Added UI menu for changing the midi note.

dev
Holger Wirtz 2 years ago
parent 5b4c861e9a
commit 9ae5915738
  1. 1
      MicroDexed.ino
  2. 65
      UI.hpp
  3. 131
      UI_FX_T4.h
  4. 4
      config.h

@ -565,6 +565,7 @@ void setup() {
configuration.drums.drum_pan[i] = mapfloat(drum_config[i].pan, -1.0, 1.0, DRUMS_PANORAMA_MIN, DRUMS_PANORAMA_MAX);
configuration.drums.drum_reverb_send[i] = mapfloat(drum_config[i].reverb_send, 0.0, 1.0, DRUMS_REVERB_SEND_MIN, DRUMS_REVERB_SEND_MAX);
configuration.drums.drum_pitch[i] = mapfloat(drum_config[i].pitch, -1.0, 1.0, DRUMS_PITCH_MIN, DRUMS_PITCH_MAX);
configuration.drums.drum_midi_note[i] = constrain(drum_config[i].midinote, DRUMS_MIDI_NOTE_MIN, DRUMS_MIDI_NOTE_MAX);
}
#endif

@ -360,6 +360,7 @@ void UI_func_drums_main_volume(uint8_t param);
void UI_func_drum_volume(uint8_t param);
void UI_func_drum_pan(uint8_t param);
void UI_func_drum_pitch(uint8_t param);
void UI_func_drum_midi_note(uint8_t param);
char* basename(const char* filename);
char* strip_extension(char* filename);
@ -4281,6 +4282,70 @@ void UI_func_drum_reverb_send(uint8_t param) {
}
}
void _UI_func_drum_midi_note_display(bool mode) {
char temp1[10];
char temp2[10];
char note_name[4];
memset(temp1, 0, sizeof(temp1));
memset(temp2, 0, sizeof(temp2));
getNoteName(note_name, configuration.drums.drum_midi_note[activesample]);
if (mode == false) {
snprintf_P(temp1, sizeof(temp1), PSTR("[%02d]"), activesample + 1);
snprintf_P(temp2, sizeof(temp2), PSTR(" %-3s "), note_name);
} else {
snprintf_P(temp1, sizeof(temp1), PSTR(" %02d "), activesample + 1);
snprintf_P(temp2, sizeof(temp2), PSTR("[%-3s]"), note_name);
}
display.show(1, 0, 4, temp1);
display.show(1, 4, 7, basename(drum_config[activesample].name));
display.show(1, 11, 5, temp2);
}
void UI_func_drum_midi_note(uint8_t param) {
static bool mode;
if (LCDML.FUNC_setup()) // ****** SETUP *********
{
encoderDir[ENC_R].reset();
display.setCursor(0, 0);
display.print("Drum MIDI Note");
_UI_func_drum_midi_note_display(mode);
}
if (LCDML.FUNC_loop()) // ****** LOOP *********
{
if (LCDML.BT_checkEnter() && encoderDir[ENC_R].ButtonShort()) {
mode = !mode;
} else if (LCDML.BT_checkDown()) {
if (mode == false)
activesample = (activesample + ENCODER[ENC_R].speed()) % (NUM_DRUMSET_CONFIG - 1);
else
configuration.drums.drum_midi_note[activesample] = constrain(++configuration.drums.drum_midi_note[activesample], DRUMS_MIDI_NOTE_MIN, DRUMS_MIDI_NOTE_MAX);
} else if (LCDML.BT_checkUp()) {
if (mode == false) {
uint8_t temp_encoder = ENCODER[ENC_R].speed();
if (activesample - temp_encoder < 0)
activesample = NUM_DRUMSET_CONFIG - (abs(activesample - temp_encoder)) - 1;
else
activesample -= temp_encoder;
} else {
configuration.drums.drum_midi_note[activesample] = constrain(--configuration.drums.drum_midi_note[activesample], DRUMS_MIDI_NOTE_MIN, DRUMS_MIDI_NOTE_MAX);
}
}
// Display and set values
_UI_func_drum_midi_note_display(mode);
}
if (LCDML.FUNC_close()) // ****** STABLE END *********
{
encoderDir[ENC_R].reset();
}
}
void UI_func_save_performance(uint8_t param) {
static bool overwrite;
static bool yesno;

@ -92,68 +92,69 @@ LCDML_add(58, LCDML_0_2, 1, "Drums Main Vol", UI_func_drums_main_volume);
LCDML_add(59, LCDML_0_2, 2, "Drum Volumes", UI_func_drum_volume);
LCDML_add(60, LCDML_0_2, 3, "Drum Pan", UI_func_drum_pan);
LCDML_add(61, LCDML_0_2, 4, "Drum Rev.Send", UI_func_drum_reverb_send);
LCDML_add(62, LCDML_0_2, 5, "Drum Pitch", UI_func_drum_pitch);
LCDML_add(63, LCDML_0_2, 6, "MIDI Channel", UI_func_drum_midi_channel);
LCDML_add(64, LCDML_0, 3, "E-Piano", NULL);
LCDML_add(65, LCDML_0_3, 1, "Voice Level", UI_func_epiano_sound_intensity);
LCDML_add(66, LCDML_0_3, 2, "Panorama", UI_func_epiano_panorama);
LCDML_add(67, LCDML_0_3, 3, "Sound", NULL);
LCDML_add(68, LCDML_0_3_3, 1, "Decay", UI_func_epiano_decay); // uint8_t decay;
LCDML_add(69, LCDML_0_3_3, 2, "Release", UI_func_epiano_release); // uint8_t release;
LCDML_add(70, LCDML_0_3_3, 3, "Hardness", UI_func_epiano_hardness); // uint8_t hardness;
LCDML_add(71, LCDML_0_3_3, 4, "Treble", UI_func_epiano_treble); // uint8_t treble;
LCDML_add(72, LCDML_0_3_3, 5, "Stereo", UI_func_epiano_stereo); // uint8_t stereo;
LCDML_add(73, LCDML_0_3_3, 6, "Tune", UI_func_epiano_tune); // uint8_t tune;
LCDML_add(74, LCDML_0_3_3, 7, "Detune", UI_func_epiano_detune); // uint8_t detune;
LCDML_add(75, LCDML_0_3, 4, "Effects", NULL);
LCDML_add(76, LCDML_0_3_4, 1, "Overdrive", UI_func_epiano_overdrive); // uint8_t overdrive;
LCDML_add(77, LCDML_0_3_4, 2, "Tremolo", NULL);
LCDML_add(78, LCDML_0_3_4_2, 1, "Width", UI_func_epiano_pan_tremolo); // uint8_t pan_tremolo;
LCDML_add(79, LCDML_0_3_4_2, 2, "LFO", UI_func_epiano_pan_lfo); // uint8_t pan_lfo;
LCDML_add(80, LCDML_0_3_4, 3, "Chorus", NULL);
LCDML_add(81, LCDML_0_3_4_3, 1, "Frequency", UI_func_epiano_chorus_frequency);
LCDML_add(82, LCDML_0_3_4_3, 2, "Waveform", UI_func_epiano_chorus_waveform);
LCDML_add(83, LCDML_0_3_4_3, 3, "Depth", UI_func_epiano_chorus_depth);
LCDML_add(84, LCDML_0_3_4_3, 4, "Level", UI_func_epiano_chorus_level);
LCDML_add(85, LCDML_0_3_4, 4, "Reverb Send", UI_func_epiano_reverb_send);
LCDML_add(86, LCDML_0_3, 6, "MIDI", NULL);
LCDML_add(87, LCDML_0_3_6, 1, "MIDI Channel", UI_func_epiano_midi_channel); // uint8_t midi_channel;
LCDML_add(88, LCDML_0_3_6, 2, "Lowest Note", UI_func_epiano_lowest_note); // uint8_t lowest_note;
LCDML_add(89, LCDML_0_3_6, 3, "Highest Note", UI_func_epiano_highest_note); // uint8_t highest_note;
LCDML_add(90, LCDML_0_3, 7, "Setup", NULL);
LCDML_add(91, LCDML_0_3_7, 4, "Transpose", UI_func_epiano_transpose); // uint8_t transpose;
LCDML_add(92, LCDML_0_3_7, 1, "Polyphony", UI_func_epiano_polyphony); // uint8_t polyphony;
LCDML_add(93, LCDML_0_3_7, 2, "Vel. Sense", UI_func_epiano_velocity_sense); // uint8_t velocity_sense;
LCDML_add(94, LCDML_0, 4, "Master Effects", NULL);
LCDML_add(95, LCDML_0_4, 1, "Reverb", NULL);
LCDML_add(96, LCDML_0_4_1, 1, "Roomsize", UI_func_reverb_roomsize);
LCDML_add(97, LCDML_0_4_1, 2, "Lowpass", UI_func_reverb_lowpass);
LCDML_add(98, LCDML_0_4_1, 3, "Lodamp", UI_func_reverb_lodamp);
LCDML_add(99, LCDML_0_4_1, 4, "Hidamp", UI_func_reverb_hidamp);
LCDML_add(100, LCDML_0_4_1, 5, "Diffusion", UI_func_reverb_diffusion);
LCDML_add(101, LCDML_0_4_1, 6, "Level", UI_func_reverb_level);
LCDML_add(102, LCDML_0_4_1, 7, "Reverb Send", UI_func_reverb_send);
LCDML_add(103, LCDML_0_4, 2, "EQ", NULL);
LCDML_add(104, LCDML_0_4_2, 1, "Low-Cut", UI_func_eq_1);
LCDML_add(105, LCDML_0_4_2, 2, "110Hz", UI_func_eq_2);
LCDML_add(106, LCDML_0_4_2, 3, "220Hz", UI_func_eq_3);
LCDML_add(107, LCDML_0_4_2, 4, "1000Hz", UI_func_eq_4);
LCDML_add(108, LCDML_0_4_2, 5, "2000Hz", UI_func_eq_5);
LCDML_add(109, LCDML_0_4_2, 6, "7000Hz", UI_func_eq_6);
LCDML_add(110, LCDML_0_4_2, 7, "High-Cut", UI_func_eq_7)
LCDML_add(111, LCDML_0, 5, "Load/Save", NULL);
LCDML_add(112, LCDML_0_5, 1, "Load Perf.", UI_func_load_performance);
LCDML_add(113, LCDML_0_5, 2, "Save Perf.", UI_func_save_performance);
LCDML_add(114, LCDML_0_5, 3, "Name Perf.", UI_func_set_performance_name);
LCDML_add(115, LCDML_0_5, 4, "MIDI", NULL);
LCDML_add(116, LCDML_0_5_4, 1, "MIDI Recv Bank", UI_func_sysex_receive_bank);
LCDML_add(117, LCDML_0_5_4, 2, "MIDI Snd Bank", UI_func_sysex_send_bank);
LCDML_add(118, LCDML_0_5_4, 3, "MIDI Snd Voice", UI_func_sysex_send_voice);
LCDML_add(119, LCDML_0, 6, "System", NULL);
LCDML_add(120, LCDML_0_6, 1, "Stereo/Mono", UI_func_stereo_mono);
LCDML_add(121, LCDML_0_6, 2, "MIDI Soft THRU", UI_func_midi_soft_thru);
LCDML_add(122, LCDML_0_6, 3, "Favorites", UI_func_favorites);
LCDML_add(123, LCDML_0_6, 4, "Startup", UI_func_startup);
LCDML_add(124, LCDML_0, 7, "Info", UI_func_information);
LCDML_addAdvanced(125, LCDML_0, 8, COND_hide, "Volume", UI_func_volume, 0, _LCDML_TYPE_default);
#define _LCDML_DISP_cnt 125
LCDML_add(62, LCDML_0_2, 5, "Drum Pitch", UI_func_drum_pitch);
LCDML_add(63, LCDML_0_2, 6, "Drum MIDI Note", UI_func_drum_midi_note);
LCDML_add(64, LCDML_0_2, 7, "MIDI Channel", UI_func_drum_midi_channel);
LCDML_add(65, LCDML_0, 3, "E-Piano", NULL);
LCDML_add(66, LCDML_0_3, 1, "Voice Level", UI_func_epiano_sound_intensity);
LCDML_add(67, LCDML_0_3, 2, "Panorama", UI_func_epiano_panorama);
LCDML_add(68, LCDML_0_3, 3, "Sound", NULL);
LCDML_add(69, LCDML_0_3_3, 1, "Decay", UI_func_epiano_decay); // uint8_t decay;
LCDML_add(70, LCDML_0_3_3, 2, "Release", UI_func_epiano_release); // uint8_t release;
LCDML_add(71, LCDML_0_3_3, 3, "Hardness", UI_func_epiano_hardness); // uint8_t hardness;
LCDML_add(72, LCDML_0_3_3, 4, "Treble", UI_func_epiano_treble); // uint8_t treble;
LCDML_add(73, LCDML_0_3_3, 5, "Stereo", UI_func_epiano_stereo); // uint8_t stereo;
LCDML_add(74, LCDML_0_3_3, 6, "Tune", UI_func_epiano_tune); // uint8_t tune;
LCDML_add(75, LCDML_0_3_3, 7, "Detune", UI_func_epiano_detune); // uint8_t detune;
LCDML_add(76, LCDML_0_3, 4, "Effects", NULL);
LCDML_add(77, LCDML_0_3_4, 1, "Overdrive", UI_func_epiano_overdrive); // uint8_t overdrive;
LCDML_add(78, LCDML_0_3_4, 2, "Tremolo", NULL);
LCDML_add(79, LCDML_0_3_4_2, 1, "Width", UI_func_epiano_pan_tremolo); // uint8_t pan_tremolo;
LCDML_add(80, LCDML_0_3_4_2, 2, "LFO", UI_func_epiano_pan_lfo); // uint8_t pan_lfo;
LCDML_add(81, LCDML_0_3_4, 3, "Chorus", NULL);
LCDML_add(82, LCDML_0_3_4_3, 1, "Frequency", UI_func_epiano_chorus_frequency);
LCDML_add(83, LCDML_0_3_4_3, 2, "Waveform", UI_func_epiano_chorus_waveform);
LCDML_add(84, LCDML_0_3_4_3, 3, "Depth", UI_func_epiano_chorus_depth);
LCDML_add(85, LCDML_0_3_4_3, 4, "Level", UI_func_epiano_chorus_level);
LCDML_add(86, LCDML_0_3_4, 4, "Reverb Send", UI_func_epiano_reverb_send);
LCDML_add(87, LCDML_0_3, 6, "MIDI", NULL);
LCDML_add(88, LCDML_0_3_6, 1, "MIDI Channel", UI_func_epiano_midi_channel); // uint8_t midi_channel;
LCDML_add(89, LCDML_0_3_6, 2, "Lowest Note", UI_func_epiano_lowest_note); // uint8_t lowest_note;
LCDML_add(90, LCDML_0_3_6, 3, "Highest Note", UI_func_epiano_highest_note); // uint8_t highest_note;
LCDML_add(91, LCDML_0_3, 7, "Setup", NULL);
LCDML_add(92, LCDML_0_3_7, 4, "Transpose", UI_func_epiano_transpose); // uint8_t transpose;
LCDML_add(93, LCDML_0_3_7, 1, "Polyphony", UI_func_epiano_polyphony); // uint8_t polyphony;
LCDML_add(94, LCDML_0_3_7, 2, "Vel. Sense", UI_func_epiano_velocity_sense); // uint8_t velocity_sense;
LCDML_add(95, LCDML_0, 4, "Master Effects", NULL);
LCDML_add(96, LCDML_0_4, 1, "Reverb", NULL);
LCDML_add(97, LCDML_0_4_1, 1, "Roomsize", UI_func_reverb_roomsize);
LCDML_add(98, LCDML_0_4_1, 2, "Lowpass", UI_func_reverb_lowpass);
LCDML_add(99, LCDML_0_4_1, 3, "Lodamp", UI_func_reverb_lodamp);
LCDML_add(100, LCDML_0_4_1, 4, "Hidamp", UI_func_reverb_hidamp);
LCDML_add(101, LCDML_0_4_1, 5, "Diffusion", UI_func_reverb_diffusion);
LCDML_add(102, LCDML_0_4_1, 6, "Level", UI_func_reverb_level);
LCDML_add(103, LCDML_0_4_1, 7, "Reverb Send", UI_func_reverb_send);
LCDML_add(104, LCDML_0_4, 2, "EQ", NULL);
LCDML_add(105, LCDML_0_4_2, 1, "Low-Cut", UI_func_eq_1);
LCDML_add(106, LCDML_0_4_2, 2, "110Hz", UI_func_eq_2);
LCDML_add(107, LCDML_0_4_2, 3, "220Hz", UI_func_eq_3);
LCDML_add(108, LCDML_0_4_2, 4, "1000Hz", UI_func_eq_4);
LCDML_add(109, LCDML_0_4_2, 5, "2000Hz", UI_func_eq_5);
LCDML_add(110, LCDML_0_4_2, 6, "7000Hz", UI_func_eq_6);
LCDML_add(111, LCDML_0_4_2, 7, "High-Cut", UI_func_eq_7)
LCDML_add(112, LCDML_0, 5, "Load/Save", NULL);
LCDML_add(113, LCDML_0_5, 1, "Load Perf.", UI_func_load_performance);
LCDML_add(114, LCDML_0_5, 2, "Save Perf.", UI_func_save_performance);
LCDML_add(115, LCDML_0_5, 3, "Name Perf.", UI_func_set_performance_name);
LCDML_add(116, LCDML_0_5, 4, "MIDI", NULL);
LCDML_add(117, LCDML_0_5_4, 1, "MIDI Recv Bank", UI_func_sysex_receive_bank);
LCDML_add(118, LCDML_0_5_4, 2, "MIDI Snd Bank", UI_func_sysex_send_bank);
LCDML_add(119, LCDML_0_5_4, 3, "MIDI Snd Voice", UI_func_sysex_send_voice);
LCDML_add(120, LCDML_0, 6, "System", NULL);
LCDML_add(121, LCDML_0_6, 1, "Stereo/Mono", UI_func_stereo_mono);
LCDML_add(122, LCDML_0_6, 2, "MIDI Soft THRU", UI_func_midi_soft_thru);
LCDML_add(123, LCDML_0_6, 3, "Favorites", UI_func_favorites);
LCDML_add(124, LCDML_0_6, 4, "Startup", UI_func_startup);
LCDML_add(125, LCDML_0, 7, "Info", UI_func_information);
LCDML_addAdvanced(126, LCDML_0, 8, COND_hide, "Volume", UI_func_volume, 0, _LCDML_TYPE_default);
#define _LCDML_DISP_cnt 126

@ -664,6 +664,9 @@
#define DRUMS_MAIN_VOL_MAX 100
#define DRUMS_MAIN_VOL_DEFAULT 80
#define DRUMS_MIDI_NOTE_MIN 21
#define DRUMS_MIDI_NOTE_MAX 108
#define DRUMS_PANORAMA_MIN -50
#define DRUMS_PANORAMA_MAX 50
@ -933,6 +936,7 @@ typedef struct performance_s {
typedef struct drums_s {
uint8_t drum_main_vol;
uint8_t drum_midi_channel;
uint8_t drum_midi_note[NUM_DRUMSET_CONFIG - 1];
uint8_t drum_vol[NUM_DRUMSET_CONFIG - 1];
int8_t drum_pan[NUM_DRUMSET_CONFIG - 1];
uint8_t drum_reverb_send[NUM_DRUMSET_CONFIG - 1];

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