From 1d0cbafc4ff2b8ec86cc73df646e397ed13f3a4e Mon Sep 17 00:00:00 2001 From: Holger Wirtz Date: Tue, 24 Mar 2020 08:35:43 +0100 Subject: [PATCH] Adding menu options for note refresh to the dual synth menus. --- UI_2.h | 160 ++++++++++++++++++++++--------------------- UI_2_FX.h | 200 +++++++++++++++++++++++++++--------------------------- 2 files changed, 182 insertions(+), 178 deletions(-) diff --git a/UI_2.h b/UI_2.h index d27cd61..dcc5467 100644 --- a/UI_2.h +++ b/UI_2.h @@ -36,84 +36,86 @@ LCDML_add(7, LCDML_0_1_1, 10, "Polyphony 1", UI_func_polyphony); LCDML_add(8, LCDML_0_1_1, 11, "Velocity Lvl 1", UI_func_velocity_level); LCDML_add(9, LCDML_0_1_1, 12, "Engine 1", UI_func_engine); LCDML_add(10, LCDML_0_1_1, 13, "Mono/Poly 1", UI_func_mono_poly); -LCDML_add(11, LCDML_0_1_1, 14, "Pitchbend 1", NULL); -LCDML_add(12, LCDML_0_1_1_14, 1, "PB Range 1", UI_func_pb_range); -LCDML_add(13, LCDML_0_1_1_14, 2, "PB Step 1", UI_func_pb_step); -LCDML_add(14, LCDML_0_1_1, 15, "Mod Wheel 1", NULL); -LCDML_add(15, LCDML_0_1_1_15, 1, "MW Range 1", UI_func_mw_range); -LCDML_add(16, LCDML_0_1_1_15, 2, "MW Assign 1", UI_func_mw_assign); -LCDML_add(17, LCDML_0_1_1_15, 3, "MW Mode 1", UI_func_mw_mode); -LCDML_add(18, LCDML_0_1_1, 16, "Foot Ctrl 1", NULL); -LCDML_add(19, LCDML_0_1_1_16, 1, "FC Range 1", UI_func_fc_range); -LCDML_add(20, LCDML_0_1_1_16, 2, "FC Assign 1", UI_func_fc_assign); -LCDML_add(21, LCDML_0_1_1_16, 3, "FC Mode 1", UI_func_fc_mode); -LCDML_add(22, LCDML_0_1_1, 17, "Breath Ctrl 1", NULL); -LCDML_add(23, LCDML_0_1_1_17, 1, "BC Range 1", UI_func_bc_range); -LCDML_add(24, LCDML_0_1_1_17, 2, "BC Assign 1", UI_func_bc_assign); -LCDML_add(25, LCDML_0_1_1_17, 3, "BC Mode 1", UI_func_bc_mode); -LCDML_add(26, LCDML_0_1_1, 18, "Aftertouch 1", NULL); -LCDML_add(27, LCDML_0_1_1_18, 1, "AT Range 1", UI_func_at_range); -LCDML_add(28, LCDML_0_1_1_18, 2, "AT Assign 1", UI_func_at_assign); -LCDML_add(29, LCDML_0_1_1_18, 3, "AT Mode 1", UI_func_at_mode); -LCDML_add(30, LCDML_0_1_1, 19, "Portamento 1", NULL); -LCDML_add(31, LCDML_0_1_1_19, 1, "Port. Mode 1", UI_func_portamento_mode); -LCDML_add(32, LCDML_0_1_1_19, 2, "Port. Gliss 1", UI_func_portamento_glissando); -LCDML_add(33, LCDML_0_1_1_19, 3, "Port. Time 1", UI_func_portamento_time); -LCDML_add(34, LCDML_0_1_1, 20, "Operator 1", NULL); -LCDML_add(35, LCDML_0_1_1_20, 1, "OP1 1", UI_func_OP1); -LCDML_add(36, LCDML_0_1_1_20, 2, "OP2 1", UI_func_OP2); -LCDML_add(37, LCDML_0_1_1_20, 3, "OP3 1", UI_func_OP3); -LCDML_add(38, LCDML_0_1_1_20, 4, "OP4 1", UI_func_OP4); -LCDML_add(39, LCDML_0_1_1_20, 5, "OP5 1", UI_func_OP5); -LCDML_add(40, LCDML_0_1_1_20, 6, "OP6 1", UI_func_OP6); -LCDML_add(41, LCDML_0_1, 2, "Instance 2", NULL); -LCDML_add(42, LCDML_0_1_2, 1, "MIDI Channel 2", UI_func_midi_channel); -LCDML_add(43, LCDML_0_1_2, 2, "Sound Intens. 2", UI_func_sound_intensity); -LCDML_add(44, LCDML_0_1_2, 3, "Transpose 2", UI_func_transpose); -LCDML_add(45, LCDML_0_1_2, 4, "Tune 2", UI_func_tune); -LCDML_add(46, LCDML_0_1_2, 9, "Panorama 2", UI_func_panorama); -LCDML_add(47, LCDML_0_1_2, 10, "Polyphony 2", UI_func_polyphony); -LCDML_add(48, LCDML_0_1_2, 11, "Velocity Lvl 2", UI_func_velocity_level); -LCDML_add(49, LCDML_0_1_2, 12, "Engine 2", UI_func_engine); -LCDML_add(50, LCDML_0_1_2, 13, "Mono/Poly 2", UI_func_mono_poly); -LCDML_add(51, LCDML_0_1_2, 14, "Pitchbend 2", NULL); -LCDML_add(52, LCDML_0_1_2_14, 1, "PB Range 2", UI_func_pb_range); -LCDML_add(53, LCDML_0_1_2_14, 2, "PB Step 2", UI_func_pb_step); -LCDML_add(54, LCDML_0_1_2, 15, "Mod Wheel 2", NULL); -LCDML_add(55, LCDML_0_1_2_15, 1, "MW Range 2", UI_func_mw_range); -LCDML_add(56, LCDML_0_1_2_15, 2, "MW Assign 2", UI_func_mw_assign); -LCDML_add(57, LCDML_0_1_2_15, 3, "MW Mode 2", UI_func_mw_mode); -LCDML_add(58, LCDML_0_1_2, 16, "Foot Ctrl 2", NULL); -LCDML_add(59, LCDML_0_1_2_16, 1, "FC Range 2", UI_func_fc_range); -LCDML_add(60, LCDML_0_1_2_16, 2, "FC Assign 2", UI_func_fc_assign); -LCDML_add(61, LCDML_0_1_2_15, 3, "MW Mode 2", UI_func_fc_mode); -LCDML_add(62, LCDML_0_1_2, 17, "Breat Ctrl 2", NULL); -LCDML_add(63, LCDML_0_1_2_17, 1, "BC Range 2", UI_func_bc_range); -LCDML_add(64, LCDML_0_1_2_17, 2, "BC Assign 2", UI_func_bc_assign); -LCDML_add(65, LCDML_0_1_2_15, 3, "MW Mode 2", UI_func_bc_mode); -LCDML_add(66, LCDML_0_1_2, 18, "Aftertouch 2", NULL); -LCDML_add(67, LCDML_0_1_2_18, 1, "AT Range 2", UI_func_at_range); -LCDML_add(68, LCDML_0_1_2_18, 2, "AT Assign 2", UI_func_at_assign); -LCDML_add(69, LCDML_0_1_2_15, 3, "MW Mode 2", UI_func_at_mode); -LCDML_add(70, LCDML_0_1_2, 19, "Portamento 2", NULL); -LCDML_add(71, LCDML_0_1_2_19, 1, "Port. Mode 2", UI_func_portamento_mode); -LCDML_add(72, LCDML_0_1_2_19, 2, "Port. Gliss 2", UI_func_portamento_glissando); -LCDML_add(73, LCDML_0_1_2_19, 3, "Port. Time 2", UI_func_portamento_time); -LCDML_add(74, LCDML_0_1_2, 20, "Operator 2", NULL); -LCDML_add(75, LCDML_0_1_2_20, 1, "OP1 2", UI_func_OP1); -LCDML_add(76, LCDML_0_1_2_20, 2, "OP2 2", UI_func_OP2); -LCDML_add(77, LCDML_0_1_2_20, 3, "OP3 2", UI_func_OP3); -LCDML_add(78, LCDML_0_1_2_20, 4, "OP4 2", UI_func_OP4); -LCDML_add(79, LCDML_0_1_2_20, 5, "OP5 2", UI_func_OP5); -LCDML_add(80, LCDML_0_1_2_20, 6, "OP6 2", UI_func_OP6); -LCDML_add(81, LCDML_0, 3, "Load/Save", NULL); -LCDML_add(82, LCDML_0_3, 1, "Load", UI_func_load); -LCDML_add(83, LCDML_0_3, 2, "Save", UI_func_save); -LCDML_add(84, LCDML_0, 4, "System", NULL); -LCDML_add(85, LCDML_0_4, 1, "Stereo/Mono", UI_func_stereo_mono); -LCDML_add(86, LCDML_0_4, 2, "MIDI Soft THRU", UI_func_midi_soft_thru); -LCDML_add(87, LCDML_0, 5, "Info", UI_func_information); -#define _LCDML_DISP_cnt 87 -#define MENU_ID_OF_INSTANCE_2 41 +LCDML_add(11, LCDML_0_1_1, 14, "Note Refresh 1", UI_func_note_refresh); +LCDML_add(12, LCDML_0_1_1, 15, "Pitchbend 1", NULL); +LCDML_add(13, LCDML_0_1_1_15, 1, "PB Range 1", UI_func_pb_range); +LCDML_add(14, LCDML_0_1_1_15, 2, "PB Step 1", UI_func_pb_step); +LCDML_add(15, LCDML_0_1_1, 16, "Mod Wheel 1", NULL); +LCDML_add(16, LCDML_0_1_1_16, 1, "MW Range 1", UI_func_mw_range); +LCDML_add(17, LCDML_0_1_1_16, 2, "MW Assign 1", UI_func_mw_assign); +LCDML_add(18, LCDML_0_1_1_16, 3, "MW Mode 1", UI_func_mw_mode); +LCDML_add(19, LCDML_0_1_1, 17, "Foot Ctrl 1", NULL); +LCDML_add(20, LCDML_0_1_1_17, 1, "FC Range 1", UI_func_fc_range); +LCDML_add(21, LCDML_0_1_1_17, 2, "FC Assign 1", UI_func_fc_assign); +LCDML_add(22, LCDML_0_1_1_17, 3, "FC Mode 1", UI_func_fc_mode); +LCDML_add(23, LCDML_0_1_1, 18, "Breath Ctrl 1", NULL); +LCDML_add(24, LCDML_0_1_1_18, 1, "BC Range 1", UI_func_bc_range); +LCDML_add(25, LCDML_0_1_1_18, 2, "BC Assign 1", UI_func_bc_assign); +LCDML_add(26, LCDML_0_1_1_18, 3, "BC Mode 1", UI_func_bc_mode); +LCDML_add(27, LCDML_0_1_1, 19, "Aftertouch 1", NULL); +LCDML_add(28, LCDML_0_1_1_19, 1, "AT Range 1", UI_func_at_range); +LCDML_add(29, LCDML_0_1_1_19, 2, "AT Assign 1", UI_func_at_assign); +LCDML_add(30, LCDML_0_1_1_19, 3, "AT Mode 1", UI_func_at_mode); +LCDML_add(31, LCDML_0_1_1, 20, "Portamento 1", NULL); +LCDML_add(32, LCDML_0_1_1_20, 1, "Port. Mode 1", UI_func_portamento_mode); +LCDML_add(33, LCDML_0_1_1_20, 2, "Port. Gliss 1", UI_func_portamento_glissando); +LCDML_add(34, LCDML_0_1_1_20, 3, "Port. Time 1", UI_func_portamento_time); +LCDML_add(35, LCDML_0_1_1, 21, "Operator 1", NULL); +LCDML_add(36, LCDML_0_1_1_21, 1, "OP1 1", UI_func_OP1); +LCDML_add(37, LCDML_0_1_1_21, 2, "OP2 1", UI_func_OP2); +LCDML_add(38, LCDML_0_1_1_21, 3, "OP3 1", UI_func_OP3); +LCDML_add(39, LCDML_0_1_1_21, 4, "OP4 1", UI_func_OP4); +LCDML_add(40, LCDML_0_1_1_21, 5, "OP5 1", UI_func_OP5); +LCDML_add(41, LCDML_0_1_1_21, 6, "OP6 1", UI_func_OP6); +LCDML_add(42, LCDML_0_1, 2, "Instance 2", NULL); +LCDML_add(43, LCDML_0_1_2, 1, "MIDI Channel 2", UI_func_midi_channel); +LCDML_add(44, LCDML_0_1_2, 2, "Sound Intens. 2", UI_func_sound_intensity); +LCDML_add(45, LCDML_0_1_2, 3, "Transpose 2", UI_func_transpose); +LCDML_add(46, LCDML_0_1_2, 4, "Tune 2", UI_func_tune); +LCDML_add(47, LCDML_0_1_2, 9, "Panorama 2", UI_func_panorama); +LCDML_add(48, LCDML_0_1_2, 10, "Polyphony 2", UI_func_polyphony); +LCDML_add(49, LCDML_0_1_2, 11, "Velocity Lvl 2", UI_func_velocity_level); +LCDML_add(50, LCDML_0_1_2, 12, "Engine 2", UI_func_engine); +LCDML_add(51, LCDML_0_1_2, 13, "Mono/Poly 2", UI_func_mono_poly); +LCDML_add(52, LCDML_0_1_1, 14, "Note Refresh 2", UI_func_note_refresh); +LCDML_add(53, LCDML_0_1_2, 15, "Pitchbend 2", NULL); +LCDML_add(54, LCDML_0_1_2_15, 1, "PB Range 2", UI_func_pb_range); +LCDML_add(55, LCDML_0_1_2_15, 2, "PB Step 2", UI_func_pb_step); +LCDML_add(56, LCDML_0_1_2, 16, "Mod Wheel 2", NULL); +LCDML_add(57, LCDML_0_1_2_16, 1, "MW Range 2", UI_func_mw_range); +LCDML_add(58, LCDML_0_1_2_16, 2, "MW Assign 2", UI_func_mw_assign); +LCDML_add(59, LCDML_0_1_2_16, 3, "MW Mode 2", UI_func_mw_mode); +LCDML_add(60, LCDML_0_1_2, 17, "Foot Ctrl 2", NULL); +LCDML_add(61, LCDML_0_1_2_17, 1, "FC Range 2", UI_func_fc_range); +LCDML_add(62, LCDML_0_1_2_17, 2, "FC Assign 2", UI_func_fc_assign); +LCDML_add(63, LCDML_0_1_2_17, 3, "MW Mode 2", UI_func_fc_mode); +LCDML_add(64, LCDML_0_1_2, 18, "Breat Ctrl 2", NULL); +LCDML_add(65, LCDML_0_1_2_18, 1, "BC Range 2", UI_func_bc_range); +LCDML_add(66, LCDML_0_1_2_18, 2, "BC Assign 2", UI_func_bc_assign); +LCDML_add(67, LCDML_0_1_2_18, 3, "MW Mode 2", UI_func_bc_mode); +LCDML_add(68, LCDML_0_1_2, 19, "Aftertouch 2", NULL); +LCDML_add(69, LCDML_0_1_2_19, 1, "AT Range 2", UI_func_at_range); +LCDML_add(70, LCDML_0_1_2_19, 2, "AT Assign 2", UI_func_at_assign); +LCDML_add(71, LCDML_0_1_2_19, 3, "MW Mode 2", UI_func_at_mode); +LCDML_add(72, LCDML_0_1_2, 20, "Portamento 2", NULL); +LCDML_add(73, LCDML_0_1_2_20, 1, "Port. Mode 2", UI_func_portamento_mode); +LCDML_add(74, LCDML_0_1_2_20, 2, "Port. Gliss 2", UI_func_portamento_glissando); +LCDML_add(75, LCDML_0_1_2_20, 3, "Port. Time 2", UI_func_portamento_time); +LCDML_add(76, LCDML_0_1_2, 21, "Operator 2", NULL); +LCDML_add(77, LCDML_0_1_2_21, 1, "OP1 2", UI_func_OP1); +LCDML_add(78, LCDML_0_1_2_21, 2, "OP2 2", UI_func_OP2); +LCDML_add(79, LCDML_0_1_2_21, 3, "OP3 2", UI_func_OP3); +LCDML_add(80, LCDML_0_1_2_21, 4, "OP4 2", UI_func_OP4); +LCDML_add(81, LCDML_0_1_2_21, 5, "OP5 2", UI_func_OP5); +LCDML_add(82, LCDML_0_1_2_21, 6, "OP6 2", UI_func_OP6); +LCDML_add(83, LCDML_0, 3, "Load/Save", NULL); +LCDML_add(84, LCDML_0_3, 1, "Load", UI_func_load); +LCDML_add(85, LCDML_0_3, 2, "Save", UI_func_save); +LCDML_add(86, LCDML_0, 4, "System", NULL); +LCDML_add(87, LCDML_0_4, 1, "Stereo/Mono", UI_func_stereo_mono); +LCDML_add(88, LCDML_0_4, 2, "MIDI Soft THRU", UI_func_midi_soft_thru); +LCDML_add(89, LCDML_0, 5, "Info", UI_func_information); +#define _LCDML_DISP_cnt 89 +#define MENU_ID_OF_INSTANCE_2 42 #endif diff --git a/UI_2_FX.h b/UI_2_FX.h index ba2bf98..0627c8c 100644 --- a/UI_2_FX.h +++ b/UI_2_FX.h @@ -42,104 +42,106 @@ LCDML_add(13, LCDML_0_1_1, 10, "Polyphony 1", UI_func_polyphony); LCDML_add(14, LCDML_0_1_1, 11, "Velocity Lvl 1", UI_func_velocity_level); LCDML_add(15, LCDML_0_1_1, 12, "Engine 1", UI_func_engine); LCDML_add(16, LCDML_0_1_1, 13, "Mono/Poly 1", UI_func_mono_poly); -LCDML_add(17, LCDML_0_1_1, 14, "Pitchbend 1", NULL); -LCDML_add(18, LCDML_0_1_1_14, 1, "PB Range 1", UI_func_pb_range); -LCDML_add(19, LCDML_0_1_1_14, 2, "PB Step 1", UI_func_pb_step); -LCDML_add(20, LCDML_0_1_1, 15, "Mod Wheel 1", NULL); -LCDML_add(21, LCDML_0_1_1_15, 1, "MW Range 1", UI_func_mw_range); -LCDML_add(22, LCDML_0_1_1_15, 2, "MW Assign 1", UI_func_mw_assign); -LCDML_add(23, LCDML_0_1_1_15, 3, "MW Mode 1", UI_func_mw_mode); -LCDML_add(24, LCDML_0_1_1, 16, "Foot Ctrl 1", NULL); -LCDML_add(25, LCDML_0_1_1_16, 1, "FC Range 1", UI_func_fc_range); -LCDML_add(26, LCDML_0_1_1_16, 2, "FC Assign 1", UI_func_fc_assign); -LCDML_add(27, LCDML_0_1_1_16, 3, "FC Mode 1", UI_func_fc_mode); -LCDML_add(28, LCDML_0_1_1, 17, "Breath Ctrl 1", NULL); -LCDML_add(29, LCDML_0_1_1_17, 1, "BC Range 1", UI_func_bc_range); -LCDML_add(30, LCDML_0_1_1_17, 2, "BC Assign 1", UI_func_bc_assign); -LCDML_add(31, LCDML_0_1_1_17, 3, "BC Mode 1", UI_func_bc_mode); -LCDML_add(32, LCDML_0_1_1, 18, "Aftertouch 1", NULL); -LCDML_add(33, LCDML_0_1_1_18, 1, "AT Range 1", UI_func_at_range); -LCDML_add(34, LCDML_0_1_1_18, 2, "AT Assign 1", UI_func_at_assign); -LCDML_add(35, LCDML_0_1_1_18, 3, "AT Mode 1", UI_func_at_mode); -LCDML_add(36, LCDML_0_1_1, 19, "Portamento 1", NULL); -LCDML_add(37, LCDML_0_1_1_19, 1, "Port. Mode 1", UI_func_portamento_mode); -LCDML_add(38, LCDML_0_1_1_19, 2, "Port. Gliss 1", UI_func_portamento_glissando); -LCDML_add(39, LCDML_0_1_1_19, 3, "Port. Time 1", UI_func_portamento_time); -LCDML_add(40, LCDML_0_1_1, 20, "Operator 1", NULL); -LCDML_add(41, LCDML_0_1_1_20, 1, "OP1 1", UI_func_OP1); -LCDML_add(42, LCDML_0_1_1_20, 2, "OP2 1", UI_func_OP2); -LCDML_add(43, LCDML_0_1_1_20, 3, "OP3 1", UI_func_OP3); -LCDML_add(44, LCDML_0_1_1_20, 4, "OP4 1", UI_func_OP4); -LCDML_add(45, LCDML_0_1_1_20, 5, "OP5 1", UI_func_OP5); -LCDML_add(46, LCDML_0_1_1_20, 6, "OP6 1", UI_func_OP6); -LCDML_add(47, LCDML_0_1, 2, "Instance 2", NULL); -LCDML_add(48, LCDML_0_1_2, 1, "MIDI Channel 2", UI_func_midi_channel); -LCDML_add(49, LCDML_0_1_2, 2, "Sound Intens. 2", UI_func_sound_intensity); -LCDML_add(50, LCDML_0_1_2, 3, "Transpose 2", UI_func_transpose); -LCDML_add(51, LCDML_0_1_2, 4, "Tune 2", UI_func_tune); -LCDML_add(52, LCDML_0_1_2, 5, "Reverb Send 2", UI_func_reverb_send); -LCDML_add(53, LCDML_0_1_2, 6, "Chorus Send 2", UI_func_chorus_send); -LCDML_add(54, LCDML_0_1_2, 7, "Delay Send 2", UI_func_delay_send); -LCDML_add(55, LCDML_0_1_2, 8, "Filter 1", NULL); -LCDML_add(56, LCDML_0_1_2_8, 1, "Cutoff 1", UI_func_filter_cutoff); -LCDML_add(57, LCDML_0_1_2_8, 2, "Resonance 1", UI_func_filter_resonance); -LCDML_add(58, LCDML_0_1_2, 9, "Panorama 2", UI_func_panorama); -LCDML_add(59, LCDML_0_1_2, 10, "Polyphony 2", UI_func_polyphony); -LCDML_add(60, LCDML_0_1_2, 11, "Velocity Lvl 2", UI_func_velocity_level); -LCDML_add(61, LCDML_0_1_2, 12, "Engine 2", UI_func_engine); -LCDML_add(62, LCDML_0_1_2, 13, "Mono/Poly 2", UI_func_mono_poly); -LCDML_add(63, LCDML_0_1_2, 14, "Pitchbend 2", NULL); -LCDML_add(64, LCDML_0_1_2_14, 1, "PB Range 2", UI_func_pb_range); -LCDML_add(65, LCDML_0_1_2_14, 2, "PB Step 2", UI_func_pb_step); -LCDML_add(66, LCDML_0_1_2, 15, "Mod Wheel 2", NULL); -LCDML_add(67, LCDML_0_1_2_15, 1, "MW Range 2", UI_func_mw_range); -LCDML_add(68, LCDML_0_1_2_15, 2, "MW Assign 2", UI_func_mw_assign); -LCDML_add(69, LCDML_0_1_2_15, 3, "MW Mode 2", UI_func_mw_mode); -LCDML_add(70, LCDML_0_1_2, 16, "Foot Ctrl 2", NULL); -LCDML_add(72, LCDML_0_1_2_16, 1, "FC Range 2", UI_func_fc_range); -LCDML_add(73, LCDML_0_1_2_16, 2, "FC Assign 2", UI_func_fc_assign); -LCDML_add(74, LCDML_0_1_2_16, 3, "FC Mode 2", UI_func_fc_mode); -LCDML_add(75, LCDML_0_1_2, 17, "Breat Ctrl 2", NULL); -LCDML_add(76, LCDML_0_1_2_17, 1, "BC Range 2", UI_func_bc_range); -LCDML_add(77, LCDML_0_1_2_17, 2, "BC Assign 2", UI_func_bc_assign); -LCDML_add(78, LCDML_0_1_2_17, 3, "BC Mode 2", UI_func_bc_mode); -LCDML_add(79, LCDML_0_1_2, 18, "Aftertouch 2", NULL); -LCDML_add(80, LCDML_0_1_2_18, 1, "AT Range 2", UI_func_at_range); -LCDML_add(81, LCDML_0_1_2_18, 2, "AT Assign 2", UI_func_at_assign); -LCDML_add(82, LCDML_0_1_2_18, 3, "AT Mode 2", UI_func_at_mode); -LCDML_add(83, LCDML_0_1_2, 19, "Portamento 2", NULL); -LCDML_add(84, LCDML_0_1_2_19, 1, "Port. Mode 2", UI_func_portamento_mode); -LCDML_add(85, LCDML_0_1_2_19, 2, "Port. Gliss 2", UI_func_portamento_glissando); -LCDML_add(86, LCDML_0_1_2_19, 3, "Port. Time 2", UI_func_portamento_time); -LCDML_add(87, LCDML_0_1_2, 20, "Operator 2", NULL); -LCDML_add(88, LCDML_0_1_2_20, 1, "OP1 2", UI_func_OP1); -LCDML_add(89, LCDML_0_1_2_20, 2, "OP2 2", UI_func_OP2); -LCDML_add(90, LCDML_0_1_2_20, 3, "OP3 2", UI_func_OP3); -LCDML_add(91, LCDML_0_1_2_20, 4, "OP4 2", UI_func_OP4); -LCDML_add(92, LCDML_0_1_2_20, 5, "OP5 2", UI_func_OP5); -LCDML_add(93, LCDML_0_1_2_20, 6, "OP6 2", UI_func_OP6); -LCDML_add(94, LCDML_0, 2, "Effect", NULL); -LCDML_add(95, LCDML_0_2, 1, "Reverb", NULL); -LCDML_add(96, LCDML_0_2_1, 1, "Roomsize", UI_func_reverb_roomsize); -LCDML_add(97, LCDML_0_2_1, 2, "Damping", UI_func_reverb_damping); -LCDML_add(98, LCDML_0_2_1, 3, "Level", UI_func_reverb_level); -LCDML_add(99, LCDML_0_2, 2, "Chorus", NULL); -LCDML_add(100, LCDML_0_2_2, 1, "Frequency", UI_func_chorus_frequency); -LCDML_add(101, LCDML_0_2_2, 2, "Waveform", UI_func_chorus_waveform); -LCDML_add(102, LCDML_0_2_2, 3, "Depth", UI_func_chorus_depth); -LCDML_add(103, LCDML_0_2_2, 4, "Level", UI_func_chorus_level); -LCDML_add(104, LCDML_0_2, 3, "Delay", NULL); -LCDML_add(105, LCDML_0_2_3, 1, "Time", UI_func_delay_time); -LCDML_add(106, LCDML_0_2_3, 2, "Feedback", UI_func_delay_feedback); -LCDML_add(107, LCDML_0_2_3, 3, "Level", UI_func_delay_level); -LCDML_add(108, LCDML_0, 3, "Load/Save", NULL); -LCDML_add(109, LCDML_0_3, 1, "Load", UI_func_load); -LCDML_add(110, LCDML_0_3, 2, "Save", UI_func_save); -LCDML_add(111, LCDML_0, 4, "System", NULL); -LCDML_add(112, LCDML_0_4, 1, "Stereo/Mono", UI_func_stereo_mono); -LCDML_add(113, LCDML_0_4, 2, "MIDI Soft THRU", UI_func_midi_soft_thru); -LCDML_add(114, LCDML_0, 5, "Info", UI_func_information); -#define _LCDML_DISP_cnt 114 -#define MENU_ID_OF_INSTANCE_2 47 +LCDML_add(17, LCDML_0_1_1, 14, "Note Refresh 1", UI_func_note_refresh); +LCDML_add(18, LCDML_0_1_1, 15, "Pitchbend 1", NULL); +LCDML_add(19, LCDML_0_1_1_15, 1, "PB Range 1", UI_func_pb_range); +LCDML_add(20, LCDML_0_1_1_15, 2, "PB Step 1", UI_func_pb_step); +LCDML_add(21, LCDML_0_1_1, 16, "Mod Wheel 1", NULL); +LCDML_add(22, LCDML_0_1_1_16, 1, "MW Range 1", UI_func_mw_range); +LCDML_add(23, LCDML_0_1_1_16, 2, "MW Assign 1", UI_func_mw_assign); +LCDML_add(24, LCDML_0_1_1_16, 3, "MW Mode 1", UI_func_mw_mode); +LCDML_add(25, LCDML_0_1_1, 17, "Foot Ctrl 1", NULL); +LCDML_add(26, LCDML_0_1_1_17, 1, "FC Range 1", UI_func_fc_range); +LCDML_add(27, LCDML_0_1_1_17, 2, "FC Assign 1", UI_func_fc_assign); +LCDML_add(28, LCDML_0_1_1_17, 3, "FC Mode 1", UI_func_fc_mode); +LCDML_add(29, LCDML_0_1_1, 18, "Breath Ctrl 1", NULL); +LCDML_add(30, LCDML_0_1_1_18, 1, "BC Range 1", UI_func_bc_range); +LCDML_add(31, LCDML_0_1_1_18, 2, "BC Assign 1", UI_func_bc_assign); +LCDML_add(32, LCDML_0_1_1_18, 3, "BC Mode 1", UI_func_bc_mode); +LCDML_add(33, LCDML_0_1_1, 19, "Aftertouch 1", NULL); +LCDML_add(34, LCDML_0_1_1_19, 1, "AT Range 1", UI_func_at_range); +LCDML_add(35, LCDML_0_1_1_19, 2, "AT Assign 1", UI_func_at_assign); +LCDML_add(36, LCDML_0_1_1_189, 3, "AT Mode 1", UI_func_at_mode); +LCDML_add(37, LCDML_0_1_1, 20, "Portamento 1", NULL); +LCDML_add(38, LCDML_0_1_1_20, 1, "Port. Mode 1", UI_func_portamento_mode); +LCDML_add(39, LCDML_0_1_1_20, 2, "Port. Gliss 1", UI_func_portamento_glissando); +LCDML_add(40, LCDML_0_1_1_20, 3, "Port. Time 1", UI_func_portamento_time); +LCDML_add(41, LCDML_0_1_1, 21, "Operator 1", NULL); +LCDML_add(42, LCDML_0_1_1_21, 1, "OP1 1", UI_func_OP1); +LCDML_add(43, LCDML_0_1_1_21, 2, "OP2 1", UI_func_OP2); +LCDML_add(44, LCDML_0_1_1_21, 3, "OP3 1", UI_func_OP3); +LCDML_add(45, LCDML_0_1_1_21, 4, "OP4 1", UI_func_OP4); +LCDML_add(46, LCDML_0_1_1_21, 5, "OP5 1", UI_func_OP5); +LCDML_add(47, LCDML_0_1_1_21, 6, "OP6 1", UI_func_OP6); +LCDML_add(48, LCDML_0_1, 2, "Instance 2", NULL); +LCDML_add(49, LCDML_0_1_2, 1, "MIDI Channel 2", UI_func_midi_channel); +LCDML_add(50, LCDML_0_1_2, 2, "Sound Intens. 2", UI_func_sound_intensity); +LCDML_add(51, LCDML_0_1_2, 3, "Transpose 2", UI_func_transpose); +LCDML_add(52, LCDML_0_1_2, 4, "Tune 2", UI_func_tune); +LCDML_add(53, LCDML_0_1_2, 5, "Reverb Send 2", UI_func_reverb_send); +LCDML_add(54, LCDML_0_1_2, 6, "Chorus Send 2", UI_func_chorus_send); +LCDML_add(55, LCDML_0_1_2, 7, "Delay Send 2", UI_func_delay_send); +LCDML_add(56, LCDML_0_1_2, 8, "Filter 1", NULL); +LCDML_add(57, LCDML_0_1_2_8, 1, "Cutoff 1", UI_func_filter_cutoff); +LCDML_add(58, LCDML_0_1_2_8, 2, "Resonance 1", UI_func_filter_resonance); +LCDML_add(59, LCDML_0_1_2, 9, "Panorama 2", UI_func_panorama); +LCDML_add(60, LCDML_0_1_2, 10, "Polyphony 2", UI_func_polyphony); +LCDML_add(61, LCDML_0_1_2, 11, "Velocity Lvl 2", UI_func_velocity_level); +LCDML_add(62, LCDML_0_1_2, 12, "Engine 2", UI_func_engine); +LCDML_add(63, LCDML_0_1_2, 13, "Mono/Poly 2", UI_func_mono_poly); +LCDML_add(64, LCDML_0_1_1, 14, "Note Refresh 2", UI_func_note_refresh); +LCDML_add(65, LCDML_0_1_2, 15, "Pitchbend 2", NULL); +LCDML_add(66, LCDML_0_1_2_15, 1, "PB Range 2", UI_func_pb_range); +LCDML_add(67, LCDML_0_1_2_15, 2, "PB Step 2", UI_func_pb_step); +LCDML_add(68, LCDML_0_1_2, 16, "Mod Wheel 2", NULL); +LCDML_add(69, LCDML_0_1_2_16, 1, "MW Range 2", UI_func_mw_range); +LCDML_add(70, LCDML_0_1_2_16, 2, "MW Assign 2", UI_func_mw_assign); +LCDML_add(71, LCDML_0_1_2_16, 3, "MW Mode 2", UI_func_mw_mode); +LCDML_add(72, LCDML_0_1_2, 17, "Foot Ctrl 2", NULL); +LCDML_add(73, LCDML_0_1_2_17, 1, "FC Range 2", UI_func_fc_range); +LCDML_add(74, LCDML_0_1_2_17, 2, "FC Assign 2", UI_func_fc_assign); +LCDML_add(75, LCDML_0_1_2_17, 3, "FC Mode 2", UI_func_fc_mode); +LCDML_add(76, LCDML_0_1_2, 18, "Breat Ctrl 2", NULL); +LCDML_add(77, LCDML_0_1_2_18, 1, "BC Range 2", UI_func_bc_range); +LCDML_add(78, LCDML_0_1_2_18, 2, "BC Assign 2", UI_func_bc_assign); +LCDML_add(79, LCDML_0_1_2_18, 3, "BC Mode 2", UI_func_bc_mode); +LCDML_add(80, LCDML_0_1_2, 19, "Aftertouch 2", NULL); +LCDML_add(81, LCDML_0_1_2_19, 1, "AT Range 2", UI_func_at_range); +LCDML_add(82, LCDML_0_1_2_19, 2, "AT Assign 2", UI_func_at_assign); +LCDML_add(83, LCDML_0_1_2_19, 3, "AT Mode 2", UI_func_at_mode); +LCDML_add(84, LCDML_0_1_2, 20, "Portamento 2", NULL); +LCDML_add(85, LCDML_0_1_2_20, 1, "Port. Mode 2", UI_func_portamento_mode); +LCDML_add(86, LCDML_0_1_2_20, 2, "Port. Gliss 2", UI_func_portamento_glissando); +LCDML_add(87, LCDML_0_1_2_20, 3, "Port. Time 2", UI_func_portamento_time); +LCDML_add(88, LCDML_0_1_2, 21, "Operator 2", NULL); +LCDML_add(89, LCDML_0_1_2_21, 1, "OP1 2", UI_func_OP1); +LCDML_add(90, LCDML_0_1_2_21, 2, "OP2 2", UI_func_OP2); +LCDML_add(91, LCDML_0_1_2_21, 3, "OP3 2", UI_func_OP3); +LCDML_add(92, LCDML_0_1_2_21, 4, "OP4 2", UI_func_OP4); +LCDML_add(93, LCDML_0_1_2_21, 5, "OP5 2", UI_func_OP5); +LCDML_add(94, LCDML_0_1_2_21, 6, "OP6 2", UI_func_OP6); +LCDML_add(95, LCDML_0, 2, "Effect", NULL); +LCDML_add(96, LCDML_0_2, 1, "Reverb", NULL); +LCDML_add(97, LCDML_0_2_1, 1, "Roomsize", UI_func_reverb_roomsize); +LCDML_add(98, LCDML_0_2_1, 2, "Damping", UI_func_reverb_damping); +LCDML_add(99, LCDML_0_2_1, 3, "Level", UI_func_reverb_level); +LCDML_add(100, LCDML_0_2, 2, "Chorus", NULL); +LCDML_add(101, LCDML_0_2_2, 1, "Frequency", UI_func_chorus_frequency); +LCDML_add(102, LCDML_0_2_2, 2, "Waveform", UI_func_chorus_waveform); +LCDML_add(103, LCDML_0_2_2, 3, "Depth", UI_func_chorus_depth); +LCDML_add(104, LCDML_0_2_2, 4, "Level", UI_func_chorus_level); +LCDML_add(105, LCDML_0_2, 3, "Delay", NULL); +LCDML_add(106, LCDML_0_2_3, 1, "Time", UI_func_delay_time); +LCDML_add(107, LCDML_0_2_3, 2, "Feedback", UI_func_delay_feedback); +LCDML_add(108, LCDML_0_2_3, 3, "Level", UI_func_delay_level); +LCDML_add(109, LCDML_0, 3, "Load/Save", NULL); +LCDML_add(110, LCDML_0_3, 1, "Load", UI_func_load); +LCDML_add(111, LCDML_0_3, 2, "Save", UI_func_save); +LCDML_add(112, LCDML_0, 4, "System", NULL); +LCDML_add(113, LCDML_0_4, 1, "Stereo/Mono", UI_func_stereo_mono); +LCDML_add(114, LCDML_0_4, 2, "MIDI Soft THRU", UI_func_midi_soft_thru); +LCDML_add(115, LCDML_0, 5, "Info", UI_func_information); +#define _LCDML_DISP_cnt 115 +#define MENU_ID_OF_INSTANCE_2 48 #endif