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#include <Audio.h>
#include "synth_dexed.h"
#include "banks.h"
AudioSynthDexed dexed(4, SAMPLE_RATE); // 4 voices max
AudioOutputI2S i2s1;
AudioControlSGTL5000 sgtl5000_1;
AudioConnection patchCord1(dexed, 0, i2s1, 0);
AudioConnection patchCord2(dexed, 0, i2s1, 1);
void setup()
{
Serial.begin(230400);
AudioMemory(32);
sgtl5000_1.enable();
sgtl5000_1.lineOutLevel(29);
sgtl5000_1.dacVolumeRamp();
sgtl5000_1.dacVolume(1.0);
sgtl5000_1.unmuteHeadphone();
sgtl5000_1.unmuteLineout();
sgtl5000_1.volume(0.8, 0.8); // Headphone volume
randomSeed(analogRead(0));
}
void loop()
{
uint8_t b = random(0, 10);
uint8_t v = random(0, 32);
uint8_t t = random(0, 36);
char voice_name[11];
uint8_t decoded_voice[156];
memset(voice_name, 0, 11);
memcpy(voice_name, &progmem_bank[b][v][117], 10);
Serial.print("Voice: ");
Serial.print(voice_name);
Serial.print(" ");
Serial.print("Transpose: ");
Serial.println(t);
dexed.decodeVoice(progmem_bank[b][v],decoded_voice);
dexed.loadVoiceParameters(decoded_voice);
dexed.setTranspose(t);
Serial.println("Key-Down");
dexed.keydown(48, 100);
delay(100);
dexed.keydown(52, 100);
delay(100);
dexed.keydown(55, 100);
delay(100);
dexed.keydown(60, 100);
delay(2000);
Serial.println("Key-Up");
dexed.keyup(48);
dexed.keyup(52);
dexed.keyup(55);
dexed.keyup(60);
delay(1000);
}