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/*
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Copyright (c) 2018-2022 H. Wirtz
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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*/
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#include <Arduino.h>
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#include <Audio.h>
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#include "limits.h"
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#include "effect_mono_stereo.h"
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/*************************************************************************/
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// A u d i o E f f e c t M o n o S t e r e o
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// Written by Holger Wirtz
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// 20191122 - initial version
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static const audio_block_t zeroblock = {
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0, 0, 0, {
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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#if AUDIO_BLOCK_SAMPLES > 16
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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#endif
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#if AUDIO_BLOCK_SAMPLES > 32
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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#endif
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#if AUDIO_BLOCK_SAMPLES > 48
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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#endif
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#if AUDIO_BLOCK_SAMPLES > 64
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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#endif
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#if AUDIO_BLOCK_SAMPLES > 80
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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#endif
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#if AUDIO_BLOCK_SAMPLES > 96
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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#endif
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#if AUDIO_BLOCK_SAMPLES > 112
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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#endif
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}
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};
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#ifndef _MAPFLOAT
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#define _MAPFLOAT
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inline float mapfloat(float val, float in_min, float in_max, float out_min, float out_max)
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{
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return (val - in_min) * (out_max - out_min) / (in_max - in_min) + out_min;
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}
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#endif
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void AudioEffectMonoStereo::panorama(float p)
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{
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pan = mapfloat(p, -1.0, 1.0, 1.0, 0.0);
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}
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void AudioEffectMonoStereo::update(void)
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{
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audio_block_t *in;
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audio_block_t *out[2];
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in = receiveReadOnly(0);
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if (!in)
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in = (audio_block_t*)&zeroblock;
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out[0] = allocate();
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out[1] = allocate();
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if (in && out[0] && out[1])
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{
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arm_q15_to_float(in->data, in_f, AUDIO_BLOCK_SAMPLES);
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float fsin = arm_sin_f32(pan * PI / 2.0);
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float fcos = arm_cos_f32(pan * PI / 2.0);
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int16_t* out_p[2] = {&out[0]->data[0], &out[1]->data[0]};
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for (uint8_t n = 0; n < AUDIO_BLOCK_SAMPLES; n++)
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{
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*out_p[0]++ = int16_t(in_f[n] * _pseudo_log * fsin * SHRT_MAX);
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*out_p[1]++ = int16_t(in_f[n] * _pseudo_log * fcos * SHRT_MAX);
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}
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}
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if (in != (audio_block_t*)&zeroblock)
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{
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release(in);
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}
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if (out[0])
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{
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transmit(out[0], 0);
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release(out[0]);
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}
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if (out[1])
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{
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transmit(out[1], 1);
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release(out[1]);
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}
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}
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