Fix for version string display.

Removing SGTL5000 menu entry.
Adding velocity level menu entry for each instance.
pull/32/head
Holger Wirtz 5 years ago
parent 7c7ba7ac0b
commit dbcea60335
  1. 34
      MicroDexed.ino
  2. 31
      UI.hpp
  3. 77
      UI_1.h
  4. 106
      UI_1_FX.h
  5. 152
      UI_2.h
  6. 192
      UI_2_FX.h
  7. 11
      config.h
  8. 10
      dexed.cpp
  9. 2
      dexed.h

@ -218,9 +218,6 @@ uint32_t peak_l = 0;
bool eeprom_update_flag = false;
config_t configuration;
uint8_t selected_dexed_instance = 0;
#if defined(TEENSY_AUDIO_BOARD)
uint8_t sgtl5000_level = SGTL5000_LINEOUT_LEVEL_DEFAULT;
#endif
#if defined(USE_FX)
// Allocate the delay lines for chorus
@ -332,7 +329,7 @@ void setup()
#if defined(TEENSY_AUDIO_BOARD)
sgtl5000_1.enable();
sgtl5000_1.lineOutLevel(sgtl5000_level);
sgtl5000_1.lineOutLevel(SGTL5000_LINEOUT_LEVEL);
sgtl5000_1.dacVolumeRamp();
sgtl5000_1.dacVolume(1.0);
//sgtl5000_1.dacVolumeRampLinear();
@ -1349,6 +1346,7 @@ void initial_values_from_eeprom(bool init)
MicroDexed[instance_id]->setATController(configuration.dexed[instance_id].at_range, configuration.dexed[instance_id].at_assign);
MicroDexed[instance_id]->setOPs(configuration.dexed[instance_id].op_enabled);
MicroDexed[instance_id]->doRefreshVoice();
MicroDexed[instance_id]->setVelocityLevel(configuration.dexed[instance_id].velocity_level);
#if defined(USE_FX)
chorus_send_mixer_r.gain(instance_id, configuration.dexed[instance_id].chorus_send / 100.0);
@ -1384,11 +1382,6 @@ void initial_values_from_eeprom(bool init)
master_mixer_l.gain(REVERB, mapfloat(configuration.reverb_level, REVERB_LEVEL_MIN, REVERB_LEVEL_MAX, 0.0, 1.0));
set_volume(configuration.vol, configuration.mono);
#if defined(TEENSY_AUDIO_BOARD)
EEPROM.get(EEPROM_SGTL5000_LINEOUT_LEVEL_ADDRESS, sgtl5000_level);
sgtl5000_1.lineOutLevel(sgtl5000_level);
#endif
}
#ifdef DEBUG
show_configuration();
@ -1411,6 +1404,7 @@ void check_configuration(void)
configuration.delay_feedback = constrain(configuration.delay_feedback, DELAY_FEEDBACK_MIN, DELAY_FEEDBACK_MAX);
configuration.delay_level = constrain(configuration.delay_level, DELAY_LEVEL_MIN, DELAY_LEVEL_MAX);
configuration.soft_midi_thru = constrain(configuration.soft_midi_thru, SOFT_MIDI_THRU_MIN, SOFT_MIDI_THRU_MAX);
for (uint8_t instance_id = 0; instance_id < NUM_DEXED; instance_id++)
{
configuration.dexed[instance_id].midi_channel = constrain(configuration.dexed[instance_id].midi_channel, MIDI_CHANNEL_MIN, MIDI_CHANNEL_MAX);
@ -1428,6 +1422,7 @@ void check_configuration(void)
configuration.dexed[instance_id].transpose = constrain(configuration.dexed[instance_id].transpose, TRANSPOSE_MIN, TRANSPOSE_MAX);
configuration.dexed[instance_id].tune = constrain(configuration.dexed[instance_id].tune, TUNE_MIN, TUNE_MAX);
configuration.dexed[instance_id].polyphony = constrain(configuration.dexed[instance_id].polyphony, POLYPHONY_MIN, POLYPHONY_MAX);
configuration.dexed[instance_id].velocity_level = constrain(configuration.dexed[instance_id].velocity_level, VELOCITY_LEVEL_MIN, VELOCITY_LEVEL_MAX);
configuration.dexed[instance_id].engine = constrain(configuration.dexed[instance_id].engine, ENGINE_MIN, ENGINE_MAX);
configuration.dexed[instance_id].monopoly = constrain(configuration.dexed[instance_id].monopoly, MONOPOLY_MIN, MONOPOLY_MAX);
configuration.dexed[instance_id].pb_range = constrain(configuration.dexed[instance_id].pb_range, PB_RANGE_MIN, PB_RANGE_MAX);
@ -1452,15 +1447,6 @@ void check_configuration(void)
master_mixer_l.gain(DELAY, mapfloat(configuration.delay_level, DELAY_LEVEL_MIN, DELAY_LEVEL_MAX, 0.0, 1.0));
master_mixer_r.gain(REVERB, mapfloat(configuration.delay_level, REVERB_LEVEL_MIN, REVERB_LEVEL_MAX, 0.0, 1.0));
master_mixer_l.gain(REVERB, mapfloat(configuration.delay_level, REVERB_LEVEL_MIN, REVERB_LEVEL_MAX, 0.0, 1.0));
#if defined(TEENSY_AUDIO_ADAPTER)
// Special handling for SGTL5000 volume setting
if (sgtl5000_level > SGTL5000_LINEOUT_LEVEL_MAX || sgtl5000_level < SGTL5000_LINEOUT_LEVEL_MIN)
{
sgtl5000_level = SGTL5000_LINEOUT_LEVEL_DEFAULT;
EEPROM.put(EEPROM_SGTL5000_LINEOUT_LEVEL_ADDRESS, SGTL5000_LINEOUT_LEVEL_DEFAULT);
}
#endif
}
void init_configuration(void)
@ -1485,6 +1471,7 @@ void init_configuration(void)
configuration.delay_level = DELAY_LEVEL_DEFAULT;
configuration.soft_midi_thru = SOFT_MIDI_THRU_DEFAULT;
strcpy(configuration.config_name, "INITCONFIG");
for (uint8_t instance_id = 0; instance_id < NUM_DEXED; instance_id++)
{
configuration.dexed[instance_id].midi_channel = DEFAULT_MIDI_CHANNEL;
@ -1502,6 +1489,7 @@ void init_configuration(void)
configuration.dexed[instance_id].transpose = TRANSPOSE_DEFAULT;
configuration.dexed[instance_id].tune = TUNE_DEFAULT;
configuration.dexed[instance_id].polyphony = POLYPHONY_DEFAULT;
configuration.dexed[instance_id].velocity_level = VELOCITY_LEVEL_DEFAULT;
configuration.dexed[instance_id].engine = ENGINE_DEFAULT;
configuration.dexed[instance_id].monopoly = MONOPOLY_DEFAULT;
configuration.dexed[instance_id].pb_range = PB_RANGE_DEFAULT;
@ -1520,11 +1508,6 @@ void init_configuration(void)
configuration.dexed[instance_id].op_enabled = OP_ENABLED_DEFAULT;
}
eeprom_update();
#if defined(TEENSY_AUDIO_ADAPTER)
sgtl5000_level = SGTL5000_LINEOUT_LEVEL_DEFAULT;
EEPROM.put(EEPROM_SGTL5000_LINEOUT_LEVEL_ADDRESS, SGTL5000_LINEOUT_LEVEL_DEFAULT);
sgtl5000_1.lineOutLevel(sgtl5000_level);
#endif
}
void eeprom_write(void)
@ -1592,7 +1575,7 @@ void generate_version_string(char* buffer, uint8_t len)
itoa (MAX_NOTES, tmp, 10);
strncat(buffer, tmp, 2);
#endif
buffer[len] = '\0';
buffer[len - 1] = '\0';
}
/******************************************************************************
@ -1684,9 +1667,6 @@ void show_configuration(void)
Serial.print(F("Delay Feedback ")); Serial.println(configuration.delay_feedback, DEC);
Serial.print(F("Delay Level ")); Serial.println(configuration.delay_level, DEC);
Serial.print(F("Soft MIDI Thru ")); Serial.println(configuration.soft_midi_thru, DEC);
#if defined(TEENSY_AUDIO_BOARD)
Serial.print(F("SGTL5000 level ")); Serial.println(sgtl5000_level, DEC);
#endif
for (uint8_t instance_id = 0; instance_id < NUM_DEXED; instance_id++)
{

@ -88,7 +88,6 @@ extern AudioAmplifier* dexed_level[NUM_DEXED];
extern AudioEffectMonoStereo* mono2stereo[NUM_DEXED];
extern AudioSynthWaveformDc* pan[NUM_DEXED];
extern uint8_t selected_dexed_instance;
extern uint8_t sgtl5000_level;
/***********************************************************************
GLOBAL
@ -200,9 +199,7 @@ void UI_func_volume(uint8_t param);
void UI_func_load(uint8_t param);
void UI_func_save(uint8_t param);
void UI_func_midi_soft_thru(uint8_t param);
#if defined(TEENSY_AUDIO_BOARD)
void UI_func_output_level(uint8_t param);
#endif
void UI_func_velocity_level(uint8_t param);
void UI_function_not_enabled(void);
void UI_function_not_implemented(uint8_t param);
void lcd_display_int(int16_t var, uint8_t size, bool zeros, bool brackets, bool sign);
@ -2993,15 +2990,18 @@ void UI_func_midi_soft_thru(uint8_t param)
}
}
#if defined(TEENSY_AUDIO_BOARD)
void UI_func_output_level(uint8_t param)
void UI_func_velocity_level(uint8_t param)
{
uint8_t instance_id = 0;
if (LCDML.FUNC_getID() > MENU_ID_OF_INSTANCE_2)
instance_id = 1;
if (LCDML.FUNC_setup()) // ****** SETUP *********
{
// setup function
EEPROM.get(EEPROM_SGTL5000_LINEOUT_LEVEL_ADDRESS, sgtl5000_level);
lcd_special_chars(BLOCKBAR);
lcd_display_bar_int("Output Level", sgtl5000_level, SGTL5000_LINEOUT_LEVEL_MIN, SGTL5000_LINEOUT_LEVEL_MAX, 2, false, false, false, true);
lcd_display_bar_int("Velocity Lvl", configuration.dexed[instance_id].velocity_level, VELOCITY_LEVEL_MIN, VELOCITY_LEVEL_MAX, 3, false, false, false, true);
}
if (LCDML.FUNC_loop()) // ****** LOOP *********
@ -3014,32 +3014,31 @@ void UI_func_output_level(uint8_t param)
{
if (LCDML.BT_checkDown())
{
if (sgtl5000_level < SGTL5000_LINEOUT_LEVEL_MAX)
if (configuration.dexed[instance_id].velocity_level < VELOCITY_LEVEL_MAX)
{
sgtl5000_level += 1;
configuration.dexed[instance_id].velocity_level += 1;
}
}
else if (LCDML.BT_checkUp())
{
if (sgtl5000_level > SGTL5000_LINEOUT_LEVEL_MIN)
if (configuration.dexed[instance_id].velocity_level > VELOCITY_LEVEL_MIN)
{
sgtl5000_level -= 1;
configuration.dexed[instance_id].velocity_level -= 1;
}
}
}
sgtl5000_1.lineOutLevel(sgtl5000_level);
lcd_display_bar_int("Output Level", sgtl5000_level, SGTL5000_LINEOUT_LEVEL_MIN, SGTL5000_LINEOUT_LEVEL_MAX, 2, false, false, false, false);
MicroDexed[instance_id]->setVelocityLevel(configuration.dexed[instance_id].velocity_level);
lcd_display_bar_int("Velocity Lvl", configuration.dexed[instance_id].velocity_level, VELOCITY_LEVEL_MIN, VELOCITY_LEVEL_MAX, 3, false, false, false, false);
}
if (LCDML.FUNC_close()) // ****** STABLE END *********
{
// you can here reset some global vars or do nothing
lcd_special_chars(SCROLLBAR);
EEPROM.put(EEPROM_SGTL5000_LINEOUT_LEVEL_ADDRESS, sgtl5000_level);
eeprom_write();
}
}
#endif
void UI_func_voice_selection(uint8_t param)
{

@ -32,48 +32,43 @@ LCDML_add(3, LCDML_0_1, 3, "Transpose", UI_func_transpose);
LCDML_add(4, LCDML_0_1, 4, "Tune", UI_func_tune);
LCDML_add(5, LCDML_0_1, 5, "Panorama", UI_func_panorama);
LCDML_add(6, LCDML_0_1, 6, "Polyphony", UI_func_polyphony);
LCDML_add(7, LCDML_0_1, 7, "Engine", UI_func_engine);
LCDML_add(8, LCDML_0_1, 8, "Mono/Poly", UI_func_mono_poly);
LCDML_add(9, LCDML_0_1, 9, "Pitchbend", NULL);
LCDML_add(10, LCDML_0_1_9, 1, "PB Range", UI_func_pb_range);
LCDML_add(11, LCDML_0_1_9, 2, "PB Step", UI_func_pb_step);
LCDML_add(12, LCDML_0_1, 10, "Mod Wheel", NULL);
LCDML_add(13, LCDML_0_1_10, 1, "MW Range", UI_func_mw_range);
LCDML_add(14, LCDML_0_1_10, 2, "MW Assign", UI_func_mw_assign);
LCDML_add(15, LCDML_0_1, 11, "Foot Ctrl", NULL);
LCDML_add(16, LCDML_0_1_11, 1, "FC Range", UI_func_fc_range);
LCDML_add(17, LCDML_0_1_11, 2, "FC Assign", UI_func_fc_assign);
LCDML_add(18, LCDML_0_1, 12, "Breath Ctrl", NULL);
LCDML_add(19, LCDML_0_1_12, 1, "BC Range", UI_func_bc_range);
LCDML_add(20, LCDML_0_1_12, 2, "BC Assign", UI_func_bc_assign);
LCDML_add(21, LCDML_0_1, 13, "Aftertouch", NULL);
LCDML_add(22, LCDML_0_1_13, 1, "AT Range", UI_func_at_range);
LCDML_add(23, LCDML_0_1_13, 2, "AT Assign", UI_func_at_assign);
LCDML_add(24, LCDML_0_1, 14, "Portamento", NULL);
LCDML_add(25, LCDML_0_1_14, 1, "Port. Mode", UI_func_portamento_mode);
LCDML_add(26, LCDML_0_1_14, 2, "Port. Gliss", UI_func_portamento_glissando);
LCDML_add(27, LCDML_0_1_14, 3, "Port. Time", UI_func_portamento_time);
LCDML_add(28, LCDML_0_1, 15, "Operator", NULL);
LCDML_add(29, LCDML_0_1_15, 1, "OP1", UI_func_OP1);
LCDML_add(30, LCDML_0_1_15, 2, "OP2", UI_func_OP2);
LCDML_add(31, LCDML_0_1_15, 3, "OP3", UI_func_OP3);
LCDML_add(32, LCDML_0_1_15, 4, "OP4", UI_func_OP4);
LCDML_add(33, LCDML_0_1_15, 5, "OP5", UI_func_OP5);
LCDML_add(34, LCDML_0_1_15, 6, "OP6", UI_func_OP6);
LCDML_add(35, LCDML_0, 2, "Load/Save", NULL);
LCDML_add(36, LCDML_0_2, 1, "Load", UI_func_load);
LCDML_add(37, LCDML_0_2, 2, "Save", UI_func_save);
LCDML_add(38, LCDML_0, 3, "System", NULL);
LCDML_add(39, LCDML_0_3, 1, "Stereo/Mono", UI_func_stereo_mono);
LCDML_add(40, LCDML_0_3, 2, "MIDI Soft THRU", UI_func_midi_soft_thru);
#if defined(TEENSY_AUDIO_BOARD)
LCDML_add(41, LCDML_0_3, 3, "Output Level", UI_func_output_level);
LCDML_add(7, LCDML_0_1, 7, "Velocity Lvl", UI_func_velocity_level);
LCDML_add(8, LCDML_0_1, 8, "Engine", UI_func_engine);
LCDML_add(9, LCDML_0_1, 9, "Mono/Poly", UI_func_mono_poly);
LCDML_add(10, LCDML_0_1, 10, "Pitchbend", NULL);
LCDML_add(11, LCDML_0_1_10, 1, "PB Range", UI_func_pb_range);
LCDML_add(12, LCDML_0_1_10, 2, "PB Step", UI_func_pb_step);
LCDML_add(13, LCDML_0_1, 11, "Mod Wheel", NULL);
LCDML_add(14, LCDML_0_1_11, 1, "MW Range", UI_func_mw_range);
LCDML_add(15, LCDML_0_1_11, 2, "MW Assign", UI_func_mw_assign);
LCDML_add(16, LCDML_0_1, 12, "Foot Ctrl", NULL);
LCDML_add(17, LCDML_0_1_12, 1, "FC Range", UI_func_fc_range);
LCDML_add(18, LCDML_0_1_12, 2, "FC Assign", UI_func_fc_assign);
LCDML_add(19, LCDML_0_1, 13, "Breath Ctrl", NULL);
LCDML_add(20, LCDML_0_1_13, 1, "BC Range", UI_func_bc_range);
LCDML_add(21, LCDML_0_1_13, 2, "BC Assign", UI_func_bc_assign);
LCDML_add(22, LCDML_0_1, 14, "Aftertouch", NULL);
LCDML_add(23, LCDML_0_1_14, 1, "AT Range", UI_func_at_range);
LCDML_add(24, LCDML_0_1_14, 2, "AT Assign", UI_func_at_assign);
LCDML_add(25, LCDML_0_1, 15, "Portamento", NULL);
LCDML_add(26, LCDML_0_1_15, 1, "Port. Mode", UI_func_portamento_mode);
LCDML_add(27, LCDML_0_1_15, 2, "Port. Gliss", UI_func_portamento_glissando);
LCDML_add(28, LCDML_0_1_15, 3, "Port. Time", UI_func_portamento_time);
LCDML_add(29, LCDML_0_1, 16, "Operator", NULL);
LCDML_add(30, LCDML_0_1_16, 1, "OP1", UI_func_OP1);
LCDML_add(31, LCDML_0_1_16, 2, "OP2", UI_func_OP2);
LCDML_add(32, LCDML_0_1_16, 3, "OP3", UI_func_OP3);
LCDML_add(33, LCDML_0_1_16, 4, "OP4", UI_func_OP4);
LCDML_add(34, LCDML_0_1_16, 5, "OP5", UI_func_OP5);
LCDML_add(35, LCDML_0_1_16, 6, "OP6", UI_func_OP6);
LCDML_add(36, LCDML_0, 2, "Load/Save", NULL);
LCDML_add(37, LCDML_0_2, 1, "Load", UI_func_load);
LCDML_add(38, LCDML_0_2, 2, "Save", UI_func_save);
LCDML_add(39, LCDML_0, 3, "System", NULL);
LCDML_add(40, LCDML_0_3, 1, "Stereo/Mono", UI_func_stereo_mono);
LCDML_add(41, LCDML_0_3, 2, "MIDI Soft THRU", UI_func_midi_soft_thru);
LCDML_add(42, LCDML_0, 4, "Info", UI_func_information);
#define _LCDML_DISP_cnt 42
#else
LCDML_add(41, LCDML_0, 4, "Info", UI_func_information);
#define _LCDML_DISP_cnt 41
#endif
#define MENU_ID_OF_INSTANCE_2 35
#define MENU_ID_OF_INSTANCE_2 36
#endif

@ -38,62 +38,56 @@ LCDML_add(9, LCDML_0_1_8, 1, "Cutoff", UI_func_filter_cutoff);
LCDML_add(10, LCDML_0_1_8, 2, "Resonance", UI_func_filter_resonance);
LCDML_add(11, LCDML_0_1, 9, "Panorama", UI_func_panorama);
LCDML_add(12, LCDML_0_1, 10, "Polyphony", UI_func_polyphony);
LCDML_add(13, LCDML_0_1, 11, "Engine", UI_func_engine);
LCDML_add(14, LCDML_0_1, 12, "Mono/Poly", UI_func_mono_poly);
LCDML_add(15, LCDML_0_1, 13, "Pitchbend", NULL);
LCDML_add(16, LCDML_0_1_13, 1, "PB Range", UI_func_pb_range);
LCDML_add(17, LCDML_0_1_13, 2, "PB Step", UI_func_pb_step);
LCDML_add(18, LCDML_0_1, 14, "Mod Wheel", NULL);
LCDML_add(19, LCDML_0_1_14, 1, "MW Range", UI_func_mw_range);
LCDML_add(20, LCDML_0_1_14, 2, "MW Assign", UI_func_mw_assign);
LCDML_add(21, LCDML_0_1, 15, "Foot Ctrl", NULL);
LCDML_add(22, LCDML_0_1_15, 1, "FC Range", UI_func_fc_range);
LCDML_add(23, LCDML_0_1_15, 2, "FC Assign", UI_func_fc_assign);
LCDML_add(24, LCDML_0_1, 16, "Breath Ctrl", NULL);
LCDML_add(25, LCDML_0_1_16, 1, "BC Range", UI_func_bc_range);
LCDML_add(26, LCDML_0_1_16, 2, "BC Assign", UI_func_bc_assign);
LCDML_add(27, LCDML_0_1, 17, "Aftertouch", NULL);
LCDML_add(28, LCDML_0_1_17, 1, "AT Range", UI_func_at_range);
LCDML_add(29, LCDML_0_1_17, 2, "AT Assign", UI_func_at_assign);
LCDML_add(30, LCDML_0_1, 18, "Portamento", NULL);
LCDML_add(31, LCDML_0_1_18, 1, "Port. Mode", UI_func_portamento_mode);
LCDML_add(32, LCDML_0_1_18, 2, "Port. Gliss", UI_func_portamento_glissando);
LCDML_add(33, LCDML_0_1_18, 3, "Port. Time", UI_func_portamento_time);
LCDML_add(34, LCDML_0_1, 19, "Operator", NULL);
LCDML_add(35, LCDML_0_1_19, 1, "OP1", UI_func_OP1);
LCDML_add(36, LCDML_0_1_19, 2, "OP2", UI_func_OP2);
LCDML_add(37, LCDML_0_1_19, 3, "OP3", UI_func_OP3);
LCDML_add(38, LCDML_0_1_19, 4, "OP4", UI_func_OP4);
LCDML_add(39, LCDML_0_1_19, 5, "OP5", UI_func_OP5);
LCDML_add(40, LCDML_0_1_19, 6, "OP6", UI_func_OP6);
LCDML_add(41, LCDML_0, 2, "Effect", NULL);
LCDML_add(42, LCDML_0_2, 1, "Reverb", NULL);
LCDML_add(43, LCDML_0_2_1, 1, "Roomsize", UI_func_reverb_roomsize);
LCDML_add(44, LCDML_0_2_1, 2, "Damping", UI_func_reverb_damping);
LCDML_add(45, LCDML_0_2_1, 3, "Level", UI_func_reverb_level);
LCDML_add(46, LCDML_0_2, 2, "Chorus", NULL);
LCDML_add(47, LCDML_0_2_2, 1, "Frequency", UI_func_chorus_frequency);
LCDML_add(48, LCDML_0_2_2, 2, "Waveform", UI_func_chorus_waveform);
LCDML_add(49, LCDML_0_2_2, 3, "Depth", UI_func_chorus_depth);
LCDML_add(50, LCDML_0_2_2, 4, "Level", UI_func_chorus_level);
LCDML_add(51, LCDML_0_2, 3, "Delay", NULL);
LCDML_add(52, LCDML_0_2_3, 1, "Time", UI_func_delay_time);
LCDML_add(53, LCDML_0_2_3, 2, "Feedback", UI_func_delay_feedback);
LCDML_add(54, LCDML_0_2_3, 3, "Level", UI_func_delay_level);
LCDML_add(55, LCDML_0, 3, "Load/Save", NULL);
LCDML_add(56, LCDML_0_3, 1, "Load", UI_func_load);
LCDML_add(57, LCDML_0_3, 2, "Save", UI_func_save);
LCDML_add(58, LCDML_0, 4, "System", NULL);
LCDML_add(59, LCDML_0_4, 1, "Stereo/Mono", UI_func_stereo_mono);
LCDML_add(60, LCDML_0_4, 2, "MIDI Soft THRU", UI_func_midi_soft_thru);
#if defined(TEENSY_AUDIO_BOARD)
LCDML_add(61, LCDML_0_4, 3, "Output Level", UI_func_output_level);
LCDML_add(13, LCDML_0_1, 11, "Velocity Lvl", UI_func_velocity_level);
LCDML_add(14, LCDML_0_1, 12, "Engine", UI_func_engine);
LCDML_add(15, LCDML_0_1, 13, "Mono/Poly", UI_func_mono_poly);
LCDML_add(16, LCDML_0_1, 14, "Pitchbend", NULL);
LCDML_add(17, LCDML_0_1_14, 1, "PB Range", UI_func_pb_range);
LCDML_add(18, LCDML_0_1_14, 2, "PB Step", UI_func_pb_step);
LCDML_add(19, LCDML_0_1, 15, "Mod Wheel", NULL);
LCDML_add(20, LCDML_0_1_15, 1, "MW Range", UI_func_mw_range);
LCDML_add(21, LCDML_0_1_15, 2, "MW Assign", UI_func_mw_assign);
LCDML_add(22, LCDML_0_1, 16, "Foot Ctrl", NULL);
LCDML_add(23, LCDML_0_1_16, 1, "FC Range", UI_func_fc_range);
LCDML_add(24, LCDML_0_1_16, 2, "FC Assign", UI_func_fc_assign);
LCDML_add(25, LCDML_0_1, 17, "Breath Ctrl", NULL);
LCDML_add(26, LCDML_0_1_17, 1, "BC Range", UI_func_bc_range);
LCDML_add(27, LCDML_0_1_17, 2, "BC Assign", UI_func_bc_assign);
LCDML_add(28, LCDML_0_1, 18, "Aftertouch", NULL);
LCDML_add(29, LCDML_0_1_18, 1, "AT Range", UI_func_at_range);
LCDML_add(30, LCDML_0_1_18, 2, "AT Assign", UI_func_at_assign);
LCDML_add(31, LCDML_0_1, 19, "Portamento", NULL);
LCDML_add(32, LCDML_0_1_19, 1, "Port. Mode", UI_func_portamento_mode);
LCDML_add(33, LCDML_0_1_19, 2, "Port. Gliss", UI_func_portamento_glissando);
LCDML_add(34, LCDML_0_1_19, 3, "Port. Time", UI_func_portamento_time);
LCDML_add(35, LCDML_0_1, 20, "Operator", NULL);
LCDML_add(36, LCDML_0_1_20, 1, "OP1", UI_func_OP1);
LCDML_add(37, LCDML_0_1_20, 2, "OP2", UI_func_OP2);
LCDML_add(38, LCDML_0_1_20, 3, "OP3", UI_func_OP3);
LCDML_add(39, LCDML_0_1_20, 4, "OP4", UI_func_OP4);
LCDML_add(40, LCDML_0_1_20, 5, "OP5", UI_func_OP5);
LCDML_add(41, LCDML_0_1_20, 6, "OP6", UI_func_OP6);
LCDML_add(42, LCDML_0, 2, "Effect", NULL);
LCDML_add(43, LCDML_0_2, 1, "Reverb", NULL);
LCDML_add(44, LCDML_0_2_1, 1, "Roomsize", UI_func_reverb_roomsize);
LCDML_add(45, LCDML_0_2_1, 2, "Damping", UI_func_reverb_damping);
LCDML_add(46, LCDML_0_2_1, 3, "Level", UI_func_reverb_level);
LCDML_add(47, LCDML_0_2, 2, "Chorus", NULL);
LCDML_add(48, LCDML_0_2_2, 1, "Frequency", UI_func_chorus_frequency);
LCDML_add(49, LCDML_0_2_2, 2, "Waveform", UI_func_chorus_waveform);
LCDML_add(50, LCDML_0_2_2, 3, "Depth", UI_func_chorus_depth);
LCDML_add(51, LCDML_0_2_2, 4, "Level", UI_func_chorus_level);
LCDML_add(52, LCDML_0_2, 3, "Delay", NULL);
LCDML_add(53, LCDML_0_2_3, 1, "Time", UI_func_delay_time);
LCDML_add(54, LCDML_0_2_3, 2, "Feedback", UI_func_delay_feedback);
LCDML_add(55, LCDML_0_2_3, 3, "Level", UI_func_delay_level);
LCDML_add(56, LCDML_0, 3, "Load/Save", NULL);
LCDML_add(57, LCDML_0_3, 1, "Load", UI_func_load);
LCDML_add(58, LCDML_0_3, 2, "Save", UI_func_save);
LCDML_add(59, LCDML_0, 4, "System", NULL);
LCDML_add(60, LCDML_0_4, 1, "Stereo/Mono", UI_func_stereo_mono);
LCDML_add(61, LCDML_0_4, 2, "MIDI Soft THRU", UI_func_midi_soft_thru);
LCDML_add(62, LCDML_0, 5, "Info", UI_func_information);
#define _LCDML_DISP_cnt 62
#else
LCDML_add(61, LCDML_0, 5, "Info", UI_func_information);
#define _LCDML_DISP_cnt 61
#endif
#define MENU_ID_OF_INSTANCE_2 41
#define MENU_ID_OF_INSTANCE_2 42
#endif

152
UI_2.h

@ -33,83 +33,79 @@ LCDML_add(4, LCDML_0_1_1, 3, "Tune 1", UI_func_tune);
LCDML_add(5, LCDML_0_1_1, 4, "Sound Intens. 1", UI_func_sound_intensity);
LCDML_add(6, LCDML_0_1_1, 9, "Panorama 1", UI_func_panorama);
LCDML_add(7, LCDML_0_1_1, 10, "Polyphony 1", UI_func_polyphony);
LCDML_add(8, LCDML_0_1_1, 11, "Engine 1", UI_func_engine);
LCDML_add(9, LCDML_0_1_1, 12, "Mono/Poly 1", UI_func_mono_poly);
LCDML_add(10, LCDML_0_1_1, 13, "Pitchbend 1", NULL);
LCDML_add(11, LCDML_0_1_1_13, 1, "PB Range 1", UI_func_pb_range);
LCDML_add(12, LCDML_0_1_1_13, 2, "PB Step 1", UI_func_pb_step);
LCDML_add(13, LCDML_0_1_1, 14, "Mod Wheel 1", NULL);
LCDML_add(14, LCDML_0_1_1_14, 1, "MW Range 1", UI_func_mw_range);
LCDML_add(15, LCDML_0_1_1_14, 2, "MW Assign 1", UI_func_mw_assign);
LCDML_add(16, LCDML_0_1_1, 15, "Foot Ctrl 1", NULL);
LCDML_add(17, LCDML_0_1_1_15, 1, "FC Range 1", UI_func_fc_range);
LCDML_add(18, LCDML_0_1_1_15, 2, "FC Assign 1", UI_func_fc_assign);
LCDML_add(19, LCDML_0_1_1, 16, "Breath Ctrl 1", NULL);
LCDML_add(20, LCDML_0_1_1_16, 1, "BC Range 1", UI_func_bc_range);
LCDML_add(21, LCDML_0_1_1_16, 2, "BC Assign 1", UI_func_bc_assign);
LCDML_add(22, LCDML_0_1_1, 17, "Aftertouch 1", NULL);
LCDML_add(23, LCDML_0_1_1_17, 1, "AT Range 1", UI_func_at_range);
LCDML_add(24, LCDML_0_1_1_17, 2, "AT Assign 1", UI_func_at_assign);
LCDML_add(25, LCDML_0_1_1, 18, "Portamento 1", NULL);
LCDML_add(26, LCDML_0_1_1_18, 1, "Port. Mode 1", UI_func_portamento_mode);
LCDML_add(27, LCDML_0_1_1_18, 2, "Port. Gliss 1", UI_func_portamento_glissando);
LCDML_add(28, LCDML_0_1_1_18, 3, "Port. Time 1", UI_func_portamento_time);
LCDML_add(29, LCDML_0_1_1, 19, "Operator 1", NULL);
LCDML_add(30, LCDML_0_1_1_19, 1, "OP1 1", UI_func_OP1);
LCDML_add(31, LCDML_0_1_1_19, 2, "OP2 1", UI_func_OP2);
LCDML_add(32, LCDML_0_1_1_19, 3, "OP3 1", UI_func_OP3);
LCDML_add(33, LCDML_0_1_1_19, 4, "OP4 1", UI_func_OP4);
LCDML_add(34, LCDML_0_1_1_19, 5, "OP5 1", UI_func_OP5);
LCDML_add(35, LCDML_0_1_1_19, 6, "OP6 1", UI_func_OP6);
LCDML_add(36, LCDML_0_1, 2, "Instance 2", NULL);
LCDML_add(37, LCDML_0_1_2, 1, "MIDI Channel 2", UI_func_midi_channel);
LCDML_add(38, LCDML_0_1_2, 2, "Sound Intens. 2", UI_func_sound_intensity);
LCDML_add(39, LCDML_0_1_2, 3, "Transpose 2", UI_func_transpose);
LCDML_add(40, LCDML_0_1_2, 4, "Tune 2", UI_func_tune);
LCDML_add(41, LCDML_0_1_2, 9, "Panorama 2", UI_func_panorama);
LCDML_add(42, LCDML_0_1_2, 10, "Polyphony 2", UI_func_polyphony);
LCDML_add(43, LCDML_0_1_2, 11, "Engine 2", UI_func_engine);
LCDML_add(44, LCDML_0_1_2, 12, "Mono/Poly 2", UI_func_mono_poly);
LCDML_add(45, LCDML_0_1_2, 13, "Pitchbend 2", NULL);
LCDML_add(46, LCDML_0_1_2_13, 1, "PB Range 2", UI_func_pb_range);
LCDML_add(47, LCDML_0_1_2_13, 2, "PB Step 2", UI_func_pb_step);
LCDML_add(48, LCDML_0_1_2, 14, "Mod Wheel 2", NULL);
LCDML_add(49, LCDML_0_1_2_14, 1, "MW Range 2", UI_func_mw_range);
LCDML_add(50, LCDML_0_1_2_14, 2, "MW Assign 2", UI_func_mw_assign);
LCDML_add(51, LCDML_0_1_2, 15, "Foot Ctrl 2", NULL);
LCDML_add(52, LCDML_0_1_2_15, 1, "FC Range 2", UI_func_fc_range);
LCDML_add(53, LCDML_0_1_2_15, 2, "FC Assign 2", UI_func_fc_assign);
LCDML_add(54, LCDML_0_1_2, 16, "Breat Ctrl 2", NULL);
LCDML_add(55, LCDML_0_1_2_16, 1, "BC Range 2", UI_func_bc_range);
LCDML_add(56, LCDML_0_1_2_16, 2, "BC Assign 2", UI_func_bc_assign);
LCDML_add(57, LCDML_0_1_2, 17, "Aftertouch 2", NULL);
LCDML_add(58, LCDML_0_1_2_17, 1, "AT Range 2", UI_func_at_range);
LCDML_add(59, LCDML_0_1_2_17, 2, "AT Assign 2", UI_func_at_assign);
LCDML_add(60, LCDML_0_1_2, 18, "Portamento 2", NULL);
LCDML_add(61, LCDML_0_1_2_18, 1, "Port. Mode 2", UI_func_portamento_mode);
LCDML_add(62, LCDML_0_1_2_18, 2, "Port. Gliss 2", UI_func_portamento_glissando);
LCDML_add(63, LCDML_0_1_2_18, 3, "Port. Time 2", UI_func_portamento_time);
LCDML_add(64, LCDML_0_1_2, 19, "Operator 2", NULL);
LCDML_add(65, LCDML_0_1_2_19, 1, "OP1 2", UI_func_OP1);
LCDML_add(66, LCDML_0_1_2_19, 2, "OP2 2", UI_func_OP2);
LCDML_add(67, LCDML_0_1_2_19, 3, "OP3 2", UI_func_OP3);
LCDML_add(68, LCDML_0_1_2_19, 4, "OP4 2", UI_func_OP4);
LCDML_add(69, LCDML_0_1_2_19, 5, "OP5 2", UI_func_OP5);
LCDML_add(70, LCDML_0_1_2_19, 6, "OP6 2", UI_func_OP6);
LCDML_add(71, LCDML_0, 3, "Load/Save", NULL);
LCDML_add(72, LCDML_0_3, 1, "Load", UI_func_load);
LCDML_add(73, LCDML_0_3, 2, "Save", UI_func_save);
LCDML_add(74, LCDML_0, 4, "System", NULL);
LCDML_add(74, LCDML_0_4, 1, "Stereo/Mono", UI_func_stereo_mono);
LCDML_add(75, LCDML_0_4, 2, "MIDI Soft THRU", UI_func_midi_soft_thru);
#if defined(TEENSY_AUDIO_BOARD)
LCDML_add(76, LCDML_0_4, 3, "Output Level", UI_func_output_level);
LCDML_add(77, LCDML_0, 5, "Info", UI_func_information);
#define _LCDML_DISP_cnt 77
#else
LCDML_add(76, LCDML_0, 5, "Info", UI_func_information);
#define _LCDML_DISP_cnt 76
#endif
#define MENU_ID_OF_INSTANCE_2 36
LCDML_add(8, LCDML_0_1_1, 11, "Velocity Lvl 1", UI_func_velocity_level);
LCDML_add(9, LCDML_0_1_1, 12, "Engine 1", UI_func_engine);
LCDML_add(10, LCDML_0_1_1, 13, "Mono/Poly 1", UI_func_mono_poly);
LCDML_add(11, LCDML_0_1_1, 14, "Pitchbend 1", NULL);
LCDML_add(12, LCDML_0_1_1_14, 1, "PB Range 1", UI_func_pb_range);
LCDML_add(13, LCDML_0_1_1_14, 2, "PB Step 1", UI_func_pb_step);
LCDML_add(14, LCDML_0_1_1, 15, "Mod Wheel 1", NULL);
LCDML_add(15, LCDML_0_1_1_15, 1, "MW Range 1", UI_func_mw_range);
LCDML_add(16, LCDML_0_1_1_15, 2, "MW Assign 1", UI_func_mw_assign);
LCDML_add(17, LCDML_0_1_1, 16, "Foot Ctrl 1", NULL);
LCDML_add(18, LCDML_0_1_1_16, 1, "FC Range 1", UI_func_fc_range);
LCDML_add(19, LCDML_0_1_1_16, 2, "FC Assign 1", UI_func_fc_assign);
LCDML_add(20, LCDML_0_1_1, 17, "Breath Ctrl 1", NULL);
LCDML_add(21, LCDML_0_1_1_17, 1, "BC Range 1", UI_func_bc_range);
LCDML_add(22, LCDML_0_1_1_17, 2, "BC Assign 1", UI_func_bc_assign);
LCDML_add(23, LCDML_0_1_1, 18, "Aftertouch 1", NULL);
LCDML_add(24, LCDML_0_1_1_18, 1, "AT Range 1", UI_func_at_range);
LCDML_add(25, LCDML_0_1_1_18, 2, "AT Assign 1", UI_func_at_assign);
LCDML_add(26, LCDML_0_1_1, 19, "Portamento 1", NULL);
LCDML_add(27, LCDML_0_1_1_19, 1, "Port. Mode 1", UI_func_portamento_mode);
LCDML_add(28, LCDML_0_1_1_19, 2, "Port. Gliss 1", UI_func_portamento_glissando);
LCDML_add(29, LCDML_0_1_1_19, 3, "Port. Time 1", UI_func_portamento_time);
LCDML_add(30, LCDML_0_1_1, 20, "Operator 1", NULL);
LCDML_add(31, LCDML_0_1_1_20, 1, "OP1 1", UI_func_OP1);
LCDML_add(32, LCDML_0_1_1_20, 2, "OP2 1", UI_func_OP2);
LCDML_add(33, LCDML_0_1_1_20, 3, "OP3 1", UI_func_OP3);
LCDML_add(34, LCDML_0_1_1_20, 4, "OP4 1", UI_func_OP4);
LCDML_add(35, LCDML_0_1_1_20, 5, "OP5 1", UI_func_OP5);
LCDML_add(36, LCDML_0_1_1_20, 6, "OP6 1", UI_func_OP6);
LCDML_add(37, LCDML_0_1, 2, "Instance 2", NULL);
LCDML_add(38, LCDML_0_1_2, 1, "MIDI Channel 2", UI_func_midi_channel);
LCDML_add(39, LCDML_0_1_2, 2, "Sound Intens. 2", UI_func_sound_intensity);
LCDML_add(40, LCDML_0_1_2, 3, "Transpose 2", UI_func_transpose);
LCDML_add(41, LCDML_0_1_2, 4, "Tune 2", UI_func_tune);
LCDML_add(42, LCDML_0_1_2, 9, "Panorama 2", UI_func_panorama);
LCDML_add(43, LCDML_0_1_2, 10, "Polyphony 2", UI_func_polyphony);
LCDML_add(44, LCDML_0_1_2, 11, "Velocity Lvl 2", UI_func_velocity_level);
LCDML_add(45, LCDML_0_1_2, 12, "Engine 2", UI_func_engine);
LCDML_add(46, LCDML_0_1_2, 13, "Mono/Poly 2", UI_func_mono_poly);
LCDML_add(47, LCDML_0_1_2, 14, "Pitchbend 2", NULL);
LCDML_add(48, LCDML_0_1_2_14, 1, "PB Range 2", UI_func_pb_range);
LCDML_add(49, LCDML_0_1_2_14, 2, "PB Step 2", UI_func_pb_step);
LCDML_add(50, LCDML_0_1_2, 15, "Mod Wheel 2", NULL);
LCDML_add(51, LCDML_0_1_2_15, 1, "MW Range 2", UI_func_mw_range);
LCDML_add(52, LCDML_0_1_2_15, 2, "MW Assign 2", UI_func_mw_assign);
LCDML_add(53, LCDML_0_1_2, 16, "Foot Ctrl 2", NULL);
LCDML_add(54, LCDML_0_1_2_16, 1, "FC Range 2", UI_func_fc_range);
LCDML_add(55, LCDML_0_1_2_16, 2, "FC Assign 2", UI_func_fc_assign);
LCDML_add(56, LCDML_0_1_2, 17, "Breat Ctrl 2", NULL);
LCDML_add(57, LCDML_0_1_2_17, 1, "BC Range 2", UI_func_bc_range);
LCDML_add(58, LCDML_0_1_2_17, 2, "BC Assign 2", UI_func_bc_assign);
LCDML_add(59, LCDML_0_1_2, 18, "Aftertouch 2", NULL);
LCDML_add(60, LCDML_0_1_2_18, 1, "AT Range 2", UI_func_at_range);
LCDML_add(61, LCDML_0_1_2_18, 2, "AT Assign 2", UI_func_at_assign);
LCDML_add(62, LCDML_0_1_2, 19, "Portamento 2", NULL);
LCDML_add(63, LCDML_0_1_2_19, 1, "Port. Mode 2", UI_func_portamento_mode);
LCDML_add(64, LCDML_0_1_2_19, 2, "Port. Gliss 2", UI_func_portamento_glissando);
LCDML_add(65, LCDML_0_1_2_19, 3, "Port. Time 2", UI_func_portamento_time);
LCDML_add(66, LCDML_0_1_2, 20, "Operator 2", NULL);
LCDML_add(67, LCDML_0_1_2_20, 1, "OP1 2", UI_func_OP1);
LCDML_add(68, LCDML_0_1_2_20, 2, "OP2 2", UI_func_OP2);
LCDML_add(69, LCDML_0_1_2_20, 3, "OP3 2", UI_func_OP3);
LCDML_add(70, LCDML_0_1_2_20, 4, "OP4 2", UI_func_OP4);
LCDML_add(71, LCDML_0_1_2_20, 5, "OP5 2", UI_func_OP5);
LCDML_add(72, LCDML_0_1_2_20, 6, "OP6 2", UI_func_OP6);
LCDML_add(73, LCDML_0, 3, "Load/Save", NULL);
LCDML_add(74, LCDML_0_3, 1, "Load", UI_func_load);
LCDML_add(75, LCDML_0_3, 2, "Save", UI_func_save);
LCDML_add(76, LCDML_0, 4, "System", NULL);
LCDML_add(77, LCDML_0_4, 1, "Stereo/Mono", UI_func_stereo_mono);
LCDML_add(78, LCDML_0_4, 2, "MIDI Soft THRU", UI_func_midi_soft_thru);
LCDML_add(79, LCDML_0, 5, "Info", UI_func_information);
#define _LCDML_DISP_cnt 79
#define MENU_ID_OF_INSTANCE_2 37
#endif

@ -39,103 +39,99 @@ LCDML_add(10, LCDML_0_1_1_8, 1, "Cutoff 1", UI_func_filter_cutoff);
LCDML_add(11, LCDML_0_1_1_8, 2, "Resonance 1", UI_func_filter_resonance);
LCDML_add(12, LCDML_0_1_1, 9, "Panorama 1", UI_func_panorama);
LCDML_add(13, LCDML_0_1_1, 10, "Polyphony 1", UI_func_polyphony);
LCDML_add(14, LCDML_0_1_1, 11, "Engine 1", UI_func_engine);
LCDML_add(15, LCDML_0_1_1, 12, "Mono/Poly 1", UI_func_mono_poly);
LCDML_add(16, LCDML_0_1_1, 13, "Pitchbend 1", NULL);
LCDML_add(17, LCDML_0_1_1_13, 1, "PB Range 1", UI_func_pb_range);
LCDML_add(18, LCDML_0_1_1_13, 2, "PB Step 1", UI_func_pb_step);
LCDML_add(19, LCDML_0_1_1, 14, "Mod Wheel 1", NULL);
LCDML_add(20, LCDML_0_1_1_14, 1, "MW Range 1", UI_func_mw_range);
LCDML_add(21, LCDML_0_1_1_14, 2, "MW Assign 1", UI_func_mw_assign);
LCDML_add(22, LCDML_0_1_1, 15, "Foot Ctrl 1", NULL);
LCDML_add(23, LCDML_0_1_1_15, 1, "FC Range 1", UI_func_fc_range);
LCDML_add(24, LCDML_0_1_1_15, 2, "FC Assign 1", UI_func_fc_assign);
LCDML_add(25, LCDML_0_1_1, 16, "Breath Ctrl 1", NULL);
LCDML_add(26, LCDML_0_1_1_16, 1, "BC Range 1", UI_func_bc_range);
LCDML_add(27, LCDML_0_1_1_16, 2, "BC Assign 1", UI_func_bc_assign);
LCDML_add(28, LCDML_0_1_1, 17, "Aftertouch 1", NULL);
LCDML_add(29, LCDML_0_1_1_17, 1, "AT Range 1", UI_func_at_range);
LCDML_add(30, LCDML_0_1_1_17, 2, "AT Assign 1", UI_func_at_assign);
LCDML_add(31, LCDML_0_1_1, 18, "Portamento 1", NULL);
LCDML_add(32, LCDML_0_1_1_18, 1, "Port. Mode 1", UI_func_portamento_mode);
LCDML_add(33, LCDML_0_1_1_18, 2, "Port. Gliss 1", UI_func_portamento_glissando);
LCDML_add(34, LCDML_0_1_1_18, 3, "Port. Time 1", UI_func_portamento_time);
LCDML_add(35, LCDML_0_1_1, 19, "Operator 1", NULL);
LCDML_add(36, LCDML_0_1_1_19, 1, "OP1 1", UI_func_OP1);
LCDML_add(37, LCDML_0_1_1_19, 2, "OP2 1", UI_func_OP2);
LCDML_add(38, LCDML_0_1_1_19, 3, "OP3 1", UI_func_OP3);
LCDML_add(39, LCDML_0_1_1_19, 4, "OP4 1", UI_func_OP4);
LCDML_add(40, LCDML_0_1_1_19, 5, "OP5 1", UI_func_OP5);
LCDML_add(41, LCDML_0_1_1_19, 6, "OP6 1", UI_func_OP6);
LCDML_add(42, LCDML_0_1, 2, "Instance 2", NULL);
LCDML_add(43, LCDML_0_1_2, 1, "MIDI Channel 2", UI_func_midi_channel);
LCDML_add(44, LCDML_0_1_2, 2, "Sound Intens. 2", UI_func_sound_intensity);
LCDML_add(45, LCDML_0_1_2, 3, "Transpose 2", UI_func_transpose);
LCDML_add(46, LCDML_0_1_2, 4, "Tune 2", UI_func_tune);
LCDML_add(47, LCDML_0_1_2, 5, "Reverb Send 2", UI_func_reverb_send);
LCDML_add(48, LCDML_0_1_2, 6, "Chorus Send 2", UI_func_chorus_send);
LCDML_add(49, LCDML_0_1_2, 7, "Delay Send 2", UI_func_delay_send);
LCDML_add(50, LCDML_0_1_2, 8, "Filter 1", NULL);
LCDML_add(51, LCDML_0_1_2_8, 1, "Cutoff 1", UI_func_filter_cutoff);
LCDML_add(52, LCDML_0_1_2_8, 2, "Resonance 1", UI_func_filter_resonance);
LCDML_add(53, LCDML_0_1_2, 9, "Panorama 2", UI_func_panorama);
LCDML_add(54, LCDML_0_1_2, 10, "Polyphony 2", UI_func_polyphony);
LCDML_add(55, LCDML_0_1_2, 11, "Engine 2", UI_func_engine);
LCDML_add(56, LCDML_0_1_2, 12, "Mono/Poly 2", UI_func_mono_poly);
LCDML_add(57, LCDML_0_1_2, 13, "Pitchbend 2", NULL);
LCDML_add(58, LCDML_0_1_2_13, 1, "PB Range 2", UI_func_pb_range);
LCDML_add(59, LCDML_0_1_2_13, 2, "PB Step 2", UI_func_pb_step);
LCDML_add(60, LCDML_0_1_2, 14, "Mod Wheel 2", NULL);
LCDML_add(61, LCDML_0_1_2_14, 1, "MW Range 2", UI_func_mw_range);
LCDML_add(62, LCDML_0_1_2_14, 2, "MW Assign 2", UI_func_mw_assign);
LCDML_add(63, LCDML_0_1_2, 15, "Foot Ctrl 2", NULL);
LCDML_add(64, LCDML_0_1_2_15, 1, "FC Range 2", UI_func_fc_range);
LCDML_add(65, LCDML_0_1_2_15, 2, "FC Assign 2", UI_func_fc_assign);
LCDML_add(66, LCDML_0_1_2, 16, "Breat Ctrl 2", NULL);
LCDML_add(67, LCDML_0_1_2_16, 1, "BC Range 2", UI_func_bc_range);
LCDML_add(68, LCDML_0_1_2_16, 2, "BC Assign 2", UI_func_bc_assign);
LCDML_add(69, LCDML_0_1_2, 17, "Aftertouch 2", NULL);
LCDML_add(70, LCDML_0_1_2_17, 1, "AT Range 2", UI_func_at_range);
LCDML_add(71, LCDML_0_1_2_17, 2, "AT Assign 2", UI_func_at_assign);
LCDML_add(72, LCDML_0_1_2, 18, "Portamento 2", NULL);
LCDML_add(73, LCDML_0_1_2_18, 1, "Port. Mode 2", UI_func_portamento_mode);
LCDML_add(74, LCDML_0_1_2_18, 2, "Port. Gliss 2", UI_func_portamento_glissando);
LCDML_add(75, LCDML_0_1_2_18, 3, "Port. Time 2", UI_func_portamento_time);
LCDML_add(76, LCDML_0_1_2, 19, "Operator 2", NULL);
LCDML_add(77, LCDML_0_1_2_19, 1, "OP1 2", UI_func_OP1);
LCDML_add(78, LCDML_0_1_2_19, 2, "OP2 2", UI_func_OP2);
LCDML_add(79, LCDML_0_1_2_19, 3, "OP3 2", UI_func_OP3);
LCDML_add(80, LCDML_0_1_2_19, 4, "OP4 2", UI_func_OP4);
LCDML_add(81, LCDML_0_1_2_19, 5, "OP5 2", UI_func_OP5);
LCDML_add(82, LCDML_0_1_2_19, 6, "OP6 2", UI_func_OP6);
LCDML_add(83, LCDML_0, 2, "Effect", NULL);
LCDML_add(84, LCDML_0_2, 1, "Reverb", NULL);
LCDML_add(85, LCDML_0_2_1, 1, "Roomsize", UI_func_reverb_roomsize);
LCDML_add(86, LCDML_0_2_1, 2, "Damping", UI_func_reverb_damping);
LCDML_add(87, LCDML_0_2_1, 3, "Level", UI_func_reverb_level);
LCDML_add(88, LCDML_0_2, 2, "Chorus", NULL);
LCDML_add(89, LCDML_0_2_2, 1, "Frequency", UI_func_chorus_frequency);
LCDML_add(90, LCDML_0_2_2, 2, "Waveform", UI_func_chorus_waveform);
LCDML_add(91, LCDML_0_2_2, 3, "Depth", UI_func_chorus_depth);
LCDML_add(92, LCDML_0_2_2, 4, "Level", UI_func_chorus_level);
LCDML_add(93, LCDML_0_2, 3, "Delay", NULL);
LCDML_add(94, LCDML_0_2_3, 1, "Time", UI_func_delay_time);
LCDML_add(95, LCDML_0_2_3, 2, "Feedback", UI_func_delay_feedback);
LCDML_add(96, LCDML_0_2_3, 3, "Level", UI_func_delay_level);
LCDML_add(97, LCDML_0, 3, "Load/Save", NULL);
LCDML_add(98, LCDML_0_3, 1, "Load", UI_func_load);
LCDML_add(99, LCDML_0_3, 2, "Save", UI_func_save);
LCDML_add(100, LCDML_0, 4, "System", NULL);
LCDML_add(101, LCDML_0_4, 1, "Stereo/Mono", UI_func_stereo_mono);
LCDML_add(102, LCDML_0_4, 2, "MIDI Soft THRU", UI_func_midi_soft_thru);
#if defined(TEENSY_AUDIO_BOARD)
LCDML_add(103, LCDML_0_4, 3, "Output Level", UI_func_output_level);
LCDML_add(104, LCDML_0, 5, "Info", UI_func_information);
#define _LCDML_DISP_cnt 104
#else
LCDML_add(103, LCDML_0, 5, "Info", UI_func_information);
#define _LCDML_DISP_cnt 103
#endif
#define MENU_ID_OF_INSTANCE_2 42
LCDML_add(14, LCDML_0_1_1, 11, "Velocity Lvl 1", UI_func_velocity_level);
LCDML_add(15, LCDML_0_1_1, 12, "Engine 1", UI_func_engine);
LCDML_add(16, LCDML_0_1_1, 13, "Mono/Poly 1", UI_func_mono_poly);
LCDML_add(17, LCDML_0_1_1, 14, "Pitchbend 1", NULL);
LCDML_add(18, LCDML_0_1_1_14, 1, "PB Range 1", UI_func_pb_range);
LCDML_add(19, LCDML_0_1_1_14, 2, "PB Step 1", UI_func_pb_step);
LCDML_add(20, LCDML_0_1_1, 15, "Mod Wheel 1", NULL);
LCDML_add(21, LCDML_0_1_1_15, 1, "MW Range 1", UI_func_mw_range);
LCDML_add(22, LCDML_0_1_1_15, 2, "MW Assign 1", UI_func_mw_assign);
LCDML_add(23, LCDML_0_1_1, 16, "Foot Ctrl 1", NULL);
LCDML_add(24, LCDML_0_1_1_16, 1, "FC Range 1", UI_func_fc_range);
LCDML_add(25, LCDML_0_1_1_16, 2, "FC Assign 1", UI_func_fc_assign);
LCDML_add(26, LCDML_0_1_1, 17, "Breath Ctrl 1", NULL);
LCDML_add(27, LCDML_0_1_1_17, 1, "BC Range 1", UI_func_bc_range);
LCDML_add(28, LCDML_0_1_1_17, 2, "BC Assign 1", UI_func_bc_assign);
LCDML_add(29, LCDML_0_1_1, 18, "Aftertouch 1", NULL);
LCDML_add(30, LCDML_0_1_1_18, 1, "AT Range 1", UI_func_at_range);
LCDML_add(31, LCDML_0_1_1_18, 2, "AT Assign 1", UI_func_at_assign);
LCDML_add(32, LCDML_0_1_1, 19, "Portamento 1", NULL);
LCDML_add(33, LCDML_0_1_1_19, 1, "Port. Mode 1", UI_func_portamento_mode);
LCDML_add(34, LCDML_0_1_1_19, 2, "Port. Gliss 1", UI_func_portamento_glissando);
LCDML_add(35, LCDML_0_1_1_19, 3, "Port. Time 1", UI_func_portamento_time);
LCDML_add(36, LCDML_0_1_1, 20, "Operator 1", NULL);
LCDML_add(37, LCDML_0_1_1_20, 1, "OP1 1", UI_func_OP1);
LCDML_add(38, LCDML_0_1_1_20, 2, "OP2 1", UI_func_OP2);
LCDML_add(39, LCDML_0_1_1_20, 3, "OP3 1", UI_func_OP3);
LCDML_add(40, LCDML_0_1_1_20, 4, "OP4 1", UI_func_OP4);
LCDML_add(41, LCDML_0_1_1_20, 5, "OP5 1", UI_func_OP5);
LCDML_add(42, LCDML_0_1_1_20, 6, "OP6 1", UI_func_OP6);
LCDML_add(43, LCDML_0_1, 2, "Instance 2", NULL);
LCDML_add(44, LCDML_0_1_2, 1, "MIDI Channel 2", UI_func_midi_channel);
LCDML_add(45, LCDML_0_1_2, 2, "Sound Intens. 2", UI_func_sound_intensity);
LCDML_add(46, LCDML_0_1_2, 3, "Transpose 2", UI_func_transpose);
LCDML_add(47, LCDML_0_1_2, 4, "Tune 2", UI_func_tune);
LCDML_add(48, LCDML_0_1_2, 5, "Reverb Send 2", UI_func_reverb_send);
LCDML_add(49, LCDML_0_1_2, 6, "Chorus Send 2", UI_func_chorus_send);
LCDML_add(50, LCDML_0_1_2, 7, "Delay Send 2", UI_func_delay_send);
LCDML_add(51, LCDML_0_1_2, 8, "Filter 1", NULL);
LCDML_add(52, LCDML_0_1_2_8, 1, "Cutoff 1", UI_func_filter_cutoff);
LCDML_add(53, LCDML_0_1_2_8, 2, "Resonance 1", UI_func_filter_resonance);
LCDML_add(54, LCDML_0_1_2, 9, "Panorama 2", UI_func_panorama);
LCDML_add(55, LCDML_0_1_2, 10, "Polyphony 2", UI_func_polyphony);
LCDML_add(56, LCDML_0_1_2, 11, "Velocity Lvl 2", UI_func_velocity_level);
LCDML_add(57, LCDML_0_1_2, 12, "Engine 2", UI_func_engine);
LCDML_add(58, LCDML_0_1_2, 13, "Mono/Poly 2", UI_func_mono_poly);
LCDML_add(59, LCDML_0_1_2, 14, "Pitchbend 2", NULL);
LCDML_add(60, LCDML_0_1_2_14, 1, "PB Range 2", UI_func_pb_range);
LCDML_add(61, LCDML_0_1_2_14, 2, "PB Step 2", UI_func_pb_step);
LCDML_add(62, LCDML_0_1_2, 15, "Mod Wheel 2", NULL);
LCDML_add(63, LCDML_0_1_2_15, 1, "MW Range 2", UI_func_mw_range);
LCDML_add(64, LCDML_0_1_2_15, 2, "MW Assign 2", UI_func_mw_assign);
LCDML_add(65, LCDML_0_1_2, 16, "Foot Ctrl 2", NULL);
LCDML_add(66, LCDML_0_1_2_16, 1, "FC Range 2", UI_func_fc_range);
LCDML_add(67, LCDML_0_1_2_16, 2, "FC Assign 2", UI_func_fc_assign);
LCDML_add(68, LCDML_0_1_2, 17, "Breat Ctrl 2", NULL);
LCDML_add(69, LCDML_0_1_2_17, 1, "BC Range 2", UI_func_bc_range);
LCDML_add(70, LCDML_0_1_2_17, 2, "BC Assign 2", UI_func_bc_assign);
LCDML_add(71, LCDML_0_1_2, 18, "Aftertouch 2", NULL);
LCDML_add(72, LCDML_0_1_2_18, 1, "AT Range 2", UI_func_at_range);
LCDML_add(73, LCDML_0_1_2_18, 2, "AT Assign 2", UI_func_at_assign);
LCDML_add(74, LCDML_0_1_2, 19, "Portamento 2", NULL);
LCDML_add(75, LCDML_0_1_2_19, 1, "Port. Mode 2", UI_func_portamento_mode);
LCDML_add(76, LCDML_0_1_2_19, 2, "Port. Gliss 2", UI_func_portamento_glissando);
LCDML_add(77, LCDML_0_1_2_19, 3, "Port. Time 2", UI_func_portamento_time);
LCDML_add(78, LCDML_0_1_2, 20, "Operator 2", NULL);
LCDML_add(79, LCDML_0_1_2_20, 1, "OP1 2", UI_func_OP1);
LCDML_add(80, LCDML_0_1_2_20, 2, "OP2 2", UI_func_OP2);
LCDML_add(81, LCDML_0_1_2_20, 3, "OP3 2", UI_func_OP3);
LCDML_add(82, LCDML_0_1_2_20, 4, "OP4 2", UI_func_OP4);
LCDML_add(83, LCDML_0_1_2_20, 5, "OP5 2", UI_func_OP5);
LCDML_add(84, LCDML_0_1_2_20, 6, "OP6 2", UI_func_OP6);
LCDML_add(85, LCDML_0, 2, "Effect", NULL);
LCDML_add(86, LCDML_0_2, 1, "Reverb", NULL);
LCDML_add(87, LCDML_0_2_1, 1, "Roomsize", UI_func_reverb_roomsize);
LCDML_add(88, LCDML_0_2_1, 2, "Damping", UI_func_reverb_damping);
LCDML_add(89, LCDML_0_2_1, 3, "Level", UI_func_reverb_level);
LCDML_add(90, LCDML_0_2, 2, "Chorus", NULL);
LCDML_add(91, LCDML_0_2_2, 1, "Frequency", UI_func_chorus_frequency);
LCDML_add(92, LCDML_0_2_2, 2, "Waveform", UI_func_chorus_waveform);
LCDML_add(93, LCDML_0_2_2, 3, "Depth", UI_func_chorus_depth);
LCDML_add(94, LCDML_0_2_2, 4, "Level", UI_func_chorus_level);
LCDML_add(95, LCDML_0_2, 3, "Delay", NULL);
LCDML_add(96, LCDML_0_2_3, 1, "Time", UI_func_delay_time);
LCDML_add(97, LCDML_0_2_3, 2, "Feedback", UI_func_delay_feedback);
LCDML_add(98, LCDML_0_2_3, 3, "Level", UI_func_delay_level);
LCDML_add(99, LCDML_0, 3, "Load/Save", NULL);
LCDML_add(100, LCDML_0_3, 1, "Load", UI_func_load);
LCDML_add(101, LCDML_0_3, 2, "Save", UI_func_save);
LCDML_add(102, LCDML_0, 4, "System", NULL);
LCDML_add(103, LCDML_0_4, 1, "Stereo/Mono", UI_func_stereo_mono);
LCDML_add(104, LCDML_0_4, 2, "MIDI Soft THRU", UI_func_midi_soft_thru);
LCDML_add(105, LCDML_0, 5, "Info", UI_func_information);
#define _LCDML_DISP_cnt 105
#define MENU_ID_OF_INSTANCE_2 43
#endif

@ -218,9 +218,6 @@
// EEPROM address
#define EEPROM_START_ADDRESS 100
#if defined(TEENSY_AUDIO_BOARD)
#define EEPROM_SGTL5000_LINEOUT_LEVEL_ADDRESS 4095
#endif
#define MAX_BANKS 100
#define MAX_VOICES 32 // voices per bank
@ -232,7 +229,6 @@
//*************************************************************************************************
#define NUM_DEXED 1
#define MAX_DEXED 2
#define NORMALIZE_DX_VELOCITY 1
//#define CPU_OVERLOAD_THROTTLE 95.0 // Level (in percent) when throttling should start
#define CPU_OVERLOAD_THROTTLE_TIMER 100 // timer (in ms) when next throttling is possible
enum { DEXED, CHORUS, DELAY, REVERB};
@ -475,9 +471,9 @@ enum { DEXED, CHORUS, DELAY, REVERB};
#define SOFT_MIDI_THRU_MAX 1
#define SOFT_MIDI_THRU_DEFAULT 1
#define SGTL5000_LINEOUT_LEVEL_MIN 13
#define SGTL5000_LINEOUT_LEVEL_MAX 31
#define SGTL5000_LINEOUT_LEVEL_DEFAULT SGTL5000_LINEOUT_LEVEL
#define VELOCITY_LEVEL_MIN 100
#define VELOCITY_LEVEL_MAX 127
#define VELOCITY_LEVEL_DEFAULT 100
//
typedef struct {
@ -496,6 +492,7 @@ typedef struct {
uint8_t sound_intensity;
uint8_t pan;
uint8_t polyphony;
uint8_t velocity_level;
uint8_t engine;
uint8_t monopoly;
uint8_t pb_range;

@ -168,10 +168,7 @@ void Dexed::keydown(int16_t pitch, uint8_t velo) {
}
pitch += data[144] - TRANSPOSE_FIX;
#if defined(NORMALIZE_DX_VELOCITY)
velo = (((float)velo) * 0.7874015 + 0.5); // 100/127
#endif
velo = (((float)velo) * velocity_level + 0.5); // 100/127
int previousKeyDown = lastKeyDown;
lastKeyDown = pitch;
@ -731,3 +728,8 @@ void Dexed::setPortamentoMode(uint8_t portamento_mode, uint8_t portamento_glissa
controllers.refresh();
}
void Dexed::setVelocityLevel(uint8_t velocity_level)
{
velocity_level = float(velocity_level) / 127.0;
}

@ -172,6 +172,7 @@ class Dexed
void setBCController(uint8_t bc_range, uint8_t bc_assign);
void setATController(uint8_t at_range, uint8_t pb_assign);
void setPortamentoMode(uint8_t portamento_mode, uint8_t portamento_glissando, uint8_t portamento_time);
void setVelocityLevel(uint8_t velocity_level);
ProcessorVoice voices[MAX_NOTES];
Controllers controllers;
@ -207,6 +208,7 @@ class Dexed
FmCore* engineMsfa;
EngineMkI* engineMkI;
EngineOpl* engineOpl;
float velocity_level;
};
#endif // PLUGINPROCESSOR_H_INCLUDED

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