@ -39,7 +39,7 @@ void sequencer_part1(void)
for (uint8_t d = 0; d < NUM_SEQ_TRACKS; d++)
{
if (seq_patternchain[seq_chain_active_step][d] != 99 ) // sequence not empty
if (seq_patternchain[seq_chain_active_step][d] < NUM_SEQ_PATTERN ) // sequence not empty or muted
if ( seq_track_type[d] == 0)
{ // drum track (drum samples and pitched one-shot samples)