You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 

103 lines
3.1 KiB

// DaisySP is a DSP Library targeted at the Electrosmith Daisy Product Line.
// Author: Stephen Hensley, 2019
//
// However, this is decoupled from the hardware in such a way that it
// should be useful outside of the ARM context with different build configurations.
//
// A few general notes about the contents of the library:
// - all memory usage is static.
// - in cases of potentially large memory usage: the user will either supply a buffer and a size, or the class will be a template that can have size set at compile time.
// - all modules will have an Init() function, and a Process() function.
// - all modules, unless otherwise noted, will process a single sample at a time.
// - all processing will be done with 'float' type unless otherwise noted.
//
#pragma once
#ifndef DSYSP_H
#define DSYSP_H
/** Control Modules */
#include "Control/adenv.h"
#include "Control/adsr.h"
#include "Control/line.h"
#include "Control/phasor.h"
/** Drum Modules */
#include "Drums/analogbassdrum.h"
#include "Drums/analogsnaredrum.h"
#include "Drums/hihat.h"
#include "Drums/synthbassdrum.h"
#include "Drums/synthsnaredrum.h"
/** Dynamics Modules */
#include "Dynamics/balance.h"
#include "Dynamics/compressor.h"
#include "Dynamics/crossfade.h"
#include "Dynamics/limiter.h"
/** Effects Modules */
#include "Effects/autowah.h"
#include "Effects/bitcrush.h"
#include "Effects/chorus.h"
#include "Effects/decimator.h"
#include "Effects/flanger.h"
#include "Effects/fold.h"
#include "Effects/overdrive.h"
#include "Effects/reverbsc.h"
#include "Effects/phaser.h"
#include "Effects/pitchshifter.h"
#include "Effects/sampleratereducer.h"
#include "Effects/tremolo.h"
/** Filter Modules */
#include "Filters/allpass.h"
#include "Filters/atone.h"
#include "Filters/biquad.h"
#include "Filters/comb.h"
#include "Filters/mode.h"
#include "Filters/moogladder.h"
#include "Filters/nlfilt.h"
#include "Filters/svf.h"
#include "Filters/tone.h"
#include "Filters/fir.h"
/** Noise Modules */
#include "Noise/clockednoise.h"
#include "Noise/dust.h"
#include "Noise/fractal_noise.h"
#include "Noise/grainlet.h"
#include "Noise/particle.h"
#include "Noise/whitenoise.h"
/** Physical Modeling Modules */
#include "PhysicalModeling/drip.h"
#include "PhysicalModeling/modalvoice.h"
#include "PhysicalModeling/pluck.h"
#include "PhysicalModeling/PolyPluck.h"
#include "PhysicalModeling/resonator.h"
#include "PhysicalModeling/KarplusString.h"
#include "PhysicalModeling/stringvoice.h"
/** Synthesis Modules */
#include "Synthesis/blosc.h"
#include "Synthesis/fm2.h"
#include "Synthesis/formantosc.h"
#include "Synthesis/harmonic_osc.h"
#include "Synthesis/oscillator.h"
#include "Synthesis/oscillatorbank.h"
#include "Synthesis/variablesawosc.h"
#include "Synthesis/variableshapeosc.h"
#include "Synthesis/vosim.h"
#include "Synthesis/zoscillator.h"
/** Utility Modules */
#include "Utility/dcblock.h"
#include "Utility/delayline.h"
#include "Utility/dsp.h"
#include "Utility/jitter.h"
#include "Utility/maytrig.h"
#include "Utility/metro.h"
#include "Utility/port.h"
#include "Utility/samplehold.h"
#include "Utility/smooth_random.h"
#endif