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@ -88,7 +88,7 @@ LCDML_add(54, LCDML_0_1_6, 2, "Velocity Lvl", UI_func_velocity_level); |
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LCDML_add(55, LCDML_0_1, 7, "Operator", UI_handle_OP); |
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LCDML_add(55, LCDML_0_1, 7, "Operator", UI_handle_OP); |
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LCDML_add(56, LCDML_0_1, 8, "Save Voice", UI_func_save_voice); |
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LCDML_add(56, LCDML_0_1, 8, "Save Voice", UI_func_save_voice); |
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LCDML_add(57, LCDML_0, 2, "Drums", NULL); |
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LCDML_add(57, LCDML_0, 2, "Drums", NULL); |
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LCDML_add(58, LCDML_0_2, 1, "Main Volume", UI_func_drums_main_volume); |
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LCDML_add(58, LCDML_0_2, 1, "Main Volume", UI_func_drum_main_volume); |
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LCDML_add(59, LCDML_0_2, 2, "Vol Min/Max", UI_func_drum_vol_min_max); |
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LCDML_add(59, LCDML_0_2, 2, "Vol Min/Max", UI_func_drum_vol_min_max); |
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LCDML_add(60, LCDML_0_2, 3, "Panorama", UI_func_drum_pan); |
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LCDML_add(60, LCDML_0_2, 3, "Panorama", UI_func_drum_pan); |
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LCDML_add(61, LCDML_0_2, 4, "Reverb Send", UI_func_drum_reverb_send); |
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LCDML_add(61, LCDML_0_2, 4, "Reverb Send", UI_func_drum_reverb_send); |
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@ -99,7 +99,7 @@ LCDML_add(65, LCDML_0, 3, "E-Piano", NULL); |
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LCDML_add(66, LCDML_0_3, 1, "Voice Level", UI_func_epiano_sound_intensity); |
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LCDML_add(66, LCDML_0_3, 1, "Voice Level", UI_func_epiano_sound_intensity); |
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LCDML_add(67, LCDML_0_3, 2, "Panorama", UI_func_epiano_panorama); |
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LCDML_add(67, LCDML_0_3, 2, "Panorama", UI_func_epiano_panorama); |
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LCDML_add(68, LCDML_0_3, 3, "Sound", NULL); |
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LCDML_add(68, LCDML_0_3, 3, "Sound", NULL); |
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LCDML_add(69, LCDML_0_3_3, 1, "Decay", UI_func_epiano_decay); // uint8_t decay;
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LCDML_add(69, LCDML_0_3_3, 1, "Decay", UI_func_epiano_decay);
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LCDML_add(70, LCDML_0_3_3, 2, "Release", UI_func_epiano_release); // uint8_t release;
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LCDML_add(70, LCDML_0_3_3, 2, "Release", UI_func_epiano_release); // uint8_t release;
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LCDML_add(71, LCDML_0_3_3, 3, "Hardness", UI_func_epiano_hardness); // uint8_t hardness;
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LCDML_add(71, LCDML_0_3_3, 3, "Hardness", UI_func_epiano_hardness); // uint8_t hardness;
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LCDML_add(72, LCDML_0_3_3, 4, "Treble", UI_func_epiano_treble); // uint8_t treble;
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LCDML_add(72, LCDML_0_3_3, 4, "Treble", UI_func_epiano_treble); // uint8_t treble;
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