Many fixes for drums ans playback speed.

dev
Holger Wirtz 2 years ago
parent 1de59e5568
commit 99f1800524
  1. 48
      MicroDexed.ino
  2. 10
      UI.hpp
  3. 40
      addon/SD/PERFORMANCE/0/drums.json
  4. 126
      addon/tools/drumset.cfg
  5. 2
      addon/tools/wav2c.sh
  6. 12
      config.h
  7. 2
      dexed_sd.cpp
  8. 132
      drumset.h

@ -1001,7 +1001,10 @@ void handleNoteOn(byte inChannel, byte inNumber, byte inVelocity) {
if (drum_config[d].drum_data != NULL && drum_config[d].len > 0) { if (drum_config[d].drum_data != NULL && drum_config[d].len > 0) {
if (configuration.drums.pitch[d] != 0) { if (configuration.drums.pitch[d] != 0) {
Drum[slot]->enableInterpolation(true); Drum[slot]->enableInterpolation(true);
Drum[slot]->setPlaybackRate(configuration.drums.pitch[d] / 100.0f); Drum[slot]->setPlaybackRate(pow(2,configuration.drums.pitch[d] / 100.0f / 12.0)); // Neues Tempo" = 2("Halbtöne" / 12) x "Altes Tempo"
} else {
Drum[slot]->enableInterpolation(false);
Drum[slot]->setPlaybackRate(1.0);
} }
Drum[slot]->playRaw((int16_t*)drum_config[d].drum_data, drum_config[d].len, 1); Drum[slot]->playRaw((int16_t*)drum_config[d].drum_data, drum_config[d].len, 1);
#ifdef DEBUG #ifdef DEBUG
@ -1014,7 +1017,7 @@ void handleNoteOn(byte inChannel, byte inNumber, byte inVelocity) {
Serial.print(F(" Pan=")); Serial.print(F(" Pan="));
Serial.print(pan, 2); Serial.print(pan, 2);
Serial.print(F(" ReverbSend=")); Serial.print(F(" ReverbSend="));
Serial.println(reverb_send, 2); Serial.print(reverb_send, 2);
Serial.print(F(" Pitch=")); Serial.print(F(" Pitch="));
Serial.println(configuration.drums.pitch[d] / 10.0f, 1); Serial.println(configuration.drums.pitch[d] / 10.0f, 1);
#endif #endif
@ -1977,12 +1980,12 @@ void check_configuration_drums(void) {
configuration.drums.midi_channel = constrain(configuration.drums.midi_channel, DRUMS_MIDI_CHANNEL_MIN, DRUMS_MIDI_CHANNEL_MAX); configuration.drums.midi_channel = constrain(configuration.drums.midi_channel, DRUMS_MIDI_CHANNEL_MIN, DRUMS_MIDI_CHANNEL_MAX);
for (uint8_t i = 0; i < NUM_DRUMSET_CONFIG - 1; i++) { for (uint8_t i = 0; i < NUM_DRUMSET_CONFIG - 1; i++) {
configuration.drums.midinote[i] = constrain(drum_config[i].midinote, DRUMS_MIDI_NOTE_MIN, DRUMS_MIDI_NOTE_MAX); configuration.drums.midinote[i] = constrain(configuration.drums.midinote[i], DRUMS_MIDI_NOTE_MIN, DRUMS_MIDI_NOTE_MAX);
configuration.drums.pitch[i] = mapfloat(drum_config[i].pitch, -12.0, 12.0, DRUMS_PITCH_MIN, DRUMS_PITCH_MAX); configuration.drums.pitch[i] = constrain(configuration.drums.pitch[i], DRUMS_PITCH_MIN, DRUMS_PITCH_MAX);
configuration.drums.pan[i] = mapfloat(drum_config[i].pan, 0.0, 1.0, DRUMS_PANORAMA_MIN, DRUMS_PANORAMA_MAX); configuration.drums.pan[i] = constrain(configuration.drums.pan[i], DRUMS_PANORAMA_MIN, DRUMS_PANORAMA_MAX);
configuration.drums.vol_max[i] = mapfloat(drum_config[i].vol_max, 0.0, 1.0, DRUMS_VOL_MIN, DRUMS_VOL_MAX); configuration.drums.vol_max[i] = constrain(configuration.drums.vol_max[i], DRUMS_VOL_MIN, DRUMS_VOL_MAX);
configuration.drums.vol_min[i] = mapfloat(drum_config[i].vol_min, 0.0, 1.0, DRUMS_VOL_MIN, DRUMS_VOL_MAX); configuration.drums.vol_min[i] = constrain(configuration.drums.vol_min[i], DRUMS_VOL_MIN, DRUMS_VOL_MAX);
configuration.drums.reverb_send[i] = mapfloat(drum_config[i].reverb_send, 0.0, 1.0, DRUMS_REVERB_SEND_MIN, DRUMS_REVERB_SEND_MAX); configuration.drums.reverb_send[i] = constrain(configuration.drums.reverb_send[i], DRUMS_REVERB_SEND_MIN, DRUMS_REVERB_SEND_MAX);
} }
} }
@ -2316,22 +2319,21 @@ uint8_t drum_get_slot(uint8_t dt) {
drum_type[i] = DRUM_NONE; drum_type[i] = DRUM_NONE;
Drum[i]->enableInterpolation(false); Drum[i]->enableInterpolation(false);
Drum[i]->setPlaybackRate(1.0); Drum[i]->setPlaybackRate(1.0);
} else {
if (dt == DRUM_HIHAT || dt == DRUM_HANDCLAP) {
Drum[i]->stop();
drum_type[i] = DRUM_NONE;
Drum[i]->enableInterpolation(false);
Drum[i]->setPlaybackRate(1.0);
#ifdef DEBUG
Serial.print(F("Stopping Drum "));
Serial.print(i);
Serial.print(F(" type "));
Serial.println(dt);
#endif
return (i);
}
} }
// else
// {
// if (drum_type[i] == dt)
// {
//#ifdef DEBUG
// Serial.print(F("Stopping Drum "));
// Serial.print(i);
// Serial.print(F(" type "));
// Serial.println(dt);
//#endif
// Drum[i]->stop();
//
// return (i);
// }
// }
} }
#ifdef DEBUG #ifdef DEBUG
Serial.print(F("Using next free Drum slot ")); Serial.print(F("Using next free Drum slot "));

@ -3981,7 +3981,17 @@ void UI_handle_OP(uint8_t param) {
} }
void UI_func_drum_midi_channel(uint8_t param) { void UI_func_drum_midi_channel(uint8_t param) {
if (LCDML.FUNC_setup()) // ****** SETUP *********
{
;
}
if (LCDML.FUNC_loop()) // ****** LOOP **********
{
;
}
if (LCDML.FUNC_close()) { // ****** STABLE END ****
; ;
}
} }
void UI_func_drums_main_volume(uint8_t param) { void UI_func_drums_main_volume(uint8_t param) {

@ -73,10 +73,7 @@
0, 0,
0, 0,
0, 0,
11,
13,
0, 0,
14,
0, 0,
0, 0,
0, 0,
@ -84,6 +81,13 @@
0, 0,
0, 0,
0, 0,
13,
16,
0,
19,
0,
0,
0,
0, 0,
0, 0,
0, 0,
@ -91,10 +95,7 @@
0, 0,
0, 0,
0, 0,
10,
0, 0,
10,
9,
0, 0,
0, 0,
0, 0,
@ -106,7 +107,6 @@
0, 0,
0, 0,
0, 0,
142,
0, 0,
0, 0,
0, 0,
@ -219,39 +219,39 @@
0, 0,
0, 0,
0, 0,
0.282828, 28,
0.343434, 34,
0.1, 10,
0, 0,
0, 0,
0.191919, 19,
0, 0,
0, 0,
-0.343434, -34,
-0.484849, -48,
0, 0,
0, 0,
0, 0,
0.323232, 32,
0, 0,
0, 0,
0, 0,
-0.2, -20,
0, 0,
0.272727, 27,
0, 0,
0, 0,
0.080808, 8,
0, 0,
0, 0,
0.414141, 41,
-0.151515, -15,
0, 0,
0, 0,
0, 0,
0, 0,
0, 0,
-0.252525, -25,
0, 0,
0, 0,
0, 0,

@ -1,64 +1,64 @@
# class, midinote, name, shortname, pitch, p_offset, pan, vol_max, vol_min, reverb_send, filename # class, midinote, name, shortname, pitch, p_offset, pan, vol_max, vol_min, reverb_send, filename
DRUM_BASS, MIDI_A1, Clap808, B, 0.0, 0.0, 0.8, 0.0, 0.0, Clap808.wav DRUM_BASS, MIDI_A1, Clap808, B, 1.0, 0.0, 0.8, 0.0, 0.0, Clap808.wav
DRUM_BASS, MIDI_B1, S_kick_1, B, 0.0, 0.0, 0.8, 0.0, 0.0, S_kick_1.wav DRUM_BASS, MIDI_B1, S_kick_1, B, 1.0, 0.0, 0.8, 0.0, 0.0, S_kick_1.wav
DRUM_BASS, MIDI_C2, S_kick2_8, B, 0.0, 0.0, 0.8, 0.0, 0.0, S_kick2_8.wav DRUM_BASS, MIDI_C2, S_kick2_8, B, 1.0, 0.0, 0.8, 0.0, 0.0, S_kick2_8.wav
DRUM_PERCUSSION, MIDI_CIS2, S_Stick_1, B, 0.0, 0.0, 0.8, 0.0, 0.0, S_snareStick_1.wav DRUM_PERCUSSION, MIDI_CIS2, S_Stick_1, B, 1.0, 0.0, 0.8, 0.0, 0.0, S_snareStick_1.wav
DRUM_SNARE, MIDI_D2, S_snare_Ghost_1, B, 0.0, 0.0, 0.8, 0.0, 0.0, S_snare_Ghost_1.wav DRUM_SNARE, MIDI_D2, S_snare_Ghost_1, B, 1.0, 0.0, 0.8, 0.0, 0.0, S_snare_Ghost_1.wav
DRUM_SNARE, MIDI_DIS2, S_snare2_Ghost_1, B, 0.0, 0.0, 0.8, 0.0, 0.0, S_snare2_Ghost_1.wav DRUM_SNARE, MIDI_DIS2, S_snare2_Ghost_1, B, 1.0, 0.0, 0.8, 0.0, 0.0, S_snare2_Ghost_1.wav
DRUM_SNARE, MIDI_E2, S_snare_2, B, 0.0, 0.0, 0.8, 0.0, 0.0, S_snare_2.wav DRUM_SNARE, MIDI_E2, S_snare_2, B, 1.0, 0.0, 0.8, 0.0, 0.0, S_snare_2.wav
DRUM_BASS, MIDI_F2, S_loTom_1, B, 0.0, 0.0, 0.8, 0.0, 0.0, S_loTom_1.wav DRUM_BASS, MIDI_F2, S_loTom_1, B, 1.0, 0.0, 0.8, 0.0, 0.0, S_loTom_1.wav
DRUM_BASS, MIDI_FIS2, S_hhClosed_1, B, 0.0, 0.0, 0.8, 0.0, 0.0, S_hhClosed_1.wav DRUM_HIHAT, MIDI_FIS2, S_hhClosed_1, B, 1.0, 0.0, 0.8, 0.0, 0.0, S_hhClosed_1.wav
DRUM_LOWTOM, MIDI_G2, S_loTom_1, B, 0.0, 0.0, 0.8, 0.0, 0.0, S_loTom_1.wav DRUM_LOWTOM, MIDI_G2, S_loTom_1, B, 1.0, 0.0, 0.8, 0.0, 0.0, S_loTom_1.wav
DRUM_BASS, MIDI_GIS2, S_hh_o_1_2, B, 0.0, 0.0, 0.8, 0.0, 0.0, S_hh_o_1_2.wav DRUM_HIHAT, MIDI_GIS2, S_hh_o_1_2, B, 1.0, 0.0, 0.8, 0.0, 0.0, S_hh_o_1_2.wav
DRUM_HIGHTOM, MIDI_A2, S_hiTom_5, B, 0.0, 0.0, 0.8, 0.0, 0.0, S_hiTom_5.wav DRUM_HIGHTOM, MIDI_A2, S_hiTom_5, B, 1.0, 0.0, 0.8, 0.0, 0.0, S_hiTom_5.wav
DRUM_BASS, MIDI_AIS2, S_hh_o_5_4, B, 0.0, 0.0, 0.8, 0.0, 0.0, S_hh_o_5_4.wav DRUM_BASS, MIDI_AIS2, S_hh_o_5_4, B, 1.0, 0.0, 0.8, 0.0, 0.0, S_hh_o_5_4.wav
DRUM_HIGHTOM, MIDI_B2, S_hiTom_5, B, 0.0, 0.0, 0.8, 0.0, 0.0, S_hiTom_5.wav DRUM_HIGHTOM, MIDI_B2, S_hiTom_5, B, 1.3, 0.0, 0.8, 0.0, 0.0, S_hiTom_5.wav
DRUM_HIGHTOM, MIDI_C3, S_hiTom_5, B, 0.0, 0.0, 0.8, 0.0, 0.0, S_hiTom_5.wav DRUM_HIGHTOM, MIDI_C3, S_hiTom_5, B, 1.6, 0.0, 0.8, 0.0, 0.0, S_hiTom_5.wav
DRUM_BASS, MIDI_CIS3, S_splash1_1, B, 0.0, 0.0, 0.8, 0.0, 0.0, S_splash1_1.wav DRUM_BASS, MIDI_CIS3, S_splash1_1, B, 1.0, 0.0, 0.8, 0.0, 0.0, S_splash1_1.wav
DRUM_HIGHTOM, MIDI_D3, S_hiTom_5, B, 0.0, 0.0, 0.8, 0.0, 0.0, S_hiTom_5.wav DRUM_HIGHTOM, MIDI_D3, S_hiTom_5, B, 1.9, 0.0, 0.8, 0.0, 0.0, S_hiTom_5.wav
DRUM_CRASH, MIDI_DIS3, S_china1_4, B, 0.0, 0.0, 0.8, 0.0, 0.0, S_china1_4.wav DRUM_CRASH, MIDI_DIS3, S_china1_4, B, 1.0, 0.0, 0.8, 0.0, 0.0, S_china1_4.wav
DRUM_CRASH, MIDI_E3, S_china2_1, B, 0.0, 0.0, 0.8, 0.0, 0.0, S_china2_1.wav DRUM_CRASH, MIDI_E3, S_china2_1, B, 1.0, 0.0, 0.8, 0.0, 0.0, S_china2_1.wav
DRUM_RIDE, MIDI_F3, S_ride1Bell_1, B, 0.0, 0.0, 0.8, 0.0, 0.0, S_ride1Bell_1.wav DRUM_RIDE, MIDI_F3, S_ride1Bell_1, B, 1.0, 0.0, 0.8, 0.0, 0.0, S_ride1Bell_1.wav
DRUM_RIDE, MIDI_FIS3, S_ride1Bell_1, B, 0.0, 0.0, 0.8, 0.0, 0.0, S_ride1Bell_1.wav DRUM_RIDE, MIDI_FIS3, S_ride1Bell_1, B, 1.0, 0.0, 0.8, 0.0, 0.0, S_ride1Bell_1.wav
DRUM_CRASH, MIDI_G3, S_crash1_1, B, 0.0, 0.0, 0.8, 0.0, 0.0, S_crash1_1.wav DRUM_CRASH, MIDI_G3, S_crash1_1, B, 1.0, 0.0, 0.8, 0.0, 0.0, S_crash1_1.wav
DRUM_BASS, MIDI_GIS3, S_cowbell_2, B, 0.0, 0.0, 0.8, 0.0, 0.0, S_cowbell_2.wav DRUM_BASS, MIDI_GIS3, S_cowbell_2, B, 1.0, 0.0, 0.8, 0.0, 0.0, S_cowbell_2.wav
DRUM_RIDE, MIDI_A3, S_ride2Crash_2, B, 0.0, 0.0, 0.8, 0.0, 0.0, S_ride2Crash_2.wav DRUM_RIDE, MIDI_A3, S_ride2Crash_2, B, 1.0, 0.0, 0.8, 0.0, 0.0, S_ride2Crash_2.wav
DRUM_RIDE, MIDI_AIS3, S_ride2_1, B, 0.0, 0.0, 0.8, 0.0, 0.0, S_ride2_1.wav DRUM_RIDE, MIDI_AIS3, S_ride2_1, B, 1.0, 0.0, 0.8, 0.0, 0.0, S_ride2_1.wav
DRUM_BASS, MIDI_B3, 808Kick, B, 0.0, 0.0, 0.8, 0.0, 0.0, Kick808.wav DRUM_BASS, MIDI_B3, 808Kick, B, 1.0, 0.0, 0.8, 0.0, 0.0, Kick808.wav
DRUM_BASS, MIDI_C4, phkick1, B, 0.0, 0.0, 1.0, 0.0, 0.0, phKick1.wav DRUM_BASS, MIDI_C4, phkick1, B, 1.0, 0.0, 1.0, 0.0, 0.0, phKick1.wav
DRUM_SNARE, MIDI_CIS4, rims1, R, 0.0, -0.2, 0.7, 0.0, 0.0, Rim808.wav DRUM_SNARE, MIDI_CIS4, rims1, R, 1.0, -0.2, 0.7, 0.0, 0.0, Rim808.wav
DRUM_SNARE, MIDI_D4, Shaker, R, 0.0, -0.2, 0.5, 0.0, 0.0, Shaker.wav DRUM_SNARE, MIDI_D4, Shaker, R, 1.0, -0.2, 0.5, 0.0, 0.0, Shaker.wav
DRUM_HANDCLAP, MIDI_DIS4, LNclap1, C, 0.0, 0.1, 0.9, 0.0, 0.1, LnClap.wav DRUM_HANDCLAP, MIDI_DIS4, LNclap1, C, 1.0, 0.1, 0.9, 0.0, 0.1, LnClap.wav
DRUM_SNARE, MIDI_E4, LNsnare1, S, 0.0, 0.0, 0.9, 0.0, 0.0, LnSnare1.wav DRUM_SNARE, MIDI_E4, LNsnare1, S, 1.0, 0.0, 0.9, 0.0, 0.0, LnSnare1.wav
DRUM_BASS, MIDI_F4, Bdtrancy, B, 0.0, 0.0, 0.9, 0.0, 0.0, BDTrancy.wav DRUM_BASS, MIDI_F4, Bdtrancy, B, 1.0, 0.0, 0.9, 0.0, 0.0, BDTrancy.wav
DRUM_HIHAT, MIDI_FIS4, hhcl1, H, 0.0, 1.0, 0.6, 0.0, 0.0, HhCL1-808.wav DRUM_HIHAT, MIDI_FIS4, hhcl1, H, 1.0, 1.0, 0.6, 0.0, 0.0, HhCL1-808.wav
DRUM_BASS, MIDI_G4, Belltree, B, 0.0, 0.0, 0.7, 0.0, 0.0, Belltree.wav DRUM_BASS, MIDI_G4, Belltree, B, 1.0, 0.0, 0.7, 0.0, 0.0, Belltree.wav
DRUM_BASS, MIDI_GIS4, Bongo16, B, 0.0, 0.0, 0.9, 0.0, 0.0, Bongo16.wav DRUM_BASS, MIDI_GIS4, Bongo16, B, 1.0, 0.0, 0.9, 0.0, 0.0, Bongo16.wav
DRUM_BASS, MIDI_A4, Bongo27, B, 0.0, 0.0, 0.9, 0.0, 0.0, Bongo27.wav DRUM_BASS, MIDI_A4, Bongo27, B, 1.0, 0.0, 0.9, 0.0, 0.0, Bongo27.wav
DRUM_BASS, MIDI_AIS4, Casta, B, 0.0, 0.0, 0.9, 0.0, 0.0, Casta.wav DRUM_BASS, MIDI_AIS4, Casta, B, 1.0, 0.0, 0.9, 0.0, 0.0, Casta.wav
DRUM_BASS, MIDI_B4, Cr78kick, B, 0.0, 0.0, 1.0, 0.0, 0.0, CR78Kick.wav DRUM_BASS, MIDI_B4, Cr78kick, B, 1.0, 0.0, 1.0, 0.0, 0.0, CR78Kick.wav
DRUM_HIHAT, MIDI_C5, Cr78tmb1, B, 0.0, 0.0, 0.8, 0.0, 0.0, CR78Tmb1.wav DRUM_HIHAT, MIDI_C5, Cr78tmb1, B, 1.0, 0.0, 0.8, 0.0, 0.0, CR78Tmb1.wav
DRUM_HIHAT, MIDI_CIS5, Cr78tmb2, B, 0.0, 0.0, 0.8, 0.0, 0.0, CR78Tmb2.wav DRUM_HIHAT, MIDI_CIS5, Cr78tmb2, B, 1.0, 0.0, 0.8, 0.0, 0.0, CR78Tmb2.wav
DRUM_BASS, MIDI_D5, Crash1, B, 0.0, 0.0, 0.9, 0.0, 0.0, Crash1.wav DRUM_BASS, MIDI_D5, Crash1, B, 1.0, 0.0, 0.9, 0.0, 0.0, Crash1.wav
DRUM_BASS, MIDI_DIS5, Dmpop, B, 0.0, 0.0, 0.9, 0.0, 0.0, DMpop.wav DRUM_BASS, MIDI_DIS5, Dmpop, B, 1.0, 0.0, 0.9, 0.0, 0.0, DMpop.wav
DRUM_BASS, MIDI_E5, Electr1, B, 0.0, 0.0, 0.9, 0.0, 0.0, Electr1.wav DRUM_BASS, MIDI_E5, Electr1, B, 1.0, 0.0, 0.9, 0.0, 0.0, Electr1.wav
DRUM_BASS, MIDI_F5, Excow, B, 0.0, 0.0, 0.9, 0.0, 0.0, EXcow.wav DRUM_BASS, MIDI_F5, Excow, B, 1.0, 0.0, 0.9, 0.0, 0.0, EXcow.wav
DRUM_PERCUSSION, MIDI_FIS5, Tamb, T, 0.0, -0.2, 0.6, 0.0, 0.0, Tamb.wav DRUM_PERCUSSION, MIDI_FIS5, Tamb, T, 1.0, -0.2, 0.6, 0.0, 0.0, Tamb.wav
DRUM_PERCUSSION, MIDI_GIS5, Cowbell, S, 0.0, 0.2, 0.6, 0.0, 0.0, CowBell.wav DRUM_PERCUSSION, MIDI_GIS5, Cowbell, S, 1.0, 0.2, 0.6, 0.0, 0.0, CowBell.wav
DRUM_HIHAT, MIDI_G5, 660HatC1, T, 0.0, 0.0, 0.6, 0.0, 0.0, HatC660.wav DRUM_HIHAT, MIDI_G5, 660HatC1, T, 1.0, 0.0, 0.6, 0.0, 0.0, HatC660.wav
DRUM_HIHAT, MIDI_A5, Hhopen1, S, 0.0, 0.0, 0.6, 0.0, 0.0, HHopen1.wav DRUM_HIHAT, MIDI_A5, Hhopen1, S, 1.0, 0.0, 0.6, 0.0, 0.0, HHopen1.wav
DRUM_PERCUSSION, MIDI_AIS5, Histicks, S, 0.0, 0.0, 0.6, 0.0, 0.0, HiSticks.wav DRUM_PERCUSSION, MIDI_AIS5, Histicks, S, 1.0, 0.0, 0.6, 0.0, 0.0, HiSticks.wav
DRUM_PERCUSSION, MIDI_B5, Hr16snr2, S, 0.0, 0.0, 0.6, 0.0, 0.0, HR16Snr2.wav DRUM_PERCUSSION, MIDI_B5, Hr16snr2, S, 1.0, 0.0, 0.6, 0.0, 0.0, HR16Snr2.wav
DRUM_HIGHTOM, MIDI_C6, Xrhitom, B, 0.0, 0.0, 0.8, 0.0, 0.0, XRHiTom.wav DRUM_HIGHTOM, MIDI_C6, Xrhitom, B, 1.0, 0.0, 0.8, 0.0, 0.0, XRHiTom.wav
DRUM_PERCUSSION, MIDI_CIS6, Tick1, S, 0.0, 0.0, 0.9, 0.0, 0.0, Tick1.wav DRUM_PERCUSSION, MIDI_CIS6, Tick1, S, 1.0, 0.0, 0.9, 0.0, 0.0, Tick1.wav
DRUM_PERCUSSION, MIDI_D6, M1-18, S, 0.0, 0.0, 0.9, 0.0, 0.0, M1-18.wav DRUM_PERCUSSION, MIDI_D6, M1-18, S, 1.0, 0.0, 0.9, 0.0, 0.0, M1-18.wav
DRUM_PERCUSSION, MIDI_DIS6, Md16_clp, S, 0.0, 0.0, 0.9, 0.0, 0.0, MD16_CLP.wav DRUM_PERCUSSION, MIDI_DIS6, Md16_clp, S, 1.0, 0.0, 0.9, 0.0, 0.0, MD16_CLP.wav
DRUM_HIHAT, MIDI_E6, Ohhwav, S, 0.0, 0.0, 0.9, 0.0, 0.0, OHH909.wav DRUM_HIHAT, MIDI_E6, Ohhwav, S, 1.0, 0.0, 0.9, 0.0, 0.0, OHH909.wav
DRUM_PERCUSSION, MIDI_F6, Quijada, S, 0.0, 0.0, 0.9, 0.0, 0.0, Quijada.wav DRUM_PERCUSSION, MIDI_F6, Quijada, S, 1.0, 0.0, 0.9, 0.0, 0.0, Quijada.wav
DRUM_PERCUSSION, MIDI_FIS6, tabla1, S, 0.0, 0.0, 0.9, 0.0, 0.0, R8Tabla1.wav DRUM_PERCUSSION, MIDI_FIS6, tabla1, S, 1.0, 0.0, 0.9, 0.0, 0.0, R8Tabla1.wav
DRUM_PERCUSSION, MIDI_G6, Ride808, S, 0.0, 0.0, 0.9, 0.0, 0.0, Ride808.wav DRUM_PERCUSSION, MIDI_G6, Ride808, S, 1.0, 0.0, 0.9, 0.0, 0.0, Ride808.wav
DRUM_PERCUSSION, MIDI_GIS6, Scratch1, S, 0.0, 0.0, 0.7, 0.0, 0.0, scratch1.wav DRUM_PERCUSSION, MIDI_GIS6, Scratch1, S, 1.0, 0.0, 0.7, 0.0, 0.0, scratch1.wav
DRUM_PERCUSSION, MIDI_A6, Tomlow, S, 0.0, 0.0, 0.9, 0.0, 0.0, TomLow.wav DRUM_PERCUSSION, MIDI_A6, Tomlow, S, 1.0, 0.0, 0.9, 0.0, 0.0, TomLow.wav
DRUM_PERCUSSION, MIDI_AIS6, Tom808, S, 0.0, 0.0, 0.9, 0.0, 0.0, Tom808.wav DRUM_PERCUSSION, MIDI_AIS6, Tom808, S, 1.0, 0.0, 0.9, 0.0, 0.0, Tom808.wav
DRUM_BASS, MIDI_B6, Vl1lbeep, B, 0.0, 0.0, 0.8, 0.0, 0.0, vl1-Lbeep.wav DRUM_BASS, MIDI_B6, Vl1lbeep, B, 1.0, 0.0, 0.8, 0.0, 0.0, vl1-Lbeep.wav
DRUM_BASS, MIDI_C7, Vl1hbeep, B, 0.0, 0.0, 0.8, 0.0, 0.0, vl1-Hbeep.wav DRUM_BASS, MIDI_C7, Vl1hbeep, B, 1.0, 0.0, 0.8, 0.0, 0.0, vl1-Hbeep.wav

@ -106,7 +106,7 @@ typedef struct drum_config_s {
float32_t reverb_send; // how much signal to send to the reverb (0.0 - 1.0) float32_t reverb_send; // how much signal to send to the reverb (0.0 - 1.0)
} drum_config_t; } drum_config_t;
enum {DRUM_NONE, DRUM_BASS, DRUM_SNARE, DRUM_HIHAT, DRUM_HANDCLAP, DRUM_RIDE, DRUM_CRASH, DRUM_LOWTOM, DRUM_MIDTOM, DRUM_HIGHTOM, DRUM_PERCUSSION, DRUM_POLY}; enum {DRUM_NONE, DRUM_BASS, DRUM_SNARE, DRUM_HIHAT, DRUM_HANDCLAP, DRUM_RIDE, DRUM_CRASH, DRUM_LOWTOM, DRUM_MIDTOM, DRUM_HIGHTOM, DRUM_PERCUSSION};
EOF EOF
rm -f "${DRUMS_H}" rm -f "${DRUMS_H}"

@ -660,11 +660,8 @@
#define DRUMS_REVERB_SEND_MIN 0 #define DRUMS_REVERB_SEND_MIN 0
#define DRUMS_REVERB_SEND_MAX 99 #define DRUMS_REVERB_SEND_MAX 99
#define DRUMS_PITCH_MIN -50 #define DRUMS_PITCH_MIN -120
#define DRUMS_PITCH_MAX 50 #define DRUMS_PITCH_MAX 120
#define DRUMS_PITCH_FLOAT_MIN -5.0
#define DRUMS_PITCH_FLOAT_MAX -5.0
#define EQ_1_MIN 15 #define EQ_1_MIN 15
#define EQ_1_MAX 250 #define EQ_1_MAX 250
@ -814,8 +811,7 @@
#define VOLUME_MULTIPLIER 1.4 #define VOLUME_MULTIPLIER 1.4
// Buffer-size define for load/save configuration as JSON // Buffer-size define for load/save configuration as JSON
//#define JSON_BUFFER_SIZE 8192 #define JSON_BUFFER_SIZE 8192
#define JSON_BUFFER_SIZE 5120
// Internal configuration structure // Internal configuration structure
typedef struct dexed_s { typedef struct dexed_s {
@ -925,7 +921,7 @@ typedef struct drums_s {
uint8_t midi_channel; uint8_t midi_channel;
uint8_t midinote[NUM_DRUMSET_CONFIG]; uint8_t midinote[NUM_DRUMSET_CONFIG];
int8_t pitch[NUM_DRUMSET_CONFIG]; int8_t pitch[NUM_DRUMSET_CONFIG];
uint8_t pan[NUM_DRUMSET_CONFIG]; int8_t pan[NUM_DRUMSET_CONFIG];
uint8_t vol_max[NUM_DRUMSET_CONFIG]; uint8_t vol_max[NUM_DRUMSET_CONFIG];
uint8_t vol_min[NUM_DRUMSET_CONFIG]; uint8_t vol_min[NUM_DRUMSET_CONFIG];
uint8_t reverb_send[NUM_DRUMSET_CONFIG]; uint8_t reverb_send[NUM_DRUMSET_CONFIG];

@ -435,7 +435,7 @@ bool load_sd_drumsettings_json(uint8_t number) {
for (uint8_t i = 0; i < NUM_DRUMSET_CONFIG - 1; i++) { for (uint8_t i = 0; i < NUM_DRUMSET_CONFIG - 1; i++) {
configuration.drums.midinote[i] = uint8_t(data_json["note"][i]); configuration.drums.midinote[i] = uint8_t(data_json["note"][i]);
configuration.drums.pitch[i] = int8_t(data_json["pitch"][i]); configuration.drums.pitch[i] = int8_t(data_json["pitch"][i]);
configuration.drums.pan[i] = uint8_t(data_json["pan"][i]); configuration.drums.pan[i] = int8_t(data_json["pan"][i]);
configuration.drums.vol_max[i] = uint8_t(data_json["vol_max"][i]); configuration.drums.vol_max[i] = uint8_t(data_json["vol_max"][i]);
configuration.drums.vol_min[i] = uint8_t(data_json["vol_min"][i]); configuration.drums.vol_min[i] = uint8_t(data_json["vol_min"][i]);
configuration.drums.reverb_send[i] = uint8_t(data_json["reverb_send"][i]); configuration.drums.reverb_send[i] = uint8_t(data_json["reverb_send"][i]);

@ -16,7 +16,7 @@ typedef struct drum_config_s {
float32_t reverb_send; // how much signal to send to the reverb (0.0 - 1.0) float32_t reverb_send; // how much signal to send to the reverb (0.0 - 1.0)
} drum_config_t; } drum_config_t;
enum {DRUM_NONE, DRUM_BASS, DRUM_SNARE, DRUM_HIHAT, DRUM_HANDCLAP, DRUM_RIDE, DRUM_CRASH, DRUM_LOWTOM, DRUM_MIDTOM, DRUM_HIGHTOM, DRUM_PERCUSSION, DRUM_POLY}; enum {DRUM_NONE, DRUM_BASS, DRUM_SNARE, DRUM_HIHAT, DRUM_HANDCLAP, DRUM_RIDE, DRUM_CRASH, DRUM_LOWTOM, DRUM_MIDTOM, DRUM_HIGHTOM, DRUM_PERCUSSION};
// Converted from Clap808.wav, length = 7744 bytes // Converted from Clap808.wav, length = 7744 bytes
PROGMEM const uint8_t DRUM_Clap808[] = { PROGMEM const uint8_t DRUM_Clap808[] = {
@ -239226,7 +239226,7 @@ PROGMEM const drum_config_t drum_config[NUM_DRUMSET_CONFIG] =
DRUM_Clap808, DRUM_Clap808,
"B", "B",
7744, 7744,
0.0, 1.0,
0.0, 0.0,
0.8, 0.8,
0.0, 0.0,
@ -239239,7 +239239,7 @@ PROGMEM const drum_config_t drum_config[NUM_DRUMSET_CONFIG] =
DRUM_S_kick_1, DRUM_S_kick_1,
"B", "B",
19520, 19520,
0.0, 1.0,
0.0, 0.0,
0.8, 0.8,
0.0, 0.0,
@ -239252,7 +239252,7 @@ PROGMEM const drum_config_t drum_config[NUM_DRUMSET_CONFIG] =
DRUM_S_kick2_8, DRUM_S_kick2_8,
"B", "B",
19200, 19200,
0.0, 1.0,
0.0, 0.0,
0.8, 0.8,
0.0, 0.0,
@ -239265,7 +239265,7 @@ PROGMEM const drum_config_t drum_config[NUM_DRUMSET_CONFIG] =
DRUM_S_Stick_1, DRUM_S_Stick_1,
"B", "B",
10432, 10432,
0.0, 1.0,
0.0, 0.0,
0.8, 0.8,
0.0, 0.0,
@ -239278,7 +239278,7 @@ PROGMEM const drum_config_t drum_config[NUM_DRUMSET_CONFIG] =
DRUM_S_snare_Ghost_1, DRUM_S_snare_Ghost_1,
"B", "B",
19008, 19008,
0.0, 1.0,
0.0, 0.0,
0.8, 0.8,
0.0, 0.0,
@ -239291,7 +239291,7 @@ PROGMEM const drum_config_t drum_config[NUM_DRUMSET_CONFIG] =
DRUM_S_snare2_Ghost_1, DRUM_S_snare2_Ghost_1,
"B", "B",
22464, 22464,
0.0, 1.0,
0.0, 0.0,
0.8, 0.8,
0.0, 0.0,
@ -239304,7 +239304,7 @@ PROGMEM const drum_config_t drum_config[NUM_DRUMSET_CONFIG] =
DRUM_S_snare_2, DRUM_S_snare_2,
"B", "B",
17920, 17920,
0.0, 1.0,
0.0, 0.0,
0.8, 0.8,
0.0, 0.0,
@ -239317,20 +239317,20 @@ PROGMEM const drum_config_t drum_config[NUM_DRUMSET_CONFIG] =
DRUM_S_loTom_1, DRUM_S_loTom_1,
"B", "B",
40320, 40320,
0.0, 1.0,
0.0, 0.0,
0.8, 0.8,
0.0, 0.0,
0.0 0.0
}, },
{ {
DRUM_BASS, DRUM_HIHAT,
MIDI_FIS2, MIDI_FIS2,
"S_hhClosed_1", "S_hhClosed_1",
DRUM_S_hhClosed_1, DRUM_S_hhClosed_1,
"B", "B",
6784, 6784,
0.0, 1.0,
0.0, 0.0,
0.8, 0.8,
0.0, 0.0,
@ -239343,20 +239343,20 @@ PROGMEM const drum_config_t drum_config[NUM_DRUMSET_CONFIG] =
DRUM_S_loTom_1, DRUM_S_loTom_1,
"B", "B",
40320, 40320,
0.0, 1.0,
0.0, 0.0,
0.8, 0.8,
0.0, 0.0,
0.0 0.0
}, },
{ {
DRUM_BASS, DRUM_HIHAT,
MIDI_GIS2, MIDI_GIS2,
"S_hh_o_1_2", "S_hh_o_1_2",
DRUM_S_hh_o_1_2, DRUM_S_hh_o_1_2,
"B", "B",
18240, 18240,
0.0, 1.0,
0.0, 0.0,
0.8, 0.8,
0.0, 0.0,
@ -239369,7 +239369,7 @@ PROGMEM const drum_config_t drum_config[NUM_DRUMSET_CONFIG] =
DRUM_S_hiTom_5, DRUM_S_hiTom_5,
"B", "B",
23040, 23040,
0.0, 1.0,
0.0, 0.0,
0.8, 0.8,
0.0, 0.0,
@ -239382,7 +239382,7 @@ PROGMEM const drum_config_t drum_config[NUM_DRUMSET_CONFIG] =
DRUM_S_hh_o_5_4, DRUM_S_hh_o_5_4,
"B", "B",
80320, 80320,
0.0, 1.0,
0.0, 0.0,
0.8, 0.8,
0.0, 0.0,
@ -239395,7 +239395,7 @@ PROGMEM const drum_config_t drum_config[NUM_DRUMSET_CONFIG] =
DRUM_S_hiTom_5, DRUM_S_hiTom_5,
"B", "B",
23040, 23040,
0.0, 1.3,
0.0, 0.0,
0.8, 0.8,
0.0, 0.0,
@ -239408,7 +239408,7 @@ PROGMEM const drum_config_t drum_config[NUM_DRUMSET_CONFIG] =
DRUM_S_hiTom_5, DRUM_S_hiTom_5,
"B", "B",
23040, 23040,
0.0, 1.6,
0.0, 0.0,
0.8, 0.8,
0.0, 0.0,
@ -239421,7 +239421,7 @@ PROGMEM const drum_config_t drum_config[NUM_DRUMSET_CONFIG] =
DRUM_S_splash1_1, DRUM_S_splash1_1,
"B", "B",
57856, 57856,
0.0, 1.0,
0.0, 0.0,
0.8, 0.8,
0.0, 0.0,
@ -239434,7 +239434,7 @@ PROGMEM const drum_config_t drum_config[NUM_DRUMSET_CONFIG] =
DRUM_S_hiTom_5, DRUM_S_hiTom_5,
"B", "B",
23040, 23040,
0.0, 1.9,
0.0, 0.0,
0.8, 0.8,
0.0, 0.0,
@ -239447,7 +239447,7 @@ PROGMEM const drum_config_t drum_config[NUM_DRUMSET_CONFIG] =
DRUM_S_china1_4, DRUM_S_china1_4,
"B", "B",
75840, 75840,
0.0, 1.0,
0.0, 0.0,
0.8, 0.8,
0.0, 0.0,
@ -239460,7 +239460,7 @@ PROGMEM const drum_config_t drum_config[NUM_DRUMSET_CONFIG] =
DRUM_S_china2_1, DRUM_S_china2_1,
"B", "B",
68864, 68864,
0.0, 1.0,
0.0, 0.0,
0.8, 0.8,
0.0, 0.0,
@ -239473,7 +239473,7 @@ PROGMEM const drum_config_t drum_config[NUM_DRUMSET_CONFIG] =
DRUM_S_ride1Bell_1, DRUM_S_ride1Bell_1,
"B", "B",
58752, 58752,
0.0, 1.0,
0.0, 0.0,
0.8, 0.8,
0.0, 0.0,
@ -239486,7 +239486,7 @@ PROGMEM const drum_config_t drum_config[NUM_DRUMSET_CONFIG] =
DRUM_S_ride1Bell_1, DRUM_S_ride1Bell_1,
"B", "B",
58752, 58752,
0.0, 1.0,
0.0, 0.0,
0.8, 0.8,
0.0, 0.0,
@ -239499,7 +239499,7 @@ PROGMEM const drum_config_t drum_config[NUM_DRUMSET_CONFIG] =
DRUM_S_crash1_1, DRUM_S_crash1_1,
"B", "B",
112064, 112064,
0.0, 1.0,
0.0, 0.0,
0.8, 0.8,
0.0, 0.0,
@ -239512,7 +239512,7 @@ PROGMEM const drum_config_t drum_config[NUM_DRUMSET_CONFIG] =
DRUM_S_cowbell_2, DRUM_S_cowbell_2,
"B", "B",
18368, 18368,
0.0, 1.0,
0.0, 0.0,
0.8, 0.8,
0.0, 0.0,
@ -239525,7 +239525,7 @@ PROGMEM const drum_config_t drum_config[NUM_DRUMSET_CONFIG] =
DRUM_S_ride2Crash_2, DRUM_S_ride2Crash_2,
"B", "B",
132160, 132160,
0.0, 1.0,
0.0, 0.0,
0.8, 0.8,
0.0, 0.0,
@ -239538,7 +239538,7 @@ PROGMEM const drum_config_t drum_config[NUM_DRUMSET_CONFIG] =
DRUM_S_ride2_1, DRUM_S_ride2_1,
"B", "B",
77504, 77504,
0.0, 1.0,
0.0, 0.0,
0.8, 0.8,
0.0, 0.0,
@ -239551,7 +239551,7 @@ PROGMEM const drum_config_t drum_config[NUM_DRUMSET_CONFIG] =
DRUM_808Kick, DRUM_808Kick,
"B", "B",
26688, 26688,
0.0, 1.0,
0.0, 0.0,
0.8, 0.8,
0.0, 0.0,
@ -239564,7 +239564,7 @@ PROGMEM const drum_config_t drum_config[NUM_DRUMSET_CONFIG] =
DRUM_phkick1, DRUM_phkick1,
"B", "B",
4800, 4800,
0.0, 1.0,
0.0, 0.0,
1.0, 1.0,
0.0, 0.0,
@ -239577,7 +239577,7 @@ PROGMEM const drum_config_t drum_config[NUM_DRUMSET_CONFIG] =
DRUM_rims1, DRUM_rims1,
"R", "R",
768, 768,
0.0, 1.0,
-0.2, -0.2,
0.7, 0.7,
0.0, 0.0,
@ -239590,7 +239590,7 @@ PROGMEM const drum_config_t drum_config[NUM_DRUMSET_CONFIG] =
DRUM_Shaker, DRUM_Shaker,
"R", "R",
1792, 1792,
0.0, 1.0,
-0.2, -0.2,
0.5, 0.5,
0.0, 0.0,
@ -239603,7 +239603,7 @@ PROGMEM const drum_config_t drum_config[NUM_DRUMSET_CONFIG] =
DRUM_LNclap1, DRUM_LNclap1,
"C", "C",
6976, 6976,
0.0, 1.0,
0.1, 0.1,
0.9, 0.9,
0.0, 0.0,
@ -239616,7 +239616,7 @@ PROGMEM const drum_config_t drum_config[NUM_DRUMSET_CONFIG] =
DRUM_LNsnare1, DRUM_LNsnare1,
"S", "S",
10560, 10560,
0.0, 1.0,
0.0, 0.0,
0.9, 0.9,
0.0, 0.0,
@ -239629,7 +239629,7 @@ PROGMEM const drum_config_t drum_config[NUM_DRUMSET_CONFIG] =
DRUM_Bdtrancy, DRUM_Bdtrancy,
"B", "B",
7872, 7872,
0.0, 1.0,
0.0, 0.0,
0.9, 0.9,
0.0, 0.0,
@ -239642,7 +239642,7 @@ PROGMEM const drum_config_t drum_config[NUM_DRUMSET_CONFIG] =
DRUM_hhcl1, DRUM_hhcl1,
"H", "H",
6208, 6208,
0.0, 1.0,
1.0, 1.0,
0.6, 0.6,
0.0, 0.0,
@ -239655,7 +239655,7 @@ PROGMEM const drum_config_t drum_config[NUM_DRUMSET_CONFIG] =
DRUM_Belltree, DRUM_Belltree,
"B", "B",
121408, 121408,
0.0, 1.0,
0.0, 0.0,
0.7, 0.7,
0.0, 0.0,
@ -239668,7 +239668,7 @@ PROGMEM const drum_config_t drum_config[NUM_DRUMSET_CONFIG] =
DRUM_Bongo16, DRUM_Bongo16,
"B", "B",
6464, 6464,
0.0, 1.0,
0.0, 0.0,
0.9, 0.9,
0.0, 0.0,
@ -239681,7 +239681,7 @@ PROGMEM const drum_config_t drum_config[NUM_DRUMSET_CONFIG] =
DRUM_Bongo27, DRUM_Bongo27,
"B", "B",
11712, 11712,
0.0, 1.0,
0.0, 0.0,
0.9, 0.9,
0.0, 0.0,
@ -239694,7 +239694,7 @@ PROGMEM const drum_config_t drum_config[NUM_DRUMSET_CONFIG] =
DRUM_Casta, DRUM_Casta,
"B", "B",
2048, 2048,
0.0, 1.0,
0.0, 0.0,
0.9, 0.9,
0.0, 0.0,
@ -239707,7 +239707,7 @@ PROGMEM const drum_config_t drum_config[NUM_DRUMSET_CONFIG] =
DRUM_Cr78kick, DRUM_Cr78kick,
"B", "B",
10048, 10048,
0.0, 1.0,
0.0, 0.0,
1.0, 1.0,
0.0, 0.0,
@ -239720,7 +239720,7 @@ PROGMEM const drum_config_t drum_config[NUM_DRUMSET_CONFIG] =
DRUM_Cr78tmb1, DRUM_Cr78tmb1,
"B", "B",
7552, 7552,
0.0, 1.0,
0.0, 0.0,
0.8, 0.8,
0.0, 0.0,
@ -239733,7 +239733,7 @@ PROGMEM const drum_config_t drum_config[NUM_DRUMSET_CONFIG] =
DRUM_Cr78tmb2, DRUM_Cr78tmb2,
"B", "B",
10880, 10880,
0.0, 1.0,
0.0, 0.0,
0.8, 0.8,
0.0, 0.0,
@ -239746,7 +239746,7 @@ PROGMEM const drum_config_t drum_config[NUM_DRUMSET_CONFIG] =
DRUM_Crash1, DRUM_Crash1,
"B", "B",
72768, 72768,
0.0, 1.0,
0.0, 0.0,
0.9, 0.9,
0.0, 0.0,
@ -239759,7 +239759,7 @@ PROGMEM const drum_config_t drum_config[NUM_DRUMSET_CONFIG] =
DRUM_Dmpop, DRUM_Dmpop,
"B", "B",
7808, 7808,
0.0, 1.0,
0.0, 0.0,
0.9, 0.9,
0.0, 0.0,
@ -239772,7 +239772,7 @@ PROGMEM const drum_config_t drum_config[NUM_DRUMSET_CONFIG] =
DRUM_Electr1, DRUM_Electr1,
"B", "B",
2880, 2880,
0.0, 1.0,
0.0, 0.0,
0.9, 0.9,
0.0, 0.0,
@ -239785,7 +239785,7 @@ PROGMEM const drum_config_t drum_config[NUM_DRUMSET_CONFIG] =
DRUM_Excow, DRUM_Excow,
"B", "B",
18368, 18368,
0.0, 1.0,
0.0, 0.0,
0.9, 0.9,
0.0, 0.0,
@ -239798,7 +239798,7 @@ PROGMEM const drum_config_t drum_config[NUM_DRUMSET_CONFIG] =
DRUM_Tamb, DRUM_Tamb,
"T", "T",
8128, 8128,
0.0, 1.0,
-0.2, -0.2,
0.6, 0.6,
0.0, 0.0,
@ -239811,7 +239811,7 @@ PROGMEM const drum_config_t drum_config[NUM_DRUMSET_CONFIG] =
DRUM_Cowbell, DRUM_Cowbell,
"S", "S",
7296, 7296,
0.0, 1.0,
0.2, 0.2,
0.6, 0.6,
0.0, 0.0,
@ -239824,7 +239824,7 @@ PROGMEM const drum_config_t drum_config[NUM_DRUMSET_CONFIG] =
DRUM_660HatC1, DRUM_660HatC1,
"T", "T",
5952, 5952,
0.0, 1.0,
0.0, 0.0,
0.6, 0.6,
0.0, 0.0,
@ -239837,7 +239837,7 @@ PROGMEM const drum_config_t drum_config[NUM_DRUMSET_CONFIG] =
DRUM_Hhopen1, DRUM_Hhopen1,
"S", "S",
11200, 11200,
0.0, 1.0,
0.0, 0.0,
0.6, 0.6,
0.0, 0.0,
@ -239850,7 +239850,7 @@ PROGMEM const drum_config_t drum_config[NUM_DRUMSET_CONFIG] =
DRUM_Histicks, DRUM_Histicks,
"S", "S",
2432, 2432,
0.0, 1.0,
0.0, 0.0,
0.6, 0.6,
0.0, 0.0,
@ -239863,7 +239863,7 @@ PROGMEM const drum_config_t drum_config[NUM_DRUMSET_CONFIG] =
DRUM_Hr16snr2, DRUM_Hr16snr2,
"S", "S",
15168, 15168,
0.0, 1.0,
0.0, 0.0,
0.6, 0.6,
0.0, 0.0,
@ -239876,7 +239876,7 @@ PROGMEM const drum_config_t drum_config[NUM_DRUMSET_CONFIG] =
DRUM_Xrhitom, DRUM_Xrhitom,
"B", "B",
13504, 13504,
0.0, 1.0,
0.0, 0.0,
0.8, 0.8,
0.0, 0.0,
@ -239889,7 +239889,7 @@ PROGMEM const drum_config_t drum_config[NUM_DRUMSET_CONFIG] =
DRUM_Tick1, DRUM_Tick1,
"S", "S",
640, 640,
0.0, 1.0,
0.0, 0.0,
0.9, 0.9,
0.0, 0.0,
@ -239902,7 +239902,7 @@ PROGMEM const drum_config_t drum_config[NUM_DRUMSET_CONFIG] =
DRUM_M1_18, DRUM_M1_18,
"S", "S",
2240, 2240,
0.0, 1.0,
0.0, 0.0,
0.9, 0.9,
0.0, 0.0,
@ -239915,7 +239915,7 @@ PROGMEM const drum_config_t drum_config[NUM_DRUMSET_CONFIG] =
DRUM_Md16_clp, DRUM_Md16_clp,
"S", "S",
13312, 13312,
0.0, 1.0,
0.0, 0.0,
0.9, 0.9,
0.0, 0.0,
@ -239928,7 +239928,7 @@ PROGMEM const drum_config_t drum_config[NUM_DRUMSET_CONFIG] =
DRUM_Ohhwav, DRUM_Ohhwav,
"S", "S",
23488, 23488,
0.0, 1.0,
0.0, 0.0,
0.9, 0.9,
0.0, 0.0,
@ -239941,7 +239941,7 @@ PROGMEM const drum_config_t drum_config[NUM_DRUMSET_CONFIG] =
DRUM_Quijada, DRUM_Quijada,
"S", "S",
36096, 36096,
0.0, 1.0,
0.0, 0.0,
0.9, 0.9,
0.0, 0.0,
@ -239954,7 +239954,7 @@ PROGMEM const drum_config_t drum_config[NUM_DRUMSET_CONFIG] =
DRUM_tabla1, DRUM_tabla1,
"S", "S",
15488, 15488,
0.0, 1.0,
0.0, 0.0,
0.9, 0.9,
0.0, 0.0,
@ -239967,7 +239967,7 @@ PROGMEM const drum_config_t drum_config[NUM_DRUMSET_CONFIG] =
DRUM_Ride808, DRUM_Ride808,
"S", "S",
21696, 21696,
0.0, 1.0,
0.0, 0.0,
0.9, 0.9,
0.0, 0.0,
@ -239980,7 +239980,7 @@ PROGMEM const drum_config_t drum_config[NUM_DRUMSET_CONFIG] =
DRUM_Scratch1, DRUM_Scratch1,
"S", "S",
5888, 5888,
0.0, 1.0,
0.0, 0.0,
0.7, 0.7,
0.0, 0.0,
@ -239993,7 +239993,7 @@ PROGMEM const drum_config_t drum_config[NUM_DRUMSET_CONFIG] =
DRUM_Tomlow, DRUM_Tomlow,
"S", "S",
15360, 15360,
0.0, 1.0,
0.0, 0.0,
0.9, 0.9,
0.0, 0.0,
@ -240006,7 +240006,7 @@ PROGMEM const drum_config_t drum_config[NUM_DRUMSET_CONFIG] =
DRUM_Tom808, DRUM_Tom808,
"S", "S",
6272, 6272,
0.0, 1.0,
0.0, 0.0,
0.9, 0.9,
0.0, 0.0,
@ -240019,7 +240019,7 @@ PROGMEM const drum_config_t drum_config[NUM_DRUMSET_CONFIG] =
DRUM_Vl1lbeep, DRUM_Vl1lbeep,
"B", "B",
3008, 3008,
0.0, 1.0,
0.0, 0.0,
0.8, 0.8,
0.0, 0.0,
@ -240032,7 +240032,7 @@ PROGMEM const drum_config_t drum_config[NUM_DRUMSET_CONFIG] =
DRUM_Vl1hbeep, DRUM_Vl1hbeep,
"B", "B",
1984, 1984,
0.0, 1.0,
0.0, 0.0,
0.8, 0.8,
0.0, 0.0,

Loading…
Cancel
Save