diff --git a/UI_NO_FX.h b/UI_NO_FX.h
index 3773492..a5dfd50 100644
--- a/UI_NO_FX.h
+++ b/UI_NO_FX.h
@@ -91,7 +91,7 @@ LCDML_add(57, LCDML_0_4, 2, "Drum Volumes", UI_func_drum_volume);
 LCDML_add(58, LCDML_0_4, 3, "Drum Pan", UI_func_drum_pan);
 LCDML_add(59, LCDML_0_4, 4, "MIDI Channel", UI_func_drum_midi_channel);
 LCDML_add(60, LCDML_0, 5, "Sequencer", NULL);
-LCDML_add(61, LCDML_0_5, 1, "Sequencer", UI_func_sequencer);
+LCDML_add(61, LCDML_0_5, 1, "Pattern Editor", UI_func_seq_pattern_editor);
 LCDML_add(62, LCDML_0_5, 2, "Vel./Chrd Edit", UI_func_seq_vel_editor);
 LCDML_add(63, LCDML_0_5, 3, "Pattern Chain", UI_func_seq_pat_chain);
 LCDML_add(64, LCDML_0_5, 4, "Arpeggio", UI_func_arpeggio);
diff --git a/sequencer.cpp b/sequencer.cpp
index 3fa4bc1..2030609 100644
--- a/sequencer.cpp
+++ b/sequencer.cpp
@@ -10,7 +10,7 @@ extern config_t configuration;
 extern uint8_t drum_midi_channel;
 extern void handleNoteOn(byte , byte , byte );
 extern void handleNoteOff(byte , byte , byte );
-extern void UI_func_sequencer(uint8_t);
+extern void UI_func_seq_pattern_editor(uint8_t);
 extern void UI_func_arpeggio(uint8_t);
 extern const char* seq_find_shortname(uint8_t);
 boolean interrupt_swapper = false;
@@ -27,7 +27,7 @@ void sequencer_part1(void)
   //}
 
   //record to sequencer if sequencer menu is active and recording is active
-  if (seq_note_in > 0 && seq_recording == true  && LCDML.FUNC_getID() == LCDML.OTHER_getIDFromFunction(UI_func_sequencer)) {
+  if (seq_note_in > 0 && seq_recording == true  && LCDML.FUNC_getID() == LCDML.OTHER_getIDFromFunction(UI_func_seq_pattern_editor)) {
     seq_data[seq_active_track][seq_step] = seq_note_in;
     seq_vel[seq_active_track][seq_step] = seq_note_in_velocity;
     seq_note_in = 0;
diff --git a/sequencer.h b/sequencer.h
index 9b84e06..9d9cb9f 100644
--- a/sequencer.h
+++ b/sequencer.h
@@ -64,7 +64,7 @@ uint8_t seq_data[10][16] = {72 , 0  , 0  , 0  , 72 , 0  , 0  , 0  , 72 , 0  , 0
                             78 , 78 , 78 , 78 , 78 , 78 , 78 , 78 , 78 , 78 , 78 , 78 , 78 , 78 , 78 , 78 ,
                             72 , 0  , 0  , 0  , 72 , 0  , 0  , 0  , 72 , 0  , 0  , 75 , 72 , 0  , 0  , 0  ,
                             60  , 61  , 62  , 63  , 64  , 65  , 66  , 0  , 0  , 0  , 0  , 0  , 0  , 0  , 0  , 0  ,
-                            0  , 0  , 0  , 0  , 0  , 0  , 0  , 0  , 0  , 0  , 0  , 0  , 0  , 0  , 0  , 0  ,
+                            77  , 77  , 77  , 77  , 77  , 77  , 77  , 77  , 77  , 77  , 77  , 77  , 77  , 77  , 0  , 0  ,
                             55 , 0  , 0  , 0  , 0  , 0  , 52 , 0  , 0  , 0  , 0  , 0  , 0  , 0  , 0  , 0  ,
                             57 , 0  , 0  , 0  , 0  , 0  , 53 , 0  , 0  , 0  , 0  , 0  , 0  , 0  , 0  , 0  ,
                             74 , 0  , 0  , 72 , 0  , 0  , 74 , 0  , 0  , 0  , 76 , 0  , 0  , 0  , 0  , 0  ,
@@ -75,7 +75,7 @@ uint8_t seq_vel[10][16] = {120, 0, 0, 0, 120, 0, 0, 0, 120, 0, 0, 0, 120, 0, 0,
                            105, 80, 105, 70, 106, 98, 106, 70, 126, 97, 106, 70, 106, 99, 90, 65,
                            120, 0, 0, 0, 120, 0, 0, 0, 120, 0, 120, 60, 120, 120, 0, 0,
                            0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-                           0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 200,
+                           0, 0, 1, 10, 30, 50, 70, 90, 100, 127, 100, 60, 40, 30, 0, 200,
                            200, 200, 200, 200, 200, 200, 201, 0, 0, 0, 0, 0, 0, 0, 0, 200,
                            201, 200, 200, 200, 200, 200, 200, 200, 0, 0, 0, 0, 0, 0, 0, 0,
                            98, 120, 0, 88, 120, 0, 127, 120, 0, 0, 125, 120, 0, 0, 0, 0,
@@ -85,7 +85,7 @@ uint8_t seq_vel[10][16] = {120, 0, 0, 0, 120, 0, 0, 0, 120, 0, 0, 0, 120, 0, 0,
 
 uint8_t seq_patternchain[4][4] = { 0 , 1 , 6 , 9 , 0 , 1 , 5 , 8 , 0 , 1 , 6 , 9 , 2 , 1 , 5 , 7
                                  };
-uint8_t seq_content_type[10] = { 0, 0, 0, 0 , 1, 1, 1 , 1 , 1 , 1  }; // 0 = track is Drumtrack, 1= Instrumenttrack, 2= Chord or Arpeggio
+uint8_t seq_content_type[10] = { 0, 0, 0, 0 , 2, 2, 1 , 1 , 1 , 1  }; // 0 = track is Drumtrack, 1= Instrumenttrack, 2= Chord or Arpeggio
 uint8_t seq_track_type[4] = { 0, 0, 3, 1 }; // 0 = track is Drumtrack, 1 = Instrumenttrack, 2 = Chord, 3 = Arp
 
 //uint8_t seq_reverb[4][16] = {0, 0,  0, 0, 0, 0,  0, 0, 0, 0,  0, 0, 0, 0,  0, 0,