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@ -28,7 +28,7 @@ |
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LCDML_add(0, LCDML_0, 1, "Voice", NULL); |
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LCDML_add(1, LCDML_0_1, 1, "Patch", UI_func_voice_select); |
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LCDML_add(2, LCDML_0_1, 2, "Audio", NULL); |
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LCDML_add(3, LCDML_0_1_2, 1, "Volume", UI_func_sound_intensity); |
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LCDML_add(3, LCDML_0_1_2, 1, "Voice Level", UI_func_sound_intensity); |
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LCDML_add(4, LCDML_0_1_2, 2, "Panorama", UI_func_panorama); |
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LCDML_add(5, LCDML_0_1_2, 3, "Effect Send", NULL); |
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LCDML_add(6, LCDML_0_1_2_3, 1, "Reverb Send", UI_func_reverb_send); |
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@ -37,30 +37,30 @@ LCDML_add(8, LCDML_0_1_2_3, 3, "Delay Send", UI_func_delay_send); |
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LCDML_add(9, LCDML_0_1_2, 4, "Filter", NULL); |
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LCDML_add(10, LCDML_0_1_2_4, 1, "Cutoff", UI_func_filter_cutoff); |
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LCDML_add(11, LCDML_0_1_2_4, 2, "Resonance", UI_func_filter_resonance); |
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LCDML_add(12, LCDML_0_1, 3, "MIDI", NULL); |
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LCDML_add(13, LCDML_0_1_3, 1, "MIDI Channel", UI_func_midi_channel); |
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LCDML_add(14, LCDML_0_1_3, 2, "Lowest Note", UI_func_lowest_note); |
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LCDML_add(15, LCDML_0_1_3, 3, "Highest Note", UI_func_highest_note); |
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LCDML_add(16, LCDML_0_1, 4, "Controller", NULL); |
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LCDML_add(17, LCDML_0_1_4, 1, "Pitchbend", NULL); |
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LCDML_add(18, LCDML_0_1_4_1, 1, "PB Range", UI_func_pb_range); |
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LCDML_add(19, LCDML_0_1_4_1, 2, "PB Step", UI_func_pb_step); |
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LCDML_add(20, LCDML_0_1_4, 2, "Mod Wheel", NULL); |
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LCDML_add(21, LCDML_0_1_4_2, 1, "MW Range", UI_func_mw_range); |
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LCDML_add(22, LCDML_0_1_4_2, 2, "MW Assign", UI_func_mw_assign); |
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LCDML_add(23, LCDML_0_1_4_2, 3, "MW Mode", UI_func_mw_mode); |
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LCDML_add(24, LCDML_0_1_4, 3, "Aftertouch", NULL); |
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LCDML_add(25, LCDML_0_1_4_3, 1, "AT Range", UI_func_at_range); |
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LCDML_add(26, LCDML_0_1_4_3, 2, "AT Assign", UI_func_at_assign); |
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LCDML_add(27, LCDML_0_1_4_3, 3, "AT Mode", UI_func_at_mode); |
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LCDML_add(28, LCDML_0_1_4, 4, "Foot Ctrl", NULL); |
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LCDML_add(29, LCDML_0_1_4_4, 1, "FC Range", UI_func_fc_range); |
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LCDML_add(30, LCDML_0_1_4_4, 2, "FC Assign", UI_func_fc_assign); |
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LCDML_add(31, LCDML_0_1_4_4, 3, "FC Mode", UI_func_fc_mode); |
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LCDML_add(32, LCDML_0_1_4, 5, "Breath Ctrl", NULL); |
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LCDML_add(33, LCDML_0_1_4_5, 1, "BC Range", UI_func_bc_range); |
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LCDML_add(34, LCDML_0_1_4_5, 2, "BC Assign", UI_func_bc_assign); |
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LCDML_add(35, LCDML_0_1_4_5, 3, "BC Mode", UI_func_bc_mode); |
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LCDML_add(12, LCDML_0_1, 3, "Controller", NULL); |
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LCDML_add(13, LCDML_0_1_3, 1, "Pitchbend", NULL); |
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LCDML_add(14, LCDML_0_1_3_1, 1, "PB Range", UI_func_pb_range); |
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LCDML_add(15, LCDML_0_1_3_1, 2, "PB Step", UI_func_pb_step); |
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LCDML_add(16, LCDML_0_1_3, 2, "Mod Wheel", NULL); |
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LCDML_add(17, LCDML_0_1_3_2, 1, "MW Range", UI_func_mw_range); |
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LCDML_add(18, LCDML_0_1_3_2, 2, "MW Assign", UI_func_mw_assign); |
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LCDML_add(19, LCDML_0_1_3_2, 3, "MW Mode", UI_func_mw_mode); |
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LCDML_add(20, LCDML_0_1_3, 3, "Aftertouch", NULL); |
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LCDML_add(21, LCDML_0_1_3_3, 1, "AT Range", UI_func_at_range); |
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LCDML_add(22, LCDML_0_1_3_3, 2, "AT Assign", UI_func_at_assign); |
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LCDML_add(23, LCDML_0_1_3_3, 3, "AT Mode", UI_func_at_mode); |
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LCDML_add(24, LCDML_0_1_3, 4, "Foot Ctrl", NULL); |
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LCDML_add(25, LCDML_0_1_3_4, 1, "FC Range", UI_func_fc_range); |
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LCDML_add(26, LCDML_0_1_3_4, 2, "FC Assign", UI_func_fc_assign); |
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LCDML_add(27, LCDML_0_1_3_4, 3, "FC Mode", UI_func_fc_mode); |
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LCDML_add(28, LCDML_0_1_3, 5, "Breath Ctrl", NULL); |
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LCDML_add(29, LCDML_0_1_3_5, 1, "BC Range", UI_func_bc_range); |
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LCDML_add(30, LCDML_0_1_3_5, 2, "BC Assign", UI_func_bc_assign); |
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LCDML_add(31, LCDML_0_1_3_5, 3, "BC Mode", UI_func_bc_mode); |
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LCDML_add(32, LCDML_0_1, 4, "MIDI", NULL); |
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LCDML_add(33, LCDML_0_1_4, 1, "MIDI Channel", UI_func_midi_channel); |
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LCDML_add(34, LCDML_0_1_4, 2, "Lowest Note", UI_func_lowest_note); |
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LCDML_add(35, LCDML_0_1_4, 3, "Highest Note", UI_func_highest_note); |
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LCDML_add(36, LCDML_0_1, 5, "Setup", NULL); |
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LCDML_add(37, LCDML_0_1_5, 1, "Portamento", NULL); |
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LCDML_add(38, LCDML_0_1_5_1, 1, "Port. Mode", UI_func_portamento_mode); |
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@ -68,7 +68,7 @@ LCDML_add(39, LCDML_0_1_5_1, 2, "Port. Gliss", UI_func_portamento_glissando); |
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LCDML_add(40, LCDML_0_1_5_1, 3, "Port. Time", UI_func_portamento_time); |
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LCDML_add(41, LCDML_0_1_5, 2, "Polyphony", UI_func_polyphony); |
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LCDML_add(42, LCDML_0_1_5, 3, "Transpose", UI_func_transpose); |
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LCDML_add(43, LCDML_0_1_5, 4, "Tune", UI_func_tune); |
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LCDML_add(43, LCDML_0_1_5, 4, "Fine Tune", UI_func_tune); |
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LCDML_add(44, LCDML_0_1_5, 5, "Mono/Poly", UI_func_mono_poly); |
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LCDML_add(45, LCDML_0_1, 6, "Internal", NULL); |
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LCDML_add(46, LCDML_0_1_6, 1, "Note Refresh", UI_func_note_refresh); |
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