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#include <Audio.h>
#include <Wire.h>
#include <SPI.h>
#include <effect_delay_ext8.h>
// GUItool: begin automatically generated code
AudioSynthWaveformSine sine1; //xy=382,432
AudioAmplifier amp1; //xy=606,441
AudioEffectDelayExternal delayExt1; //xy=770,321
AudioMixer4 mixer1; //xy=983,386
AudioOutputI2S i2s1; //xy=1131,343
AudioConnection patchCord1(sine1, amp1);
AudioConnection patchCord2(amp1, delayExt1);
AudioConnection patchCord3(amp1, 0, mixer1, 1);
AudioConnection patchCord4(delayExt1, 0, mixer1, 0);
AudioConnection patchCord5(mixer1, 0, i2s1, 0);
AudioConnection patchCord6(mixer1, 0, i2s1, 1);
AudioControlSGTL5000 sgtl5000; //xy=943,541
// GUItool: end automatically generated code
void setup() {
AudioMemory(100);
sgtl5000.enable();
sgtl5000.lineOutLevel(29);
sgtl5000.dacVolumeRamp();
sgtl5000.dacVolume(1.0);
sgtl5000.unmuteHeadphone();
sgtl5000.unmuteLineout();
sgtl5000.volume(0.8,0.8); // Headphone volume
sgtl5000.audioProcessorDisable();
sgtl5000.autoVolumeDisable();
sgtl5000.surroundSoundDisable();
sgtl5000.enhanceBassDisable();
delayExt1.delay(0,100);
sine1.amplitude(1.0);
sine1.frequency(440);
sine1.phase(0.0);
mixer1.gain(0,0.5);
mixer1.gain(1,1.0);
amp1.gain(1.0);
}
void loop() {
static bool on_off;
if(on_off)
amp1.gain(0.0);
else
amp1.gain(1.0);
on_off=!on_off;
delay(1000);
}