parent
99f1800524
commit
4f075ae5f7
@ -0,0 +1,15 @@ |
||||
/* ===================================================================== *
|
||||
* * |
||||
* Conditions to show or hide a menu element on the display * |
||||
* * |
||||
* ===================================================================== * |
||||
*/ |
||||
|
||||
#include <Arduino.h> |
||||
|
||||
// *********************************************************************
|
||||
boolean COND_hide() // hide a menu element
|
||||
// *********************************************************************
|
||||
{ |
||||
return false; // hidden
|
||||
} |
@ -0,0 +1,647 @@ |
||||
// =====================================================================
|
||||
//
|
||||
// CONTROL v2.2.0
|
||||
//
|
||||
// =====================================================================
|
||||
// *********************************************************************
|
||||
// Features
|
||||
// - max 6 Buttons with special names (enter, quit, up, down, left, right)
|
||||
// new Features on v2.2.0
|
||||
// - max 64 Events, this could be a button ore something (Counter 0 - 63)
|
||||
// - standard buttons and events can be used at the same time
|
||||
// - Event 0 - 3 can be used with a menu callback function (when set this event, the function is called)
|
||||
// - The range from 0 - 3 can be changed in LCDMenuLib2.h
|
||||
// Attention!!
|
||||
// - events have to be reset manual over LCDML.CE_reset(number) ore LCDML.CE_resetAll();
|
||||
// - they will not be reseted from the menu library
|
||||
// *********************************************************************
|
||||
// content:
|
||||
// (0) Control over serial interface with asdw_e_q
|
||||
// (1) Control over one analog input
|
||||
// (2) Control over 4 - 6 digital input pins (internal pullups enabled)
|
||||
// (3) Control over encoder [third party lib] (Download: https://github.com/PaulStoffregen/Encoder)
|
||||
// (4) Control with Keypad [third party lib] (Download: http://playground.arduino.cc/Main/KeypadTutorial )
|
||||
// (5) Control with an IRMP remote [third party lib] (Download: https://github.com/ukw100/IRMP )
|
||||
// (6) Control with a joystick
|
||||
// (7) Control over I2C PCF8574
|
||||
// *********************************************************************
|
||||
|
||||
#define _LCDML_CONTROL_cfg 3 |
||||
|
||||
// theory:
|
||||
// "#if" is a preprocessor directive and no error, look here:
|
||||
// (English) https://en.wikipedia.org/wiki/C_preprocessor
|
||||
// (German) https://de.wikipedia.org/wiki/C-Pr%C3%A4prozessor
|
||||
|
||||
// *********************************************************************
|
||||
// *************** (0) CONTROL OVER SERIAL INTERFACE *******************
|
||||
// *********************************************************************
|
||||
#if(_LCDML_CONTROL_cfg == 0) |
||||
// settings
|
||||
# define _LCDML_CONTROL_serial_enter 'e' |
||||
# define _LCDML_CONTROL_serial_up 'w' |
||||
# define _LCDML_CONTROL_serial_down 's' |
||||
# define _LCDML_CONTROL_serial_left 'a' |
||||
# define _LCDML_CONTROL_serial_right 'd' |
||||
# define _LCDML_CONTROL_serial_quit 'q' |
||||
|
||||
// example for the useage of events (not needed everywhere)
|
||||
// this defines are only for examples and can be renamed
|
||||
# define _LCDML_EVENT_command 'c' |
||||
# define _LCDML_EVENT_char_0 '0' |
||||
# define _LCDML_EVENT_char_1 '1' |
||||
# define _LCDML_EVENT_char_2 '2' |
||||
# define _LCDML_EVENT_char_3 '3' |
||||
# define _LCDML_EVENT_char_4 '4' |
||||
# define _LCDML_EVENT_char_5 '5' |
||||
# define _LCDML_EVENT_char_6 '6' |
||||
# define _LCDML_EVENT_char_7 '7' |
||||
# define _LCDML_EVENT_char_8 '8' |
||||
# define _LCDML_EVENT_char_9 '9' |
||||
// *********************************************************************
|
||||
|
||||
void lcdml_menu_control(void) |
||||
{ |
||||
// If something must init, put in in the setup condition
|
||||
if(LCDML.BT_setup()) { |
||||
// runs only once
|
||||
} |
||||
|
||||
if(LCDML.CE_setup()) { |
||||
// runs only once
|
||||
} |
||||
|
||||
// check if new serial input is available
|
||||
if (Serial.available()) { |
||||
// read one char from input buffer
|
||||
switch (Serial.read()) |
||||
{ |
||||
case _LCDML_CONTROL_serial_enter: LCDML.BT_enter(); break; |
||||
case _LCDML_CONTROL_serial_up: LCDML.BT_up(); break; |
||||
case _LCDML_CONTROL_serial_down: LCDML.BT_down(); break; |
||||
case _LCDML_CONTROL_serial_left: LCDML.BT_left(); break; |
||||
case _LCDML_CONTROL_serial_right: LCDML.BT_right(); break; |
||||
case _LCDML_CONTROL_serial_quit: LCDML.BT_quit(); break; |
||||
// example for event handling
|
||||
// custom event handling
|
||||
// is is also possible to enable more the one event on the same time
|
||||
// but when more then one events with callback functions are active
|
||||
// only the first callback function is called. (first = by number)
|
||||
case _LCDML_EVENT_command: LCDML.CE_set(0); break; |
||||
case _LCDML_EVENT_char_0: LCDML.CE_set(1); break; |
||||
case _LCDML_EVENT_char_1: LCDML.CE_set(2); break; |
||||
case _LCDML_EVENT_char_2: LCDML.CE_set(3); break; |
||||
case _LCDML_EVENT_char_3: LCDML.CE_set(4); break; |
||||
case _LCDML_EVENT_char_4: LCDML.CE_set(5); break; |
||||
case _LCDML_EVENT_char_5: LCDML.CE_set(6); break; |
||||
case _LCDML_EVENT_char_6: LCDML.CE_set(7); break; |
||||
case _LCDML_EVENT_char_7: LCDML.CE_set(8); break; |
||||
case _LCDML_EVENT_char_8: LCDML.CE_set(9); break; |
||||
case _LCDML_EVENT_char_9: LCDML.CE_set(10); break; |
||||
default: break; |
||||
} |
||||
} |
||||
} |
||||
|
||||
// *********************************************************************
|
||||
// ******************************* END *********************************
|
||||
// *********************************************************************
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// *********************************************************************
|
||||
// *************** (1) CONTROL OVER ONE ANALOG PIN *********************
|
||||
// *********************************************************************
|
||||
#elif(_LCDML_CONTROL_cfg == 1) |
||||
|
||||
unsigned long g_LCDML_DISP_press_time = 0; |
||||
// settings
|
||||
#define _LCDML_CONTROL_analog_pin 0 |
||||
// when you did not use a button set the value to zero
|
||||
#define _LCDML_CONTROL_analog_enter_min 850 // Button Enter
|
||||
#define _LCDML_CONTROL_analog_enter_max 920 |
||||
#define _LCDML_CONTROL_analog_up_min 520 // Button Up
|
||||
#define _LCDML_CONTROL_analog_up_max 590 |
||||
#define _LCDML_CONTROL_analog_down_min 700 // Button Down
|
||||
#define _LCDML_CONTROL_analog_down_max 770 |
||||
#define _LCDML_CONTROL_analog_back_min 950 // Button Back
|
||||
#define _LCDML_CONTROL_analog_back_max 1020 |
||||
#define _LCDML_CONTROL_analog_left_min 430 // Button Left
|
||||
#define _LCDML_CONTROL_analog_left_max 500 |
||||
#define _LCDML_CONTROL_analog_right_min 610 // Button Right
|
||||
#define _LCDML_CONTROL_analog_right_max 680 |
||||
// *********************************************************************
|
||||
|
||||
void lcdml_menu_control(void) |
||||
{ |
||||
// If something must init, put in in the setup condition
|
||||
if(LCDML.BT_setup()) { |
||||
// runs only once
|
||||
} |
||||
// check debounce timer
|
||||
if((millis() - g_LCDML_DISP_press_time) >= 200) { |
||||
g_LCDML_DISP_press_time = millis(); // reset debounce timer
|
||||
|
||||
uint16_t value = analogRead(_LCDML_CONTROL_analog_pin); // analog pin for keypad
|
||||
|
||||
if (value >= _LCDML_CONTROL_analog_enter_min && value <= _LCDML_CONTROL_analog_enter_max) { LCDML.BT_enter(); } |
||||
if (value >= _LCDML_CONTROL_analog_up_min && value <= _LCDML_CONTROL_analog_up_max) { LCDML.BT_up(); } |
||||
if (value >= _LCDML_CONTROL_analog_down_min && value <= _LCDML_CONTROL_analog_down_max) { LCDML.BT_down(); } |
||||
if (value >= _LCDML_CONTROL_analog_left_min && value <= _LCDML_CONTROL_analog_left_max) { LCDML.BT_left(); } |
||||
if (value >= _LCDML_CONTROL_analog_right_min && value <= _LCDML_CONTROL_analog_right_max) { LCDML.BT_right(); } |
||||
if (value >= _LCDML_CONTROL_analog_back_min && value <= _LCDML_CONTROL_analog_back_max) { LCDML.BT_quit(); } |
||||
} |
||||
} |
||||
// *********************************************************************
|
||||
// ******************************* END *********************************
|
||||
// *********************************************************************
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// *********************************************************************
|
||||
// *************** (2) CONTROL OVER DIGITAL PINS ***********************
|
||||
// *********************************************************************
|
||||
#elif(_LCDML_CONTROL_cfg == 2) |
||||
// settings
|
||||
unsigned long g_LCDML_DISP_press_time = 0; |
||||
|
||||
#define _LCDML_CONTROL_digital_low_active 0 // 0 = high active (pulldown) button, 1 = low active (pullup)
|
||||
// http://playground.arduino.cc/CommonTopics/PullUpDownResistor
|
||||
#define _LCDML_CONTROL_digital_enable_quit 0 |
||||
#define _LCDML_CONTROL_digital_enable_lr 0 |
||||
#define _LCDML_CONTROL_digital_enter 35 |
||||
#define _LCDML_CONTROL_digital_up 5 |
||||
#define _LCDML_CONTROL_digital_down 18 |
||||
#define _LCDML_CONTROL_digital_quit 11 |
||||
#define _LCDML_CONTROL_digital_left 12 |
||||
#define _LCDML_CONTROL_digital_right 13 |
||||
// *********************************************************************
|
||||
void lcdml_menu_control(void) |
||||
{ |
||||
// If something must init, put in in the setup condition
|
||||
if(LCDML.BT_setup()) { |
||||
// runs only once
|
||||
// init buttons
|
||||
pinMode(_LCDML_CONTROL_digital_enter , INPUT_PULLUP); |
||||
pinMode(_LCDML_CONTROL_digital_up , INPUT_PULLUP); |
||||
pinMode(_LCDML_CONTROL_digital_down , INPUT_PULLUP); |
||||
# if(_LCDML_CONTROL_digital_enable_quit == 1) |
||||
pinMode(_LCDML_CONTROL_digital_quit , INPUT_PULLUP); |
||||
# endif |
||||
# if(_LCDML_CONTROL_digital_enable_lr == 1) |
||||
pinMode(_LCDML_CONTROL_digital_left , INPUT_PULLUP); |
||||
pinMode(_LCDML_CONTROL_digital_right , INPUT_PULLUP); |
||||
# endif |
||||
} |
||||
|
||||
#if(_LCDML_CONTROL_digital_low_active == 1) |
||||
# define _LCDML_CONTROL_digital_a ! |
||||
#else |
||||
# define _LCDML_CONTROL_digital_a |
||||
#endif |
||||
|
||||
uint8_t but_stat = 0x00; |
||||
|
||||
bitWrite(but_stat, 0, _LCDML_CONTROL_digital_a(digitalRead(_LCDML_CONTROL_digital_enter))); |
||||
bitWrite(but_stat, 1, _LCDML_CONTROL_digital_a(digitalRead(_LCDML_CONTROL_digital_up))); |
||||
bitWrite(but_stat, 2, _LCDML_CONTROL_digital_a(digitalRead(_LCDML_CONTROL_digital_down))); |
||||
#if(_LCDML_CONTROL_digital_enable_quit == 1) |
||||
bitWrite(but_stat, 3, _LCDML_CONTROL_digital_a(digitalRead(_LCDML_CONTROL_digital_quit))); |
||||
#endif |
||||
#if(_LCDML_CONTROL_digital_enable_lr == 1) |
||||
bitWrite(but_stat, 4, _LCDML_CONTROL_digital_a(digitalRead(_LCDML_CONTROL_digital_left))); |
||||
bitWrite(but_stat, 5, _LCDML_CONTROL_digital_a(digitalRead(_LCDML_CONTROL_digital_right))); |
||||
#endif |
||||
|
||||
if (but_stat > 0) { |
||||
if((millis() - g_LCDML_DISP_press_time) >= 200) { |
||||
g_LCDML_DISP_press_time = millis(); // reset press time
|
||||
|
||||
if (bitRead(but_stat, 0)) { LCDML.BT_enter(); } |
||||
if (bitRead(but_stat, 1)) { LCDML.BT_up(); } |
||||
if (bitRead(but_stat, 2)) { LCDML.BT_down(); } |
||||
if (bitRead(but_stat, 3)) { LCDML.BT_quit(); } |
||||
if (bitRead(but_stat, 4)) { LCDML.BT_left(); } |
||||
if (bitRead(but_stat, 5)) { LCDML.BT_right(); } |
||||
} |
||||
} |
||||
} |
||||
// *********************************************************************
|
||||
// ******************************* END *********************************
|
||||
// *********************************************************************
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// *********************************************************************
|
||||
// *************** (3) CONTROL WITH ENCODER ****************************
|
||||
// *********************************************************************
|
||||
#elif(_LCDML_CONTROL_cfg == 3) |
||||
/*
|
||||
* Thanks to "MuchMore" (Arduino forum) to add this encoder functionality |
||||
* |
||||
* rotate left = Up |
||||
* rotate right = Down |
||||
* push = Enter |
||||
* push long = Quit |
||||
* push + rotate left = Left |
||||
* push + rotate right = Right |
||||
*/ |
||||
|
||||
/* encoder connection
|
||||
* button * (do not use an external resistor, the internal pullup resistor is used) |
||||
* .-------o Arduino Pin |
||||
* | |
||||
* | |
||||
* o / |
||||
* / |
||||
* / |
||||
* o |
||||
* | |
||||
* '-------o GND |
||||
* |
||||
* encoder * (do not use an external resistor, the internal pullup resistors are used) |
||||
* |
||||
* .---------------o Arduino Pin A |
||||
* | .------o Arduino Pin B |
||||
* | | |
||||
* o / o / |
||||
* / / |
||||
* / / |
||||
* o o |
||||
* | | |
||||
* '--------o----o GND (common pin) |
||||
*/ |
||||
|
||||
// global defines
|
||||
#define encoder_A_pin 4 // physical pin has to be 2 or 3 to use interrupts (on mega e.g. 20 or 21), use internal pullups
|
||||
#define encoder_B_pin 15 // physical pin has to be 2 or 3 to use interrupts (on mega e.g. 20 or 21), use internal pullups
|
||||
#define encoder_button_pin 27 // physical pin , use internal pullup
|
||||
|
||||
#define g_LCDML_CONTROL_button_long_press 800 // ms
|
||||
#define g_LCDML_CONTROL_button_short_press 120 // ms
|
||||
|
||||
//#define ENCODER_OPTIMIZE_INTERRUPTS //Only when using pin2/3 (or 20/21 on mega)
|
||||
#define ENCODER_DO_NOT_USE_INTERRUPTS |
||||
#include <Encoder.h> //for Encoder Download: https://github.com/PaulStoffregen/Encoder |
||||
|
||||
Encoder ENCODER(encoder_A_pin, encoder_B_pin); |
||||
|
||||
unsigned long g_LCDML_CONTROL_button_press_time = millis(); |
||||
bool g_LCDML_CONTROL_button_prev = HIGH; |
||||
|
||||
// *********************************************************************
|
||||
void lcdml_menu_control(void) |
||||
// *********************************************************************
|
||||
{ |
||||
// declare variable for this function
|
||||
int32_t g_LCDML_CONTROL_Encoder_position = ENCODER.read(); |
||||
bool g_LCDML_button = digitalRead(encoder_button_pin); |
||||
|
||||
// If something must init, put in in the setup condition
|
||||
if(LCDML.BT_setup()) |
||||
{ |
||||
// runs only once
|
||||
|
||||
// init pins, enable pullups
|
||||
pinMode(encoder_A_pin , INPUT_PULLUP); |
||||
pinMode(encoder_B_pin , INPUT_PULLUP); |
||||
pinMode(encoder_button_pin , INPUT_PULLUP); |
||||
} |
||||
|
||||
// check if encoder is rotated on direction A
|
||||
if(g_LCDML_CONTROL_Encoder_position <= -3)
|
||||
{ |
||||
// check if the button is pressed and the encoder is rotated
|
||||
// the button is low active
|
||||
if(g_LCDML_button == LOW) |
||||
{ |
||||
// button is pressed
|
||||
LCDML.BT_left();
|
||||
|
||||
// reset button press time for next detection
|
||||
g_LCDML_CONTROL_button_prev = HIGH; |
||||
} |
||||
else |
||||
{ |
||||
LCDML.BT_down(); |
||||
}
|
||||
|
||||
// init encoder for the next step
|
||||
ENCODER.write(g_LCDML_CONTROL_Encoder_position+4); |
||||
} |
||||
|
||||
// check if encoder is rotated on direction B
|
||||
else if(g_LCDML_CONTROL_Encoder_position >= 3) |
||||
{
|
||||
// check if the button is pressed and the encoder is rotated
|
||||
// the button is low active
|
||||
if(g_LCDML_button == LOW) |
||||
{ |
||||
// button is pressed
|
||||
LCDML.BT_right();
|
||||
|
||||
// reset button press time for next detection
|
||||
g_LCDML_CONTROL_button_prev = HIGH; |
||||
} |
||||
else |
||||
{ |
||||
LCDML.BT_up(); |
||||
}
|
||||
|
||||
// init encoder for the next step
|
||||
ENCODER.write(g_LCDML_CONTROL_Encoder_position-4); |
||||
} |
||||
else |
||||
{ |
||||
// check if the button was pressed for a shortly time or a long time
|
||||
|
||||
//falling edge, button pressed, no action
|
||||
if(g_LCDML_button == LOW && g_LCDML_CONTROL_button_prev == HIGH)
|
||||
{ |
||||
g_LCDML_CONTROL_button_prev = LOW; |
||||
g_LCDML_CONTROL_button_press_time = millis(); |
||||
} |
||||
|
||||
// rising edge, button not pressed, check how long was it pressed
|
||||
else if(g_LCDML_button == HIGH && g_LCDML_CONTROL_button_prev == LOW)
|
||||
{ |
||||
g_LCDML_CONTROL_button_prev = HIGH; |
||||
|
||||
// check how long was the button pressed and detect a long press or a short press
|
||||
|
||||
// check long press situation
|
||||
if((millis() - g_LCDML_CONTROL_button_press_time) >= g_LCDML_CONTROL_button_long_press) |
||||
{ |
||||
// long press detected
|
||||
LCDML.BT_quit(); |
||||
} |
||||
// check short press situation
|
||||
else if((millis() - g_LCDML_CONTROL_button_press_time) >= g_LCDML_CONTROL_button_short_press) |
||||
{ |
||||
// short press detected
|
||||
LCDML.BT_enter(); |
||||
} |
||||
} |
||||
|
||||
// do nothing
|
||||
else
|
||||
{ |
||||
// do nothing
|
||||
} |
||||
} |
||||
} |
||||
// *********************************************************************
|
||||
// ******************************* END *********************************
|
||||
// *********************************************************************
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// *********************************************************************
|
||||
// *************** (4) CONTROL WITH A KEYPAD ***************************
|
||||
// *********************************************************************
|
||||
#elif(_LCDML_CONTROL_cfg == 4) |
||||
// include
|
||||
// more information under http://playground.arduino.cc/Main/KeypadTutorial
|
||||
#include <Keypad.h> |
||||
// settings
|
||||
#define _LCDML_CONTROL_keypad_rows 4 // Four rows
|
||||
#define _LCDML_CONTROL_keypad_cols 3 // Three columns
|
||||
// global vars
|
||||
char keys[_LCDML_CONTROL_keypad_rows][_LCDML_CONTROL_keypad_cols] = { |
||||
{'1','2','3'}, |
||||
{'4','5','6'}, |
||||
{'7','8','9'}, |
||||
{'#','0','*'} |
||||
}; |
||||
byte rowPins[_LCDML_CONTROL_keypad_rows] = { 9, 8, 7, 6 }; // Connect keypad COL0, COL1 and COL2 to these Arduino pins.
|
||||
byte colPins[_LCDML_CONTROL_keypad_cols] = { 12, 11, 10 }; // Create the Keypad
|
||||
// objects
|
||||
Keypad kpd = Keypad( makeKeymap(keys), rowPins, colPins, _LCDML_CONTROL_keypad_rows, _LCDML_CONTROL_keypad_cols ); |
||||
// *********************************************************************
|
||||
void lcdml_menu_control(void) |
||||
{ |
||||
// If something must init, put in in the setup condition
|
||||
if(LCDML.BT_setup()) { |
||||
// runs only once
|
||||
} |
||||
char key = kpd.getKey(); |
||||
if(key) // Check for a valid key.
|
||||
{ |
||||
switch (key) |
||||
{ |
||||
// this is the default configuration
|
||||
case '#': LCDML.BT_enter(); break; |
||||
case '2': LCDML.BT_up(); break; |
||||
case '8': LCDML.BT_down(); break; |
||||
case '4': LCDML.BT_left(); break; |
||||
case '6': LCDML.BT_right(); break; |
||||
case '*': LCDML.BT_quit(); break; |
||||
|
||||
// when you want to use all characters you have to use the CE_ functionality
|
||||
// CE stands for "custom event" and you can define 64 evetns
|
||||
// the following code is only an example
|
||||
/*
|
||||
case '1': LCDML.CE_set(2); break; |
||||
case '2': LCDML.CE_set(3); LCDML.BT_up(); break; |
||||
case '3': LCDML.CE_set(4); break;
|
||||
case '4': LCDML.CE_set(5); LCDML.BT_left(); break; |
||||
case '5': LCDML.CE_set(6); break;
|
||||
case '6': LCDML.CE_set(7); LCDML.BT_right(); break; |
||||
case '7': LCDML.CE_set(8); break;
|
||||
case '8': LCDML.CE_set(9); LCDML.BT_down(); break; |
||||
case '9': LCDML.CE_set(10); break;
|
||||
case '0': LCDML.CE_set(1); break;
|
||||
case '#': LCDML.CE_set(12); LCDML.BT_enter(); break; |
||||
case '*': LCDML.CE_set(11); LCDML.BT_quit(); break; |
||||
*/
|
||||
default: break; |
||||
} |
||||
} |
||||
} |
||||
// *********************************************************************
|
||||
// ******************************* END *********************************
|
||||
// *********************************************************************
|
||||
|
||||
|
||||
// *********************************************************************
|
||||
// *************** (5) CONTROL WITH IR REMOTE ***************************
|
||||
// *********************************************************************
|
||||
#elif(_LCDML_CONTROL_cfg == 5) |
||||
// IR include (this lib have to be installed)
|
||||
// Download path: https://github.com/ukw100/IRMP
|
||||
#define IRMP_INPUT_PIN PA0 |
||||
#define IRMP_PROTOCOL_NAMES 1 // Enable protocol number mapping to protocol strings - needs some FLASH. Must before #include <irmp*>
|
||||
#include <irmpSelectMain15Protocols.h> // This enables 15 main protocols |
||||
|
||||
#include <irmp.c.h> |
||||
|
||||
IRMP_DATA irmp_data[1]; |
||||
|
||||
#define STR_HELPER(x) #x |
||||
#define STR(x) STR_HELPER(x) |
||||
|
||||
void handleReceivedIRData(); |
||||
|
||||
// *********************************************************************
|
||||
// change in this function the IR values to your values
|
||||
void lcdml_menu_control(void) |
||||
{ |
||||
// If something must init, put in in the setup condition
|
||||
if(LCDML.BT_setup()) { |
||||
// runs only once
|
||||
irmp_init(); |
||||
} |
||||
|
||||
if (irmp_get_data(&irmp_data[0])) |
||||
{ |
||||
// comment this line out, to check the correct code
|
||||
//Serial.println(results.value, HEX);
|
||||
|
||||
// in this switch case you have to change the value 0x...1 to the correct IR code
|
||||
switch (irmp_data[0].command) |
||||
{ |
||||
case 0x52: LCDML.BT_enter(); break; |
||||
case 0x50: LCDML.BT_up(); break; |
||||
case 0x51: LCDML.BT_down(); break; |
||||
case 0x55: LCDML.BT_left(); break; |
||||
case 0x56: LCDML.BT_right(); break; |
||||
case 0x23: LCDML.BT_quit(); break; |
||||
default: break; |
||||
} |
||||
} |
||||
} |
||||
// *********************************************************************
|
||||
// ******************************* END *********************************
|
||||
// *********************************************************************
|
||||
|
||||
|
||||
|
||||
// *********************************************************************
|
||||
// *************** (6) CONTROL OVER JOYSTICK ***************************
|
||||
// *********************************************************************
|
||||
#elif(_LCDML_CONTROL_cfg == 6) |
||||
unsigned long g_LCDML_DISP_press_time = 0; |
||||
// settings
|
||||
#define _LCDML_CONTROL_analog_pinx A0 |
||||
#define _LCDML_CONTROL_analog_piny A1 |
||||
#define _LCDML_CONTROL_digitalread 33 //don't work with u8glib
|
||||
|
||||
// when you did not use a button set the value to zero
|
||||
#define _LCDML_CONTROL_analog_up_min 612 // Button Up
|
||||
#define _LCDML_CONTROL_analog_up_max 1023 |
||||
#define _LCDML_CONTROL_analog_down_min 0 // Button Down
|
||||
#define _LCDML_CONTROL_analog_down_max 412 |
||||
#define _LCDML_CONTROL_analog_left_min 612 // Button Left
|
||||
#define _LCDML_CONTROL_analog_left_max 1023 |
||||
#define _LCDML_CONTROL_analog_right_min 0 // Button Right
|
||||
#define _LCDML_CONTROL_analog_right_max 412 |
||||
// *********************************************************************
|
||||
void lcdml_menu_control(void) |
||||
{ |
||||
// If something must init, put in in the setup condition
|
||||
if(LCDML.BT_setup()) { |
||||
// runs only once
|
||||
pinMode (_LCDML_CONTROL_digitalread, INPUT); |
||||
} |
||||
// check debounce timer
|
||||
if((millis() - g_LCDML_DISP_press_time) >= 200) { |
||||
g_LCDML_DISP_press_time = millis(); // reset debounce timer
|
||||
|
||||
uint16_t valuex = analogRead(_LCDML_CONTROL_analog_pinx); // analogpinx
|
||||
uint16_t valuey = analogRead(_LCDML_CONTROL_analog_piny); // analogpinx
|
||||
uint16_t valuee = digitalRead(_LCDML_CONTROL_digitalread); //digitalpinenter
|
||||
|
||||
|
||||
if (valuey >= _LCDML_CONTROL_analog_up_min && valuey <= _LCDML_CONTROL_analog_up_max) { LCDML.BT_up(); } // up
|
||||
if (valuey >= _LCDML_CONTROL_analog_down_min && valuey <= _LCDML_CONTROL_analog_down_max) { LCDML.BT_down(); } // down
|
||||
if (valuex >= _LCDML_CONTROL_analog_left_min && valuex <= _LCDML_CONTROL_analog_left_max) { LCDML.BT_left(); } // left
|
||||
if (valuex >= _LCDML_CONTROL_analog_right_min && valuex <= _LCDML_CONTROL_analog_right_max) { LCDML.BT_right(); } // right
|
||||
|
||||
if(valuee == true) {LCDML.BT_enter();} // enter
|
||||
|
||||
// back buttons have to be included as menu item
|
||||
// lock at the example LCDML_back_button
|
||||
} |
||||
} |
||||
// *********************************************************************
|
||||
// ******************************* END *********************************
|
||||
// *********************************************************************
|
||||
|
||||
// *********************************************************************
|
||||
// *************** (7) CONTROL OVER PCF8574 ****************************
|
||||
// *********************************************************************
|
||||
|
||||
#elif(_LCDML_CONTROL_cfg == 7) |
||||
unsigned long g_LCDML_DISP_press_time = 0; |
||||
#define PCF8574_1 0x26 // I2C address for the buttons
|
||||
|
||||
#define PCF8574_Pin0 254 |
||||
#define PCF8574_Pin1 253 |
||||
#define PCF8574_Pin2 251 |
||||
#define PCF8574_Pin3 247 |
||||
#define PCF8574_Pin4 239 |
||||
#define PCF8574_Pin5 223 |
||||
#define PCF8574_Pin6 191 |
||||
#define PCF8574_Pin7 127 |
||||
|
||||
// Specify the PCF8574 pins here
|
||||
#define _LCDML_CONTROL_PCF8574_enable_quit 0 |
||||
#define _LCDML_CONTROL_PCF8574_enable_lr 0 |
||||
|
||||
#define _LCDML_CONTROL_PCF8574_enter PCF8574_Pin0 |
||||
#define _LCDML_CONTROL_PCF8574_up PCF8574_Pin1 |
||||
#define _LCDML_CONTROL_PCF8574_down PCF8574_Pin2 |
||||
#define _LCDML_CONTROL_PCF8574_left PCF8574_Pin3 |
||||
#define _LCDML_CONTROL_PCF8574_right PCF8574_Pin4 |
||||
#define _LCDML_CONTROL_PCF8574_quit PCF8574_Pin5 |
||||
// **********************************************************
|
||||
void lcdml_menu_control(void) |
||||
{ |
||||
// If something must init, put in in the setup condition
|
||||
if(LCDML.BT_setup()) { |
||||
// runs only once
|
||||
} |
||||
|
||||
if((millis() - g_LCDML_DISP_press_time) >= 200) { |
||||
g_LCDML_DISP_press_time = millis(); // reset press time
|
||||
|
||||
Wire.write(0xff); // All pins as input?
|
||||
Wire.requestFrom(PCF8574_1, 1); |
||||
if (Wire.available()) { |
||||
switch (Wire.read()) |
||||
{ |
||||
case _LCDML_CONTROL_PCF8574_enter: LCDML.BT_enter(); break; |
||||
case _LCDML_CONTROL_PCF8574_up: LCDML.BT_up(); break; |
||||
case _LCDML_CONTROL_PCF8574_down: LCDML.BT_down(); break; |
||||
#if(_LCDML_CONTROL_PCF8574_enable_quit == 1) |
||||
case _LCDML_CONTROL_PCF8574_quit: LCDML.BT_quit(); break; |
||||
#endif |
||||
|
||||
#if(_LCDML_CONTROL_PCF8574_enable_lr == 1) |
||||
case _LCDML_CONTROL_PCF8574_left: LCDML.BT_left(); break; |
||||
case _LCDML_CONTROL_PCF8574_right: LCDML.BT_right(); break; |
||||
#endif |
||||
|
||||
default: break; |
||||
} |
||||
} |
||||
} |
||||
} |
||||
// *********************************************************************
|
||||
// ******************************* END *********************************
|
||||
// *********************************************************************
|
||||
|
||||
|
||||
#else |
||||
#error _LCDML_CONTROL_cfg is not defined or not in range |
||||
#endif |
@ -0,0 +1,78 @@ |
||||
/* ===================================================================== *
|
||||
* * |
||||
* Dynamic content * |
||||
* * |
||||
* ===================================================================== * |
||||
*/ |
||||
|
||||
|
||||
uint8_t g_dynParam = 100; // when this value comes from an EEPROM, load it in setup
|
||||
// at the moment here is no setup function (To-Do)
|
||||
void mDyn_para(uint8_t line) |
||||
// *********************************************************************
|
||||
{ |
||||
// check if this function is active (cursor stands on this line)
|
||||
if (line == LCDML.MENU_getCursorPos()) |
||||
{ |
||||
// make only an action when the cursor stands on this menu item
|
||||
//check Button
|
||||
if(LCDML.BT_checkAny()) |
||||
{ |
||||
if(LCDML.BT_checkEnter()) |
||||
{ |
||||
// this function checks returns the scroll disable status (0 = menu scrolling enabled, 1 = menu scrolling disabled)
|
||||
if(LCDML.MENU_getScrollDisableStatus() == 0) |
||||
{ |
||||
// disable the menu scroll function to catch the cursor on this point
|
||||
// now it is possible to work with BT_checkUp and BT_checkDown in this function
|
||||
// this function can only be called in a menu, not in a menu function
|
||||
LCDML.MENU_disScroll(); |
||||
} |
||||
else |
||||
{ |
||||
// enable the normal menu scroll function
|
||||
LCDML.MENU_enScroll(); |
||||
} |
||||
|
||||
// do something
|
||||
// ...
|
||||
|
||||
LCDML.BT_resetEnter(); |
||||
} |
||||
|
||||
// This check have only an effect when MENU_disScroll is set
|
||||
if(LCDML.BT_checkUp()) |
||||
{ |
||||
g_dynParam++; |
||||
LCDML.BT_resetUp(); |
||||
} |
||||
|
||||
// This check have only an effect when MENU_disScroll is set
|
||||
if(LCDML.BT_checkDown()) |
||||
{ |
||||
g_dynParam--; |
||||
LCDML.BT_resetDown(); |
||||
} |
||||
|
||||
|
||||
if(LCDML.BT_checkLeft()) |
||||
{ |
||||
g_dynParam++; |
||||
LCDML.BT_resetLeft(); |
||||
} |
||||
|
||||
if(LCDML.BT_checkRight()) |
||||
{ |
||||
g_dynParam--; |
||||
LCDML.BT_resetRight(); |
||||
} |
||||
} |
||||
} |
||||
|
||||
char buf[20]; |
||||
sprintf (buf, "dynValue: %d", g_dynParam); |
||||
|
||||
// setup function
|
||||
u8g2.drawStr( _LCDML_DISP_box_x0+_LCDML_DISP_font_w + _LCDML_DISP_cur_space_behind, (_LCDML_DISP_font_h * (1+line)), buf); // the value can be changed with left or right
|
||||
|
||||
} |
@ -0,0 +1,112 @@ |
||||
// =====================================================================
|
||||
//
|
||||
// Output function
|
||||
//
|
||||
// =====================================================================
|
||||
|
||||
|
||||
/* ******************************************************************** */ |
||||
void lcdml_menu_clear() |
||||
/* ******************************************************************** */ |
||||
{ |
||||
} |
||||
|
||||
/* ******************************************************************** */ |
||||
void lcdml_menu_display() |
||||
/* ******************************************************************** */ |
||||
{ |
||||
// for first test set font here
|
||||
u8g2.setFont(_LCDML_DISP_font); |
||||
|
||||
// declaration of some variables
|
||||
// ***************
|
||||
// content variable
|
||||
char content_text[_LCDML_DISP_cols]; // save the content text of every menu element
|
||||
// menu element object
|
||||
LCDMenuLib2_menu *tmp; |
||||
// some limit values
|
||||
uint8_t i = LCDML.MENU_getScroll(); |
||||
uint8_t maxi = _LCDML_DISP_rows + i; |
||||
uint8_t n = 0; |
||||
|
||||
// init vars
|
||||
uint8_t n_max = (LCDML.MENU_getChilds() >= _LCDML_DISP_rows) ? _LCDML_DISP_rows : (LCDML.MENU_getChilds()); |
||||
|
||||
//uint8_t scrollbar_min = 0;
|
||||
uint8_t scrollbar_max = LCDML.MENU_getChilds(); |
||||
uint8_t scrollbar_cur_pos = LCDML.MENU_getCursorPosAbs(); |
||||
//uint8_t scroll_pos = ((1.*n_max * _LCDML_DISP_rows) / (scrollbar_max - 1) * scrollbar_cur_pos);
|
||||
|
||||
// generate content
|
||||
u8g2.firstPage(); |
||||
do { |
||||
|
||||
|
||||
n = 0; |
||||
i = LCDML.MENU_getScroll(); |
||||
// update content
|
||||
// ***************
|
||||
|
||||
// clear menu
|
||||
// ***************
|
||||
|
||||
// check if this element has children
|
||||
if ((tmp = LCDML.MENU_getDisplayedObj()) != NULL) |
||||
{ |
||||
// loop to display lines
|
||||
do |
||||
{ |
||||
// check if a menu element has a condition and if the condition be true
|
||||
if (tmp->checkCondition()) |
||||
{ |
||||
// check the type off a menu element
|
||||
if(tmp->checkType_menu() == true) |
||||
{ |
||||
// display normal content
|
||||
LCDML_getContent(content_text, tmp->getID()); |
||||
u8g2.drawStr( _LCDML_DISP_box_x0+_LCDML_DISP_font_w + _LCDML_DISP_cur_space_behind, _LCDML_DISP_box_y0 + _LCDML_DISP_font_h * (n + 1), content_text); |
||||
} |
||||
else |
||||
{ |
||||
if(tmp->checkType_dynParam()) { |
||||
tmp->callback(n); |
||||
} |
||||
} |
||||
// increment some values
|
||||
i++; |
||||
n++; |
||||
} |
||||
// try to go to the next sibling and check the number of displayed rows
|
||||
} while (((tmp = tmp->getSibling(1)) != NULL) && (i < maxi)); |
||||
} |
||||
|
||||
// set cursor
|
||||
u8g2.drawStr( _LCDML_DISP_box_x0+_LCDML_DISP_cur_space_before, _LCDML_DISP_box_y0 + _LCDML_DISP_font_h * (LCDML.MENU_getCursorPos() + 1), _LCDML_DISP_cursor_char); |
||||
|
||||
if(_LCDML_DISP_draw_frame == 1) { |
||||
u8g2.drawFrame(_LCDML_DISP_box_x0, _LCDML_DISP_box_y0, (_LCDML_DISP_box_x1-_LCDML_DISP_box_x0), (_LCDML_DISP_box_y1-_LCDML_DISP_box_y0)); |
||||
} |
||||
|
||||
// display scrollbar when more content as rows available and with > 2
|
||||
if (scrollbar_max > n_max && _LCDML_DISP_scrollbar_w > 2) |
||||
{ |
||||
// set frame for scrollbar
|
||||
u8g2.drawFrame(_LCDML_DISP_box_x1 - _LCDML_DISP_scrollbar_w, _LCDML_DISP_box_y0, _LCDML_DISP_scrollbar_w, _LCDML_DISP_box_y1-_LCDML_DISP_box_y0); |
||||
|
||||
// calculate scrollbar length
|
||||
uint8_t scrollbar_block_length = scrollbar_max - n_max; |
||||
scrollbar_block_length = (_LCDML_DISP_box_y1-_LCDML_DISP_box_y0) / (scrollbar_block_length + _LCDML_DISP_rows); |
||||
|
||||
//set scrollbar
|
||||
if (scrollbar_cur_pos == 0) { // top position (min)
|
||||
u8g2.drawBox(_LCDML_DISP_box_x1 - (_LCDML_DISP_scrollbar_w-1), _LCDML_DISP_box_y0 + 1 , (_LCDML_DISP_scrollbar_w-2) , scrollbar_block_length); |
||||
} |
||||
else if (scrollbar_cur_pos == (scrollbar_max-1)) { // bottom position (max)
|
||||
u8g2.drawBox(_LCDML_DISP_box_x1 - (_LCDML_DISP_scrollbar_w-1), _LCDML_DISP_box_y1 - scrollbar_block_length , (_LCDML_DISP_scrollbar_w-2) , scrollbar_block_length); |
||||
} |
||||
else { // between top and bottom
|
||||
u8g2.drawBox(_LCDML_DISP_box_x1 - (_LCDML_DISP_scrollbar_w-1), _LCDML_DISP_box_y0 + (scrollbar_block_length * scrollbar_cur_pos + 1),(_LCDML_DISP_scrollbar_w-2) , scrollbar_block_length); |
||||
} |
||||
} |
||||
} while ( u8g2.nextPage() ); |
||||
} |
@ -0,0 +1,379 @@ |
||||
/* ===================================================================== *
|
||||
* * |
||||
* Menu Callback Function * |
||||
* * |
||||
* ===================================================================== * |
||||
* |
||||
* EXAMPLE CODE: |
||||
|
||||
// *********************************************************************
|
||||
void your_function_name(uint8_t param) |
||||
// *********************************************************************
|
||||
{ |
||||
if(LCDML.FUNC_setup()) // ****** SETUP *********
|
||||
{ |
||||
// remmove compiler warnings when the param variable is not used:
|
||||
//LCDML_UNUSED(param);
|
||||
// setup
|
||||
// is called only if it is started
|
||||
|
||||
// starts a trigger event for the loop function every 100 milliseconds
|
||||
LCDML.FUNC_setLoopInterval(100); |
||||
|
||||
// uncomment this line when the menu should go back to the last called position
|
||||
// this could be a cursor position or the an active menu function
|
||||
// GBA means => go back advanced
|
||||
//LCDML.FUNC_setGBA()
|
||||
|
||||
//
|
||||
} |
||||
|
||||
if(LCDML.FUNC_loop()) // ****** LOOP *********
|
||||
{ |
||||
// loop
|
||||
// is called when it is triggered
|
||||
// - with LCDML_DISP_triggerMenu( milliseconds )
|
||||
// - with every button or event status change
|
||||
|
||||
// uncomment this line when the screensaver should not be called when this function is running
|
||||
// reset screensaver timer
|
||||
//LCDML.SCREEN_resetTimer();
|
||||
|
||||
// check if any button is pressed (enter, up, down, left, right)
|
||||
if(LCDML.BT_checkAny()) { |
||||
LCDML.FUNC_goBackToMenu(); |
||||
} |
||||
} |
||||
|
||||
if(LCDML.FUNC_close()) // ****** STABLE END *********
|
||||
{ |
||||
// loop end
|
||||
// you can here reset some global vars or delete it
|
||||
// this function is always called when the functions ends.
|
||||
// this means when you are calling a jumpTo ore a goRoot function
|
||||
// that this part is called before a function is closed
|
||||
} |
||||
} |
||||
|
||||
|
||||
* ===================================================================== * |
||||
*/ |
||||
|
||||
// *********************************************************************
|
||||
void mFunc_information(uint8_t param) |
||||
// *********************************************************************
|
||||
{ |
||||
if(LCDML.FUNC_setup()) // ****** SETUP *********
|
||||
{ |
||||
// remmove compiler warnings when the param variable is not used:
|
||||
LCDML_UNUSED(param); |
||||
|
||||
// setup function
|
||||
u8g2.setFont(_LCDML_DISP_font); |
||||
u8g2.firstPage(); |
||||
do { |
||||
u8g2.drawStr( 0, (_LCDML_DISP_font_h * 1), "To close this"); |
||||
u8g2.drawStr( 0, (_LCDML_DISP_font_h * 2), "function press"); |
||||
u8g2.drawStr( 0, (_LCDML_DISP_font_h * 3), "any button or use"); |
||||
u8g2.drawStr( 0, (_LCDML_DISP_font_h * 4), "back button"); |
||||
} while( u8g2.nextPage() ); |
||||
} |
||||
|
||||
if(LCDML.FUNC_loop()) // ****** LOOP *********
|
||||
{ |
||||
// loop function, can be run in a loop when LCDML_DISP_triggerMenu(xx) is set
|
||||
// the quit button works in every DISP function without any checks; it starts the loop_end function
|
||||
if(LCDML.BT_checkAny()) // check if any button is pressed (enter, up, down, left, right)
|
||||
{ |
||||
// LCDML_goToMenu stops a running menu function and goes to the menu
|
||||
LCDML.FUNC_goBackToMenu(); |
||||
} |
||||
} |
||||
|
||||
if(LCDML.FUNC_close()) // ****** STABLE END *********
|
||||
{ |
||||
// you can here reset some global vars or do nothing
|
||||
} |
||||
} |
||||
|
||||
|
||||
// *********************************************************************
|
||||
uint8_t g_func_timer_info = 0; // time counter (global variable)
|
||||
unsigned long g_timer_1 = 0; // timer variable (global variable)
|
||||
void mFunc_timer_info(uint8_t param) |
||||
// *********************************************************************
|
||||
{ |
||||
if(LCDML.FUNC_setup()) // ****** SETUP *********
|
||||
{ |
||||
// remmove compiler warnings when the param variable is not used:
|
||||
LCDML_UNUSED(param); |
||||
|
||||
g_func_timer_info = 20; // reset and set timer
|
||||
|
||||
char buf[20]; |
||||
sprintf (buf, "wait %d seconds", g_func_timer_info); |
||||
|
||||
u8g2.setFont(_LCDML_DISP_font); |
||||
u8g2.firstPage(); |
||||
do { |
||||
u8g2.drawStr( 0, (_LCDML_DISP_font_h * 1), buf); |
||||
u8g2.drawStr( 0, (_LCDML_DISP_font_h * 2), "or press back button"); |
||||
} while( u8g2.nextPage() ); |
||||
|
||||
|
||||
|
||||
LCDML.FUNC_setLoopInterval(100); // starts a trigger event for the loop function every 100 milliseconds
|
||||
|
||||
LCDML.TIMER_msReset(g_timer_1); |
||||
} |
||||
|
||||
if(LCDML.FUNC_loop()) // ****** LOOP *********
|
||||
{ |
||||
// loop function, can be run in a loop when LCDML_DISP_triggerMenu(xx) is set
|
||||
// the quit button works in every DISP function without any checks; it starts the loop_end function
|
||||
|
||||
// reset screensaver timer
|
||||
LCDML.SCREEN_resetTimer(); |
||||
|
||||
// this function is called every 100 milliseconds
|
||||
|
||||
// this method checks every 1000 milliseconds if it is called
|
||||
if(LCDML.TIMER_ms(g_timer_1, 1000)) |
||||
{ |
||||
g_timer_1 = millis(); |
||||
g_func_timer_info--; // increment the value every second
|
||||
char buf[20]; |
||||
sprintf (buf, "wait %d seconds", g_func_timer_info); |
||||
|
||||
u8g2.setFont(_LCDML_DISP_font); |
||||
u8g2.firstPage(); |
||||
do { |
||||
u8g2.drawStr( 0, (_LCDML_DISP_font_h * 1), buf); |
||||
u8g2.drawStr( 0, (_LCDML_DISP_font_h * 2), "or press back button"); |
||||
} while( u8g2.nextPage() ); |
||||
|
||||
} |
||||
|
||||
// this function can only be ended when quit button is pressed or the time is over
|
||||
// check if the function ends normally
|
||||
if (g_func_timer_info <= 0) |
||||
{ |
||||
// leave this function
|
||||
LCDML.FUNC_goBackToMenu(); |
||||
} |
||||
} |
||||
|
||||
if(LCDML.FUNC_close()) // ****** STABLE END *********
|
||||
{ |
||||
// you can here reset some global vars or do nothing
|
||||
} |
||||
} |
||||
|
||||
// *********************************************************************
|
||||
uint8_t g_button_value = 0; // button value counter (global variable)
|
||||
void mFunc_p2(uint8_t param) |
||||
// *********************************************************************
|
||||
{ |
||||
if(LCDML.FUNC_setup()) // ****** SETUP *********
|
||||
{ |
||||
// remmove compiler warnings when the param variable is not used:
|
||||
LCDML_UNUSED(param); |
||||
|
||||
// setup function
|
||||
// print LCD content
|
||||
char buf[17]; |
||||
sprintf (buf, "count: %d of 3", 0); |
||||
|
||||
u8g2.setFont(_LCDML_DISP_font); |
||||
u8g2.firstPage(); |
||||
do { |
||||
u8g2.drawStr( 0, (_LCDML_DISP_font_h * 1), "press a or w button"); |
||||
u8g2.drawStr( 0, (_LCDML_DISP_font_h * 2), buf); |
||||
} while( u8g2.nextPage() ); |
||||
|
||||
// Reset Button Value
|
||||
g_button_value = 0; |
||||
|
||||
// Disable the screensaver for this function until it is closed
|
||||
LCDML.FUNC_disableScreensaver(); |
||||
} |
||||
|
||||
if(LCDML.FUNC_loop()) // ****** LOOP *********
|
||||
{ |
||||
// loop function, can be run in a loop when LCDML_DISP_triggerMenu(xx) is set
|
||||
// the quit button works in every DISP function without any checks; it starts the loop_end function
|
||||
|
||||
// the quit button works in every DISP function without any checks; it starts the loop_end function
|
||||
if (LCDML.BT_checkAny()) // check if any button is pressed (enter, up, down, left, right)
|
||||
{ |
||||
if (LCDML.BT_checkLeft() || LCDML.BT_checkUp()) // check if button left is pressed
|
||||
{ |
||||
LCDML.BT_resetLeft(); // reset the left button
|
||||
LCDML.BT_resetUp(); // reset the left button
|
||||
g_button_value++; |
||||
|
||||
// update LCD content
|
||||
char buf[20]; |
||||
sprintf (buf, "count: %d of 3", g_button_value); |
||||
|
||||
u8g2.setFont(_LCDML_DISP_font); |
||||
u8g2.firstPage(); |
||||
do { |
||||
u8g2.drawStr( 0, (_LCDML_DISP_font_h * 1), "press a or w button"); |
||||
u8g2.drawStr( 0, (_LCDML_DISP_font_h * 2), buf); |
||||
} while( u8g2.nextPage() ); |
||||
} |
||||
} |
||||
|
||||
// check if button count is three
|
||||
if (g_button_value >= 3) { |
||||
LCDML.FUNC_goBackToMenu(); // leave this function
|
||||
} |
||||
} |
||||
|
||||
if(LCDML.FUNC_close()) // ****** STABLE END *********
|
||||
{ |
||||
// you can here reset some global vars or do nothing
|
||||
} |
||||
} |
||||
|
||||
|
||||
// *********************************************************************
|
||||
void mFunc_screensaver(uint8_t param) |
||||
// *********************************************************************
|
||||
{ |
||||
if(LCDML.FUNC_setup()) // ****** SETUP *********
|
||||
{ |
||||
// remmove compiler warnings when the param variable is not used:
|
||||
LCDML_UNUSED(param); |
||||
|
||||
// setup function
|
||||
u8g2.setFont(_LCDML_DISP_font); |
||||
u8g2.firstPage(); |
||||
do { |
||||
u8g2.drawStr( 0, (_LCDML_DISP_font_h * 1), "screensaver"); |
||||
u8g2.drawStr( 0, (_LCDML_DISP_font_h * 2), "press any key"); |
||||
u8g2.drawStr( 0, (_LCDML_DISP_font_h * 3), "to leave it"); |
||||
} while( u8g2.nextPage() ); |
||||
|
||||
LCDML.FUNC_setLoopInterval(100); // starts a trigger event for the loop function every 100 milliseconds
|
||||
} |
||||
|
||||
if(LCDML.FUNC_loop()) // ****** LOOP *********
|
||||
{ |
||||
if (LCDML.BT_checkAny()) // check if any button is pressed (enter, up, down, left, right)
|
||||
{ |
||||
LCDML.FUNC_goBackToMenu(); // leave this function
|
||||
} |
||||
} |
||||
|
||||
if(LCDML.FUNC_close()) // ****** STABLE END *********
|
||||
{ |
||||
// The screensaver go to the root menu
|
||||
LCDML.MENU_goRoot(); |
||||
} |
||||
} |
||||
|
||||
|
||||
|
||||
// *********************************************************************
|
||||
void mFunc_back(uint8_t param) |
||||
// *********************************************************************
|
||||
{ |
||||
if(LCDML.FUNC_setup()) // ****** SETUP *********
|
||||
{ |
||||
// remmove compiler warnings when the param variable is not used:
|
||||
LCDML_UNUSED(param); |
||||
|
||||
// end function and go an layer back
|
||||
LCDML.FUNC_goBackToMenu(1); // leave this function and go a layer back
|
||||
} |
||||
} |
||||
|
||||
|
||||
// *********************************************************************
|
||||
void mFunc_goToRootMenu(uint8_t param) |
||||
// *********************************************************************
|
||||
{ |
||||
if(LCDML.FUNC_setup()) // ****** SETUP *********
|
||||
{ |
||||
// remmove compiler warnings when the param variable is not used:
|
||||
LCDML_UNUSED(param); |
||||
|
||||
// go to root and display menu
|
||||
LCDML.MENU_goRoot(); |
||||
} |
||||
} |
||||
|
||||
|
||||
// *********************************************************************
|
||||
void mFunc_jumpTo_timer_info(uint8_t param) |
||||
// *********************************************************************
|
||||
{ |
||||
if(LCDML.FUNC_setup()) // ****** SETUP *********
|
||||
{ |
||||
// remmove compiler warnings when the param variable is not used:
|
||||
LCDML_UNUSED(param); |
||||
|
||||
// Jump to main screen
|
||||
LCDML.OTHER_jumpToFunc(mFunc_timer_info); |
||||
} |
||||
} |
||||
|
||||
|
||||
// *********************************************************************
|
||||
void mFunc_para(uint8_t param) |
||||
// *********************************************************************
|
||||
{ |
||||
if(LCDML.FUNC_setup()) // ****** SETUP *********
|
||||
{ |
||||
|
||||
char buf[20]; |
||||
sprintf (buf, "parameter: %d", param); |
||||
|
||||
// setup function
|
||||
u8g2.setFont(_LCDML_DISP_font); |
||||
u8g2.firstPage(); |
||||
do { |
||||
u8g2.drawStr( 0, (_LCDML_DISP_font_h * 1), buf); |
||||
u8g2.drawStr( 0, (_LCDML_DISP_font_h * 2), "press any key"); |
||||
u8g2.drawStr( 0, (_LCDML_DISP_font_h * 3), "to leave it"); |
||||
} while( u8g2.nextPage() ); |
||||
|
||||
LCDML.FUNC_setLoopInterval(100); // starts a trigger event for the loop function every 100 milliseconds
|
||||
} |
||||
|
||||
if(LCDML.FUNC_loop()) // ****** LOOP *********
|
||||
{ |
||||
// For example
|
||||
switch(param) |
||||
{ |
||||
case 10: |
||||
// do something
|
||||
break; |
||||
|
||||
case 20: |
||||
// do something
|
||||
break; |
||||
|
||||
case 30: |
||||
// do something
|
||||
break; |
||||
|
||||
default: |
||||
// do nothing
|
||||
break; |
||||
} |
||||
|
||||
|
||||
if (LCDML.BT_checkAny()) // check if any button is pressed (enter, up, down, left, right)
|
||||
{ |
||||
LCDML.FUNC_goBackToMenu(); // leave this function
|
||||
} |
||||
} |
||||
|
||||
if(LCDML.FUNC_close()) // ****** STABLE END *********
|
||||
{ |
||||
// you can here reset some global vars or do nothing
|
||||
} |
||||
} |
@ -0,0 +1,210 @@ |
||||
// ============================================================
|
||||
// Example: LCDML: graphic display with u8g
|
||||
// ============================================================
|
||||
// Author: Jomelo
|
||||
// Last update: 21.01.2018
|
||||
// License: MIT
|
||||
// ============================================================
|
||||
// Description:
|
||||
// This example shows how to use the u8glib with the LCDMenuLib
|
||||
// The menu can placed in a box that can be placed anywhere on
|
||||
// the screen.
|
||||
// ============================================================
|
||||
// *********************************************************************
|
||||
// special settings
|
||||
// *********************************************************************
|
||||
// enable this line when you are not usigng a standard arduino
|
||||
// for example when your chip is an ESP or a STM or SAM or something else
|
||||
//#define _LCDML_cfg_use_ram
|
||||
|
||||
// include libs
|
||||
#include <LCDMenuLib2.h> |
||||
|
||||
//extern char* g_LCDML_DISP_lang_lcdml_table[254]; // uncomment if you have got problem with lib compile and undefined g_LCDML_DISP_lang_lcdml_table
|
||||
|
||||
// U8g2lib
|
||||
#include <Arduino.h> |
||||
#include <U8g2lib.h> |
||||
|
||||
#ifdef U8X8_HAVE_HW_SPI |
||||
#include <SPI.h> |
||||
#endif |
||||
#ifdef U8X8_HAVE_HW_I2C |
||||
#include <Wire.h> |
||||
#endif |
||||
|
||||
// *********************************************************************
|
||||
// U8GLIB
|
||||
// *********************************************************************
|
||||
// U8g2 Constructor List (Frame Buffer)
|
||||
// The complete list is available here: https://github.com/olikraus/u8g2/wiki/u8g2setupcpp
|
||||
// Please update the pin numbers according to your setup. Use U8X8_PIN_NONE if the reset pin is not connected
|
||||
//U8G2_ST7920_128X64_F_HW_SPI u8g2(U8G2_R0, /* CS=*/ 53, /* reset=*/ U8X8_PIN_NONE); // (MEGA, ...
|
||||
//U8G2_ST7920_128X64_F_HW_SPI u8g2(U8G2_R0, /* CS=*/ 12, /* reset=*/ U8X8_PIN_NONE); // (Uno and co
|
||||
U8G2_ST7920_128X64_F_SW_SPI u8g2(U8G2_R0, /* clock=*/ 25, /* data= /R/w */ 33, /* CS=*/ 32, /* reset= */ U8X8_PIN_NONE ); // ESP32
|
||||
|
||||
// settings for u8g lib and LCD
|
||||
#define _LCDML_DISP_w 128 // LCD width
|
||||
#define _LCDML_DISP_h 64 // LCD height
|
||||
// font settings
|
||||
#define _LCDML_DISP_font u8g2_font_squeezed_r7_tr // u8g_font_6x13 // u8glib font (more fonts under u8g.h line 1520 ...)
|
||||
#define _LCDML_DISP_font_w 7 // font width
|
||||
#define _LCDML_DISP_font_h 8 // font height
|
||||
// cursor settings
|
||||
#define _LCDML_DISP_cursor_char ">" // cursor char
|
||||
#define _LCDML_DISP_cur_space_before 2 // cursor space between
|
||||
#define _LCDML_DISP_cur_space_behind 4 // cursor space between
|
||||
// menu position and size
|
||||
#define _LCDML_DISP_box_x0 0 // start point (x0, y0)
|
||||
#define _LCDML_DISP_box_y0 0 // start point (x0, y0)
|
||||
#define _LCDML_DISP_box_x1 128 // width x (x0 + width)
|
||||
#define _LCDML_DISP_box_y1 64 // hight y (y0 + height)
|
||||
#define _LCDML_DISP_draw_frame 1 // draw a box around the menu
|
||||
// scrollbar width
|
||||
#define _LCDML_DISP_scrollbar_w 6 // scrollbar width (if this value is < 3, the scrollbar is disabled)
|
||||
|
||||
// nothing change here
|
||||
#define _LCDML_DISP_cols_max ((_LCDML_DISP_box_x1-_LCDML_DISP_box_x0)/_LCDML_DISP_font_w) |
||||
#define _LCDML_DISP_rows_max ((_LCDML_DISP_box_y1-_LCDML_DISP_box_y0-((_LCDML_DISP_box_y1-_LCDML_DISP_box_y0)/_LCDML_DISP_font_h))/_LCDML_DISP_font_h) |
||||
|
||||
// rows and cols
|
||||
// when you use more rows or cols as allowed change in LCDMenuLib.h the define "_LCDML_DISP_cfg_max_rows" and "_LCDML_DISP_cfg_max_string_length"
|
||||
// the program needs more ram with this changes
|
||||
#define _LCDML_DISP_rows _LCDML_DISP_rows_max // max rows
|
||||
#define _LCDML_DISP_cols 20 // max cols
|
||||
|
||||
|
||||
// *********************************************************************
|
||||
// Prototypes
|
||||
// *********************************************************************
|
||||
void lcdml_menu_display(); |
||||
void lcdml_menu_clear(); |
||||
void lcdml_menu_control(); |
||||
|
||||
|
||||
// *********************************************************************
|
||||
// Objects
|
||||
// *********************************************************************
|
||||
LCDMenuLib2_menu LCDML_0 (255, 0, 0, NULL, NULL); // root menu element (do not change)
|
||||
LCDMenuLib2 LCDML(LCDML_0, _LCDML_DISP_rows, _LCDML_DISP_cols, lcdml_menu_display, lcdml_menu_clear, lcdml_menu_control); |
||||
|
||||
// Modification for PlatformIO and similar platforms
|
||||
#include <LCDML_display_dynFunction.h> |
||||
#include <LCDML_display_menu.h> |
||||
#include <LCDML_condition.h> |
||||
#include <LCDML_display_menuFunction.h> |
||||
#include <LCDML_control.h> |
||||
|
||||
// *********************************************************************
|
||||
// LCDML MENU/DISP
|
||||
// *********************************************************************
|
||||
// LCDML_0 => layer 0
|
||||
// LCDML_0_X => layer 1
|
||||
// LCDML_0_X_X => layer 2
|
||||
// LCDML_0_X_X_X => layer 3
|
||||
// LCDML_0_... => layer ...
|
||||
|
||||
// For beginners
|
||||
// LCDML_add(id, prev_layer, new_num, lang_char_array, callback_function)
|
||||
LCDML_add (0 , LCDML_0 , 1 , "Information" , mFunc_information); // this menu function can be found on "LCDML_display_menuFunction" tab
|
||||
LCDML_add (1 , LCDML_0 , 2 , "Time info" , mFunc_timer_info); // this menu function can be found on "LCDML_display_menuFunction" tab
|
||||
LCDML_add (2 , LCDML_0 , 3 , "Program" , NULL); // NULL = no menu function
|
||||
LCDML_add (3 , LCDML_0_3 , 1 , "Program 1" , NULL); // NULL = no menu function
|
||||
LCDML_add (4 , LCDML_0_3_1 , 1 , "P1 dummy" , NULL); // NULL = no menu function
|
||||
LCDML_add (5 , LCDML_0_3_1 , 2 , "P1 Settings" , NULL); // NULL = no menu function
|
||||
LCDML_add (6 , LCDML_0_3_1_2 , 1 , "Warm" , NULL); // NULL = no menu function
|
||||
LCDML_add (7 , LCDML_0_3_1_2 , 2 , "Cold" , NULL); // NULL = no menu function
|
||||
LCDML_add (8 , LCDML_0_3_1_2 , 3 , "Back" , mFunc_back); // this menu function can be found on "LCDML_display_menuFunction" tab
|
||||
LCDML_add (9 , LCDML_0_3_1 , 3 , "Back" , mFunc_back); // this menu function can be found on "LCDML_display_menuFunction" tab
|
||||
LCDML_add (10 , LCDML_0_3 , 2 , "Program 2" , mFunc_p2); // this menu function can be found on "LCDML_display_menuFunction" tab
|
||||
LCDML_add (11 , LCDML_0_3 , 3 , "Back" , mFunc_back); // this menu function can be found on "LCDML_display_menuFunction" tab
|
||||
LCDML_add (12 , LCDML_0 , 4 , "Special" , NULL); // NULL = no menu function
|
||||
LCDML_add (13 , LCDML_0_4 , 1 , "Go to Root" , mFunc_goToRootMenu); // this menu function can be found on "LCDML_display_menuFunction" tab
|
||||
LCDML_add (14 , LCDML_0_4 , 2 , "Jump to Time info", mFunc_jumpTo_timer_info); // this menu function can be found on "LCDML_display_menuFunction" tab
|
||||
LCDML_add (15 , LCDML_0_4 , 3 , "Back" , mFunc_back); // this menu function can be found on "LCDML_display_menuFunction" tab
|
||||
|
||||
|
||||
// Advanced menu (for profit) part with more settings
|
||||
// Example for one function and different parameters
|
||||
// It is recommend to use parameters for switching settings like, (small drink, medium drink, big drink) or (200ml, 400ml, 600ml, 800ml) ...
|
||||
// the parameter change can also be released with dynParams on the next example
|
||||
// LCDMenuLib_addAdvanced(id, prev_layer, new_num, condition, lang_char_array, callback_function, parameter (0-255), menu function type )
|
||||
LCDML_addAdvanced (16 , LCDML_0 , 5 , NULL, "Parameter" , NULL, 0, _LCDML_TYPE_default); // NULL = no menu function
|
||||
LCDML_addAdvanced (17 , LCDML_0_5 , 1 , NULL, "Parameter 1" , mFunc_para, 10, _LCDML_TYPE_default); // NULL = no menu function
|
||||
LCDML_addAdvanced (18 , LCDML_0_5 , 2 , NULL, "Parameter 2" , mFunc_para, 20, _LCDML_TYPE_default); // NULL = no menu function
|
||||
LCDML_addAdvanced (19 , LCDML_0_5 , 3 , NULL, "Parameter 3" , mFunc_para, 30, _LCDML_TYPE_default); // NULL = no menu function
|
||||
LCDML_add (20 , LCDML_0_5 , 4 , "Back" , mFunc_back); // this menu function can be found on "LCDML_display_menuFunction" tab
|
||||
|
||||
|
||||
// Example for dynamic content
|
||||
// 1. set the string to ""
|
||||
// 2. use type _LCDML_TYPE_dynParam instead of _LCDML_TYPE_default
|
||||
// this function type can not be used in combination with different parameters
|
||||
// LCDMenuLib_addAdvanced(id, prev_layer, new_num, condition, lang_char_array, callback_function, parameter (0-255), menu function type )
|
||||
LCDML_addAdvanced (21 , LCDML_0 , 6 , NULL, "" , mDyn_para, 0, _LCDML_TYPE_dynParam); // NULL = no menu function
|
||||
|
||||
// Example for conditions (for example for a screensaver)
|
||||
// 1. define a condition as a function of a boolean type -> return false = not displayed, return true = displayed
|
||||
// 2. set the function name as callback (remove the braces '()' it gives bad errors)
|
||||
// LCDMenuLib_addAdvanced(id, prev_layer, new_num, condition, lang_char_array, callback_function, parameter (0-255), menu function type )
|
||||
LCDML_addAdvanced (22 , LCDML_0 , 7 , COND_hide, "screensaver" , mFunc_screensaver, 0, _LCDML_TYPE_default); // this menu function can be found on "LCDML_display_menuFunction" tab
|
||||
|
||||
// ***TIP*** Try to update _LCDML_DISP_cnt when you add a menu element.
|
||||
|
||||
// menu element count - last element id
|
||||
// this value must be the same as the last menu element
|
||||
#define _LCDML_DISP_cnt 22 |
||||
|
||||
// create menu
|
||||
LCDML_createMenu(_LCDML_DISP_cnt); |
||||
|
||||
|
||||
|
||||
|
||||
// *********************************************************************
|
||||
// SETUP
|
||||
// *********************************************************************
|
||||
void setup() |
||||
{ |
||||
u8g2.begin(); |
||||
|
||||
// serial init; only be needed if serial control is used
|
||||
Serial.begin(9600); // start serial
|
||||
Serial.println(F(_LCDML_VERSION)); // only for examples
|
||||
|
||||
// LCDMenuLib Setup
|
||||
LCDML_setup(_LCDML_DISP_cnt); |
||||
|
||||
// Enable Menu Rollover
|
||||
LCDML.MENU_enRollover(); |
||||
|
||||
// Enable Screensaver (screensaver menu function, time to activate in ms)
|
||||
LCDML.SCREEN_enable(mFunc_screensaver, 60000); // set to 60 seconds
|
||||
//LCDML.SCREEN_disable();
|
||||
|
||||
// Some needful methods
|
||||
|
||||
// You can jump to a menu function from anywhere with
|
||||
//LCDML.OTHER_jumpToFunc(mFunc_p2); // the parameter is the function name
|
||||
} |
||||
|
||||
// *********************************************************************
|
||||
// LOOP
|
||||
// *********************************************************************
|
||||
void loop() |
||||
{ |
||||
// this function must called here, do not delete it
|
||||
LCDML.loop(); |
||||
} |
||||
|
||||
|
||||
// *********************************************************************
|
||||
// check some errors - do not change here anything
|
||||
// *********************************************************************
|
||||
# if(_LCDML_glcd_tft_box_x1 > _LCDML_glcd_tft_w) |
||||
# error _LCDML_glcd_tft_box_x1 is to big |
||||
# endif |
||||
|
||||
# if(_LCDML_glcd_tft_box_y1 > _LCDML_glcd_tft_h) |
||||
# error _LCDML_glcd_tft_box_y1 is to big |
||||
# endif |
Loading…
Reference in new issue