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// test of DaisySP synth object for the Teensy audio library
#include <Audio.h>
#include <Metro.h>
Metro five_sec=Metro(5000); // Set up a 5 second Metro
Metro trigger=Metro(250); // envelope trigger
#include "daisysp.h"
using namespace daisysp;
// including the source files is a pain but that way you compile in only the modules you need
// DaisySP statically allocates memory and some modules e.g. reverb use a lot of ram
#include "synthesis/oscillator.cpp"
#include "control/adenv.cpp"
#include "filters/moogladder.cpp"
#include "effects/reverbsc.cpp" // uses a LOT of ram
// constants for integer to float and float to integer conversion
#define MULT_16 2147483647
#define DIV_16 4.6566129e-10
float samplerate=AUDIO_SAMPLE_RATE_EXACT;
// create daisySP processing objects
#define NUM_OSCS 4
Oscillator osc[NUM_OSCS];
Oscillator lfo;
AdEnv env;
MoogLadder filt;
ReverbSc verb;
AudioOutputI2S out;
AudioOutputUSB outUSB;
AudioControlSGTL5000 audioShield;
AudioSynthDaisySP synth; // create the daisysp synth audio object
AudioConnection patchCord20(synth,0,out,0);
AudioConnection patchCord21(synth,0,out,1);
AudioConnection patchCord22(synth,0,outUSB,0);
AudioConnection patchCord23(synth,0,outUSB,1);
// this is the function called by the AudioSynthDaisySP object when it needs a block of samples
void AudioSynthDaisySP::update(void)
{
float out,sig, envelope, filtsig, sendsig, wetvl, wetvr;
audio_block_t *block;
block = allocate(); // grab an audio block
if (!block) {
return;
}
for (int i=0; i < AUDIO_BLOCK_SAMPLES; i++) {
//**** insert daisySP generators here
sig=0; // sum up oscillators
for (int i=0; i<NUM_OSCS;++i) {
sig+=osc[i].Process();
}
sig=sig/NUM_OSCS; // scale the sum
envelope=env.Process();
sig=sig* envelope;
filt.SetFreq(200+ envelope*3000*(lfo.Process()+1));
filtsig =filt.Process(sig);
//filtsig = filt.Low();
sendsig = filtsig*20;
// sendsig=sendsig*5; // crank the level a bit
verb.Process(sendsig, sendsig, &wetvl, &wetvr);
out=sendsig + wetvl*0.1;
// convert generated float value -1.0 to +1.0 to int16 used by Teensy Audio
int32_t val = out*MULT_16;
block->data[i] = val >> 16;
}
transmit(block);
release(block);
}
void setup() {
// Init Serial
Serial.begin(38400);
// wait for Arduino Serial Monitor to be ready
// while (!Serial);
Serial.println("starting setup");
for (int i=0; i<NUM_OSCS;++i) {
osc[i].Init(samplerate); // Init oscillator
osc[i].SetFreq(80+i);
osc[i].SetWaveform(Oscillator::WAVE_SAW); // saw
}
lfo.Init(samplerate); // Init oscillator
lfo.SetFreq(0.1);
env.Init(samplerate);
env.SetCurve(-15.0f);
env.SetTime(ADENV_SEG_ATTACK, 0.020f);
env.SetTime(ADENV_SEG_DECAY, 0.6f);
env.SetMax(1.f);
env.SetMin(0.f);
filt.Init(samplerate);
filt.SetRes(0.6f);
// filt.SetDrive(0.8f);
filt.SetFreq(2400.0f);
verb.Init(samplerate);
verb.SetFeedback(0.87);
verb.SetLpFreq(10000.0f);
// Enable the AudioShield
AudioMemory(10); // only need 2 blocks for 1 daisySP object
audioShield.enable();
audioShield.volume(0.3);
Serial.println("finished setup");
}
float freq=1000.0, amp;
void loop() {
float offset=-3.0/NUM_OSCS;
for (int i=0; i<NUM_OSCS;++i) {
//osc[i].Init(44100); // Init oscillator
offset=offset+6/NUM_OSCS;
osc[i].SetFreq(100+offset);
//osc[i].SetWaveform(Oscillator::WAVE_POLYBLEP_SAW); // saw
// osc[i].SetWaveform[Oscillator::WAVE_RAMP]; // enum doesn't work consistently - compiler bug?
}
if (trigger.check() == 1) env.Trigger();
// audio stats
if (five_sec.check() == 1)
{
Serial.print("Proc = ");
Serial.print(AudioProcessorUsage());
Serial.print(" (");
Serial.print(AudioProcessorUsageMax());
Serial.print("), Mem = ");
Serial.print(AudioMemoryUsage());
Serial.print(" (");
Serial.print(AudioMemoryUsageMax());
Serial.println(")");
}
}