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@ -98,7 +98,7 @@ LCDML_add(69, LCDML_0_2_3, 1, "Roomsize", UI_func_reverb_roomsize); |
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LCDML_add(70, LCDML_0_2_3, 2, "Damping", UI_func_reverb_damping); |
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LCDML_add(70, LCDML_0_2_3, 2, "Damping", UI_func_reverb_damping); |
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LCDML_add(71, LCDML_0_2_3, 3, "Level", UI_func_reverb_level); |
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LCDML_add(71, LCDML_0_2_3, 3, "Level", UI_func_reverb_level); |
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LCDML_add(72, LCDML_0, 3, "Load/Save", NULL); |
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LCDML_add(72, LCDML_0, 3, "Load/Save", NULL); |
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//LCDML_add(74, LCDML_0_3, 2, "Load Perf. SD", UI_func_load_performance);
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//LCDML_add(73, LCDML_0_3, 2, "Load Perf. SD", UI_func_load_performance);
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//LCDML_add(74, LCDML_0_3, 2, "Save Perf. SD", UI_func_save_performance);
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//LCDML_add(74, LCDML_0_3, 2, "Save Perf. SD", UI_func_save_performance);
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LCDML_add(73, LCDML_0_3, 1, "Save Config SD", UI_func_save_config); |
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LCDML_add(73, LCDML_0_3, 1, "Save Config SD", UI_func_save_config); |
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LCDML_add(74, LCDML_0_3, 3, "Save Voice SD", UI_func_save_voice); |
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LCDML_add(74, LCDML_0_3, 3, "Save Voice SD", UI_func_save_voice); |
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