Adding midi learning for UI drum pitch.

dev
Holger Wirtz 1 year ago
parent 5ec1fdfda3
commit 7b27aa9d9c
  1. 31
      MicroDexed.ino
  2. 31
      UI.hpp
  3. 139
      UI_FX_T4.h
  4. 2
      config.h

@ -2347,6 +2347,20 @@ uint8_t drum_get_slot(uint8_t dt) {
}
#endif
#if NUM_DRUMSET_CONFIG > 0
uint8_t get_drums_id_by_note(uint8_t note) {
uint8_t ret = NUM_DRUMSET_CONFIG - 1;
for (uint8_t i = 0; i < NUM_DRUMSET_CONFIG - 1; i++) {
if (configuration.drums.midinote[i] == note) {
ret = i;
break;
}
}
return (ret);
}
#endif
int8_t handle_midi_learn(int8_t note) {
int8_t ret_channel = -1;
@ -2355,9 +2369,22 @@ int8_t handle_midi_learn(int8_t note) {
Serial.println(note);
#endif
if (LCDML.FUNC_getID() == LCDML.OTHER_getIDFromFunction(UI_func_drum_midi_note)) {
if (LCDML.FUNC_getID() == LCDML.OTHER_getIDFromFunction(UI_func_drum_pan)) {
ret_channel = configuration.drums.midi_channel;
active_sample = get_drums_id_by_note(note);
LCDML.OTHER_jumpToFunc(UI_func_drum_pan);
} else if (LCDML.FUNC_getID() == LCDML.OTHER_getIDFromFunction(UI_func_drum_reverb_send)) {
ret_channel = configuration.drums.midi_channel;
active_sample = get_drums_id_by_note(note);
LCDML.OTHER_jumpToFunc(UI_func_drum_reverb_send);
} else if (LCDML.FUNC_getID() == LCDML.OTHER_getIDFromFunction(UI_func_drum_midi_note)) {
ret_channel = configuration.drums.midi_channel;
active_sample = get_drums_id_by_note(note);
LCDML.OTHER_jumpToFunc(UI_func_drum_midi_note);
} else if (LCDML.FUNC_getID() == LCDML.OTHER_getIDFromFunction(UI_func_drum_pitch)) {
ret_channel = configuration.drums.midi_channel;
//LCDML.OTHER_jumpToFunc(UI_func_drum_midi_note);
active_sample = get_drums_id_by_note(note);
LCDML.OTHER_jumpToFunc(UI_func_drum_pitch);
} else if (LCDML.FUNC_getID() == LCDML.OTHER_getIDFromFunction(UI_func_epiano_lowest_note)) {
if (note > configuration.epiano.highest_note)
configuration.epiano.lowest_note = configuration.epiano.highest_note;

@ -340,7 +340,8 @@ void UI_func_epiano_chorus_depth(uint8_t param);
void UI_func_epiano_chorus_level(uint8_t param);
void UI_func_drum_midi_channel(uint8_t param);
void UI_func_drums_main_volume(uint8_t param);
void UI_func_drum_volume(uint8_t param);
void UI_func_drum_vol_min(uint8_t param);
void UI_func_drum_vol_max(uint8_t param);
void UI_func_drum_pan(uint8_t param);
void UI_func_drum_pitch(uint8_t param);
void UI_func_drum_midi_note(uint8_t param);
@ -4068,6 +4069,7 @@ void UI_func_drums_main_volume(uint8_t param) {
void UI_func_drum_pitch(uint8_t param) {
static bool display_name;
char tmp_val[5];
char tmp_name[9];
if (LCDML.FUNC_setup()) // ****** SETUP *********
{
@ -4107,18 +4109,17 @@ void UI_func_drum_pitch(uint8_t param) {
} else if (LCDML.BT_checkEnter()) {
display_name = !display_name;
}
if (display_name == true) {
display.setCursor(1, 1);
display.print(drum_config[active_sample].name);
} else {
display.setCursor(LCD_cols - 5, 1);
snprintf_P(tmp_val, sizeof(tmp_val), PSTR("%4.1f"), configuration.drums.pitch[active_sample] / 10.0);
display.print(tmp_val);
}
_check_display_name(display_name, 4);
}
#ifdef DEBUG
Serial.printf("Pitch for active_sample=%d [%s]\n", active_sample, drum_config[active_sample].name);
#endif
display.setCursor(1, 1);
display.print(drum_config[active_sample].name);
display.setCursor(LCD_cols - 5, 1);
snprintf_P(tmp_val, sizeof(tmp_val), PSTR("%4.1f"), configuration.drums.pitch[active_sample] / 10.0);
display.print(tmp_val);
_check_display_name(display_name, 4);
}
if (LCDML.FUNC_close()) // ****** STABLE END *********
@ -4128,7 +4129,11 @@ void UI_func_drum_pitch(uint8_t param) {
}
}
void UI_func_drum_volume(uint8_t param) {
void UI_func_drum_vol_min(uint8_t param) {
;
}
void UI_func_drum_vol_max(uint8_t param) {
;
}

@ -89,72 +89,73 @@ LCDML_add(55, LCDML_0_1, 7, "Operator", UI_handle_OP);
LCDML_add(56, LCDML_0_1, 8, "Save Voice", UI_func_save_voice);
LCDML_add(57, LCDML_0, 2, "Drums", NULL);
LCDML_add(58, LCDML_0_2, 1, "Drums Main Vol", UI_func_drums_main_volume);
LCDML_add(59, LCDML_0_2, 2, "Drum Volumes", UI_func_drum_volume);
LCDML_add(60, LCDML_0_2, 3, "Drum Pan", UI_func_drum_pan);
LCDML_add(61, LCDML_0_2, 4, "Drum Rev.Send", UI_func_drum_reverb_send);
LCDML_add(62, LCDML_0_2, 5, "Drum Pitch", UI_func_drum_pitch);
LCDML_add(63, LCDML_0_2, 6, "Drum MIDI Note", UI_func_drum_midi_note);
LCDML_add(64, LCDML_0_2, 7, "MIDI Channel", UI_func_drum_midi_channel);
LCDML_add(65, LCDML_0, 3, "E-Piano", NULL);
LCDML_add(66, LCDML_0_3, 1, "Voice Level", UI_func_epiano_sound_intensity);
LCDML_add(67, LCDML_0_3, 2, "Panorama", UI_func_epiano_panorama);
LCDML_add(68, LCDML_0_3, 3, "Sound", NULL);
LCDML_add(69, LCDML_0_3_3, 1, "Decay", UI_func_epiano_decay); // uint8_t decay;
LCDML_add(70, LCDML_0_3_3, 2, "Release", UI_func_epiano_release); // uint8_t release;
LCDML_add(71, LCDML_0_3_3, 3, "Hardness", UI_func_epiano_hardness); // uint8_t hardness;
LCDML_add(72, LCDML_0_3_3, 4, "Treble", UI_func_epiano_treble); // uint8_t treble;
LCDML_add(73, LCDML_0_3_3, 5, "Stereo", UI_func_epiano_stereo); // uint8_t stereo;
LCDML_add(74, LCDML_0_3_3, 6, "Tune", UI_func_epiano_tune); // uint8_t tune;
LCDML_add(75, LCDML_0_3_3, 7, "Detune", UI_func_epiano_detune); // uint8_t detune;
LCDML_add(76, LCDML_0_3, 4, "Effects", NULL);
LCDML_add(77, LCDML_0_3_4, 1, "Overdrive", UI_func_epiano_overdrive); // uint8_t overdrive;
LCDML_add(78, LCDML_0_3_4, 2, "Tremolo", NULL);
LCDML_add(79, LCDML_0_3_4_2, 1, "Width", UI_func_epiano_pan_tremolo); // uint8_t pan_tremolo;
LCDML_add(80, LCDML_0_3_4_2, 2, "LFO", UI_func_epiano_pan_lfo); // uint8_t pan_lfo;
LCDML_add(81, LCDML_0_3_4, 3, "Chorus", NULL);
LCDML_add(82, LCDML_0_3_4_3, 1, "Frequency", UI_func_epiano_chorus_frequency);
LCDML_add(83, LCDML_0_3_4_3, 2, "Waveform", UI_func_epiano_chorus_waveform);
LCDML_add(84, LCDML_0_3_4_3, 3, "Depth", UI_func_epiano_chorus_depth);
LCDML_add(85, LCDML_0_3_4_3, 4, "Level", UI_func_epiano_chorus_level);
LCDML_add(86, LCDML_0_3_4, 4, "Reverb Send", UI_func_epiano_reverb_send);
LCDML_add(87, LCDML_0_3, 6, "MIDI", NULL);
LCDML_add(88, LCDML_0_3_6, 1, "MIDI Channel", UI_func_epiano_midi_channel); // uint8_t midi_channel;
LCDML_add(89, LCDML_0_3_6, 2, "Lowest Note", UI_func_epiano_lowest_note); // uint8_t lowest_note;
LCDML_add(90, LCDML_0_3_6, 3, "Highest Note", UI_func_epiano_highest_note); // uint8_t highest_note;
LCDML_add(91, LCDML_0_3, 7, "Setup", NULL);
LCDML_add(92, LCDML_0_3_7, 4, "Transpose", UI_func_epiano_transpose); // uint8_t transpose;
LCDML_add(93, LCDML_0_3_7, 1, "Polyphony", UI_func_epiano_polyphony); // uint8_t polyphony;
LCDML_add(94, LCDML_0_3_7, 2, "Vel. Sense", UI_func_epiano_velocity_sense); // uint8_t velocity_sense;
LCDML_add(95, LCDML_0, 4, "Master Effects", NULL);
LCDML_add(96, LCDML_0_4, 1, "Reverb", NULL);
LCDML_add(97, LCDML_0_4_1, 1, "Roomsize", UI_func_reverb_roomsize);
LCDML_add(98, LCDML_0_4_1, 2, "Lowpass", UI_func_reverb_lowpass);
LCDML_add(99, LCDML_0_4_1, 3, "Lodamp", UI_func_reverb_lodamp);
LCDML_add(100, LCDML_0_4_1, 4, "Hidamp", UI_func_reverb_hidamp);
LCDML_add(101, LCDML_0_4_1, 5, "Diffusion", UI_func_reverb_diffusion);
LCDML_add(102, LCDML_0_4_1, 6, "Level", UI_func_reverb_level);
LCDML_add(103, LCDML_0_4_1, 7, "Reverb Send", UI_func_reverb_send);
LCDML_add(104, LCDML_0_4, 2, "EQ", NULL);
LCDML_add(105, LCDML_0_4_2, 1, "Low-Cut", UI_func_eq_1);
LCDML_add(106, LCDML_0_4_2, 2, "110Hz", UI_func_eq_2);
LCDML_add(107, LCDML_0_4_2, 3, "220Hz", UI_func_eq_3);
LCDML_add(108, LCDML_0_4_2, 4, "1000Hz", UI_func_eq_4);
LCDML_add(109, LCDML_0_4_2, 5, "2000Hz", UI_func_eq_5);
LCDML_add(110, LCDML_0_4_2, 6, "7000Hz", UI_func_eq_6);
LCDML_add(111, LCDML_0_4_2, 7, "High-Cut", UI_func_eq_7)
LCDML_add(112, LCDML_0, 5, "Load/Save", NULL);
LCDML_add(113, LCDML_0_5, 1, "Load Perf.", UI_func_load_performance);
LCDML_add(114, LCDML_0_5, 2, "Save Perf.", UI_func_save_performance);
LCDML_add(115, LCDML_0_5, 3, "Name Perf.", UI_func_set_performance_name);
LCDML_add(116, LCDML_0_5, 4, "MIDI", NULL);
LCDML_add(117, LCDML_0_5_4, 1, "MIDI Recv Bank", UI_func_sysex_receive_bank);
LCDML_add(118, LCDML_0_5_4, 2, "MIDI Snd Bank", UI_func_sysex_send_bank);
LCDML_add(119, LCDML_0_5_4, 3, "MIDI Snd Voice", UI_func_sysex_send_voice);
LCDML_add(120, LCDML_0, 6, "System", NULL);
LCDML_add(121, LCDML_0_6, 1, "Stereo/Mono", UI_func_stereo_mono);
LCDML_add(122, LCDML_0_6, 2, "MIDI Soft THRU", UI_func_midi_soft_thru);
LCDML_add(123, LCDML_0_6, 3, "Favorites", UI_func_favorites);
LCDML_add(124, LCDML_0_6, 4, "Startup", UI_func_startup);
LCDML_add(125, LCDML_0, 7, "Info", UI_func_information);
LCDML_addAdvanced(126, LCDML_0, 8, COND_hide, "Volume", UI_func_volume, 0, _LCDML_TYPE_default);
#define _LCDML_DISP_cnt 126
LCDML_add(59, LCDML_0_2, 2, "Drum Vol Min", UI_func_drum_vol_min);
LCDML_add(60, LCDML_0_2, 3, "Drum Vol Max", UI_func_drum_vol_max);
LCDML_add(61, LCDML_0_2, 4, "Drum Pan", UI_func_drum_pan);
LCDML_add(62, LCDML_0_2, 5, "Drum Rev.Send", UI_func_drum_reverb_send);
LCDML_add(63, LCDML_0_2, 6, "Drum Pitch", UI_func_drum_pitch);
LCDML_add(64, LCDML_0_2, 7, "Drum MIDI Note", UI_func_drum_midi_note);
LCDML_add(65, LCDML_0_2, 8, "MIDI Channel", UI_func_drum_midi_channel);
LCDML_add(66, LCDML_0, 3, "E-Piano", NULL);
LCDML_add(67, LCDML_0_3, 1, "Voice Level", UI_func_epiano_sound_intensity);
LCDML_add(68, LCDML_0_3, 2, "Panorama", UI_func_epiano_panorama);
LCDML_add(69, LCDML_0_3, 3, "Sound", NULL);
LCDML_add(70, LCDML_0_3_3, 1, "Decay", UI_func_epiano_decay); // uint8_t decay;
LCDML_add(71, LCDML_0_3_3, 2, "Release", UI_func_epiano_release); // uint8_t release;
LCDML_add(72, LCDML_0_3_3, 3, "Hardness", UI_func_epiano_hardness); // uint8_t hardness;
LCDML_add(73, LCDML_0_3_3, 4, "Treble", UI_func_epiano_treble); // uint8_t treble;
LCDML_add(74, LCDML_0_3_3, 5, "Stereo", UI_func_epiano_stereo); // uint8_t stereo;
LCDML_add(75, LCDML_0_3_3, 6, "Tune", UI_func_epiano_tune); // uint8_t tune;
LCDML_add(76, LCDML_0_3_3, 7, "Detune", UI_func_epiano_detune); // uint8_t detune;
LCDML_add(77, LCDML_0_3, 4, "Effects", NULL);
LCDML_add(78, LCDML_0_3_4, 1, "Overdrive", UI_func_epiano_overdrive); // uint8_t overdrive;
LCDML_add(79, LCDML_0_3_4, 2, "Tremolo", NULL);
LCDML_add(80, LCDML_0_3_4_2, 1, "Width", UI_func_epiano_pan_tremolo); // uint8_t pan_tremolo;
LCDML_add(81, LCDML_0_3_4_2, 2, "LFO", UI_func_epiano_pan_lfo); // uint8_t pan_lfo;
LCDML_add(82, LCDML_0_3_4, 3, "Chorus", NULL);
LCDML_add(83, LCDML_0_3_4_3, 1, "Frequency", UI_func_epiano_chorus_frequency);
LCDML_add(84, LCDML_0_3_4_3, 2, "Waveform", UI_func_epiano_chorus_waveform);
LCDML_add(85, LCDML_0_3_4_3, 3, "Depth", UI_func_epiano_chorus_depth);
LCDML_add(86, LCDML_0_3_4_3, 4, "Level", UI_func_epiano_chorus_level);
LCDML_add(87, LCDML_0_3_4, 4, "Reverb Send", UI_func_epiano_reverb_send);
LCDML_add(88, LCDML_0_3, 6, "MIDI", NULL);
LCDML_add(89, LCDML_0_3_6, 1, "MIDI Channel", UI_func_epiano_midi_channel); // uint8_t midi_channel;
LCDML_add(90, LCDML_0_3_6, 2, "Lowest Note", UI_func_epiano_lowest_note); // uint8_t lowest_note;
LCDML_add(91, LCDML_0_3_6, 3, "Highest Note", UI_func_epiano_highest_note); // uint8_t highest_note;
LCDML_add(92, LCDML_0_3, 7, "Setup", NULL);
LCDML_add(93, LCDML_0_3_7, 4, "Transpose", UI_func_epiano_transpose); // uint8_t transpose;
LCDML_add(94, LCDML_0_3_7, 1, "Polyphony", UI_func_epiano_polyphony); // uint8_t polyphony;
LCDML_add(95, LCDML_0_3_7, 2, "Vel. Sense", UI_func_epiano_velocity_sense); // uint8_t velocity_sense;
LCDML_add(96, LCDML_0, 4, "Master Effects", NULL);
LCDML_add(97, LCDML_0_4, 1, "Reverb", NULL);
LCDML_add(98, LCDML_0_4_1, 1, "Roomsize", UI_func_reverb_roomsize);
LCDML_add(99, LCDML_0_4_1, 2, "Lowpass", UI_func_reverb_lowpass);
LCDML_add(100, LCDML_0_4_1, 3, "Lodamp", UI_func_reverb_lodamp);
LCDML_add(101, LCDML_0_4_1, 4, "Hidamp", UI_func_reverb_hidamp);
LCDML_add(102, LCDML_0_4_1, 5, "Diffusion", UI_func_reverb_diffusion);
LCDML_add(103, LCDML_0_4_1, 6, "Level", UI_func_reverb_level);
LCDML_add(104, LCDML_0_4_1, 7, "Reverb Send", UI_func_reverb_send);
LCDML_add(105, LCDML_0_4, 2, "EQ", NULL);
LCDML_add(106, LCDML_0_4_2, 1, "Low-Cut", UI_func_eq_1);
LCDML_add(107, LCDML_0_4_2, 2, "110Hz", UI_func_eq_2);
LCDML_add(108, LCDML_0_4_2, 3, "220Hz", UI_func_eq_3);
LCDML_add(109, LCDML_0_4_2, 4, "1000Hz", UI_func_eq_4);
LCDML_add(110, LCDML_0_4_2, 5, "2000Hz", UI_func_eq_5);
LCDML_add(111, LCDML_0_4_2, 6, "7000Hz", UI_func_eq_6);
LCDML_add(112, LCDML_0_4_2, 7, "High-Cut", UI_func_eq_7)
LCDML_add(113, LCDML_0, 5, "Load/Save", NULL);
LCDML_add(114, LCDML_0_5, 1, "Load Perf.", UI_func_load_performance);
LCDML_add(115, LCDML_0_5, 2, "Save Perf.", UI_func_save_performance);
LCDML_add(116, LCDML_0_5, 3, "Name Perf.", UI_func_set_performance_name);
LCDML_add(117, LCDML_0_5, 4, "MIDI", NULL);
LCDML_add(118, LCDML_0_5_4, 1, "MIDI Recv Bank", UI_func_sysex_receive_bank);
LCDML_add(119, LCDML_0_5_4, 2, "MIDI Snd Bank", UI_func_sysex_send_bank);
LCDML_add(120, LCDML_0_5_4, 3, "MIDI Snd Voice", UI_func_sysex_send_voice);
LCDML_add(121, LCDML_0, 6, "System", NULL);
LCDML_add(122, LCDML_0_6, 1, "Stereo/Mono", UI_func_stereo_mono);
LCDML_add(123, LCDML_0_6, 2, "MIDI Soft THRU", UI_func_midi_soft_thru);
LCDML_add(124, LCDML_0_6, 3, "Favorites", UI_func_favorites);
LCDML_add(125, LCDML_0_6, 4, "Startup", UI_func_startup);
LCDML_add(126, LCDML_0, 7, "Info", UI_func_information);
LCDML_addAdvanced(127, LCDML_0, 8, COND_hide, "Volume", UI_func_volume, 0, _LCDML_TYPE_default);
#define _LCDML_DISP_cnt 127

@ -56,7 +56,7 @@
//
// Information about memory layout, etc.: https://www.pjrc.com/store/teensy41.html
#define VERSION "1.2.4"
#define VERSION "1.2.5"
//*************************************************************************************************
//* DEVICE SETTINGS

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