Merge pull request 'fix for UI_FX.h' (#7) from positionhigh-patch-1 into dev

Reviewed-on: https://codeberg.org/positionhigh/MicroDexed/pulls/7
pull/76/head
positionhigh 3 years ago
commit 03785d5d8c
  1. 60
      UI_FX.h

@ -61,36 +61,36 @@ LCDML_add(27, LCDML_0_1_2_3_5, 4, "1000Hz", UI_func_eq_4);
LCDML_add(28, LCDML_0_1_2_3_5, 5, "2000Hz", UI_func_eq_5);
LCDML_add(29, LCDML_0_1_2_3_5, 6, "7000Hz", UI_func_eq_6);
LCDML_add(30, LCDML_0_1_2_3_5, 7, "10000Hz", UI_func_eq_7);
LCDML_add(30, LCDML_0_1, 3, "Controller", NULL);
LCDML_add(31, LCDML_0_1_3, 1, "Pitchbend", NULL);
LCDML_add(32, LCDML_0_1_3_1, 1, "PB Range", UI_func_pb_range);
LCDML_add(33, LCDML_0_1_3_1, 2, "PB Step", UI_func_pb_step);
LCDML_add(34, LCDML_0_1_3, 2, "Mod Wheel", NULL);
LCDML_add(35, LCDML_0_1_3_2, 1, "MW Range", UI_func_mw_range);
LCDML_add(36, LCDML_0_1_3_2, 2, "MW Assign", UI_func_mw_assign);
LCDML_add(37, LCDML_0_1_3_2, 3, "MW Mode", UI_func_mw_mode);
LCDML_add(38, LCDML_0_1_3, 3, "Aftertouch", NULL);
LCDML_add(39, LCDML_0_1_3_3, 1, "AT Range", UI_func_at_range);
LCDML_add(40, LCDML_0_1_3_3, 2, "AT Assign", UI_func_at_assign);
LCDML_add(41, LCDML_0_1_3_3, 3, "AT Mode", UI_func_at_mode);
LCDML_add(42, LCDML_0_1_3, 4, "Foot Ctrl", NULL);
LCDML_add(43, LCDML_0_1_3_4, 1, "FC Range", UI_func_fc_range);
LCDML_add(44, LCDML_0_1_3_4, 2, "FC Assign", UI_func_fc_assign);
LCDML_add(45, LCDML_0_1_3_4, 3, "FC Mode", UI_func_fc_mode);
LCDML_add(46, LCDML_0_1_3, 5, "Breath Ctrl", NULL);
LCDML_add(47, LCDML_0_1_3_5, 1, "BC Range", UI_func_bc_range);
LCDML_add(48, LCDML_0_1_3_5, 2, "BC Assign", UI_func_bc_assign);
LCDML_add(49, LCDML_0_1_3_5, 3, "BC Mode", UI_func_bc_mode);
LCDML_add(50, LCDML_0_1, 4, "MIDI", NULL);
LCDML_add(51, LCDML_0_1_4, 1, "MIDI Channel", UI_func_midi_channel);
LCDML_add(52, LCDML_0_1_4, 2, "Lowest Note", UI_func_lowest_note);
LCDML_add(53, LCDML_0_1_4, 3, "Highest Note", UI_func_highest_note);
LCDML_add(54, LCDML_0_1_4, 4, "MIDI Send Voice", UI_func_sysex_send_voice);
LCDML_add(55, LCDML_0_1, 5, "Setup", NULL);
LCDML_add(56, LCDML_0_1_5, 1, "Portamento", NULL);
LCDML_add(57, LCDML_0_1_5_1, 1, "Port. Mode", UI_func_portamento_mode);
LCDML_add(58, LCDML_0_1_5_1, 2, "Port. Gliss", UI_func_portamento_glissando);
LCDML_add(59, LCDML_0_1_5_1, 3, "Port. Time", UI_func_portamento_time);
LCDML_add(31, LCDML_0_1, 3, "Controller", NULL);
LCDML_add(32, LCDML_0_1_3, 1, "Pitchbend", NULL);
LCDML_add(33, LCDML_0_1_3_1, 1, "PB Range", UI_func_pb_range);
LCDML_add(34, LCDML_0_1_3_1, 2, "PB Step", UI_func_pb_step);
LCDML_add(35, LCDML_0_1_3, 2, "Mod Wheel", NULL);
LCDML_add(36, LCDML_0_1_3_2, 1, "MW Range", UI_func_mw_range);
LCDML_add(37, LCDML_0_1_3_2, 2, "MW Assign", UI_func_mw_assign);
LCDML_add(38, LCDML_0_1_3_2, 3, "MW Mode", UI_func_mw_mode);
LCDML_add(39, LCDML_0_1_3, 3, "Aftertouch", NULL);
LCDML_add(40, LCDML_0_1_3_3, 1, "AT Range", UI_func_at_range);
LCDML_add(41, LCDML_0_1_3_3, 2, "AT Assign", UI_func_at_assign);
LCDML_add(42, LCDML_0_1_3_3, 3, "AT Mode", UI_func_at_mode);
LCDML_add(43, LCDML_0_1_3, 4, "Foot Ctrl", NULL);
LCDML_add(44, LCDML_0_1_3_4, 1, "FC Range", UI_func_fc_range);
LCDML_add(45, LCDML_0_1_3_4, 2, "FC Assign", UI_func_fc_assign);
LCDML_add(46, LCDML_0_1_3_4, 3, "FC Mode", UI_func_fc_mode);
LCDML_add(47, LCDML_0_1_3, 5, "Breath Ctrl", NULL);
LCDML_add(48, LCDML_0_1_3_5, 1, "BC Range", UI_func_bc_range);
LCDML_add(49, LCDML_0_1_3_5, 2, "BC Assign", UI_func_bc_assign);
LCDML_add(50, LCDML_0_1_3_5, 3, "BC Mode", UI_func_bc_mode);
LCDML_add(51, LCDML_0_1, 4, "MIDI", NULL);
LCDML_add(52, LCDML_0_1_4, 1, "MIDI Channel", UI_func_midi_channel);
LCDML_add(53, LCDML_0_1_4, 2, "Lowest Note", UI_func_lowest_note);
LCDML_add(54, LCDML_0_1_4, 3, "Highest Note", UI_func_highest_note);
LCDML_add(55, LCDML_0_1_4, 4, "MIDI Send Voice", UI_func_sysex_send_voice);
LCDML_add(56, LCDML_0_1, 5, "Setup", NULL);
LCDML_add(57, LCDML_0_1_5, 1, "Portamento", NULL);
LCDML_add(58, LCDML_0_1_5_1, 1, "Port. Mode", UI_func_portamento_mode);
LCDML_add(59, LCDML_0_1_5_1, 2, "Port. Gliss", UI_func_portamento_glissando);
LCDML_add(50, LCDML_0_1_5_1, 3, "Port. Time", UI_func_portamento_time);
LCDML_add(60, LCDML_0_1_5, 2, "Polyphony", UI_func_polyphony);
LCDML_add(61, LCDML_0_1_5, 3, "Transpose", UI_func_transpose);
LCDML_add(62, LCDML_0_1_5, 4, "Fine Tune", UI_func_tune);

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