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/*
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MicroDexed
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MicroDexed is a port of the Dexed sound engine
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(https://github.com/asb2m10/dexed) for the Teensy-3.5/3.6/4.x with audio shield.
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Dexed ist heavily based on https://github.com/google/music-synthesizer-for-android
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(c)2018-2021 M. Koslowski <positionhigh@gmx.de>
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H. Wirtz <wirtz@parasitstudio.de>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software Foundation,
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Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef _SEQUENCER_H
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#define _SEQUENCER_H
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typedef struct sequencer_s
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{
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float drums_volume;
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uint8_t seq_active_track = 0;
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uint8_t seq_menu;
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bool seq_noteoffsent[NUM_SEQ_TRACKS] = {false, false, false, false, false, false};
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uint8_t seq_inst_dexed[NUM_SEQ_TRACKS] = { 0, 0, 1, 1 , 1, 1 };
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uint8_t seq_step = 0;
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bool seq_running = false;
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bool seq_recording = false;
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bool smartfilter = true;
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uint8_t seq_state_last_loadsave = 200;
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char seq_name[FILENAME_LEN];
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char seq_name_temp[FILENAME_LEN];
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uint8_t seq_note_in;
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uint8_t seq_note_in_velocity;
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int seq_transpose;
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uint8_t seq_chord_dexed_inst = 0;
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uint8_t seq_chord_velocity = 60;
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uint8_t seq_chord_key_ammount = 4;
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uint8_t seq_element_shift = 0;
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int seq_oct_shift = 0;
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uint8_t arp_style = 0; // up, down, up&down, random
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const uint8_t seq_arps[6][23] = {
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{ 0, 4, 7, 12, 16, 19, 24, 28, 31, 36, 40, 43, 48, 52, 55, 60, 64, 67, 72, 76, 79, 84, 0}, //major
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{ 0, 3, 7, 12, 15, 19, 24, 27, 31, 36, 39, 43, 48, 51, 55, 60, 63, 67, 72, 75, 79, 84, 0}, //minor
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{ 0, 4, 7, 10, 12, 16, 19, 22, 24, 28, 31, 34, 36, 40, 43, 46, 48, 52, 55, 58, 60, 64, 0}, //seventh
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{ 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 44, 48, 52, 56, 60, 64, 68, 72, 76, 80, 84, 0}, //augmented
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{ 0, 3, 6, 12, 15, 18, 24, 27, 30, 36, 39, 42, 48, 51, 54, 60, 63, 66, 72, 75, 78, 84, 0}, //dim
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{ 0, 4, 7, 11, 12, 16, 19, 23, 24, 28, 31, 35, 36, 40, 43, 47, 48, 52, 55, 59, 60, 64, 0} //maj7
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};
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const char seq_chord_names[7][4] = {
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{'M', 'a', 'j', ' '}, //major
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{'M', 'i', 'n', ' '},
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{'s', 'e', 'v', ' '},
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{'a', 'u', 'g', ' '},
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{'d', 'i', 'm', ' '},
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{ 'M', 'a', 'j', '7'},
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{ 'N', 'o', 'C', 'd'}
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};
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const char arp_style_names[4][3] = {
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{ 'u', 'p', ' '},
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{'d', 'w', 'n'},
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{'u', '&', 'd'},
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{'R', 'N', 'D'}
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};
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int seq_tempo_ms = 180000;
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int seq_bpm = 102;
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uint8_t seq_temp_select_menu;
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uint8_t seq_temp_active_menu = 99;
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uint8_t seq_chain_active_chainstep;
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uint8_t seq_chain_lenght = 3; // 0 = 16 steps, 1 = 32 Steps, 2 = 46 Steps, 3 = 64 Steps
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uint8_t seq_chain_active_step = 0;
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uint8_t seq_prev_note[NUM_SEQ_TRACKS]; // note_offs for every (instr.) track
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uint8_t seq_prev_vel[NUM_SEQ_TRACKS];
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uint8_t arp_step;
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uint8_t arp_note;
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uint8_t arp_chord = 6;
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bool arp_play_basenote = true;
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uint8_t arp_note_prev;
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uint8_t arp_octave;
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uint8_t arp_prev_oct;
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uint8_t arp_speed = 0;
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uint8_t arp_counter = 0;
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uint8_t arp_lenght = 8;
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uint8_t seq_data_buffer[16] = { 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 };
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uint8_t seq_data[NUM_SEQ_PATTERN][16] = {
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{ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 },
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{ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 },
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{ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 },
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{ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 },
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{ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 },
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{ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 },
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{ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 },
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{ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 },
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{ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 },
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{ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 }
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};
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uint8_t seq_vel[NUM_SEQ_PATTERN][16] = {
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{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
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};
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uint8_t seq_content_type[NUM_SEQ_PATTERN] = { 0, 0, 0, 0 , 0, 0, 0 , 0 , 0 , 0 }; // 0 = track is Drumtrack, 1 = Instrumenttrack, 2 = Chord or Arpeggio
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uint8_t seq_patternchain[4][NUM_SEQ_TRACKS] = {
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{ 0 , 2 , 6 , 9 , 99, 99 },
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{ 1 , 2 , 5 , 8 , 99, 99 },
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{ 0 , 2 , 6 , 9 , 99, 99 },
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{ 1 , 2 , 5 , 7 , 99, 99 }
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};
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uint8_t seq_track_type[NUM_SEQ_TRACKS] = { 0, 0, 1, 1, 1, 1 }; // 0 = track is Drumtrack, 1 = Instrumenttrack, 2 = Chord, 3 = Arp
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} sequencer_t;
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#endif
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