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/*
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MicroDexed |
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MicroDexed is a port of the Dexed sound engine |
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(https://github.com/asb2m10/dexed) for the Teensy-3.5/3.6 with audio shield.
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Dexed ist heavily based on https://github.com/google/music-synthesizer-for-android
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(c)2018,2019 H. Wirtz <wirtz@parasitstudio.de> |
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This program is free software; you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation; either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program; if not, write to the Free Software Foundation, |
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Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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*/ |
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#ifndef _UI_H_ |
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#define _UI_H_ |
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LCDML_add(0, LCDML_0, 1, "Setup", NULL); |
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LCDML_add(1, LCDML_0_1, 1, "MIDI Channel", UI_func_midi_channel); |
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LCDML_add(2, LCDML_0_1, 2, "Sound Intens.", UI_func_sound_intensity); |
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LCDML_add(3, LCDML_0_1, 3, "Transpose", UI_func_transpose); |
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LCDML_add(4, LCDML_0_1, 4, "Tune", UI_func_tune); |
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LCDML_add(5, LCDML_0_1, 5, "Panorama", UI_func_panorama); |
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LCDML_add(6, LCDML_0_1, 6, "Polyphony", UI_func_polyphony); |
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LCDML_add(7, LCDML_0_1, 7, "Engine", UI_func_engine); |
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LCDML_add(8, LCDML_0_1, 8, "Mono/Poly", UI_func_mono_poly); |
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LCDML_add(9, LCDML_0_1, 9, "Pitchbend", NULL); |
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LCDML_add(10, LCDML_0_1_9, 1, "PB Range", UI_func_pb_range); |
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LCDML_add(11, LCDML_0_1_9, 2, "PB Step", UI_func_pb_step); |
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LCDML_add(12, LCDML_0_1, 10, "Mod Wheel", NULL); |
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LCDML_add(13, LCDML_0_1_10, 1, "MW Range", UI_func_mw_range); |
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LCDML_add(14, LCDML_0_1_10, 2, "MW Assign", UI_func_mw_assign); |
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LCDML_add(15, LCDML_0_1, 11, "Foot Ctrl", NULL); |
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LCDML_add(16, LCDML_0_1_11, 1, "FC Range", UI_func_fc_range); |
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LCDML_add(17, LCDML_0_1_11, 2, "FC Assign", UI_func_fc_assign); |
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LCDML_add(18, LCDML_0_1, 12, "Breath Ctrl", NULL); |
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LCDML_add(19, LCDML_0_1_12, 1, "BC Range", UI_func_bc_range); |
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LCDML_add(20, LCDML_0_1_12, 2, "BC Assign", UI_func_bc_assign); |
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LCDML_add(21, LCDML_0_1, 13, "Aftertouch", NULL); |
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LCDML_add(22, LCDML_0_1_13, 1, "AT Range", UI_func_at_range); |
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LCDML_add(23, LCDML_0_1_13, 2, "AT Assign", UI_func_at_assign); |
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LCDML_add(24, LCDML_0_1, 14, "Portamento", NULL); |
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LCDML_add(25, LCDML_0_1_14, 1, "Port. Mode", UI_func_portamento_mode); |
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LCDML_add(26, LCDML_0_1_14, 2, "Port. Gliss", UI_func_portamento_glissando); |
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LCDML_add(27, LCDML_0_1_14, 3, "Port. Time", UI_func_portamento_time); |
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LCDML_add(28, LCDML_0_1, 15, "Operator", NULL); |
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LCDML_add(29, LCDML_0_1_15, 1, "OP1", UI_func_OP1); |
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LCDML_add(30, LCDML_0_1_15, 2, "OP2", UI_func_OP2); |
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LCDML_add(31, LCDML_0_1_15, 3, "OP3", UI_func_OP3); |
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LCDML_add(32, LCDML_0_1_15, 4, "OP4", UI_func_OP4); |
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LCDML_add(33, LCDML_0_1_15, 5, "OP5", UI_func_OP5); |
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LCDML_add(34, LCDML_0_1_15, 6, "OP6", UI_func_OP6); |
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LCDML_add(35, LCDML_0, 2, "Load/Save", NULL); |
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LCDML_add(36, LCDML_0_2, 1, "Load", UI_func_load); |
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LCDML_add(37, LCDML_0_2, 2, "Save", UI_func_save); |
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LCDML_add(38, LCDML_0, 3, "System", NULL); |
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LCDML_add(39, LCDML_0_3, 1, "Stereo/Mono", UI_func_stereo_mono); |
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LCDML_add(40, LCDML_0_3, 2, "MIDI Soft THRU", UI_func_midi_soft_thru); |
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LCDML_add(41, LCDML_0, 4, "Info", UI_func_information); |
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#define _LCDML_DISP_cnt 41 |
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#define MENU_ID_OF_INSTANCE_2 35 |
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#endif |
@ -0,0 +1,93 @@ |
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/*
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MicroDexed |
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MicroDexed is a port of the Dexed sound engine |
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(https://github.com/asb2m10/dexed) for the Teensy-3.5/3.6 with audio shield.
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Dexed ist heavily based on https://github.com/google/music-synthesizer-for-android
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(c)2018,2019 H. Wirtz <wirtz@parasitstudio.de> |
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This program is free software; you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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|
the Free Software Foundation; either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program; if not, write to the Free Software Foundation, |
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Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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*/ |
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#ifndef _UI_H_ |
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#define _UI_H_ |
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LCDML_add(0, LCDML_0, 1, "Setup", NULL); |
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LCDML_add(1, LCDML_0_1, 1, "MIDI Channel", UI_func_midi_channel); |
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LCDML_add(2, LCDML_0_1, 2, "Sound Intens.", UI_func_sound_intensity); |
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LCDML_add(3, LCDML_0_1, 3, "Transpose", UI_func_transpose); |
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LCDML_add(4, LCDML_0_1, 4, "Tune", UI_func_tune); |
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LCDML_add(5, LCDML_0_1, 5, "Reverb Send", UI_func_reverb_send); |
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LCDML_add(6, LCDML_0_1, 6, "Chorus Send", UI_func_chorus_send); |
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LCDML_add(7, LCDML_0_1, 7, "Delay Send", UI_func_delay_send); |
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LCDML_add(8, LCDML_0_1, 8, "Filter", NULL); |
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LCDML_add(9, LCDML_0_1_8, 1, "Cutoff", UI_func_filter_cutoff); |
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LCDML_add(10, LCDML_0_1_8, 2, "Resonance", UI_func_filter_resonance); |
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LCDML_add(11, LCDML_0_1, 9, "Panorama", UI_func_panorama); |
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LCDML_add(12, LCDML_0_1, 10, "Polyphony", UI_func_polyphony); |
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LCDML_add(13, LCDML_0_1, 11, "Engine", UI_func_engine); |
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LCDML_add(14, LCDML_0_1, 12, "Mono/Poly", UI_func_mono_poly); |
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LCDML_add(15, LCDML_0_1, 13, "Pitchbend", NULL); |
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LCDML_add(16, LCDML_0_1_13, 1, "PB Range", UI_func_pb_range); |
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LCDML_add(17, LCDML_0_1_13, 2, "PB Step", UI_func_pb_step); |
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LCDML_add(18, LCDML_0_1, 14, "Mod Wheel", NULL); |
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LCDML_add(19, LCDML_0_1_14, 1, "MW Range", UI_func_mw_range); |
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LCDML_add(20, LCDML_0_1_14, 2, "MW Assign", UI_func_mw_assign); |
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LCDML_add(21, LCDML_0_1, 15, "Foot Ctrl", NULL); |
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LCDML_add(22, LCDML_0_1_15, 1, "FC Range", UI_func_fc_range); |
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LCDML_add(23, LCDML_0_1_15, 2, "FC Assign", UI_func_fc_assign); |
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LCDML_add(24, LCDML_0_1, 16, "Breath Ctrl", NULL); |
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LCDML_add(25, LCDML_0_1_16, 1, "BC Range", UI_func_bc_range); |
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LCDML_add(26, LCDML_0_1_16, 2, "BC Assign", UI_func_bc_assign); |
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LCDML_add(27, LCDML_0_1, 17, "Aftertouch", NULL); |
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LCDML_add(28, LCDML_0_1_17, 1, "AT Range", UI_func_at_range); |
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LCDML_add(29, LCDML_0_1_17, 2, "AT Assign", UI_func_at_assign); |
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LCDML_add(30, LCDML_0_1, 18, "Portamento", NULL); |
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LCDML_add(31, LCDML_0_1_18, 1, "Port. Mode", UI_func_portamento_mode); |
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LCDML_add(32, LCDML_0_1_18, 2, "Port. Gliss", UI_func_portamento_glissando); |
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LCDML_add(33, LCDML_0_1_18, 3, "Port. Time", UI_func_portamento_time); |
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LCDML_add(34, LCDML_0_1, 19, "Operator", NULL); |
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LCDML_add(35, LCDML_0_1_19, 1, "OP1", UI_func_OP1); |
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LCDML_add(36, LCDML_0_1_19, 2, "OP2", UI_func_OP2); |
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LCDML_add(37, LCDML_0_1_19, 3, "OP3", UI_func_OP3); |
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LCDML_add(38, LCDML_0_1_19, 4, "OP4", UI_func_OP4); |
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LCDML_add(39, LCDML_0_1_19, 5, "OP5", UI_func_OP5); |
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LCDML_add(40, LCDML_0_1_19, 6, "OP6", UI_func_OP6); |
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LCDML_add(41, LCDML_0, 2, "Effect", NULL); |
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LCDML_add(42, LCDML_0_2, 1, "Reverb", NULL); |
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LCDML_add(43, LCDML_0_2_1, 1, "Roomsize", UI_func_reverb_roomsize); |
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LCDML_add(44, LCDML_0_2_1, 2, "Damping", UI_func_reverb_damping); |
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LCDML_add(45, LCDML_0_2_1, 3, "Level", UI_func_reverb_level); |
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LCDML_add(46, LCDML_0_2, 2, "Chorus", NULL); |
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LCDML_add(47, LCDML_0_2_2, 1, "Frequency", UI_func_chorus_frequency); |
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LCDML_add(48, LCDML_0_2_2, 2, "Waveform", UI_func_chorus_waveform); |
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LCDML_add(49, LCDML_0_2_2, 3, "Depth", UI_func_chorus_depth); |
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LCDML_add(50, LCDML_0_2_2, 4, "Level", UI_func_chorus_level); |
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LCDML_add(51, LCDML_0_2, 3, "Delay", NULL); |
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LCDML_add(52, LCDML_0_2_3, 1, "Time", UI_func_delay_time); |
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LCDML_add(53, LCDML_0_2_3, 2, "Feedback", UI_func_delay_feedback); |
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LCDML_add(54, LCDML_0_2_3, 3, "Level", UI_func_delay_level); |
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LCDML_add(55, LCDML_0, 3, "Load/Save", NULL); |
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LCDML_add(56, LCDML_0_3, 1, "Load", UI_func_load); |
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LCDML_add(57, LCDML_0_3, 2, "Save", UI_func_save); |
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LCDML_add(58, LCDML_0, 4, "System", NULL); |
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LCDML_add(59, LCDML_0_4, 1, "Stereo/Mono", UI_func_stereo_mono); |
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LCDML_add(60, LCDML_0_4, 2, "MIDI Soft THRU", UI_func_midi_soft_thru); |
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LCDML_add(61, LCDML_0, 5, "Info", UI_func_information); |
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#define _LCDML_DISP_cnt 61 |
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#define MENU_ID_OF_INSTANCE_2 41 |
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#endif |
@ -0,0 +1,109 @@ |
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/*
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MicroDexed |
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MicroDexed is a port of the Dexed sound engine |
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(https://github.com/asb2m10/dexed) for the Teensy-3.5/3.6 with audio shield.
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Dexed ist heavily based on https://github.com/google/music-synthesizer-for-android
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(c)2018,2019 H. Wirtz <wirtz@parasitstudio.de> |
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This program is free software; you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation; either version 3 of the License, or |
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(at your option) any later version. |
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|
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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|
GNU General Public License for more details. |
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|
|
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You should have received a copy of the GNU General Public License |
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along with this program; if not, write to the Free Software Foundation, |
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Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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*/ |
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#ifndef _UI_H_ |
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#define _UI_H_ |
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LCDML_add(0, LCDML_0, 1, "Setup", NULL); |
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LCDML_add(1, LCDML_0_1, 1, "Instance 1", NULL); |
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LCDML_add(2, LCDML_0_1_1, 1, "MIDI Channel 1", UI_func_midi_channel); |
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LCDML_add(3, LCDML_0_1_1, 2, "Transpose 1", UI_func_transpose); |
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LCDML_add(4, LCDML_0_1_1, 3, "Tune 1", UI_func_tune); |
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LCDML_add(5, LCDML_0_1_1, 4, "Sound Intens. 1", UI_func_sound_intensity); |
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LCDML_add(6, LCDML_0_1_1, 9, "Panorama 1", UI_func_panorama); |
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LCDML_add(7, LCDML_0_1_1, 10, "Polyphony 1", UI_func_polyphony); |
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LCDML_add(8, LCDML_0_1_1, 11, "Engine 1", UI_func_engine); |
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LCDML_add(9, LCDML_0_1_1, 12, "Mono/Poly 1", UI_func_mono_poly); |
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LCDML_add(10, LCDML_0_1_1, 13, "Pitchbend 1", NULL); |
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LCDML_add(11, LCDML_0_1_1_13, 1, "PB Range 1", UI_func_pb_range); |
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LCDML_add(12, LCDML_0_1_1_13, 2, "PB Step 1", UI_func_pb_step); |
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LCDML_add(13, LCDML_0_1_1, 14, "Mod Wheel 1", NULL); |
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LCDML_add(14, LCDML_0_1_1_14, 1, "MW Range 1", UI_func_mw_range); |
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LCDML_add(15, LCDML_0_1_1_14, 2, "MW Assign 1", UI_func_mw_assign); |
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LCDML_add(16, LCDML_0_1_1, 15, "Foot Ctrl 1", NULL); |
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LCDML_add(17, LCDML_0_1_1_15, 1, "FC Range 1", UI_func_fc_range); |
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LCDML_add(18, LCDML_0_1_1_15, 2, "FC Assign 1", UI_func_fc_assign); |
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LCDML_add(19, LCDML_0_1_1, 16, "Breath Ctrl 1", NULL); |
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LCDML_add(20, LCDML_0_1_1_16, 1, "BC Range 1", UI_func_bc_range); |
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LCDML_add(21, LCDML_0_1_1_16, 2, "BC Assign 1", UI_func_bc_assign); |
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LCDML_add(22, LCDML_0_1_1, 17, "Aftertouch 1", NULL); |
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LCDML_add(23, LCDML_0_1_1_17, 1, "AT Range 1", UI_func_at_range); |
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LCDML_add(24, LCDML_0_1_1_17, 2, "AT Assign 1", UI_func_at_assign); |
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LCDML_add(25, LCDML_0_1_1, 18, "Portamento 1", NULL); |
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LCDML_add(26, LCDML_0_1_1_18, 1, "Port. Mode 1", UI_func_portamento_mode); |
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LCDML_add(27, LCDML_0_1_1_18, 2, "Port. Gliss 1", UI_func_portamento_glissando); |
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LCDML_add(28, LCDML_0_1_1_18, 3, "Port. Time 1", UI_func_portamento_time); |
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LCDML_add(29, LCDML_0_1_1, 19, "Operator 1", NULL); |
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LCDML_add(30, LCDML_0_1_1_19, 1, "OP1 1", UI_func_OP1); |
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LCDML_add(31, LCDML_0_1_1_19, 2, "OP2 1", UI_func_OP2); |
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LCDML_add(32, LCDML_0_1_1_19, 3, "OP3 1", UI_func_OP3); |
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LCDML_add(33, LCDML_0_1_1_19, 4, "OP4 1", UI_func_OP4); |
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LCDML_add(34, LCDML_0_1_1_19, 5, "OP5 1", UI_func_OP5); |
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LCDML_add(35, LCDML_0_1_1_19, 6, "OP6 1", UI_func_OP6); |
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LCDML_add(36, LCDML_0_1, 2, "Instance 2", NULL); |
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LCDML_add(37, LCDML_0_1_2, 1, "MIDI Channel 2", UI_func_midi_channel); |
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LCDML_add(38, LCDML_0_1_2, 2, "Sound Intens. 2", UI_func_sound_intensity); |
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LCDML_add(39, LCDML_0_1_2, 3, "Transpose 2", UI_func_transpose); |
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LCDML_add(40, LCDML_0_1_2, 4, "Tune 2", UI_func_tune); |
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LCDML_add(41, LCDML_0_1_2, 9, "Panorama 2", UI_func_panorama); |
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LCDML_add(42, LCDML_0_1_2, 10, "Polyphony 2", UI_func_polyphony); |
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LCDML_add(43, LCDML_0_1_2, 11, "Engine 2", UI_func_engine); |
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LCDML_add(44, LCDML_0_1_2, 12, "Mono/Poly 2", UI_func_mono_poly); |
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LCDML_add(45, LCDML_0_1_2, 13, "Pitchbend 2", NULL); |
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LCDML_add(46, LCDML_0_1_2_13, 1, "PB Range 2", UI_func_pb_range); |
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LCDML_add(47, LCDML_0_1_2_13, 2, "PB Step 2", UI_func_pb_step); |
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LCDML_add(48, LCDML_0_1_2, 14, "Mod Wheel 2", NULL); |
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LCDML_add(49, LCDML_0_1_2_14, 1, "MW Range 2", UI_func_mw_range); |
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LCDML_add(50, LCDML_0_1_2_14, 2, "MW Assign 2", UI_func_mw_assign); |
||||||
|
LCDML_add(51, LCDML_0_1_2, 15, "Foot Ctrl 2", NULL); |
||||||
|
LCDML_add(52, LCDML_0_1_2_15, 1, "FC Range 2", UI_func_fc_range); |
||||||
|
LCDML_add(53, LCDML_0_1_2_15, 2, "FC Assign 2", UI_func_fc_assign); |
||||||
|
LCDML_add(54, LCDML_0_1_2, 16, "Breat Ctrl 2", NULL); |
||||||
|
LCDML_add(55, LCDML_0_1_2_16, 1, "BC Range 2", UI_func_bc_range); |
||||||
|
LCDML_add(56, LCDML_0_1_2_16, 2, "BC Assign 2", UI_func_bc_assign); |
||||||
|
LCDML_add(57, LCDML_0_1_2, 17, "Aftertouch 2", NULL); |
||||||
|
LCDML_add(58, LCDML_0_1_2_17, 1, "AT Range 2", UI_func_at_range); |
||||||
|
LCDML_add(59, LCDML_0_1_2_17, 2, "AT Assign 2", UI_func_at_assign); |
||||||
|
LCDML_add(60, LCDML_0_1_2, 18, "Portamento 2", NULL); |
||||||
|
LCDML_add(61, LCDML_0_1_2_18, 1, "Port. Mode 2", UI_func_portamento_mode); |
||||||
|
LCDML_add(62, LCDML_0_1_2_18, 2, "Port. Gliss 2", UI_func_portamento_glissando); |
||||||
|
LCDML_add(63, LCDML_0_1_2_18, 3, "Port. Time 2", UI_func_portamento_time); |
||||||
|
LCDML_add(64, LCDML_0_1_2, 19, "Operator 2", NULL); |
||||||
|
LCDML_add(65, LCDML_0_1_2_19, 1, "OP1 2", UI_func_OP1); |
||||||
|
LCDML_add(66, LCDML_0_1_2_19, 2, "OP2 2", UI_func_OP2); |
||||||
|
LCDML_add(67, LCDML_0_1_2_19, 3, "OP3 2", UI_func_OP3); |
||||||
|
LCDML_add(68, LCDML_0_1_2_19, 4, "OP4 2", UI_func_OP4); |
||||||
|
LCDML_add(69, LCDML_0_1_2_19, 5, "OP5 2", UI_func_OP5); |
||||||
|
LCDML_add(70, LCDML_0_1_2_19, 6, "OP6 2", UI_func_OP6); |
||||||
|
LCDML_add(71, LCDML_0, 3, "Load/Save", NULL); |
||||||
|
LCDML_add(72, LCDML_0_3, 1, "Load", UI_func_load); |
||||||
|
LCDML_add(73, LCDML_0_3, 2, "Save", UI_func_save); |
||||||
|
LCDML_add(74, LCDML_0, 4, "System", NULL); |
||||||
|
LCDML_add(74, LCDML_0_4, 1, "Stereo/Mono", UI_func_stereo_mono); |
||||||
|
LCDML_add(75, LCDML_0_4, 2, "MIDI Soft THRU", UI_func_midi_soft_thru); |
||||||
|
LCDML_add(76, LCDML_0, 5, "Info", UI_func_information); |
||||||
|
#define _LCDML_DISP_cnt 76 |
||||||
|
#define MENU_ID_OF_INSTANCE_2 36 |
||||||
|
|
||||||
|
#endif |
@ -0,0 +1,135 @@ |
|||||||
|
/*
|
||||||
|
MicroDexed |
||||||
|
|
||||||
|
MicroDexed is a port of the Dexed sound engine |
||||||
|
(https://github.com/asb2m10/dexed) for the Teensy-3.5/3.6 with audio shield.
|
||||||
|
Dexed ist heavily based on https://github.com/google/music-synthesizer-for-android
|
||||||
|
|
||||||
|
(c)2018,2019 H. Wirtz <wirtz@parasitstudio.de> |
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or modify |
||||||
|
it under the terms of the GNU General Public License as published by |
||||||
|
the Free Software Foundation; either version 3 of the License, or |
||||||
|
(at your option) any later version. |
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful, |
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||||
|
GNU General Public License for more details. |
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License |
||||||
|
along with this program; if not, write to the Free Software Foundation, |
||||||
|
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
||||||
|
*/ |
||||||
|
|
||||||
|
#ifndef _UI_H_ |
||||||
|
#define _UI_H_ |
||||||
|
|
||||||
|
LCDML_add(0, LCDML_0, 1, "Setup", NULL); |
||||||
|
LCDML_add(1, LCDML_0_1, 1, "Instance 1", NULL); |
||||||
|
LCDML_add(2, LCDML_0_1_1, 1, "MIDI Channel 1", UI_func_midi_channel); |
||||||
|
LCDML_add(3, LCDML_0_1_1, 2, "Transpose 1", UI_func_transpose); |
||||||
|
LCDML_add(4, LCDML_0_1_1, 3, "Tune 1", UI_func_tune); |
||||||
|
LCDML_add(5, LCDML_0_1_1, 4, "Sound Intens. 1", UI_func_sound_intensity); |
||||||
|
LCDML_add(6, LCDML_0_1_1, 5, "Reverb Send 1", UI_func_reverb_send); |
||||||
|
LCDML_add(7, LCDML_0_1_1, 6, "Chorus Send 1", UI_func_chorus_send); |
||||||
|
LCDML_add(8, LCDML_0_1_1, 7, "Delay Send 1", UI_func_delay_send); |
||||||
|
LCDML_add(9, LCDML_0_1_1, 8, "Filter 1", NULL); |
||||||
|
LCDML_add(10, LCDML_0_1_1_8, 1, "Cutoff 1", UI_func_filter_cutoff); |
||||||
|
LCDML_add(11, LCDML_0_1_1_8, 2, "Resonance 1", UI_func_filter_resonance); |
||||||
|
LCDML_add(12, LCDML_0_1_1, 9, "Panorama 1", UI_func_panorama); |
||||||
|
LCDML_add(13, LCDML_0_1_1, 10, "Polyphony 1", UI_func_polyphony); |
||||||
|
LCDML_add(14, LCDML_0_1_1, 11, "Engine 1", UI_func_engine); |
||||||
|
LCDML_add(15, LCDML_0_1_1, 12, "Mono/Poly 1", UI_func_mono_poly); |
||||||
|
LCDML_add(16, LCDML_0_1_1, 13, "Pitchbend 1", NULL); |
||||||
|
LCDML_add(17, LCDML_0_1_1_13, 1, "PB Range 1", UI_func_pb_range); |
||||||
|
LCDML_add(18, LCDML_0_1_1_13, 2, "PB Step 1", UI_func_pb_step); |
||||||
|
LCDML_add(19, LCDML_0_1_1, 14, "Mod Wheel 1", NULL); |
||||||
|
LCDML_add(20, LCDML_0_1_1_14, 1, "MW Range 1", UI_func_mw_range); |
||||||
|
LCDML_add(21, LCDML_0_1_1_14, 2, "MW Assign 1", UI_func_mw_assign); |
||||||
|
LCDML_add(22, LCDML_0_1_1, 15, "Foot Ctrl 1", NULL); |
||||||
|
LCDML_add(23, LCDML_0_1_1_15, 1, "FC Range 1", UI_func_fc_range); |
||||||
|
LCDML_add(24, LCDML_0_1_1_15, 2, "FC Assign 1", UI_func_fc_assign); |
||||||
|
LCDML_add(25, LCDML_0_1_1, 16, "Breath Ctrl 1", NULL); |
||||||
|
LCDML_add(26, LCDML_0_1_1_16, 1, "BC Range 1", UI_func_bc_range); |
||||||
|
LCDML_add(27, LCDML_0_1_1_16, 2, "BC Assign 1", UI_func_bc_assign); |
||||||
|
LCDML_add(28, LCDML_0_1_1, 17, "Aftertouch 1", NULL); |
||||||
|
LCDML_add(29, LCDML_0_1_1_17, 1, "AT Range 1", UI_func_at_range); |
||||||
|
LCDML_add(30, LCDML_0_1_1_17, 2, "AT Assign 1", UI_func_at_assign); |
||||||
|
LCDML_add(31, LCDML_0_1_1, 18, "Portamento 1", NULL); |
||||||
|
LCDML_add(32, LCDML_0_1_1_18, 1, "Port. Mode 1", UI_func_portamento_mode); |
||||||
|
LCDML_add(33, LCDML_0_1_1_18, 2, "Port. Gliss 1", UI_func_portamento_glissando); |
||||||
|
LCDML_add(34, LCDML_0_1_1_18, 3, "Port. Time 1", UI_func_portamento_time); |
||||||
|
LCDML_add(35, LCDML_0_1_1, 19, "Operator 1", NULL); |
||||||
|
LCDML_add(36, LCDML_0_1_1_19, 1, "OP1 1", UI_func_OP1); |
||||||
|
LCDML_add(37, LCDML_0_1_1_19, 2, "OP2 1", UI_func_OP2); |
||||||
|
LCDML_add(38, LCDML_0_1_1_19, 3, "OP3 1", UI_func_OP3); |
||||||
|
LCDML_add(39, LCDML_0_1_1_19, 4, "OP4 1", UI_func_OP4); |
||||||
|
LCDML_add(40, LCDML_0_1_1_19, 5, "OP5 1", UI_func_OP5); |
||||||
|
LCDML_add(41, LCDML_0_1_1_19, 6, "OP6 1", UI_func_OP6); |
||||||
|
LCDML_add(42, LCDML_0_1, 2, "Instance 2", NULL); |
||||||
|
LCDML_add(43, LCDML_0_1_2, 1, "MIDI Channel 2", UI_func_midi_channel); |
||||||
|
LCDML_add(44, LCDML_0_1_2, 2, "Sound Intens. 2", UI_func_sound_intensity); |
||||||
|
LCDML_add(45, LCDML_0_1_2, 3, "Transpose 2", UI_func_transpose); |
||||||
|
LCDML_add(46, LCDML_0_1_2, 4, "Tune 2", UI_func_tune); |
||||||
|
LCDML_add(47, LCDML_0_1_2, 5, "Reverb Send 2", UI_func_reverb_send); |
||||||
|
LCDML_add(48, LCDML_0_1_2, 6, "Chorus Send 2", UI_func_chorus_send); |
||||||
|
LCDML_add(49, LCDML_0_1_2, 7, "Delay Send 2", UI_func_delay_send); |
||||||
|
LCDML_add(50, LCDML_0_1_2, 8, "Filter 1", NULL); |
||||||
|
LCDML_add(51, LCDML_0_1_2_8, 1, "Cutoff 1", UI_func_filter_cutoff); |
||||||
|
LCDML_add(52, LCDML_0_1_2_8, 2, "Resonance 1", UI_func_filter_resonance); |
||||||
|
LCDML_add(53, LCDML_0_1_2, 9, "Panorama 2", UI_func_panorama); |
||||||
|
LCDML_add(54, LCDML_0_1_2, 10, "Polyphony 2", UI_func_polyphony); |
||||||
|
LCDML_add(55, LCDML_0_1_2, 11, "Engine 2", UI_func_engine); |
||||||
|
LCDML_add(56, LCDML_0_1_2, 12, "Mono/Poly 2", UI_func_mono_poly); |
||||||
|
LCDML_add(57, LCDML_0_1_2, 13, "Pitchbend 2", NULL); |
||||||
|
LCDML_add(58, LCDML_0_1_2_13, 1, "PB Range 2", UI_func_pb_range); |
||||||
|
LCDML_add(59, LCDML_0_1_2_13, 2, "PB Step 2", UI_func_pb_step); |
||||||
|
LCDML_add(60, LCDML_0_1_2, 14, "Mod Wheel 2", NULL); |
||||||
|
LCDML_add(61, LCDML_0_1_2_14, 1, "MW Range 2", UI_func_mw_range); |
||||||
|
LCDML_add(62, LCDML_0_1_2_14, 2, "MW Assign 2", UI_func_mw_assign); |
||||||
|
LCDML_add(63, LCDML_0_1_2, 15, "Foot Ctrl 2", NULL); |
||||||
|
LCDML_add(64, LCDML_0_1_2_15, 1, "FC Range 2", UI_func_fc_range); |
||||||
|
LCDML_add(65, LCDML_0_1_2_15, 2, "FC Assign 2", UI_func_fc_assign); |
||||||
|
LCDML_add(66, LCDML_0_1_2, 16, "Breat Ctrl 2", NULL); |
||||||
|
LCDML_add(67, LCDML_0_1_2_16, 1, "BC Range 2", UI_func_bc_range); |
||||||
|
LCDML_add(68, LCDML_0_1_2_16, 2, "BC Assign 2", UI_func_bc_assign); |
||||||
|
LCDML_add(69, LCDML_0_1_2, 17, "Aftertouch 2", NULL); |
||||||
|
LCDML_add(70, LCDML_0_1_2_17, 1, "AT Range 2", UI_func_at_range); |
||||||
|
LCDML_add(71, LCDML_0_1_2_17, 2, "AT Assign 2", UI_func_at_assign); |
||||||
|
LCDML_add(72, LCDML_0_1_2, 18, "Portamento 2", NULL); |
||||||
|
LCDML_add(73, LCDML_0_1_2_18, 1, "Port. Mode 2", UI_func_portamento_mode); |
||||||
|
LCDML_add(74, LCDML_0_1_2_18, 2, "Port. Gliss 2", UI_func_portamento_glissando); |
||||||
|
LCDML_add(75, LCDML_0_1_2_18, 3, "Port. Time 2", UI_func_portamento_time); |
||||||
|
LCDML_add(76, LCDML_0_1_2, 19, "Operator 2", NULL); |
||||||
|
LCDML_add(77, LCDML_0_1_2_19, 1, "OP1 2", UI_func_OP1); |
||||||
|
LCDML_add(78, LCDML_0_1_2_19, 2, "OP2 2", UI_func_OP2); |
||||||
|
LCDML_add(79, LCDML_0_1_2_19, 3, "OP3 2", UI_func_OP3); |
||||||
|
LCDML_add(80, LCDML_0_1_2_19, 4, "OP4 2", UI_func_OP4); |
||||||
|
LCDML_add(81, LCDML_0_1_2_19, 5, "OP5 2", UI_func_OP5); |
||||||
|
LCDML_add(82, LCDML_0_1_2_19, 6, "OP6 2", UI_func_OP6); |
||||||
|
LCDML_add(83, LCDML_0, 2, "Effect", NULL); |
||||||
|
LCDML_add(84, LCDML_0_2, 1, "Reverb", NULL); |
||||||
|
LCDML_add(85, LCDML_0_2_1, 1, "Roomsize", UI_func_reverb_roomsize); |
||||||
|
LCDML_add(86, LCDML_0_2_1, 2, "Damping", UI_func_reverb_damping); |
||||||
|
LCDML_add(87, LCDML_0_2_1, 3, "Level", UI_func_reverb_level); |
||||||
|
LCDML_add(88, LCDML_0_2, 2, "Chorus", NULL); |
||||||
|
LCDML_add(89, LCDML_0_2_2, 1, "Frequency", UI_func_chorus_frequency); |
||||||
|
LCDML_add(90, LCDML_0_2_2, 2, "Waveform", UI_func_chorus_waveform); |
||||||
|
LCDML_add(91, LCDML_0_2_2, 3, "Depth", UI_func_chorus_depth); |
||||||
|
LCDML_add(92, LCDML_0_2_2, 4, "Level", UI_func_chorus_level); |
||||||
|
LCDML_add(93, LCDML_0_2, 3, "Delay", NULL); |
||||||
|
LCDML_add(94, LCDML_0_2_3, 1, "Time", UI_func_delay_time); |
||||||
|
LCDML_add(95, LCDML_0_2_3, 2, "Feedback", UI_func_delay_feedback); |
||||||
|
LCDML_add(96, LCDML_0_2_3, 3, "Level", UI_func_delay_level); |
||||||
|
LCDML_add(97, LCDML_0, 3, "Load/Save", NULL); |
||||||
|
LCDML_add(98, LCDML_0_3, 1, "Load", UI_func_load); |
||||||
|
LCDML_add(99, LCDML_0_3, 2, "Save", UI_func_save); |
||||||
|
LCDML_add(100, LCDML_0, 4, "System", NULL); |
||||||
|
LCDML_add(101, LCDML_0_4, 1, "Stereo/Mono", UI_func_stereo_mono); |
||||||
|
LCDML_add(102, LCDML_0_4, 2, "MIDI Soft THRU", UI_func_midi_soft_thru); |
||||||
|
LCDML_add(103, LCDML_0, 5, "Info", UI_func_information); |
||||||
|
#define _LCDML_DISP_cnt 103 |
||||||
|
#define MENU_ID_OF_INSTANCE_2 42 |
||||||
|
|
||||||
|
#endif |
Loading…
Reference in new issue