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@ -30,7 +30,7 @@ boolean COND_hide() // hide a menu element |
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return false; |
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return false; |
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} |
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} |
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LCDML_add(0, LCDML_0, 1, "Voice", NULL); |
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LCDML_add(0, LCDML_0, 1, "Dexed", NULL); |
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LCDML_add(1, LCDML_0_1, 1, "Select", UI_func_voice_select); |
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LCDML_add(1, LCDML_0_1, 1, "Select", UI_func_voice_select); |
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LCDML_add(2, LCDML_0_1, 2, "Audio", NULL); |
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LCDML_add(2, LCDML_0_1, 2, "Audio", NULL); |
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LCDML_add(3, LCDML_0_1_2, 1, "Voice Level", UI_func_sound_intensity); |
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LCDML_add(3, LCDML_0_1_2, 1, "Voice Level", UI_func_sound_intensity); |
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@ -48,130 +48,131 @@ LCDML_add(14, LCDML_0_1_2_3_2, 3, "Level", UI_func_delay_level); |
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LCDML_add(15, LCDML_0_1_2_3, 3, "Filter", NULL); |
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LCDML_add(15, LCDML_0_1_2_3, 3, "Filter", NULL); |
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LCDML_add(16, LCDML_0_1_2_3_3, 1, "Cutoff", UI_func_filter_cutoff); |
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LCDML_add(16, LCDML_0_1_2_3_3, 1, "Cutoff", UI_func_filter_cutoff); |
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LCDML_add(17, LCDML_0_1_2_3_3, 2, "Resonance", UI_func_filter_resonance); |
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LCDML_add(17, LCDML_0_1_2_3_3, 2, "Resonance", UI_func_filter_resonance); |
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LCDML_add(18, LCDML_0_1_2_3, 4, "Reverb", NULL); |
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LCDML_add(18, LCDML_0_1, 3, "Controller", NULL); |
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LCDML_add(19, LCDML_0_1_2_3_4, 1, "Roomsize", UI_func_reverb_roomsize); |
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LCDML_add(19, LCDML_0_1_3, 1, "Pitchbend", NULL); |
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LCDML_add(20, LCDML_0_1_2_3_4, 2, "Lowpass", UI_func_reverb_lowpass); |
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LCDML_add(20, LCDML_0_1_3_1, 1, "PB Range", UI_func_pb_range); |
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LCDML_add(21, LCDML_0_1_2_3_4, 3, "Lodamp", UI_func_reverb_lodamp); |
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LCDML_add(21, LCDML_0_1_3_1, 2, "PB Step", UI_func_pb_step); |
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LCDML_add(22, LCDML_0_1_2_3_4, 4, "Hidamp", UI_func_reverb_hidamp); |
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LCDML_add(22, LCDML_0_1_3, 2, "Mod Wheel", NULL); |
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LCDML_add(23, LCDML_0_1_2_3_4, 5, "Diffusion", UI_func_reverb_diffusion); |
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LCDML_add(23, LCDML_0_1_3_2, 1, "MW Range", UI_func_mw_range); |
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LCDML_add(24, LCDML_0_1_2_3_4, 6, "Level", UI_func_reverb_level); |
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LCDML_add(24, LCDML_0_1_3_2, 2, "MW Assign", UI_func_mw_assign); |
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LCDML_add(25, LCDML_0_1_2_3_4, 7, "Reverb Send", UI_func_reverb_send); |
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LCDML_add(25, LCDML_0_1_3_2, 3, "MW Mode", UI_func_mw_mode); |
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LCDML_add(26, LCDML_0_1_2_3, 5, "EQ", NULL); |
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LCDML_add(26, LCDML_0_1_3, 3, "Aftertouch", NULL); |
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LCDML_add(27, LCDML_0_1_2_3_5, 1, "Low-Cut", UI_func_eq_1); |
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LCDML_add(27, LCDML_0_1_3_3, 1, "AT Range", UI_func_at_range); |
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LCDML_add(28, LCDML_0_1_2_3_5, 2, "110Hz", UI_func_eq_2); |
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LCDML_add(28, LCDML_0_1_3_3, 2, "AT Assign", UI_func_at_assign); |
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LCDML_add(29, LCDML_0_1_2_3_5, 3, "220Hz", UI_func_eq_3); |
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LCDML_add(29, LCDML_0_1_3_3, 3, "AT Mode", UI_func_at_mode); |
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LCDML_add(30, LCDML_0_1_2_3_5, 4, "1000Hz", UI_func_eq_4); |
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LCDML_add(30, LCDML_0_1_3, 4, "Foot Ctrl", NULL); |
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LCDML_add(31, LCDML_0_1_2_3_5, 5, "2000Hz", UI_func_eq_5); |
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LCDML_add(31, LCDML_0_1_3_4, 1, "FC Range", UI_func_fc_range); |
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LCDML_add(32, LCDML_0_1_2_3_5, 6, "7000Hz", UI_func_eq_6); |
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LCDML_add(32, LCDML_0_1_3_4, 2, "FC Assign", UI_func_fc_assign); |
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LCDML_add(33, LCDML_0_1_2_3_5, 7, "High-Cut", UI_func_eq_7); |
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LCDML_add(33, LCDML_0_1_3_4, 3, "FC Mode", UI_func_fc_mode); |
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LCDML_add(34, LCDML_0_1, 3, "Controller", NULL); |
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LCDML_add(34, LCDML_0_1_3, 5, "Breath Ctrl", NULL); |
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LCDML_add(35, LCDML_0_1_3, 1, "Pitchbend", NULL); |
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LCDML_add(35, LCDML_0_1_3_5, 1, "BC Range", UI_func_bc_range); |
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LCDML_add(36, LCDML_0_1_3_1, 1, "PB Range", UI_func_pb_range); |
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LCDML_add(36, LCDML_0_1_3_5, 2, "BC Assign", UI_func_bc_assign); |
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LCDML_add(37, LCDML_0_1_3_1, 2, "PB Step", UI_func_pb_step); |
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LCDML_add(37, LCDML_0_1_3_5, 3, "BC Mode", UI_func_bc_mode); |
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LCDML_add(38, LCDML_0_1_3, 2, "Mod Wheel", NULL); |
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LCDML_add(38, LCDML_0_1, 4, "MIDI", NULL); |
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LCDML_add(39, LCDML_0_1_3_2, 1, "MW Range", UI_func_mw_range); |
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LCDML_add(39, LCDML_0_1_4, 1, "MIDI Channel", UI_func_midi_channel); |
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LCDML_add(40, LCDML_0_1_3_2, 2, "MW Assign", UI_func_mw_assign); |
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LCDML_add(40, LCDML_0_1_4, 2, "Lowest Note", UI_func_lowest_note); |
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LCDML_add(41, LCDML_0_1_3_2, 3, "MW Mode", UI_func_mw_mode); |
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LCDML_add(41, LCDML_0_1_4, 3, "Highest Note", UI_func_highest_note); |
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LCDML_add(42, LCDML_0_1_3, 3, "Aftertouch", NULL); |
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LCDML_add(42, LCDML_0_1_4, 4, "MIDI Send Voice", UI_func_sysex_send_voice); |
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LCDML_add(43, LCDML_0_1_3_3, 1, "AT Range", UI_func_at_range); |
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LCDML_add(43, LCDML_0_1, 5, "Setup", NULL); |
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LCDML_add(44, LCDML_0_1_3_3, 2, "AT Assign", UI_func_at_assign); |
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LCDML_add(44, LCDML_0_1_5, 1, "Portamento", NULL); |
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LCDML_add(45, LCDML_0_1_3_3, 3, "AT Mode", UI_func_at_mode); |
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LCDML_add(45, LCDML_0_1_5_1, 1, "Port. Mode", UI_func_portamento_mode); |
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LCDML_add(46, LCDML_0_1_3, 4, "Foot Ctrl", NULL); |
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LCDML_add(46, LCDML_0_1_5_1, 2, "Port. Gliss", UI_func_portamento_glissando); |
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LCDML_add(47, LCDML_0_1_3_4, 1, "FC Range", UI_func_fc_range); |
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LCDML_add(47, LCDML_0_1_5_1, 3, "Port. Time", UI_func_portamento_time); |
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LCDML_add(48, LCDML_0_1_3_4, 2, "FC Assign", UI_func_fc_assign); |
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LCDML_add(48, LCDML_0_1_5, 2, "Polyphony", UI_func_polyphony); |
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LCDML_add(49, LCDML_0_1_3_4, 3, "FC Mode", UI_func_fc_mode); |
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LCDML_add(49, LCDML_0_1_5, 3, "Transpose", UI_func_transpose); |
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LCDML_add(50, LCDML_0_1_3, 5, "Breath Ctrl", NULL); |
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LCDML_add(50, LCDML_0_1_5, 4, "Fine Tune", UI_func_tune); |
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LCDML_add(51, LCDML_0_1_3_5, 1, "BC Range", UI_func_bc_range); |
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LCDML_add(51, LCDML_0_1_5, 5, "Mono/Poly", UI_func_mono_poly); |
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LCDML_add(52, LCDML_0_1_3_5, 2, "BC Assign", UI_func_bc_assign); |
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LCDML_add(52, LCDML_0_1, 6, "Internal", NULL); |
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LCDML_add(53, LCDML_0_1_3_5, 3, "BC Mode", UI_func_bc_mode); |
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LCDML_add(53, LCDML_0_1_6, 1, "Note Refresh", UI_func_note_refresh); |
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LCDML_add(54, LCDML_0_1, 4, "MIDI", NULL); |
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LCDML_add(54, LCDML_0_1_6, 2, "Velocity Lvl", UI_func_velocity_level); |
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LCDML_add(55, LCDML_0_1_4, 1, "MIDI Channel", UI_func_midi_channel); |
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LCDML_add(55, LCDML_0_1, 7, "Operator", UI_handle_OP); |
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LCDML_add(56, LCDML_0_1_4, 2, "Lowest Note", UI_func_lowest_note); |
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LCDML_add(56, LCDML_0_1, 8, "Save Voice", UI_func_save_voice); |
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LCDML_add(57, LCDML_0_1_4, 3, "Highest Note", UI_func_highest_note); |
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LCDML_add(57, LCDML_0, 2, "Drums", NULL); |
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LCDML_add(58, LCDML_0_1_4, 4, "MIDI Send Voice", UI_func_sysex_send_voice); |
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LCDML_add(58, LCDML_0_2, 1, "Drums Main Vol", UI_func_drums_main_volume); |
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LCDML_add(59, LCDML_0_1, 5, "Setup", NULL); |
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LCDML_add(59, LCDML_0_2, 2, "Drum Volumes", UI_func_drum_volume); |
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LCDML_add(60, LCDML_0_1_5, 1, "Portamento", NULL); |
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LCDML_add(60, LCDML_0_2, 3, "Drum Pan", UI_func_drum_pan); |
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LCDML_add(61, LCDML_0_1_5_1, 1, "Port. Mode", UI_func_portamento_mode); |
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LCDML_add(61, LCDML_0_2, 4, "Drum Rev.Send", UI_func_drum_reverb_send); |
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LCDML_add(62, LCDML_0_1_5_1, 2, "Port. Gliss", UI_func_portamento_glissando); |
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LCDML_add(62, LCDML_0_2, 5, "Drum Pitch", UI_func_drum_pitch); |
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LCDML_add(63, LCDML_0_1_5_1, 3, "Port. Time", UI_func_portamento_time); |
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LCDML_add(63, LCDML_0_2, 6, "Drum Tune", UI_func_drum_tune_offset); |
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LCDML_add(64, LCDML_0_1_5, 2, "Polyphony", UI_func_polyphony); |
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LCDML_add(64, LCDML_0_2, 7, "MIDI Channel", UI_func_drum_midi_channel); |
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LCDML_add(65, LCDML_0_1_5, 3, "Transpose", UI_func_transpose); |
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LCDML_add(65, LCDML_0_2, 8, "Smart Filter", UI_func_smart_filter); |
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LCDML_add(66, LCDML_0_1_5, 4, "Fine Tune", UI_func_tune); |
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LCDML_add(66, LCDML_0, 3, "E-Piano", NULL); |
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LCDML_add(67, LCDML_0_1_5, 5, "Mono/Poly", UI_func_mono_poly); |
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LCDML_add(67, LCDML_0_3, 1, "Voice Level", UI_func_epiano_sound_intensity); |
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LCDML_add(68, LCDML_0_1, 6, "Internal", NULL); |
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LCDML_add(68, LCDML_0_3, 2, "Panorama", UI_func_epiano_panorama); |
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LCDML_add(69, LCDML_0_1_6, 1, "Note Refresh", UI_func_note_refresh); |
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LCDML_add(69, LCDML_0_3, 3, "Audio", NULL); |
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LCDML_add(70, LCDML_0_1_6, 2, "Velocity Lvl", UI_func_velocity_level); |
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LCDML_add(70, LCDML_0_3_3, 1, "Decay", UI_func_epiano_decay); // uint8_t decay;
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LCDML_add(71, LCDML_0_1, 7, "Operator", UI_handle_OP); |
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LCDML_add(71, LCDML_0_3_3, 2, "Release", UI_func_epiano_release); // uint8_t release;
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LCDML_add(72, LCDML_0_1, 8, "Save Voice", UI_func_save_voice); |
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LCDML_add(72, LCDML_0_3_3, 3, "Hardness", UI_func_epiano_hardness); // uint8_t hardness;
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LCDML_add(73, LCDML_0, 2, "Drums", NULL); |
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LCDML_add(73, LCDML_0_3_3, 4, "Treble", UI_func_epiano_treble); // uint8_t treble;
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LCDML_add(74, LCDML_0_2, 1, "Drums Main Vol", UI_func_drums_main_volume); |
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LCDML_add(74, LCDML_0_3_3, 5, "Stereo", UI_func_epiano_stereo); // uint8_t stereo;
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LCDML_add(75, LCDML_0_2, 2, "Drum Volumes", UI_func_drum_volume); |
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LCDML_add(75, LCDML_0_3_3, 6, "Tune", UI_func_epiano_tune); // uint8_t tune;
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LCDML_add(76, LCDML_0_2, 3, "Drum Pan", UI_func_drum_pan); |
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LCDML_add(76, LCDML_0_3_3, 7, "Detune", UI_func_epiano_detune); // uint8_t detune;
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LCDML_add(77, LCDML_0_2, 4, "Drum Rev.Send", UI_func_drum_reverb_send); |
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LCDML_add(77, LCDML_0_3, 4, "Effects", NULL); |
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LCDML_add(78, LCDML_0_2, 5, "Drum Pitch", UI_func_drum_pitch); |
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LCDML_add(78, LCDML_0_3_4, 1, "Overdrive", UI_func_epiano_overdrive); // uint8_t overdrive;
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LCDML_add(79, LCDML_0_2, 6, "Drum Tune", UI_func_drum_tune_offset); |
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LCDML_add(79, LCDML_0_3_4, 2, "Tremolo", NULL); |
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LCDML_add(80, LCDML_0_2, 7, "MIDI Channel", UI_func_drum_midi_channel); |
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LCDML_add(80, LCDML_0_3_4_2, 1, "Width", UI_func_epiano_pan_tremolo); // uint8_t pan_tremolo;
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LCDML_add(81, LCDML_0_2, 8, "Smart Filter", UI_func_smart_filter); |
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LCDML_add(81, LCDML_0_3_4_2, 2, "LFO", UI_func_epiano_pan_lfo); // uint8_t pan_lfo;
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LCDML_add(82, LCDML_0, 3, "E-Piano", NULL); |
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LCDML_add(82, LCDML_0_3_4, 3, "Chorus", NULL); |
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LCDML_add(83, LCDML_0_3, 1, "Voice Level", UI_func_epiano_sound_intensity); |
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LCDML_add(83, LCDML_0_3_4_3, 1, "Frequency", UI_func_epiano_chorus_frequency); |
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LCDML_add(84, LCDML_0_3, 2, "Panorama", UI_func_epiano_panorama); |
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LCDML_add(84, LCDML_0_3_4_3, 2, "Waveform", UI_func_epiano_chorus_waveform); |
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LCDML_add(85, LCDML_0_3, 3, "Audio", NULL); |
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LCDML_add(85, LCDML_0_3_4_3, 3, "Depth", UI_func_epiano_chorus_depth); |
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LCDML_add(86, LCDML_0_3_3, 1, "Decay", UI_func_epiano_decay); // uint8_t decay;
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LCDML_add(86, LCDML_0_3_4_3, 4, "Level", UI_func_epiano_chorus_level); |
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LCDML_add(87, LCDML_0_3_3, 2, "Release", UI_func_epiano_release); // uint8_t release;
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LCDML_add(87, LCDML_0_3_4, 4, "Reverb Send", UI_func_epiano_reverb_send); |
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LCDML_add(88, LCDML_0_3_3, 3, "Hardness", UI_func_epiano_hardness); // uint8_t hardness;
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LCDML_add(88, LCDML_0_3, 6, "MIDI", NULL); |
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LCDML_add(89, LCDML_0_3_3, 4, "Treble", UI_func_epiano_treble); // uint8_t treble;
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LCDML_add(89, LCDML_0_3_6, 1, "MIDI Channel", UI_func_epiano_midi_channel); // uint8_t midi_channel;
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LCDML_add(90, LCDML_0_3_3, 5, "Stereo", UI_func_epiano_stereo); // uint8_t stereo;
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LCDML_add(90, LCDML_0_3_6, 2, "Lowest Note", UI_func_epiano_lowest_note); // uint8_t lowest_note;
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LCDML_add(91, LCDML_0_3_3, 6, "Tune", UI_func_epiano_tune); // uint8_t tune;
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LCDML_add(91, LCDML_0_3_6, 3, "Highest Note", UI_func_epiano_highest_note); // uint8_t highest_note;
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LCDML_add(92, LCDML_0_3_3, 7, "Detune", UI_func_epiano_detune); // uint8_t detune;
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LCDML_add(92, LCDML_0_3, 7, "Setup", NULL); |
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LCDML_add(93, LCDML_0_3, 4, "Effects", NULL); |
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LCDML_add(93, LCDML_0_3_7, 4, "Transpose", UI_func_epiano_transpose); // uint8_t transpose;
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LCDML_add(94, LCDML_0_3_4, 1, "Overdrive", UI_func_epiano_overdrive); // uint8_t overdrive;
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LCDML_add(94, LCDML_0_3_7, 1, "Polyphony", UI_func_epiano_polyphony); // uint8_t polyphony;
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LCDML_add(95, LCDML_0_3_4, 2, "Tremolo", NULL); |
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LCDML_add(95, LCDML_0_3_7, 2, "Vel. Sense", UI_func_epiano_velocity_sense); // uint8_t velocity_sense;
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LCDML_add(96, LCDML_0_3_4_2, 1, "Width", UI_func_epiano_pan_tremolo); // uint8_t pan_tremolo;
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LCDML_add(96, LCDML_0, 4, "Master Effects", NULL); |
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LCDML_add(97, LCDML_0_3_4_2, 2, "LFO", UI_func_epiano_pan_lfo); // uint8_t pan_lfo;
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LCDML_add(97, LCDML_0_4, 1, "Reverb", NULL); |
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LCDML_add(98, LCDML_0_3_4, 3, "Chorus", NULL); |
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LCDML_add(98, LCDML_0_4_1, 1, "Roomsize", UI_func_reverb_roomsize); |
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LCDML_add(99, LCDML_0_3_4_3, 1, "Frequency", UI_func_epiano_chorus_frequency); |
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LCDML_add(99, LCDML_0_4_1, 2, "Lowpass", UI_func_reverb_lowpass); |
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LCDML_add(100, LCDML_0_3_4_3, 2, "Waveform", UI_func_epiano_chorus_waveform); |
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LCDML_add(100, LCDML_0_4_1, 3, "Lodamp", UI_func_reverb_lodamp); |
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LCDML_add(101, LCDML_0_3_4_3, 3, "Depth", UI_func_epiano_chorus_depth); |
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LCDML_add(101, LCDML_0_4_1, 4, "Hidamp", UI_func_reverb_hidamp); |
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LCDML_add(102, LCDML_0_3_4_3, 4, "Level", UI_func_epiano_chorus_level); |
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LCDML_add(102, LCDML_0_4_1, 5, "Diffusion", UI_func_reverb_diffusion); |
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LCDML_add(103, LCDML_0_3_4, 4, "Reverb Send", UI_func_epiano_reverb_send); |
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LCDML_add(103, LCDML_0_4_1, 6, "Level", UI_func_reverb_level); |
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LCDML_add(104, LCDML_0_3, 6, "MIDI", NULL); |
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LCDML_add(104, LCDML_0_4_1, 7, "Reverb Send", UI_func_reverb_send); |
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LCDML_add(105, LCDML_0_3_6, 1, "MIDI Channel", UI_func_epiano_midi_channel); // uint8_t midi_channel;
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LCDML_add(105, LCDML_0_4, 2, "EQ", NULL); |
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LCDML_add(106, LCDML_0_3_6, 2, "Lowest Note", UI_func_epiano_lowest_note); // uint8_t lowest_note;
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LCDML_add(106, LCDML_0_4_2, 1, "Low-Cut", UI_func_eq_1); |
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LCDML_add(107, LCDML_0_3_6, 3, "Highest Note", UI_func_epiano_highest_note); // uint8_t highest_note;
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LCDML_add(107, LCDML_0_4_2, 2, "110Hz", UI_func_eq_2); |
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LCDML_add(108, LCDML_0_3, 7, "Setup", NULL); |
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LCDML_add(108, LCDML_0_4_2, 3, "220Hz", UI_func_eq_3); |
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LCDML_add(109, LCDML_0_3_7, 4, "Transpose", UI_func_epiano_transpose); // uint8_t transpose;
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LCDML_add(109, LCDML_0_4_2, 4, "1000Hz", UI_func_eq_4); |
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LCDML_add(110, LCDML_0_3_7, 1, "Polyphony", UI_func_epiano_polyphony); // uint8_t polyphony;
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LCDML_add(110, LCDML_0_4_2, 5, "2000Hz", UI_func_eq_5); |
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LCDML_add(111, LCDML_0_3_7, 2, "Vel. Sense", UI_func_epiano_velocity_sense); // uint8_t velocity_sense;
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LCDML_add(111, LCDML_0_4_2, 6, "7000Hz", UI_func_eq_6); |
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LCDML_add(112, LCDML_0, 4, "Sequencer", NULL); |
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LCDML_add(112, LCDML_0_4_2, 7, "High-Cut", UI_func_eq_7) |
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LCDML_add(113, LCDML_0_4, 1, "Pattern Editor", UI_func_seq_pattern_editor); |
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LCDML_add(113, LCDML_0, 5, "Sequencer", NULL); |
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LCDML_add(114, LCDML_0_4, 2, "Vel./Chrd Edit", UI_func_seq_vel_editor); |
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LCDML_add(114, LCDML_0_5, 1, "Pattern Editor", UI_func_seq_pattern_editor); |
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LCDML_add(115, LCDML_0_4, 3, "Pattern Chain", UI_func_seq_pat_chain); |
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LCDML_add(115, LCDML_0_5, 2, "Vel./Chrd Edit", UI_func_seq_vel_editor); |
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LCDML_add(116, LCDML_0_4, 4, "Arpeggio", UI_func_arpeggio); |
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LCDML_add(116, LCDML_0_5, 3, "Pattern Chain", UI_func_seq_pat_chain); |
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LCDML_add(117, LCDML_0_4, 5, "Mute Matrix", UI_func_seq_mute_matrix); |
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LCDML_add(117, LCDML_0_5, 4, "Arpeggio", UI_func_arpeggio); |
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LCDML_add(118, LCDML_0_4, 6, "Seq. Settings", NULL); |
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LCDML_add(118, LCDML_0_5, 5, "Mute Matrix", UI_func_seq_mute_matrix); |
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LCDML_add(119, LCDML_0_4_6, 1, "Tempo", UI_func_seq_tempo); |
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LCDML_add(119, LCDML_0_5, 6, "Seq. Settings", NULL); |
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LCDML_add(120, LCDML_0_4_6, 2, "Seq. Length", UI_func_seq_lenght); |
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LCDML_add(120, LCDML_0_5_6, 1, "Tempo", UI_func_seq_tempo); |
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LCDML_add(121, LCDML_0_4_6, 3, "Track Setup", UI_func_seq_track_setup); |
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LCDML_add(121, LCDML_0_5_6, 2, "Seq. Length", UI_func_seq_lenght); |
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LCDML_add(122, LCDML_0_4_6, 4, "Seq.Disp.Style", UI_func_seq_display_style); |
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LCDML_add(122, LCDML_0_5_6, 3, "Track Setup", UI_func_seq_track_setup); |
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LCDML_add(123, LCDML_0_4_6, 5, "Dexed Assign", UI_func_dexed_assign); |
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LCDML_add(123, LCDML_0_5_6, 4, "Seq.Disp.Style", UI_func_seq_display_style); |
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LCDML_add(124, LCDML_0_4_6, 6, "Shift&Transp.", UI_func_arp_shift); |
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LCDML_add(124, LCDML_0_5_6, 5, "Dexed Assign", UI_func_dexed_assign); |
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LCDML_add(125, LCDML_0_4_6, 7, "L.Transp.Key", UI_func_seq_live_transpose_oct); |
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LCDML_add(125, LCDML_0_5_6, 6, "Shift&Transp.", UI_func_arp_shift); |
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LCDML_add(126, LCDML_0_4_6, 8, "ChordTrack Keys", UI_func_seq_chord_keys_ammount); |
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LCDML_add(126, LCDML_0_5_6, 7, "L.Transp.Key", UI_func_seq_live_transpose_oct); |
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LCDML_add(127, LCDML_0_4_6, 9, "Smart Filter", UI_func_smart_filter); |
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LCDML_add(127, LCDML_0_5_6, 8, "ChordTrack Keys", UI_func_seq_chord_keys_ammount); |
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LCDML_add(128, LCDML_0, 5, "Load/Save", NULL); |
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LCDML_add(128, LCDML_0_5_6, 9, "Smart Filter", UI_func_smart_filter); |
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LCDML_add(129, LCDML_0_5, 1, "Load Perf.", UI_func_load_performance); |
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LCDML_add(129, LCDML_0, 6, "Load/Save", NULL); |
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LCDML_add(130, LCDML_0_5, 2, "Save Perf.", UI_func_save_performance); |
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LCDML_add(130, LCDML_0_6, 1, "Load Perf.", UI_func_load_performance); |
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LCDML_add(131, LCDML_0_5, 3, "Name Perf.", UI_func_set_performance_name); |
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LCDML_add(131, LCDML_0_6, 2, "Save Perf.", UI_func_save_performance); |
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LCDML_add(132, LCDML_0_5, 4, "MIDI", NULL); |
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LCDML_add(132, LCDML_0_6, 3, "Name Perf.", UI_func_set_performance_name); |
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LCDML_add(133, LCDML_0_5_4, 1, "MIDI Recv Bank", UI_func_sysex_receive_bank); |
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LCDML_add(133, LCDML_0_6, 4, "MIDI", NULL); |
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LCDML_add(134, LCDML_0_5_4, 2, "MIDI Snd Bank", UI_func_sysex_send_bank); |
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LCDML_add(134, LCDML_0_6_4, 1, "MIDI Recv Bank", UI_func_sysex_receive_bank); |
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LCDML_add(135, LCDML_0_5_4, 3, "MIDI Snd Voice", UI_func_sysex_send_voice); |
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LCDML_add(135, LCDML_0_6_4, 2, "MIDI Snd Bank", UI_func_sysex_send_bank); |
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LCDML_add(136, LCDML_0, 6, "System", NULL); |
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LCDML_add(136, LCDML_0_6_4, 3, "MIDI Snd Voice", UI_func_sysex_send_voice); |
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LCDML_add(137, LCDML_0_6, 1, "Stereo/Mono", UI_func_stereo_mono); |
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LCDML_add(137, LCDML_0, 7, "System", NULL); |
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LCDML_add(138, LCDML_0_6, 2, "MIDI Soft THRU", UI_func_midi_soft_thru); |
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LCDML_add(138, LCDML_0_7, 1, "Stereo/Mono", UI_func_stereo_mono); |
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LCDML_add(139, LCDML_0_6, 3, "Favorites", UI_func_favorites); |
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LCDML_add(139, LCDML_0_7, 2, "MIDI Soft THRU", UI_func_midi_soft_thru); |
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LCDML_add(140, LCDML_0_6, 4, "Startup", UI_func_startup); |
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LCDML_add(140, LCDML_0_7, 3, "Favorites", UI_func_favorites); |
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LCDML_add(141, LCDML_0, 7, "Info", UI_func_information); |
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LCDML_add(141, LCDML_0_7, 4, "Startup", UI_func_startup); |
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LCDML_addAdvanced(142, LCDML_0, 8, COND_hide, "Volume", UI_func_volume, 0, _LCDML_TYPE_default); |
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LCDML_add(142, LCDML_0, 8, "Info", UI_func_information); |
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#define _LCDML_DISP_cnt 142 |
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|
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LCDML_addAdvanced(143, LCDML_0, 9, COND_hide, "Volume", UI_func_volume, 0, _LCDML_TYPE_default); |
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#define _LCDML_DISP_cnt 143 |
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#endif |
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#endif |
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