Added newer version of LCDMenuLib2.

Fixed drums pitch.
dev
Holger Wirtz 1 year ago
parent 99f1800524
commit 4f075ae5f7
  1. 6
      MicroDexed.ino
  2. 27
      UI.hpp
  3. 8
      addon/SD/PERFORMANCE/0/drums.json
  4. 0
      addon/SD/PERFORMANCE/0/epiano.json
  5. 0
      addon/SD/PERFORMANCE/0/fx.json
  6. 0
      addon/SD/PERFORMANCE/0/voice1.json
  7. 0
      addon/SD/PERFORMANCE/0/voice2.json
  8. 3
      config.h
  9. 15
      third-party/LCDMenuLib2/examples/03_displaytypes/02_glcd/LCDML_03021_u8g2lib/PlaformIO/src/LCDML_condition.h
  10. 647
      third-party/LCDMenuLib2/examples/03_displaytypes/02_glcd/LCDML_03021_u8g2lib/PlaformIO/src/LCDML_control.h
  11. 78
      third-party/LCDMenuLib2/examples/03_displaytypes/02_glcd/LCDML_03021_u8g2lib/PlaformIO/src/LCDML_display_dynFunction.h
  12. 112
      third-party/LCDMenuLib2/examples/03_displaytypes/02_glcd/LCDML_03021_u8g2lib/PlaformIO/src/LCDML_display_menu.h
  13. 379
      third-party/LCDMenuLib2/examples/03_displaytypes/02_glcd/LCDML_03021_u8g2lib/PlaformIO/src/LCDML_display_menuFunction.h
  14. 210
      third-party/LCDMenuLib2/examples/03_displaytypes/02_glcd/LCDML_03021_u8g2lib/PlaformIO/src/main.cpp
  15. 7
      third-party/LCDMenuLib2/src/LCDMenuLib2.h
  16. 14
      third-party/LCDMenuLib2/src/LCDMenuLib2_macros.h

@ -1001,7 +1001,7 @@ void handleNoteOn(byte inChannel, byte inNumber, byte inVelocity) {
if (drum_config[d].drum_data != NULL && drum_config[d].len > 0) {
if (configuration.drums.pitch[d] != 0) {
Drum[slot]->enableInterpolation(true);
Drum[slot]->setPlaybackRate(pow(2,configuration.drums.pitch[d] / 100.0f / 12.0)); // Neues Tempo" = 2("Halbtöne" / 12) x "Altes Tempo"
Drum[slot]->setPlaybackRate(pow(2, float(configuration.drums.pitch[d]) / 120.0));
} else {
Drum[slot]->enableInterpolation(false);
Drum[slot]->setPlaybackRate(1.0);
@ -1019,7 +1019,9 @@ void handleNoteOn(byte inChannel, byte inNumber, byte inVelocity) {
Serial.print(F(" ReverbSend="));
Serial.print(reverb_send, 2);
Serial.print(F(" Pitch="));
Serial.println(configuration.drums.pitch[d] / 10.0f, 1);
Serial.print(configuration.drums.pitch[d] / 10.0f, 1);
Serial.print(F(" Playback speed="));
Serial.println(pow(2, float(configuration.drums.pitch[d]) / 120.0));
#endif
break;
}

@ -3983,14 +3983,31 @@ void UI_handle_OP(uint8_t param) {
void UI_func_drum_midi_channel(uint8_t param) {
if (LCDML.FUNC_setup()) // ****** SETUP *********
{
;
encoderDir[ENC_R].reset();
display.setCursor(0, 0);
display.print(F("Drum MIDI Ch."));
}
if (LCDML.FUNC_loop()) // ****** LOOP **********
if (LCDML.FUNC_loop()) // ****** LOOP *********
{
;
if (LCDML.BT_checkDown() && encoderDir[ENC_R].Down())
configuration.drums.midi_channel = constrain(configuration.drums.midi_channel + ENCODER[ENC_R].speed(), MIDI_CHANNEL_MIN, MIDI_CHANNEL_MAX);
else if (LCDML.BT_checkUp() && encoderDir[ENC_R].Up())
configuration.drums.midi_channel = constrain(configuration.drums.midi_channel - ENCODER[ENC_R].speed(), MIDI_CHANNEL_MIN, MIDI_CHANNEL_MAX);
display.setCursor(0, 1);
if (configuration.drums.midi_channel == 0) {
display.print(F("[OMNI]"));
} else {
display_int(configuration.drums.midi_channel, 4, false, true, false);
}
}
if (LCDML.FUNC_close()) { // ****** STABLE END ****
;
if (LCDML.FUNC_close()) // ****** STABLE END *********
{
lcd_special_chars(SCROLLBAR);
encoderDir[ENC_R].reset();
}
}

@ -69,7 +69,6 @@
],
"pitch": [
0,
12,
0,
0,
0,
@ -78,13 +77,14 @@
0,
0,
0,
60,
0,
0,
0,
30,
60,
0,
13,
16,
0,
19,
0,
0,
0,

@ -811,7 +811,8 @@
#define VOLUME_MULTIPLIER 1.4
// Buffer-size define for load/save configuration as JSON
#define JSON_BUFFER_SIZE 8192
//#define JSON_BUFFER_SIZE 8192
#define JSON_BUFFER_SIZE 9216
// Internal configuration structure
typedef struct dexed_s {

@ -0,0 +1,15 @@
/* ===================================================================== *
* *
* Conditions to show or hide a menu element on the display *
* *
* ===================================================================== *
*/
#include <Arduino.h>
// *********************************************************************
boolean COND_hide() // hide a menu element
// *********************************************************************
{
return false; // hidden
}

@ -0,0 +1,647 @@
// =====================================================================
//
// CONTROL v2.2.0
//
// =====================================================================
// *********************************************************************
// Features
// - max 6 Buttons with special names (enter, quit, up, down, left, right)
// new Features on v2.2.0
// - max 64 Events, this could be a button ore something (Counter 0 - 63)
// - standard buttons and events can be used at the same time
// - Event 0 - 3 can be used with a menu callback function (when set this event, the function is called)
// - The range from 0 - 3 can be changed in LCDMenuLib2.h
// Attention!!
// - events have to be reset manual over LCDML.CE_reset(number) ore LCDML.CE_resetAll();
// - they will not be reseted from the menu library
// *********************************************************************
// content:
// (0) Control over serial interface with asdw_e_q
// (1) Control over one analog input
// (2) Control over 4 - 6 digital input pins (internal pullups enabled)
// (3) Control over encoder [third party lib] (Download: https://github.com/PaulStoffregen/Encoder)
// (4) Control with Keypad [third party lib] (Download: http://playground.arduino.cc/Main/KeypadTutorial )
// (5) Control with an IRMP remote [third party lib] (Download: https://github.com/ukw100/IRMP )
// (6) Control with a joystick
// (7) Control over I2C PCF8574
// *********************************************************************
#define _LCDML_CONTROL_cfg 3
// theory:
// "#if" is a preprocessor directive and no error, look here:
// (English) https://en.wikipedia.org/wiki/C_preprocessor
// (German) https://de.wikipedia.org/wiki/C-Pr%C3%A4prozessor
// *********************************************************************
// *************** (0) CONTROL OVER SERIAL INTERFACE *******************
// *********************************************************************
#if(_LCDML_CONTROL_cfg == 0)
// settings
# define _LCDML_CONTROL_serial_enter 'e'
# define _LCDML_CONTROL_serial_up 'w'
# define _LCDML_CONTROL_serial_down 's'
# define _LCDML_CONTROL_serial_left 'a'
# define _LCDML_CONTROL_serial_right 'd'
# define _LCDML_CONTROL_serial_quit 'q'
// example for the useage of events (not needed everywhere)
// this defines are only for examples and can be renamed
# define _LCDML_EVENT_command 'c'
# define _LCDML_EVENT_char_0 '0'
# define _LCDML_EVENT_char_1 '1'
# define _LCDML_EVENT_char_2 '2'
# define _LCDML_EVENT_char_3 '3'
# define _LCDML_EVENT_char_4 '4'
# define _LCDML_EVENT_char_5 '5'
# define _LCDML_EVENT_char_6 '6'
# define _LCDML_EVENT_char_7 '7'
# define _LCDML_EVENT_char_8 '8'
# define _LCDML_EVENT_char_9 '9'
// *********************************************************************
void lcdml_menu_control(void)
{
// If something must init, put in in the setup condition
if(LCDML.BT_setup()) {
// runs only once
}
if(LCDML.CE_setup()) {
// runs only once
}
// check if new serial input is available
if (Serial.available()) {
// read one char from input buffer
switch (Serial.read())
{
case _LCDML_CONTROL_serial_enter: LCDML.BT_enter(); break;
case _LCDML_CONTROL_serial_up: LCDML.BT_up(); break;
case _LCDML_CONTROL_serial_down: LCDML.BT_down(); break;
case _LCDML_CONTROL_serial_left: LCDML.BT_left(); break;
case _LCDML_CONTROL_serial_right: LCDML.BT_right(); break;
case _LCDML_CONTROL_serial_quit: LCDML.BT_quit(); break;
// example for event handling
// custom event handling
// is is also possible to enable more the one event on the same time
// but when more then one events with callback functions are active
// only the first callback function is called. (first = by number)
case _LCDML_EVENT_command: LCDML.CE_set(0); break;
case _LCDML_EVENT_char_0: LCDML.CE_set(1); break;
case _LCDML_EVENT_char_1: LCDML.CE_set(2); break;
case _LCDML_EVENT_char_2: LCDML.CE_set(3); break;
case _LCDML_EVENT_char_3: LCDML.CE_set(4); break;
case _LCDML_EVENT_char_4: LCDML.CE_set(5); break;
case _LCDML_EVENT_char_5: LCDML.CE_set(6); break;
case _LCDML_EVENT_char_6: LCDML.CE_set(7); break;
case _LCDML_EVENT_char_7: LCDML.CE_set(8); break;
case _LCDML_EVENT_char_8: LCDML.CE_set(9); break;
case _LCDML_EVENT_char_9: LCDML.CE_set(10); break;
default: break;
}
}
}
// *********************************************************************
// ******************************* END *********************************
// *********************************************************************
// *********************************************************************
// *************** (1) CONTROL OVER ONE ANALOG PIN *********************
// *********************************************************************
#elif(_LCDML_CONTROL_cfg == 1)
unsigned long g_LCDML_DISP_press_time = 0;
// settings
#define _LCDML_CONTROL_analog_pin 0
// when you did not use a button set the value to zero
#define _LCDML_CONTROL_analog_enter_min 850 // Button Enter
#define _LCDML_CONTROL_analog_enter_max 920
#define _LCDML_CONTROL_analog_up_min 520 // Button Up
#define _LCDML_CONTROL_analog_up_max 590
#define _LCDML_CONTROL_analog_down_min 700 // Button Down
#define _LCDML_CONTROL_analog_down_max 770
#define _LCDML_CONTROL_analog_back_min 950 // Button Back
#define _LCDML_CONTROL_analog_back_max 1020
#define _LCDML_CONTROL_analog_left_min 430 // Button Left
#define _LCDML_CONTROL_analog_left_max 500
#define _LCDML_CONTROL_analog_right_min 610 // Button Right
#define _LCDML_CONTROL_analog_right_max 680
// *********************************************************************
void lcdml_menu_control(void)
{
// If something must init, put in in the setup condition
if(LCDML.BT_setup()) {
// runs only once
}
// check debounce timer
if((millis() - g_LCDML_DISP_press_time) >= 200) {
g_LCDML_DISP_press_time = millis(); // reset debounce timer
uint16_t value = analogRead(_LCDML_CONTROL_analog_pin); // analog pin for keypad
if (value >= _LCDML_CONTROL_analog_enter_min && value <= _LCDML_CONTROL_analog_enter_max) { LCDML.BT_enter(); }
if (value >= _LCDML_CONTROL_analog_up_min && value <= _LCDML_CONTROL_analog_up_max) { LCDML.BT_up(); }
if (value >= _LCDML_CONTROL_analog_down_min && value <= _LCDML_CONTROL_analog_down_max) { LCDML.BT_down(); }
if (value >= _LCDML_CONTROL_analog_left_min && value <= _LCDML_CONTROL_analog_left_max) { LCDML.BT_left(); }
if (value >= _LCDML_CONTROL_analog_right_min && value <= _LCDML_CONTROL_analog_right_max) { LCDML.BT_right(); }
if (value >= _LCDML_CONTROL_analog_back_min && value <= _LCDML_CONTROL_analog_back_max) { LCDML.BT_quit(); }
}
}
// *********************************************************************
// ******************************* END *********************************
// *********************************************************************
// *********************************************************************
// *************** (2) CONTROL OVER DIGITAL PINS ***********************
// *********************************************************************
#elif(_LCDML_CONTROL_cfg == 2)
// settings
unsigned long g_LCDML_DISP_press_time = 0;
#define _LCDML_CONTROL_digital_low_active 0 // 0 = high active (pulldown) button, 1 = low active (pullup)
// http://playground.arduino.cc/CommonTopics/PullUpDownResistor
#define _LCDML_CONTROL_digital_enable_quit 0
#define _LCDML_CONTROL_digital_enable_lr 0
#define _LCDML_CONTROL_digital_enter 35
#define _LCDML_CONTROL_digital_up 5
#define _LCDML_CONTROL_digital_down 18
#define _LCDML_CONTROL_digital_quit 11
#define _LCDML_CONTROL_digital_left 12
#define _LCDML_CONTROL_digital_right 13
// *********************************************************************
void lcdml_menu_control(void)
{
// If something must init, put in in the setup condition
if(LCDML.BT_setup()) {
// runs only once
// init buttons
pinMode(_LCDML_CONTROL_digital_enter , INPUT_PULLUP);
pinMode(_LCDML_CONTROL_digital_up , INPUT_PULLUP);
pinMode(_LCDML_CONTROL_digital_down , INPUT_PULLUP);
# if(_LCDML_CONTROL_digital_enable_quit == 1)
pinMode(_LCDML_CONTROL_digital_quit , INPUT_PULLUP);
# endif
# if(_LCDML_CONTROL_digital_enable_lr == 1)
pinMode(_LCDML_CONTROL_digital_left , INPUT_PULLUP);
pinMode(_LCDML_CONTROL_digital_right , INPUT_PULLUP);
# endif
}
#if(_LCDML_CONTROL_digital_low_active == 1)
# define _LCDML_CONTROL_digital_a !
#else
# define _LCDML_CONTROL_digital_a
#endif
uint8_t but_stat = 0x00;
bitWrite(but_stat, 0, _LCDML_CONTROL_digital_a(digitalRead(_LCDML_CONTROL_digital_enter)));
bitWrite(but_stat, 1, _LCDML_CONTROL_digital_a(digitalRead(_LCDML_CONTROL_digital_up)));
bitWrite(but_stat, 2, _LCDML_CONTROL_digital_a(digitalRead(_LCDML_CONTROL_digital_down)));
#if(_LCDML_CONTROL_digital_enable_quit == 1)
bitWrite(but_stat, 3, _LCDML_CONTROL_digital_a(digitalRead(_LCDML_CONTROL_digital_quit)));
#endif
#if(_LCDML_CONTROL_digital_enable_lr == 1)
bitWrite(but_stat, 4, _LCDML_CONTROL_digital_a(digitalRead(_LCDML_CONTROL_digital_left)));
bitWrite(but_stat, 5, _LCDML_CONTROL_digital_a(digitalRead(_LCDML_CONTROL_digital_right)));
#endif
if (but_stat > 0) {
if((millis() - g_LCDML_DISP_press_time) >= 200) {
g_LCDML_DISP_press_time = millis(); // reset press time
if (bitRead(but_stat, 0)) { LCDML.BT_enter(); }
if (bitRead(but_stat, 1)) { LCDML.BT_up(); }
if (bitRead(but_stat, 2)) { LCDML.BT_down(); }
if (bitRead(but_stat, 3)) { LCDML.BT_quit(); }
if (bitRead(but_stat, 4)) { LCDML.BT_left(); }
if (bitRead(but_stat, 5)) { LCDML.BT_right(); }
}
}
}
// *********************************************************************
// ******************************* END *********************************
// *********************************************************************
// *********************************************************************
// *************** (3) CONTROL WITH ENCODER ****************************
// *********************************************************************
#elif(_LCDML_CONTROL_cfg == 3)
/*
* Thanks to "MuchMore" (Arduino forum) to add this encoder functionality
*
* rotate left = Up
* rotate right = Down
* push = Enter
* push long = Quit
* push + rotate left = Left
* push + rotate right = Right
*/
/* encoder connection
* button * (do not use an external resistor, the internal pullup resistor is used)
* .-------o Arduino Pin
* |
* |
* o /
* /
* /
* o
* |
* '-------o GND
*
* encoder * (do not use an external resistor, the internal pullup resistors are used)
*
* .---------------o Arduino Pin A
* | .------o Arduino Pin B
* | |
* o / o /
* / /
* / /
* o o
* | |
* '--------o----o GND (common pin)
*/
// global defines
#define encoder_A_pin 4 // physical pin has to be 2 or 3 to use interrupts (on mega e.g. 20 or 21), use internal pullups
#define encoder_B_pin 15 // physical pin has to be 2 or 3 to use interrupts (on mega e.g. 20 or 21), use internal pullups
#define encoder_button_pin 27 // physical pin , use internal pullup
#define g_LCDML_CONTROL_button_long_press 800 // ms
#define g_LCDML_CONTROL_button_short_press 120 // ms
//#define ENCODER_OPTIMIZE_INTERRUPTS //Only when using pin2/3 (or 20/21 on mega)
#define ENCODER_DO_NOT_USE_INTERRUPTS
#include <Encoder.h> //for Encoder Download: https://github.com/PaulStoffregen/Encoder
Encoder ENCODER(encoder_A_pin, encoder_B_pin);
unsigned long g_LCDML_CONTROL_button_press_time = millis();
bool g_LCDML_CONTROL_button_prev = HIGH;
// *********************************************************************
void lcdml_menu_control(void)
// *********************************************************************
{
// declare variable for this function
int32_t g_LCDML_CONTROL_Encoder_position = ENCODER.read();
bool g_LCDML_button = digitalRead(encoder_button_pin);
// If something must init, put in in the setup condition
if(LCDML.BT_setup())
{
// runs only once
// init pins, enable pullups
pinMode(encoder_A_pin , INPUT_PULLUP);
pinMode(encoder_B_pin , INPUT_PULLUP);
pinMode(encoder_button_pin , INPUT_PULLUP);
}
// check if encoder is rotated on direction A
if(g_LCDML_CONTROL_Encoder_position <= -3)
{
// check if the button is pressed and the encoder is rotated
// the button is low active
if(g_LCDML_button == LOW)
{
// button is pressed
LCDML.BT_left();
// reset button press time for next detection
g_LCDML_CONTROL_button_prev = HIGH;
}
else
{
LCDML.BT_down();
}
// init encoder for the next step
ENCODER.write(g_LCDML_CONTROL_Encoder_position+4);
}
// check if encoder is rotated on direction B
else if(g_LCDML_CONTROL_Encoder_position >= 3)
{
// check if the button is pressed and the encoder is rotated
// the button is low active
if(g_LCDML_button == LOW)
{
// button is pressed
LCDML.BT_right();
// reset button press time for next detection
g_LCDML_CONTROL_button_prev = HIGH;
}
else
{
LCDML.BT_up();
}
// init encoder for the next step
ENCODER.write(g_LCDML_CONTROL_Encoder_position-4);
}
else
{
// check if the button was pressed for a shortly time or a long time
//falling edge, button pressed, no action
if(g_LCDML_button == LOW && g_LCDML_CONTROL_button_prev == HIGH)
{
g_LCDML_CONTROL_button_prev = LOW;
g_LCDML_CONTROL_button_press_time = millis();
}
// rising edge, button not pressed, check how long was it pressed
else if(g_LCDML_button == HIGH && g_LCDML_CONTROL_button_prev == LOW)
{
g_LCDML_CONTROL_button_prev = HIGH;
// check how long was the button pressed and detect a long press or a short press
// check long press situation
if((millis() - g_LCDML_CONTROL_button_press_time) >= g_LCDML_CONTROL_button_long_press)
{
// long press detected
LCDML.BT_quit();
}
// check short press situation
else if((millis() - g_LCDML_CONTROL_button_press_time) >= g_LCDML_CONTROL_button_short_press)
{
// short press detected
LCDML.BT_enter();
}
}
// do nothing
else
{
// do nothing
}
}
}
// *********************************************************************
// ******************************* END *********************************
// *********************************************************************
// *********************************************************************
// *************** (4) CONTROL WITH A KEYPAD ***************************
// *********************************************************************
#elif(_LCDML_CONTROL_cfg == 4)
// include
// more information under http://playground.arduino.cc/Main/KeypadTutorial
#include <Keypad.h>
// settings
#define _LCDML_CONTROL_keypad_rows 4 // Four rows
#define _LCDML_CONTROL_keypad_cols 3 // Three columns
// global vars
char keys[_LCDML_CONTROL_keypad_rows][_LCDML_CONTROL_keypad_cols] = {
{'1','2','3'},
{'4','5','6'},
{'7','8','9'},
{'#','0','*'}
};
byte rowPins[_LCDML_CONTROL_keypad_rows] = { 9, 8, 7, 6 }; // Connect keypad COL0, COL1 and COL2 to these Arduino pins.
byte colPins[_LCDML_CONTROL_keypad_cols] = { 12, 11, 10 }; // Create the Keypad
// objects
Keypad kpd = Keypad( makeKeymap(keys), rowPins, colPins, _LCDML_CONTROL_keypad_rows, _LCDML_CONTROL_keypad_cols );
// *********************************************************************
void lcdml_menu_control(void)
{
// If something must init, put in in the setup condition
if(LCDML.BT_setup()) {
// runs only once
}
char key = kpd.getKey();
if(key) // Check for a valid key.
{
switch (key)
{
// this is the default configuration
case '#': LCDML.BT_enter(); break;
case '2': LCDML.BT_up(); break;
case '8': LCDML.BT_down(); break;
case '4': LCDML.BT_left(); break;
case '6': LCDML.BT_right(); break;
case '*': LCDML.BT_quit(); break;
// when you want to use all characters you have to use the CE_ functionality
// CE stands for "custom event" and you can define 64 evetns
// the following code is only an example
/*
case '1': LCDML.CE_set(2); break;
case '2': LCDML.CE_set(3); LCDML.BT_up(); break;
case '3': LCDML.CE_set(4); break;
case '4': LCDML.CE_set(5); LCDML.BT_left(); break;
case '5': LCDML.CE_set(6); break;
case '6': LCDML.CE_set(7); LCDML.BT_right(); break;
case '7': LCDML.CE_set(8); break;
case '8': LCDML.CE_set(9); LCDML.BT_down(); break;
case '9': LCDML.CE_set(10); break;
case '0': LCDML.CE_set(1); break;
case '#': LCDML.CE_set(12); LCDML.BT_enter(); break;
case '*': LCDML.CE_set(11); LCDML.BT_quit(); break;
*/
default: break;
}
}
}
// *********************************************************************
// ******************************* END *********************************
// *********************************************************************
// *********************************************************************
// *************** (5) CONTROL WITH IR REMOTE ***************************
// *********************************************************************
#elif(_LCDML_CONTROL_cfg == 5)
// IR include (this lib have to be installed)
// Download path: https://github.com/ukw100/IRMP
#define IRMP_INPUT_PIN PA0
#define IRMP_PROTOCOL_NAMES 1 // Enable protocol number mapping to protocol strings - needs some FLASH. Must before #include <irmp*>
#include <irmpSelectMain15Protocols.h> // This enables 15 main protocols
#include <irmp.c.h>
IRMP_DATA irmp_data[1];
#define STR_HELPER(x) #x
#define STR(x) STR_HELPER(x)
void handleReceivedIRData();
// *********************************************************************
// change in this function the IR values to your values
void lcdml_menu_control(void)
{
// If something must init, put in in the setup condition
if(LCDML.BT_setup()) {
// runs only once
irmp_init();
}
if (irmp_get_data(&irmp_data[0]))
{
// comment this line out, to check the correct code
//Serial.println(results.value, HEX);
// in this switch case you have to change the value 0x...1 to the correct IR code
switch (irmp_data[0].command)
{
case 0x52: LCDML.BT_enter(); break;
case 0x50: LCDML.BT_up(); break;
case 0x51: LCDML.BT_down(); break;
case 0x55: LCDML.BT_left(); break;
case 0x56: LCDML.BT_right(); break;
case 0x23: LCDML.BT_quit(); break;
default: break;
}
}
}
// *********************************************************************
// ******************************* END *********************************
// *********************************************************************
// *********************************************************************
// *************** (6) CONTROL OVER JOYSTICK ***************************
// *********************************************************************
#elif(_LCDML_CONTROL_cfg == 6)
unsigned long g_LCDML_DISP_press_time = 0;
// settings
#define _LCDML_CONTROL_analog_pinx A0
#define _LCDML_CONTROL_analog_piny A1
#define _LCDML_CONTROL_digitalread 33 //don't work with u8glib
// when you did not use a button set the value to zero
#define _LCDML_CONTROL_analog_up_min 612 // Button Up
#define _LCDML_CONTROL_analog_up_max 1023
#define _LCDML_CONTROL_analog_down_min 0 // Button Down
#define _LCDML_CONTROL_analog_down_max 412
#define _LCDML_CONTROL_analog_left_min 612 // Button Left
#define _LCDML_CONTROL_analog_left_max 1023
#define _LCDML_CONTROL_analog_right_min 0 // Button Right
#define _LCDML_CONTROL_analog_right_max 412
// *********************************************************************
void lcdml_menu_control(void)
{
// If something must init, put in in the setup condition
if(LCDML.BT_setup()) {
// runs only once
pinMode (_LCDML_CONTROL_digitalread, INPUT);
}
// check debounce timer
if((millis() - g_LCDML_DISP_press_time) >= 200) {
g_LCDML_DISP_press_time = millis(); // reset debounce timer
uint16_t valuex = analogRead(_LCDML_CONTROL_analog_pinx); // analogpinx
uint16_t valuey = analogRead(_LCDML_CONTROL_analog_piny); // analogpinx
uint16_t valuee = digitalRead(_LCDML_CONTROL_digitalread); //digitalpinenter
if (valuey >= _LCDML_CONTROL_analog_up_min && valuey <= _LCDML_CONTROL_analog_up_max) { LCDML.BT_up(); } // up
if (valuey >= _LCDML_CONTROL_analog_down_min && valuey <= _LCDML_CONTROL_analog_down_max) { LCDML.BT_down(); } // down
if (valuex >= _LCDML_CONTROL_analog_left_min && valuex <= _LCDML_CONTROL_analog_left_max) { LCDML.BT_left(); } // left
if (valuex >= _LCDML_CONTROL_analog_right_min && valuex <= _LCDML_CONTROL_analog_right_max) { LCDML.BT_right(); } // right
if(valuee == true) {LCDML.BT_enter();} // enter
// back buttons have to be included as menu item
// lock at the example LCDML_back_button
}
}
// *********************************************************************
// ******************************* END *********************************
// *********************************************************************
// *********************************************************************
// *************** (7) CONTROL OVER PCF8574 ****************************
// *********************************************************************
#elif(_LCDML_CONTROL_cfg == 7)
unsigned long g_LCDML_DISP_press_time = 0;
#define PCF8574_1 0x26 // I2C address for the buttons
#define PCF8574_Pin0 254
#define PCF8574_Pin1 253
#define PCF8574_Pin2 251
#define PCF8574_Pin3 247
#define PCF8574_Pin4 239
#define PCF8574_Pin5 223
#define PCF8574_Pin6 191
#define PCF8574_Pin7 127
// Specify the PCF8574 pins here
#define _LCDML_CONTROL_PCF8574_enable_quit 0
#define _LCDML_CONTROL_PCF8574_enable_lr 0
#define _LCDML_CONTROL_PCF8574_enter PCF8574_Pin0
#define _LCDML_CONTROL_PCF8574_up PCF8574_Pin1
#define _LCDML_CONTROL_PCF8574_down PCF8574_Pin2
#define _LCDML_CONTROL_PCF8574_left PCF8574_Pin3
#define _LCDML_CONTROL_PCF8574_right PCF8574_Pin4
#define _LCDML_CONTROL_PCF8574_quit PCF8574_Pin5
// **********************************************************
void lcdml_menu_control(void)
{
// If something must init, put in in the setup condition
if(LCDML.BT_setup()) {
// runs only once
}
if((millis() - g_LCDML_DISP_press_time) >= 200) {
g_LCDML_DISP_press_time = millis(); // reset press time
Wire.write(0xff); // All pins as input?
Wire.requestFrom(PCF8574_1, 1);
if (Wire.available()) {
switch (Wire.read())
{
case _LCDML_CONTROL_PCF8574_enter: LCDML.BT_enter(); break;
case _LCDML_CONTROL_PCF8574_up: LCDML.BT_up(); break;
case _LCDML_CONTROL_PCF8574_down: LCDML.BT_down(); break;
#if(_LCDML_CONTROL_PCF8574_enable_quit == 1)
case _LCDML_CONTROL_PCF8574_quit: LCDML.BT_quit(); break;
#endif
#if(_LCDML_CONTROL_PCF8574_enable_lr == 1)
case _LCDML_CONTROL_PCF8574_left: LCDML.BT_left(); break;
case _LCDML_CONTROL_PCF8574_right: LCDML.BT_right(); break;
#endif
default: break;
}
}
}
}
// *********************************************************************
// ******************************* END *********************************
// *********************************************************************
#else
#error _LCDML_CONTROL_cfg is not defined or not in range
#endif

@ -0,0 +1,78 @@
/* ===================================================================== *
* *
* Dynamic content *
* *
* ===================================================================== *
*/
uint8_t g_dynParam = 100; // when this value comes from an EEPROM, load it in setup
// at the moment here is no setup function (To-Do)
void mDyn_para(uint8_t line)
// *********************************************************************
{
// check if this function is active (cursor stands on this line)
if (line == LCDML.MENU_getCursorPos())
{
// make only an action when the cursor stands on this menu item
//check Button
if(LCDML.BT_checkAny())
{
if(LCDML.BT_checkEnter())
{
// this function checks returns the scroll disable status (0 = menu scrolling enabled, 1 = menu scrolling disabled)
if(LCDML.MENU_getScrollDisableStatus() == 0)
{
// disable the menu scroll function to catch the cursor on this point
// now it is possible to work with BT_checkUp and BT_checkDown in this function
// this function can only be called in a menu, not in a menu function
LCDML.MENU_disScroll();
}
else
{
// enable the normal menu scroll function
LCDML.MENU_enScroll();
}
// do something
// ...
LCDML.BT_resetEnter();
}
// This check have only an effect when MENU_disScroll is set
if(LCDML.BT_checkUp())
{
g_dynParam++;
LCDML.BT_resetUp();
}
// This check have only an effect when MENU_disScroll is set
if(LCDML.BT_checkDown())
{
g_dynParam--;
LCDML.BT_resetDown();
}
if(LCDML.BT_checkLeft())
{
g_dynParam++;
LCDML.BT_resetLeft();
}
if(LCDML.BT_checkRight())
{
g_dynParam--;
LCDML.BT_resetRight();
}
}
}
char buf[20];
sprintf (buf, "dynValue: %d", g_dynParam);
// setup function
u8g2.drawStr( _LCDML_DISP_box_x0+_LCDML_DISP_font_w + _LCDML_DISP_cur_space_behind, (_LCDML_DISP_font_h * (1+line)), buf); // the value can be changed with left or right
}

@ -0,0 +1,112 @@
// =====================================================================
//
// Output function
//
// =====================================================================
/* ******************************************************************** */
void lcdml_menu_clear()
/* ******************************************************************** */
{
}
/* ******************************************************************** */
void lcdml_menu_display()
/* ******************************************************************** */
{
// for first test set font here
u8g2.setFont(_LCDML_DISP_font);
// declaration of some variables
// ***************
// content variable
char content_text[_LCDML_DISP_cols]; // save the content text of every menu element
// menu element object
LCDMenuLib2_menu *tmp;
// some limit values
uint8_t i = LCDML.MENU_getScroll();
uint8_t maxi = _LCDML_DISP_rows + i;
uint8_t n = 0;
// init vars
uint8_t n_max = (LCDML.MENU_getChilds() >= _LCDML_DISP_rows) ? _LCDML_DISP_rows : (LCDML.MENU_getChilds());
//uint8_t scrollbar_min = 0;
uint8_t scrollbar_max = LCDML.MENU_getChilds();
uint8_t scrollbar_cur_pos = LCDML.MENU_getCursorPosAbs();
//uint8_t scroll_pos = ((1.*n_max * _LCDML_DISP_rows) / (scrollbar_max - 1) * scrollbar_cur_pos);
// generate content
u8g2.firstPage();
do {
n = 0;
i = LCDML.MENU_getScroll();
// update content
// ***************
// clear menu
// ***************
// check if this element has children
if ((tmp = LCDML.MENU_getDisplayedObj()) != NULL)
{
// loop to display lines
do
{
// check if a menu element has a condition and if the condition be true
if (tmp->checkCondition())
{
// check the type off a menu element
if(tmp->checkType_menu() == true)
{
// display normal content
LCDML_getContent(content_text, tmp->getID());
u8g2.drawStr( _LCDML_DISP_box_x0+_LCDML_DISP_font_w + _LCDML_DISP_cur_space_behind, _LCDML_DISP_box_y0 + _LCDML_DISP_font_h * (n + 1), content_text);
}
else
{
if(tmp->checkType_dynParam()) {
tmp->callback(n);
}
}
// increment some values
i++;
n++;
}
// try to go to the next sibling and check the number of displayed rows
} while (((tmp = tmp->getSibling(1)) != NULL) && (i < maxi));
}
// set cursor
u8g2.drawStr( _LCDML_DISP_box_x0+_LCDML_DISP_cur_space_before, _LCDML_DISP_box_y0 + _LCDML_DISP_font_h * (LCDML.MENU_getCursorPos() + 1), _LCDML_DISP_cursor_char);
if(_LCDML_DISP_draw_frame == 1) {
u8g2.drawFrame(_LCDML_DISP_box_x0, _LCDML_DISP_box_y0, (_LCDML_DISP_box_x1-_LCDML_DISP_box_x0), (_LCDML_DISP_box_y1-_LCDML_DISP_box_y0));
}
// display scrollbar when more content as rows available and with > 2
if (scrollbar_max > n_max && _LCDML_DISP_scrollbar_w > 2)
{
// set frame for scrollbar
u8g2.drawFrame(_LCDML_DISP_box_x1 - _LCDML_DISP_scrollbar_w, _LCDML_DISP_box_y0, _LCDML_DISP_scrollbar_w, _LCDML_DISP_box_y1-_LCDML_DISP_box_y0);
// calculate scrollbar length
uint8_t scrollbar_block_length = scrollbar_max - n_max;
scrollbar_block_length = (_LCDML_DISP_box_y1-_LCDML_DISP_box_y0) / (scrollbar_block_length + _LCDML_DISP_rows);
//set scrollbar
if (scrollbar_cur_pos == 0) { // top position (min)
u8g2.drawBox(_LCDML_DISP_box_x1 - (_LCDML_DISP_scrollbar_w-1), _LCDML_DISP_box_y0 + 1 , (_LCDML_DISP_scrollbar_w-2) , scrollbar_block_length);
}
else if (scrollbar_cur_pos == (scrollbar_max-1)) { // bottom position (max)
u8g2.drawBox(_LCDML_DISP_box_x1 - (_LCDML_DISP_scrollbar_w-1), _LCDML_DISP_box_y1 - scrollbar_block_length , (_LCDML_DISP_scrollbar_w-2) , scrollbar_block_length);
}
else { // between top and bottom
u8g2.drawBox(_LCDML_DISP_box_x1 - (_LCDML_DISP_scrollbar_w-1), _LCDML_DISP_box_y0 + (scrollbar_block_length * scrollbar_cur_pos + 1),(_LCDML_DISP_scrollbar_w-2) , scrollbar_block_length);
}
}
} while ( u8g2.nextPage() );
}

@ -0,0 +1,379 @@
/* ===================================================================== *
* *
* Menu Callback Function *
* *
* ===================================================================== *
*
* EXAMPLE CODE:
// *********************************************************************
void your_function_name(uint8_t param)
// *********************************************************************
{
if(LCDML.FUNC_setup()) // ****** SETUP *********
{
// remmove compiler warnings when the param variable is not used:
//LCDML_UNUSED(param);
// setup
// is called only if it is started
// starts a trigger event for the loop function every 100 milliseconds
LCDML.FUNC_setLoopInterval(100);
// uncomment this line when the menu should go back to the last called position
// this could be a cursor position or the an active menu function
// GBA means => go back advanced
//LCDML.FUNC_setGBA()
//
}
if(LCDML.FUNC_loop()) // ****** LOOP *********
{
// loop
// is called when it is triggered
// - with LCDML_DISP_triggerMenu( milliseconds )
// - with every button or event status change
// uncomment this line when the screensaver should not be called when this function is running
// reset screensaver timer
//LCDML.SCREEN_resetTimer();
// check if any button is pressed (enter, up, down, left, right)
if(LCDML.BT_checkAny()) {
LCDML.FUNC_goBackToMenu();
}
}
if(LCDML.FUNC_close()) // ****** STABLE END *********
{
// loop end
// you can here reset some global vars or delete it
// this function is always called when the functions ends.
// this means when you are calling a jumpTo ore a goRoot function
// that this part is called before a function is closed
}
}
* ===================================================================== *
*/
// *********************************************************************
void mFunc_information(uint8_t param)
// *********************************************************************
{
if(LCDML.FUNC_setup()) // ****** SETUP *********
{
// remmove compiler warnings when the param variable is not used:
LCDML_UNUSED(param);
// setup function
u8g2.setFont(_LCDML_DISP_font);
u8g2.firstPage();
do {
u8g2.drawStr( 0, (_LCDML_DISP_font_h * 1), "To close this");
u8g2.drawStr( 0, (_LCDML_DISP_font_h * 2), "function press");
u8g2.drawStr( 0, (_LCDML_DISP_font_h * 3), "any button or use");
u8g2.drawStr( 0, (_LCDML_DISP_font_h * 4), "back button");
} while( u8g2.nextPage() );
}
if(LCDML.FUNC_loop()) // ****** LOOP *********
{
// loop function, can be run in a loop when LCDML_DISP_triggerMenu(xx) is set
// the quit button works in every DISP function without any checks; it starts the loop_end function
if(LCDML.BT_checkAny()) // check if any button is pressed (enter, up, down, left, right)
{
// LCDML_goToMenu stops a running menu function and goes to the menu
LCDML.FUNC_goBackToMenu();
}
}
if(LCDML.FUNC_close()) // ****** STABLE END *********
{
// you can here reset some global vars or do nothing
}
}
// *********************************************************************
uint8_t g_func_timer_info = 0; // time counter (global variable)
unsigned long g_timer_1 = 0; // timer variable (global variable)
void mFunc_timer_info(uint8_t param)
// *********************************************************************
{
if(LCDML.FUNC_setup()) // ****** SETUP *********
{
// remmove compiler warnings when the param variable is not used:
LCDML_UNUSED(param);
g_func_timer_info = 20; // reset and set timer
char buf[20];
sprintf (buf, "wait %d seconds", g_func_timer_info);
u8g2.setFont(_LCDML_DISP_font);
u8g2.firstPage();
do {
u8g2.drawStr( 0, (_LCDML_DISP_font_h * 1), buf);
u8g2.drawStr( 0, (_LCDML_DISP_font_h * 2), "or press back button");
} while( u8g2.nextPage() );
LCDML.FUNC_setLoopInterval(100); // starts a trigger event for the loop function every 100 milliseconds
LCDML.TIMER_msReset(g_timer_1);
}
if(LCDML.FUNC_loop()) // ****** LOOP *********
{
// loop function, can be run in a loop when LCDML_DISP_triggerMenu(xx) is set
// the quit button works in every DISP function without any checks; it starts the loop_end function
// reset screensaver timer
LCDML.SCREEN_resetTimer();
// this function is called every 100 milliseconds
// this method checks every 1000 milliseconds if it is called
if(LCDML.TIMER_ms(g_timer_1, 1000))
{
g_timer_1 = millis();
g_func_timer_info--; // increment the value every second
char buf[20];
sprintf (buf, "wait %d seconds", g_func_timer_info);
u8g2.setFont(_LCDML_DISP_font);
u8g2.firstPage();
do {
u8g2.drawStr( 0, (_LCDML_DISP_font_h * 1), buf);
u8g2.drawStr( 0, (_LCDML_DISP_font_h * 2), "or press back button");
} while( u8g2.nextPage() );
}
// this function can only be ended when quit button is pressed or the time is over
// check if the function ends normally
if (g_func_timer_info <= 0)
{
// leave this function
LCDML.FUNC_goBackToMenu();
}
}
if(LCDML.FUNC_close()) // ****** STABLE END *********
{
// you can here reset some global vars or do nothing
}
}
// *********************************************************************
uint8_t g_button_value = 0; // button value counter (global variable)
void mFunc_p2(uint8_t param)
// *********************************************************************
{
if(LCDML.FUNC_setup()) // ****** SETUP *********
{
// remmove compiler warnings when the param variable is not used:
LCDML_UNUSED(param);
// setup function
// print LCD content
char buf[17];
sprintf (buf, "count: %d of 3", 0);
u8g2.setFont(_LCDML_DISP_font);
u8g2.firstPage();
do {
u8g2.drawStr( 0, (_LCDML_DISP_font_h * 1), "press a or w button");
u8g2.drawStr( 0, (_LCDML_DISP_font_h * 2), buf);
} while( u8g2.nextPage() );
// Reset Button Value
g_button_value = 0;
// Disable the screensaver for this function until it is closed
LCDML.FUNC_disableScreensaver();
}
if(LCDML.FUNC_loop()) // ****** LOOP *********
{
// loop function, can be run in a loop when LCDML_DISP_triggerMenu(xx) is set
// the quit button works in every DISP function without any checks; it starts the loop_end function
// the quit button works in every DISP function without any checks; it starts the loop_end function
if (LCDML.BT_checkAny()) // check if any button is pressed (enter, up, down, left, right)
{
if (LCDML.BT_checkLeft() || LCDML.BT_checkUp()) // check if button left is pressed
{
LCDML.BT_resetLeft(); // reset the left button
LCDML.BT_resetUp(); // reset the left button
g_button_value++;
// update LCD content
char buf[20];
sprintf (buf, "count: %d of 3", g_button_value);
u8g2.setFont(_LCDML_DISP_font);
u8g2.firstPage();
do {
u8g2.drawStr( 0, (_LCDML_DISP_font_h * 1), "press a or w button");
u8g2.drawStr( 0, (_LCDML_DISP_font_h * 2), buf);
} while( u8g2.nextPage() );
}
}
// check if button count is three
if (g_button_value >= 3) {
LCDML.FUNC_goBackToMenu(); // leave this function
}
}
if(LCDML.FUNC_close()) // ****** STABLE END *********
{
// you can here reset some global vars or do nothing
}
}
// *********************************************************************
void mFunc_screensaver(uint8_t param)
// *********************************************************************
{
if(LCDML.FUNC_setup()) // ****** SETUP *********
{
// remmove compiler warnings when the param variable is not used:
LCDML_UNUSED(param);
// setup function
u8g2.setFont(_LCDML_DISP_font);
u8g2.firstPage();
do {
u8g2.drawStr( 0, (_LCDML_DISP_font_h * 1), "screensaver");
u8g2.drawStr( 0, (_LCDML_DISP_font_h * 2), "press any key");
u8g2.drawStr( 0, (_LCDML_DISP_font_h * 3), "to leave it");
} while( u8g2.nextPage() );
LCDML.FUNC_setLoopInterval(100); // starts a trigger event for the loop function every 100 milliseconds
}
if(LCDML.FUNC_loop()) // ****** LOOP *********
{
if (LCDML.BT_checkAny()) // check if any button is pressed (enter, up, down, left, right)
{
LCDML.FUNC_goBackToMenu(); // leave this function
}
}
if(LCDML.FUNC_close()) // ****** STABLE END *********
{
// The screensaver go to the root menu
LCDML.MENU_goRoot();
}
}
// *********************************************************************
void mFunc_back(uint8_t param)
// *********************************************************************
{
if(LCDML.FUNC_setup()) // ****** SETUP *********
{
// remmove compiler warnings when the param variable is not used:
LCDML_UNUSED(param);
// end function and go an layer back
LCDML.FUNC_goBackToMenu(1); // leave this function and go a layer back
}
}
// *********************************************************************
void mFunc_goToRootMenu(uint8_t param)
// *********************************************************************
{
if(LCDML.FUNC_setup()) // ****** SETUP *********
{
// remmove compiler warnings when the param variable is not used:
LCDML_UNUSED(param);
// go to root and display menu
LCDML.MENU_goRoot();
}
}
// *********************************************************************
void mFunc_jumpTo_timer_info(uint8_t param)
// *********************************************************************
{
if(LCDML.FUNC_setup()) // ****** SETUP *********
{
// remmove compiler warnings when the param variable is not used:
LCDML_UNUSED(param);
// Jump to main screen
LCDML.OTHER_jumpToFunc(mFunc_timer_info);
}
}
// *********************************************************************
void mFunc_para(uint8_t param)
// *********************************************************************
{
if(LCDML.FUNC_setup()) // ****** SETUP *********
{
char buf[20];
sprintf (buf, "parameter: %d", param);
// setup function
u8g2.setFont(_LCDML_DISP_font);
u8g2.firstPage();
do {
u8g2.drawStr( 0, (_LCDML_DISP_font_h * 1), buf);
u8g2.drawStr( 0, (_LCDML_DISP_font_h * 2), "press any key");
u8g2.drawStr( 0, (_LCDML_DISP_font_h * 3), "to leave it");
} while( u8g2.nextPage() );
LCDML.FUNC_setLoopInterval(100); // starts a trigger event for the loop function every 100 milliseconds
}
if(LCDML.FUNC_loop()) // ****** LOOP *********
{
// For example
switch(param)
{
case 10:
// do something
break;
case 20:
// do something
break;
case 30:
// do something
break;
default:
// do nothing
break;
}
if (LCDML.BT_checkAny()) // check if any button is pressed (enter, up, down, left, right)
{
LCDML.FUNC_goBackToMenu(); // leave this function
}
}
if(LCDML.FUNC_close()) // ****** STABLE END *********
{
// you can here reset some global vars or do nothing
}
}

@ -0,0 +1,210 @@
// ============================================================
// Example: LCDML: graphic display with u8g
// ============================================================
// Author: Jomelo
// Last update: 21.01.2018
// License: MIT
// ============================================================
// Description:
// This example shows how to use the u8glib with the LCDMenuLib
// The menu can placed in a box that can be placed anywhere on
// the screen.
// ============================================================
// *********************************************************************
// special settings
// *********************************************************************
// enable this line when you are not usigng a standard arduino
// for example when your chip is an ESP or a STM or SAM or something else
//#define _LCDML_cfg_use_ram
// include libs
#include <LCDMenuLib2.h>
//extern char* g_LCDML_DISP_lang_lcdml_table[254]; // uncomment if you have got problem with lib compile and undefined g_LCDML_DISP_lang_lcdml_table
// U8g2lib
#include <Arduino.h>
#include <U8g2lib.h>
#ifdef U8X8_HAVE_HW_SPI
#include <SPI.h>
#endif
#ifdef U8X8_HAVE_HW_I2C
#include <Wire.h>
#endif
// *********************************************************************
// U8GLIB
// *********************************************************************
// U8g2 Constructor List (Frame Buffer)
// The complete list is available here: https://github.com/olikraus/u8g2/wiki/u8g2setupcpp
// Please update the pin numbers according to your setup. Use U8X8_PIN_NONE if the reset pin is not connected
//U8G2_ST7920_128X64_F_HW_SPI u8g2(U8G2_R0, /* CS=*/ 53, /* reset=*/ U8X8_PIN_NONE); // (MEGA, ...
//U8G2_ST7920_128X64_F_HW_SPI u8g2(U8G2_R0, /* CS=*/ 12, /* reset=*/ U8X8_PIN_NONE); // (Uno and co
U8G2_ST7920_128X64_F_SW_SPI u8g2(U8G2_R0, /* clock=*/ 25, /* data= /R/w */ 33, /* CS=*/ 32, /* reset= */ U8X8_PIN_NONE ); // ESP32
// settings for u8g lib and LCD
#define _LCDML_DISP_w 128 // LCD width
#define _LCDML_DISP_h 64 // LCD height
// font settings
#define _LCDML_DISP_font u8g2_font_squeezed_r7_tr // u8g_font_6x13 // u8glib font (more fonts under u8g.h line 1520 ...)
#define _LCDML_DISP_font_w 7 // font width
#define _LCDML_DISP_font_h 8 // font height
// cursor settings
#define _LCDML_DISP_cursor_char ">" // cursor char
#define _LCDML_DISP_cur_space_before 2 // cursor space between
#define _LCDML_DISP_cur_space_behind 4 // cursor space between
// menu position and size
#define _LCDML_DISP_box_x0 0 // start point (x0, y0)
#define _LCDML_DISP_box_y0 0 // start point (x0, y0)
#define _LCDML_DISP_box_x1 128 // width x (x0 + width)
#define _LCDML_DISP_box_y1 64 // hight y (y0 + height)
#define _LCDML_DISP_draw_frame 1 // draw a box around the menu
// scrollbar width
#define _LCDML_DISP_scrollbar_w 6 // scrollbar width (if this value is < 3, the scrollbar is disabled)
// nothing change here
#define _LCDML_DISP_cols_max ((_LCDML_DISP_box_x1-_LCDML_DISP_box_x0)/_LCDML_DISP_font_w)
#define _LCDML_DISP_rows_max ((_LCDML_DISP_box_y1-_LCDML_DISP_box_y0-((_LCDML_DISP_box_y1-_LCDML_DISP_box_y0)/_LCDML_DISP_font_h))/_LCDML_DISP_font_h)
// rows and cols
// when you use more rows or cols as allowed change in LCDMenuLib.h the define "_LCDML_DISP_cfg_max_rows" and "_LCDML_DISP_cfg_max_string_length"
// the program needs more ram with this changes
#define _LCDML_DISP_rows _LCDML_DISP_rows_max // max rows
#define _LCDML_DISP_cols 20 // max cols
// *********************************************************************
// Prototypes
// *********************************************************************
void lcdml_menu_display();
void lcdml_menu_clear();
void lcdml_menu_control();
// *********************************************************************
// Objects
// *********************************************************************
LCDMenuLib2_menu LCDML_0 (255, 0, 0, NULL, NULL); // root menu element (do not change)
LCDMenuLib2 LCDML(LCDML_0, _LCDML_DISP_rows, _LCDML_DISP_cols, lcdml_menu_display, lcdml_menu_clear, lcdml_menu_control);
// Modification for PlatformIO and similar platforms
#include <LCDML_display_dynFunction.h>
#include <LCDML_display_menu.h>
#include <LCDML_condition.h>
#include <LCDML_display_menuFunction.h>
#include <LCDML_control.h>
// *********************************************************************
// LCDML MENU/DISP
// *********************************************************************
// LCDML_0 => layer 0
// LCDML_0_X => layer 1
// LCDML_0_X_X => layer 2
// LCDML_0_X_X_X => layer 3
// LCDML_0_... => layer ...
// For beginners
// LCDML_add(id, prev_layer, new_num, lang_char_array, callback_function)
LCDML_add (0 , LCDML_0 , 1 , "Information" , mFunc_information); // this menu function can be found on "LCDML_display_menuFunction" tab
LCDML_add (1 , LCDML_0 , 2 , "Time info" , mFunc_timer_info); // this menu function can be found on "LCDML_display_menuFunction" tab
LCDML_add (2 , LCDML_0 , 3 , "Program" , NULL); // NULL = no menu function
LCDML_add (3 , LCDML_0_3 , 1 , "Program 1" , NULL); // NULL = no menu function
LCDML_add (4 , LCDML_0_3_1 , 1 , "P1 dummy" , NULL); // NULL = no menu function
LCDML_add (5 , LCDML_0_3_1 , 2 , "P1 Settings" , NULL); // NULL = no menu function
LCDML_add (6 , LCDML_0_3_1_2 , 1 , "Warm" , NULL); // NULL = no menu function
LCDML_add (7 , LCDML_0_3_1_2 , 2 , "Cold" , NULL); // NULL = no menu function
LCDML_add (8 , LCDML_0_3_1_2 , 3 , "Back" , mFunc_back); // this menu function can be found on "LCDML_display_menuFunction" tab
LCDML_add (9 , LCDML_0_3_1 , 3 , "Back" , mFunc_back); // this menu function can be found on "LCDML_display_menuFunction" tab
LCDML_add (10 , LCDML_0_3 , 2 , "Program 2" , mFunc_p2); // this menu function can be found on "LCDML_display_menuFunction" tab
LCDML_add (11 , LCDML_0_3 , 3 , "Back" , mFunc_back); // this menu function can be found on "LCDML_display_menuFunction" tab
LCDML_add (12 , LCDML_0 , 4 , "Special" , NULL); // NULL = no menu function
LCDML_add (13 , LCDML_0_4 , 1 , "Go to Root" , mFunc_goToRootMenu); // this menu function can be found on "LCDML_display_menuFunction" tab
LCDML_add (14 , LCDML_0_4 , 2 , "Jump to Time info", mFunc_jumpTo_timer_info); // this menu function can be found on "LCDML_display_menuFunction" tab
LCDML_add (15 , LCDML_0_4 , 3 , "Back" , mFunc_back); // this menu function can be found on "LCDML_display_menuFunction" tab
// Advanced menu (for profit) part with more settings
// Example for one function and different parameters
// It is recommend to use parameters for switching settings like, (small drink, medium drink, big drink) or (200ml, 400ml, 600ml, 800ml) ...
// the parameter change can also be released with dynParams on the next example
// LCDMenuLib_addAdvanced(id, prev_layer, new_num, condition, lang_char_array, callback_function, parameter (0-255), menu function type )
LCDML_addAdvanced (16 , LCDML_0 , 5 , NULL, "Parameter" , NULL, 0, _LCDML_TYPE_default); // NULL = no menu function
LCDML_addAdvanced (17 , LCDML_0_5 , 1 , NULL, "Parameter 1" , mFunc_para, 10, _LCDML_TYPE_default); // NULL = no menu function
LCDML_addAdvanced (18 , LCDML_0_5 , 2 , NULL, "Parameter 2" , mFunc_para, 20, _LCDML_TYPE_default); // NULL = no menu function
LCDML_addAdvanced (19 , LCDML_0_5 , 3 , NULL, "Parameter 3" , mFunc_para, 30, _LCDML_TYPE_default); // NULL = no menu function
LCDML_add (20 , LCDML_0_5 , 4 , "Back" , mFunc_back); // this menu function can be found on "LCDML_display_menuFunction" tab
// Example for dynamic content
// 1. set the string to ""
// 2. use type _LCDML_TYPE_dynParam instead of _LCDML_TYPE_default
// this function type can not be used in combination with different parameters
// LCDMenuLib_addAdvanced(id, prev_layer, new_num, condition, lang_char_array, callback_function, parameter (0-255), menu function type )
LCDML_addAdvanced (21 , LCDML_0 , 6 , NULL, "" , mDyn_para, 0, _LCDML_TYPE_dynParam); // NULL = no menu function
// Example for conditions (for example for a screensaver)
// 1. define a condition as a function of a boolean type -> return false = not displayed, return true = displayed
// 2. set the function name as callback (remove the braces '()' it gives bad errors)
// LCDMenuLib_addAdvanced(id, prev_layer, new_num, condition, lang_char_array, callback_function, parameter (0-255), menu function type )
LCDML_addAdvanced (22 , LCDML_0 , 7 , COND_hide, "screensaver" , mFunc_screensaver, 0, _LCDML_TYPE_default); // this menu function can be found on "LCDML_display_menuFunction" tab
// ***TIP*** Try to update _LCDML_DISP_cnt when you add a menu element.
// menu element count - last element id
// this value must be the same as the last menu element
#define _LCDML_DISP_cnt 22
// create menu
LCDML_createMenu(_LCDML_DISP_cnt);
// *********************************************************************
// SETUP
// *********************************************************************
void setup()
{
u8g2.begin();
// serial init; only be needed if serial control is used
Serial.begin(9600); // start serial
Serial.println(F(_LCDML_VERSION)); // only for examples
// LCDMenuLib Setup
LCDML_setup(_LCDML_DISP_cnt);
// Enable Menu Rollover
LCDML.MENU_enRollover();
// Enable Screensaver (screensaver menu function, time to activate in ms)
LCDML.SCREEN_enable(mFunc_screensaver, 60000); // set to 60 seconds
//LCDML.SCREEN_disable();
// Some needful methods
// You can jump to a menu function from anywhere with
//LCDML.OTHER_jumpToFunc(mFunc_p2); // the parameter is the function name
}
// *********************************************************************
// LOOP
// *********************************************************************
void loop()
{
// this function must called here, do not delete it
LCDML.loop();
}
// *********************************************************************
// check some errors - do not change here anything
// *********************************************************************
# if(_LCDML_glcd_tft_box_x1 > _LCDML_glcd_tft_w)
# error _LCDML_glcd_tft_box_x1 is to big
# endif
# if(_LCDML_glcd_tft_box_y1 > _LCDML_glcd_tft_h)
# error _LCDML_glcd_tft_box_y1 is to big
# endif

@ -39,12 +39,15 @@
#ifndef LCDMenuLib2_h
#define LCDMenuLib2_h
// this line need for resolve vsCode & platformio lib compile error may resolves another platforms too
//extern char* g_LCDML_DISP_lang_lcdml_table[254];
// ####################### //
// This following defines can be changed
// ####################### //
// you can change this parameters
#define _LCDML_cfg_use_ram // enable this line when you want to use the ram mode
//#define _LCDML_cfg_use_ram // enable this line when you want to use the ram mode
// set the number of custom events (this could be a button ore something else)
#define _LCDML_CE_cb_function_cnt 4 // this is the number of custom event callback functions which are supported
@ -80,7 +83,7 @@
#endif
// Version
#define _LCDML_VERSION "LCDML2 v2.2.7-T"
#define _LCDML_VERSION "LCDML2 v2.2.7"
// this makro is for unused variables which exists for compatibility things ...
#define LCDML_UNUSED(expr) do { (void)(expr); } while (0)

@ -93,8 +93,8 @@
#ifndef _LCDML_cfg_use_ram
#if defined(__IMXRT1062__) || defined (ARDUINO_TEENSY40) || defined (ARDUINO_TEENSY41) || defined(__MK66FX1M0__) || defined (__MK64FX512__)
// stored in flash (Teensy-3.5/Teensy-3.6/Teensy-4.x)
#define LCDML_langDef(name, lang, content) \
const char g_LCDML_DISP_lang_ ## lang ## _ ## name ##_var[] = {content}
#define LCDML_langDef(name, lang, content) \
const char g_LCDML_DISP_lang_ ## lang ## _ ## name ##_var[] = {content}
#define LCDML_getCustomContent(lang, var, id) \
if(id < _LCDML_NO_FUNC) {\
strcpy(var, g_LCDML_DISP_lang_ ## lang ## _table[id]); \
@ -109,31 +109,39 @@
// stored in flash (Arduino)
#define LCDML_langDef(name, lang, content) \
const char g_LCDML_DISP_lang_ ## lang ## _ ## name ##_var[] PROGMEM = {content}
#define LCDML_getCustomContent(lang, var, id) \
if(id < _LCDML_NO_FUNC) {\
strcpy_P(var, (char*)pgm_read_word(&(g_LCDML_DISP_lang_ ## lang ## _table[id]))); \
}
#define LCDML_createCustomLang(N, lang) \
const char * const g_LCDML_DISP_lang_ ## lang ## _table[] PROGMEM = { LCDML_DISP_lang_repeat(N, lang) }
#define LCDML_getCustomElementName(lang, var, element_id) \
if(element_id < _LCDML_NO_FUNC && (sizeof(g_LCDML_DISP_lang_ ## lang ## _table)-1) >= element_id) {\
strcpy_P(var, (char*)pgm_read_word(&(g_LCDML_DISP_lang_ ## lang ## _table[element_id])));\
}
}
#endif
#else
// stored in ram (esp, stm, other controllers)
#define LCDML_langDef(name, lang, content) \
char g_LCDML_DISP_lang_ ## lang ## _ ## name ##_var[] = {content}
#define LCDML_getCustomContent(lang, var, id) \
if(id < _LCDML_NO_FUNC) {\
strcpy(var, g_LCDML_DISP_lang_ ## lang ## _table[id]); \
}
#define LCDML_createCustomLang(N, lang) \
char * g_LCDML_DISP_lang_ ## lang ## _table[] = { LCDML_DISP_lang_repeat(N, lang) }
#define LCDML_getCustomElementName(lang, var, element_id) \
if(element_id < _LCDML_NO_FUNC && (sizeof(g_LCDML_DISP_lang_ ## lang ## _table)-1) >= element_id) {\
strcpy(var, g_LCDML_DISP_lang_ ## lang ## _table[element_id]);\
}
#endif
#define LCDML_getElementName(var, element_id) \

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