Moving global sequencer vars to struct.

pull/112/head
Holger Wirtz 3 years ago
parent 07f176f49c
commit 33e54c1079
  1. 134
      sequencer.h

@ -1,4 +1,132 @@
typedef struct sequencer_s {
float drums_volume;
uint8_t seq_active_track = 0;
uint8_t seq_menu;
bool seq_button_r = false;
#ifdef TEENSY4
bool seq_noteoffsent[NUM_SEQ_TRACKS] = {false, false, false, false, false, false};
uint8_t seq_inst_dexed[NUM_SEQ_TRACKS] = { 0, 0, 1, 1 , 1, 1 };
#else
bool seq_noteoffsent[NUM_SEQ_TRACKS] = {false, false};
uint8_t seq_inst_dexed[NUM_SEQ_TRACKS] = { 0, 0 };
#endif
uint8_t seq_step = 0;
bool seq_running = false;
bool seq_recording = false;
bool smartfilter = true;
uint8_t seq_state_last_loadsave = 200;
char seq_name[FILENAME_LEN];
char seq_name_temp[FILENAME_LEN];
uint8_t seq_note_in;
uint8_t seq_note_in_velocity;
int seq_transpose;
uint8_t seq_chord_dexed_inst = 0;
uint8_t seq_chord_velocity = 60;
uint8_t seq_chord_key_ammount = 4;
uint8_t seq_element_shift = 0;
int seq_oct_shift = 0;
uint8_t arp_style = 0; // up, down, up&down, random
uint8_t seq_arps[6][23] = {
{ 0, 4, 7, 12, 16, 19, 24, 28, 31, 36, 40, 43, 48, 52, 55, 60, 64, 67, 72, 76, 79, 84, 0}, //major
{ 0, 3, 7, 12, 15, 19, 24, 27, 31, 36, 39, 43, 48, 51, 55, 60, 63, 67, 72, 75, 79, 84, 0}, //minor
{ 0, 4, 7, 10, 12, 16, 19, 22, 24, 28, 31, 34, 36, 40, 43, 46, 48, 52, 55, 58, 60, 64, 0}, //seventh
{ 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 44, 48, 52, 56, 60, 64, 68, 72, 76, 80, 84, 0}, //augmented
{ 0, 3, 6, 12, 15, 18, 24, 27, 30, 36, 39, 42, 48, 51, 54, 60, 63, 66, 72, 75, 78, 84, 0}, //dim
{ 0, 4, 7, 11, 12, 16, 19, 23, 24, 28, 31, 35, 36, 40, 43, 47, 48, 52, 55, 59, 60, 64, 0} //maj7
};
char seq_chord_names[7][4] = {
{'M', 'a', 'j', ' '}, //major
{'M', 'i', 'n', ' '},
{'s', 'e', 'v', ' '},
{'a', 'u', 'g', ' '},
{'d', 'i', 'm', ' '},
{ 'M', 'a', 'j', '7'},
{ 'N', 'o', 'C', 'd'}
};
char arp_style_names[4][3] = {
{ 'u', 'p', ' '},
{'d', 'w', 'n'},
{'u', '&', 'd'},
{'R', 'N', 'D'}
};
int seq_tempo_ms = 180000;
int seq_bpm = 102;
uint8_t seq_temp_select_menu;
uint8_t seq_temp_active_menu = 99;
uint8_t seq_chain_active_chainstep;
uint8_t seq_chain_lenght = 3; // 0 = 16 steps, 1 = 32 Steps, 2 = 46 Steps, 3 = 64 Steps
uint8_t seq_chain_active_step = 0;
uint8_t seq_prev_note[NUM_SEQ_TRACKS]; // note_offs for every (instr.) track
uint8_t seq_prev_vel[NUM_SEQ_TRACKS];
uint8_t arp_step;
uint8_t arp_note;
uint8_t arp_chord = 6;
bool arp_play_basenote = true;
uint8_t arp_note_prev;
uint8_t arp_octave;
uint8_t arp_prev_oct;
uint8_t arp_speed = 0;
uint8_t arp_counter = 0;
uint8_t arp_lenght = 8;
uint8_t seq_data_buffer[16] = { 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 };
uint8_t seq_data[NUM_SEQ_PATTERN][16] = {
{ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 },
{ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 },
{ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 },
{ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 },
{ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 },
{ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 },
{ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 },
{ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 },
{ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 },
{ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 }
};
uint8_t seq_vel[NUM_SEQ_PATTERN][16] = {
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
};
uint8_t seq_content_type[NUM_SEQ_PATTERN] = { 0, 0, 0, 0 , 0, 0, 0 , 0 , 0 , 0 }; // 0 = track is Drumtrack, 1= Instrumenttrack, 2= Chord or Arpeggio
#ifdef TEENSY4
uint8_t seq_patternchain[4][NUM_SEQ_TRACKS] = {
{ 0 , 2 , 6 , 9 , 99, 99 },
{ 1 , 2 , 5 , 8 , 99, 99 },
{ 0 , 2 , 6 , 9 , 99, 99 },
{ 1 , 2 , 5 , 7 , 99, 99 }
};
uint8_t seq_track_type[NUM_SEQ_TRACKS] = { 0, 0, 1, 1, 1, 1 }; // 0 = track is Drumtrack, 1 = Instrumenttrack, 2 = Chord, 3 = Arp
#else
uint8_t seq_patternchain[4][NUM_SEQ_TRACKS] = {
{ 0 , 2 },
{ 1 , 2 },
{ 0 , 2 },
{ 1 , 2 },
};
uint8_t seq_track_type[NUM_SEQ_TRACKS] = { 0, 0 }; // 0 = track is Drumtrack, 1 = Instrumenttrack, 2 = Chord, 3 = Arp
#endif
} sequencer_t;
sequencer_t seq;
float drums_volume; float drums_volume;
uint8_t seq_active_track = 0; uint8_t seq_active_track = 0;
uint8_t seq_menu; uint8_t seq_menu;
@ -28,7 +156,7 @@ uint8_t seq_element_shift = 0;
int seq_oct_shift = 0; int seq_oct_shift = 0;
uint8_t arp_style = 0; // up, down, up&down, random uint8_t arp_style = 0; // up, down, up&down, random
uint8_t seq_arps[7][23] = { uint8_t seq_arps[6][23] = {
0, 4, 7, 12, 16, 19, 24, 28, 31, 36, 40, 43, 48, 52, 55, 60, 64, 67, 72, 76, 79, 84, 0, //major 0, 4, 7, 12, 16, 19, 24, 28, 31, 36, 40, 43, 48, 52, 55, 60, 64, 67, 72, 76, 79, 84, 0, //major
0, 3, 7, 12, 15, 19, 24, 27, 31, 36, 39, 43, 48, 51, 55, 60, 63, 67, 72, 75, 79, 84, 0, //minor 0, 3, 7, 12, 15, 19, 24, 27, 31, 36, 39, 43, 48, 51, 55, 60, 63, 67, 72, 75, 79, 84, 0, //minor
0, 4, 7, 10, 12, 16, 19, 22, 24, 28, 31, 34, 36, 40, 43, 46, 48, 52, 55, 58, 60, 64, 0, //seventh 0, 4, 7, 10, 12, 16, 19, 22, 24, 28, 31, 34, 36, 40, 43, 46, 48, 52, 55, 58, 60, 64, 0, //seventh
@ -148,9 +276,9 @@ uint8_t seq_patternchain[4][NUM_SEQ_TRACKS] = { 0 , 2 , 6 , 9 , 99, 99,
uint8_t seq_track_type[NUM_SEQ_TRACKS] = { 0, 0, 1, 1, 1, 1 }; // 0 = track is Drumtrack, 1 = Instrumenttrack, 2 = Chord, 3 = Arp uint8_t seq_track_type[NUM_SEQ_TRACKS] = { 0, 0, 1, 1, 1, 1 }; // 0 = track is Drumtrack, 1 = Instrumenttrack, 2 = Chord, 3 = Arp
#else #else
uint8_t seq_patternchain[4][NUM_SEQ_TRACKS] = { 0 , 2 , uint8_t seq_patternchain[4][NUM_SEQ_TRACKS] = { 0 , 2 ,
1 , 2 , 1 , 2 ,
0 , 2 , 0 , 2 ,
1 , 2 , 1 , 2 ,
}; };
uint8_t seq_track_type[NUM_SEQ_TRACKS] = { 0, 0 }; // 0 = track is Drumtrack, 1 = Instrumenttrack, 2 = Chord, 3 = Arp uint8_t seq_track_type[NUM_SEQ_TRACKS] = { 0, 0 }; // 0 = track is Drumtrack, 1 = Instrumenttrack, 2 = Chord, 3 = Arp

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