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/*
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MicroDexed
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MicroDexed is a port of the Dexed sound engine
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(https://github.com/asb2m10/dexed) for the Teensy-3.5/3.6 with audio shield.
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Dexed ist heavily based on https://github.com/google/music-synthesizer-for-android
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(c)2018,2019 H. Wirtz <wirtz@parasitstudio.de>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software Foundation,
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Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "config.h"
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#define BOUNCE_WITH_PROMPT_DETECTION
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#include <Bounce.h>
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#include <EEPROM.h>
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#include <MIDI.h>
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#include "LiquidCrystalPlus_I2C.h"
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#include "Encoder4.h"
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#ifndef UI_H_INCLUDED
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#define UI_H_INCLUDED
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extern Encoder4 enc[2];
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extern int32_t enc_val[2];
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extern Bounce but[2];
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extern LiquidCrystalPlus_I2C lcd;
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extern config_t configuration;
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extern uint8_t max_loaded_banks;
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extern char bank_name[BANK_NAME_LEN];
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extern char voice_name[VOICE_NAME_LEN];
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extern uint8_t ui_state;
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extern uint8_t ui_main_state;
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extern void eeprom_write(void);
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extern void set_volume(float v, float pan);
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extern elapsedMillis autostore;
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extern elapsedMillis long_button_pressed;
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extern uint8_t effect_filter_cutoff;
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extern uint8_t effect_filter_resonance;
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extern uint8_t effect_delay_time;
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extern uint8_t effect_delay_feedback;
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extern uint8_t effect_delay_volume;
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extern bool effect_delay_sync;
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extern AudioEffectDelay delay1;
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extern AudioMixer4 mixer1;
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extern AudioMixer4 mixer2;
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extern value_change_t soften_volume;
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extern value_change_t soften_filter_res;
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extern value_change_t soften_filter_cut;
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void handle_ui(void);
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void ui_show_main(void);
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void ui_show_volume(void);
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void ui_show_midichannel(void);
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void ui_show_effects_filter(void);
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void ui_show_effects_delay(void);
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float mapfloat(float val, float in_min, float in_max, float out_min, float out_max);
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enum ui_states {UI_MAIN, UI_VOLUME, UI_MIDICHANNEL, UI_EFFECTS_FILTER, UI_EFFECTS_DELAY};
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enum ui_main_states {UI_MAIN_BANK, UI_MAIN_VOICE, UI_MAIN_BANK_SELECTED, UI_MAIN_VOICE_SELECTED, UI_MAIN_FILTER_RES, UI_MAIN_FILTER_CUT, UI_MAIN_DELAY_TIME, UI_MAIN_DELAY_FEEDBACK, UI_MAIN_DELAY_VOLUME};
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class MyEncoder : public Encoder
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{
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int32_t read()
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{
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return (Encoder::read() / 4);
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}
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void write(int32_t p)
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{
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Encoder::write(p * 4);
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}
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};
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#endif
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