_button_long(); |
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} |
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else if ((millis() - g_LCDML_CONTROL_button_press_time[ENC_L]) >= g_LCDML_CONTROL_button_short_press) |
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{ |
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//LCDML.BT_enter();
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encoder_left_button_short(); |
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} |
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} |
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} |
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} |
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/************************************************************************************
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RIGHT Encoder functions |
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************************************************************************************/ |
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void encoder_right_up(void) |
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{ |
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switch (menu_state) |
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{ |
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@ -222,18 +349,8 @@ void lcdml_menu_control(void) |
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break; |
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} |
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} |
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ENCODER[ENC_R].write(g_LCDML_CONTROL_Encoder_position[ENC_R] + 4); |
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} |
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else if (g_LCDML_CONTROL_Encoder_position[ENC_R] >= 3) |
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{ |
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if (!button[ENC_R]) |
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{ |
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LCDML.BT_right(); |
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g_LCDML_CONTROL_button_prev[ENC_R] = LOW; |
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g_LCDML_CONTROL_button_press_time[ENC_R] = -1; |
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} |
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else |
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void encoder_right_down(void) |
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{ |
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switch (menu_state) |
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{ |
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@ -275,40 +392,21 @@ void lcdml_menu_control(void) |
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break; |
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} |
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} |
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ENCODER[ENC_R].write(g_LCDML_CONTROL_Encoder_position[ENC_R] - 4); |
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} |
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else |
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{ |
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if (!button[ENC_R] && g_LCDML_CONTROL_button_prev[ENC_R]) //falling edge, button[ENC_R] pressed
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{ |
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g_LCDML_CONTROL_button_prev[ENC_R] = LOW; |
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g_LCDML_CONTROL_button_press_time[ENC_R] = millis(); |
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} |
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else if (button[ENC_R] && !g_LCDML_CONTROL_button_prev[ENC_R]) //rising edge, button[ENC_R] not active
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{ |
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g_LCDML_CONTROL_button_prev[ENC_R] = HIGH; |
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if (g_LCDML_CONTROL_button_press_time[ENC_R] < 0) |
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{ |
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g_LCDML_CONTROL_button_press_time[ENC_R] = millis(); |
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//Reset for left right action
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} |
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else if ((millis() - g_LCDML_CONTROL_button_press_time[ENC_R]) >= g_LCDML_CONTROL_button_long_press) |
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{ |
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LCDML.BT_quit(); |
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if (menu_state == MENU_EDIT) |
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{ |
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LCDML.BT_quit(); |
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} |
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else if (menu_state == MENU_VOICE) |
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void encoder_right_button_long(void) |
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{ |
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#ifdef DEBUG |
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Serial.println(F("State: MENU_VOICE, button long press")); |
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#else |
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; |
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#endif |
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} |
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} |
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else if ((millis() - g_LCDML_CONTROL_button_press_time[ENC_R]) >= g_LCDML_CONTROL_button_short_press) |
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void encoder_right_button_short(void) |
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{ |
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#ifdef DEBUG |
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Serial.println(F("Encoder right short press")); |
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#endif |
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if (menu_state == MENU_EDIT) |
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{ |
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LCDML.BT_enter(); |
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@ -325,21 +423,11 @@ void lcdml_menu_control(void) |
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UI_func_voice_selection(0); |
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} |
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} |
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} |
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} |
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/************************************************************************************
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Left encoder |
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LEFT Encoder functions |
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************************************************************************************/ |
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if (g_LCDML_CONTROL_Encoder_position[ENC_L] <= -3) |
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{ |
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if (!button[ENC_L]) |
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{ |
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//LCDML.BT_left();
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g_LCDML_CONTROL_button_prev[ENC_L] = LOW; |
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g_LCDML_CONTROL_button_press_time[ENC_L] = -1; |
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} |
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else |
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void encoder_left_up(void) |
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{ |
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#ifdef DEBUG |
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Serial.println(F("Volume +")); |
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@ -352,18 +440,8 @@ void lcdml_menu_control(void) |
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} |
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UI_func_volume(0); |
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} |
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ENCODER[ENC_L].write(g_LCDML_CONTROL_Encoder_position[ENC_L] + 4); |
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} |
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else if (g_LCDML_CONTROL_Encoder_position[ENC_L] >= 3) |
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{ |
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if (!button[ENC_L]) |
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{ |
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//LCDML.BT_right();
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g_LCDML_CONTROL_button_prev[ENC_L] = LOW; |
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g_LCDML_CONTROL_button_press_time[ENC_L] = -1; |
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} |
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else |
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void encoder_left_down(void) |
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{ |
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#ifdef DEBUG |
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Serial.println(F("Volume -")); |
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@ -376,34 +454,18 @@ void lcdml_menu_control(void) |
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} |
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UI_func_volume(0); |
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} |
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ENCODER[ENC_L].write(g_LCDML_CONTROL_Encoder_position[ENC_L] - 4); |
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} |
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else |
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{ |
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if (!button[ENC_L] && g_LCDML_CONTROL_button_prev[ENC_L]) //falling edge, button[ENC_L] pressed
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{ |
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g_LCDML_CONTROL_button_prev[ENC_L] = LOW; |
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g_LCDML_CONTROL_button_press_time[ENC_L] = millis(); |
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} |
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else if (button[ENC_L] && !g_LCDML_CONTROL_button_prev[ENC_L]) //rising edge, button[ENC_L] not active
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{ |
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g_LCDML_CONTROL_button_prev[ENC_L] = HIGH; |
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if (g_LCDML_CONTROL_button_press_time[ENC_L] < 0) |
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{ |
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g_LCDML_CONTROL_button_press_time[ENC_L] = millis(); |
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//Reset for left right action
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} |
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else if ((millis() - g_LCDML_CONTROL_button_press_time[ENC_L]) >= g_LCDML_CONTROL_button_long_press) |
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void encoder_left_button_long(void) |
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{ |
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//LCDML.BT_quit();
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#ifdef DEBUG |
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Serial.println(F("Encoder left long press")); |
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#else |
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; |
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#endif |
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} |
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else if ((millis() - g_LCDML_CONTROL_button_press_time[ENC_L]) >= g_LCDML_CONTROL_button_short_press) |
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void encoder_left_button_short(void) |
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{ |
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//LCDML.BT_enter();
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#ifdef DEBUG |
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Serial.println(F("Encoder left short press")); |
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#endif |
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@ -418,9 +480,6 @@ void lcdml_menu_control(void) |
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LCDML.MENU_goRoot(); |
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} |
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} |
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} |
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} |
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} |
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/***********************************************************************
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DISPLAY |
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