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@ -109,7 +109,7 @@ elapsedMillis midi_timing_timestep; |
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uint16_t midi_timing_quarter = 0; |
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uint16_t midi_timing_quarter = 0; |
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elapsedMillis long_button_pressed; |
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elapsedMillis long_button_pressed; |
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uint8_t effect_filter_frq = ENC_FILTER_FRQ_STEPS; |
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uint8_t effect_filter_frq = ENC_FILTER_FRQ_STEPS; |
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uint8_t effect_filter_resonance = (0.07 * ENC_FILTER_RES_STEPS / 4.3) + 0.5; |
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uint8_t effect_filter_resonance = ENC_FILTER_RES_STEPS; |
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uint8_t effect_filter_octave = (1.0 * ENC_FILTER_RES_STEPS / 8.0) + 0.5; |
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uint8_t effect_filter_octave = (1.0 * ENC_FILTER_RES_STEPS / 8.0) + 0.5; |
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uint8_t effect_delay_time = 0; |
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uint8_t effect_delay_time = 0; |
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uint8_t effect_delay_feedback = 0; |
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uint8_t effect_delay_feedback = 0; |
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@ -234,14 +234,15 @@ void setup() |
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// Init effects
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// Init effects
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filter1.frequency(EXP_FUNC((float)map(effect_filter_frq, 0, ENC_FILTER_FRQ_STEPS, 0, 1024) / 150.0) * 10.0 + 80.0); |
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filter1.frequency(EXP_FUNC((float)map(effect_filter_frq, 0, ENC_FILTER_FRQ_STEPS, 0, 1024) / 150.0) * 10.0 + 80.0); |
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filter1.resonance(mapfloat(effect_filter_resonance, 0, ENC_FILTER_RES_STEPS, 0.7, 5.0)); |
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//filter1.resonance(mapfloat(effect_filter_resonance, 0, ENC_FILTER_RES_STEPS, 0.7, 5.0));
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filter1.resonance(EXP_FUNC(mapfloat(effect_filter_resonance, 0, ENC_FILTER_RES_STEPS, 0.7, 5.0))*0.044+0.61); |
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filter1.octaveControl(mapfloat(effect_filter_octave, 0, ENC_FILTER_OCT_STEPS, 0.0, 7.0)); |
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filter1.octaveControl(mapfloat(effect_filter_octave, 0, ENC_FILTER_OCT_STEPS, 0.0, 7.0)); |
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delay1.delay(0, mapfloat(effect_delay_feedback, 0, ENC_DELAY_TIME_STEPS, 0.0, DELAY_MAX_TIME)); |
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delay1.delay(0, mapfloat(effect_delay_feedback, 0, ENC_DELAY_TIME_STEPS, 0.0, DELAY_MAX_TIME)); |
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// mixer1 is the feedback-adding mixer, mixer2 the whole delay (with/without feedback) mixer
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// mixer1 is the feedback-adding mixer, mixer2 the whole delay (with/without feedback) mixer
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mixer1.gain(0, 1.0); // original signal
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mixer1.gain(0, 1.0); // original signal
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mixer1.gain(1, mapfloat(effect_delay_feedback, 0, 99, 0.0, 1.0)); // delay tap1 signal (feedback loop)
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mixer1.gain(1, mapfloat(effect_delay_feedback, 0, 99, 0.0, 1.0)); // amount of feedback
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mixer2.gain(0, 1.0); // original signal
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mixer2.gain(0, 1.0); // original signal
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mixer2.gain(1, mapfloat(effect_delay_volume, 0, 99, 0.0, 1.0)); // delay tap1 signal (with added feedback)
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mixer2.gain(1, mapfloat(effect_delay_volume, 0, 99, 0.0, 1.0)); // delayed signal (including feedback)
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// load default SYSEX data
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// load default SYSEX data
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load_sysex(bank, voice); |
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load_sysex(bank, voice); |
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