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182 lines
4.4 KiB
182 lines
4.4 KiB
#pragma once
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#ifndef DSY_CHORUS_H
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#define DSY_CHORUS_H
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#ifdef __cplusplus
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#include <stdint.h>
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#include "Utility/delayline.h"
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/** @file chorus.h */
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namespace daisysp
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{
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/**
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@brief Single Chorus engine. Used in Chorus.
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@author Ben Sergentanis
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*/
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class ChorusEngine
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{
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public:
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ChorusEngine() {}
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~ChorusEngine() {}
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/** Initialize the module
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\param sample_rate Audio engine sample rate.
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*/
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void Init(float sample_rate);
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/** Get the next sample
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\param in Sample to process
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*/
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float Process(float in);
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/** How much to modulate the delay by.
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\param depth Works 0-1.
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*/
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void SetLfoDepth(float depth);
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/** Set lfo frequency.
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\param freq Frequency in Hz
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*/
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void SetLfoFreq(float freq);
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/** Set the internal delay rate.
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\param delay Tuned for 0-1. Maps to .1 to 50 ms.
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*/
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void SetDelay(float delay);
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/** Set the delay time in ms.
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\param ms Delay time in ms.
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*/
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void SetDelayMs(float ms);
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/** Set the feedback amount.
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\param feedback Amount from 0-1.
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*/
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void SetFeedback(float feedback);
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private:
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float sample_rate_;
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static constexpr int32_t kDelayLength
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= 2400; // 50 ms at 48kHz = .05 * 48000
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//triangle lfos
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float lfo_phase_;
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float lfo_freq_;
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float lfo_amp_;
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float feedback_;
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float delay_;
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DelayLine<float, kDelayLength> del_;
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float ProcessLfo();
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};
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//wraps up all of the chorus engines
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/**
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@brief Chorus Effect.
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@author Ben Sergentanis
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@date Jan 2021
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Based on https://www.izotope.com/en/learn/understanding-chorus-flangers-and-phasers-in-audio-production.html \n
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and https://www.researchgate.net/publication/236629475_Implementing_Professional_Audio_Effects_with_DSPs \n
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*/
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class Chorus
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{
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public:
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Chorus() {}
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~Chorus() {}
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/** Initialize the module
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\param sample_rate Audio engine sample rate
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*/
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void Init(float sample_rate);
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/** Get the net floating point sample. Defaults to left channel.
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\param in Sample to process
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*/
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float Process(float in);
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/** Get the left channel's last sample */
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float GetLeft();
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/** Get the right channel's last sample */
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float GetRight();
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/** Pan both channels individually.
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\param panl Pan the left channel. 0 is left, 1 is right.
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\param panr Pan the right channel.
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*/
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void SetPan(float panl, float panr);
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/** Pan both channels.
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\param pan Where to pan both channels to. 0 is left, 1 is right.
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*/
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void SetPan(float pan);
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/** Set both lfo depths individually.
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\param depthl Left channel lfo depth. Works 0-1.
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\param depthr Right channel lfo depth.
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*/
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void SetLfoDepth(float depthl, float depthr);
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/** Set both lfo depths.
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\param depth Both channels lfo depth. Works 0-1.
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*/
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void SetLfoDepth(float depth);
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/** Set both lfo frequencies individually.
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\param depthl Left channel lfo freq in Hz.
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\param depthr Right channel lfo freq in Hz.
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*/
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void SetLfoFreq(float freql, float freqr);
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/** Set both lfo frequencies.
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\param depth Both channel lfo freqs in Hz.
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*/
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void SetLfoFreq(float freq);
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/** Set both channel delay amounts individually.
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\param delayl Left channel delay amount. Works 0-1.
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\param delayr Right channel delay amount.
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*/
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void SetDelay(float delayl, float delayr);
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/** Set both channel delay amounts.
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\param delay Both channel delay amount. Works 0-1.
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*/
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void SetDelay(float delay);
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/** Set both channel delay individually.
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\param msl Left channel delay in ms.
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\param msr Right channel delay in ms.
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*/
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void SetDelayMs(float msl, float msr);
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/** Set both channel delay in ms.
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\param ms Both channel delay amounts in ms.
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*/
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void SetDelayMs(float ms);
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/** Set both channels feedback individually.
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\param feedbackl Left channel feedback. Works 0-1.
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\param feedbackr Right channel feedback.
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*/
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void SetFeedback(float feedbackl, float feedbackr);
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/** Set both channels feedback.
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\param feedback Both channel feedback. Works 0-1.
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*/
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void SetFeedback(float feedback);
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private:
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ChorusEngine engines_[2];
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float gain_frac_;
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float pan_[2];
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float sigl_, sigr_;
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};
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} //namespace daisysp
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#endif
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#endif |