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#pragma once
#ifndef DSY_PITCHSHIFTER_H
#define DSY_PITCHSHIFTER_H
#include <stdint.h>
#include <cmath>
#ifdef USE_ARM_DSP
#include "arm_math.h"
#endif
#include "Utility/dsp.h"
#include "Utility/delayline.h"
#include "Control/phasor.h"
/** Shift can be 30-100 ms lets just start with 50 for now.
0.050 * SR = 2400 samples (at 48kHz)
*/
#define SHIFT_BUFFER_SIZE 16384
//#define SHIFT_BUFFER_SIZE 4800
//#define SHIFT_BUFFER_SIZE 8192
//#define SHIFT_BUFFER_SIZE 1024
namespace daisysp
{
static inline uint32_t hash_xs32(uint32_t x)
{
x ^= x << 13;
x ^= x >> 17;
x ^= x << 5;
return x;
}
inline uint32_t myrand()
{
static uint32_t seed = 1;
seed = hash_xs32(seed);
return seed;
}
/** time-domain pitchshifter
Author: shensley
Based on "Pitch Shifting" from ucsd.edu
t = 1 - ((s *f) / R)
where:
s is the size of the delay
f is the frequency of the lfo
r is the sample_rate
solving for t = 12.0
f = (12 - 1) * 48000 / SHIFT_BUFFER_SIZE;
\todo - move hash_xs32 and myrand to dsp.h and give appropriate names
*/
class PitchShifter
{
public:
PitchShifter() {}
~PitchShifter() {}
/** Initialize pitch shifter
*/
void Init(float sr)
{
force_recalc_ = false;
sr_ = sr;
mod_freq_ = 5.0f;
SetSemitones();
for(uint8_t i = 0; i < 2; i++)
{
gain_[i] = 0.0f;
d_[i].Init();
phs_[i].Init(sr, 50, i == 0 ? 0 : PI_F);
}
shift_up_ = true;
del_size_ = SHIFT_BUFFER_SIZE;
SetDelSize(del_size_);
fun_ = 0.0f;
}
/** process pitch shifter
*/
float Process(float &in)
{
float val, fade1, fade2;
// First Process delay mod/crossfade
fade1 = phs_[0].Process();
fade2 = phs_[1].Process();
if(prev_phs_a_ > fade1)
{
mod_a_amt_ = fun_ * ((float)(myrand() % 255) / 255.0f)
* (del_size_ * 0.5f);
mod_coeff_[0]
= 0.0002f + (((float)(myrand() % 255) / 255.0f) * 0.001f);
}
if(prev_phs_b_ > fade2)
{
mod_b_amt_ = fun_ * ((float)(myrand() % 255) / 255.0f)
* (del_size_ * 0.5f);
mod_coeff_[1]
= 0.0002f + (((float)(myrand() % 255) / 255.0f) * 0.001f);
}
slewed_mod_[0] += mod_coeff_[0] * (mod_a_amt_ - slewed_mod_[0]);
slewed_mod_[1] += mod_coeff_[1] * (mod_b_amt_ - slewed_mod_[1]);
prev_phs_a_ = fade1;
prev_phs_b_ = fade2;
if(shift_up_)
{
fade1 = 1.0f - fade1;
fade2 = 1.0f - fade2;
}
mod_[0] = fade1 * (del_size_ - 1);
mod_[1] = fade2 * (del_size_ - 1);
#ifdef USE_ARM_DSP
gain_[0] = arm_sin_f32(fade1 * (float)M_PI);
gain_[1] = arm_sin_f32(fade2 * (float)M_PI);
#else
gain_[0] = sinf(fade1 * PI_F);
gain_[1] = sinf(fade2 * PI_F);
#endif
// Handle Delay Writing
d_[0].Write(in);
d_[1].Write(in);
// Modulate Delay Lines
//mod_a_amt = mod_b_amt = 0.0f;
d_[0].SetDelay(mod_[0] + mod_a_amt_);
d_[1].SetDelay(mod_[1] + mod_b_amt_);
d_[0].SetDelay(mod_[0] + slewed_mod_[0]);
d_[1].SetDelay(mod_[1] + slewed_mod_[1]);
val = 0.0f;
val += (d_[0].Read() * gain_[0]);
val += (d_[1].Read() * gain_[1]);
return val;
}
/** sets transposition in semitones
*/
void SetTransposition(const float &transpose)
{
float ratio;
uint8_t idx;
if(transpose_ != transpose || force_recalc_)
{
transpose_ = transpose;
idx = (uint8_t)fabsf(transpose);
ratio = semitone_ratios_[idx % 12];
ratio *= (uint8_t)(fabsf(transpose) / 12) + 1;
if(transpose > 0.0f)
{
shift_up_ = true;
}
else
{
shift_up_ = false;
}
mod_freq_ = ((ratio - 1.0f) * sr_) / del_size_;
if(mod_freq_ < 0.0f)
{
mod_freq_ = 0.0f;
}
phs_[0].SetFreq(mod_freq_);
phs_[1].SetFreq(mod_freq_);
if(force_recalc_)
{
force_recalc_ = false;
}
}
}
/** sets delay size changing the timbre of the pitchshifting
*/
void SetDelSize(uint32_t size)
{
del_size_ = size < SHIFT_BUFFER_SIZE ? size : SHIFT_BUFFER_SIZE;
force_recalc_ = true;
SetTransposition(transpose_);
}
/** sets an amount of internal random modulation, kind of sounds like tape-flutter
*/
inline void SetFun(float f) { fun_ = f; }
private:
inline void SetSemitones()
{
for(size_t i = 0; i < 12; i++)
{
semitone_ratios_[i] = powf(2.0f, (float)i / 12);
}
}
typedef DelayLine<float, SHIFT_BUFFER_SIZE> ShiftDelay;
ShiftDelay d_[2];
float pitch_shift_, mod_freq_;
uint32_t del_size_;
/** lfo stuff
*/
bool force_recalc_;
float sr_;
bool shift_up_;
Phasor phs_[2];
float gain_[2], mod_[2], transpose_;
float fun_, mod_a_amt_, mod_b_amt_, prev_phs_a_, prev_phs_b_;
float slewed_mod_[2], mod_coeff_[2];
/** pitch stuff
*/
float semitone_ratios_[12];
};
} // namespace daisysp
#endif