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#pragma once
#ifndef DSY_PARTICLE_H
#define DSY_PARTICLE_H
#include "Filters/svf.h"
#include <stdint.h>
#include <cstdlib>
#ifdef __cplusplus
/** @file particle.h */
namespace daisysp
{
/**
@brief Random impulse train processed by a resonant filter.
@author Ported by Ben Sergentanis
@date Jan 2021
Noise processed by a sample and hold running at a target frequency. \n \n
Ported from pichenettes/eurorack/plaits/dsp/noise/particle.h \n
to an independent module. \n
Original code written by Emilie Gillet in 2016. \n
*/
class Particle
{
public:
Particle() {}
~Particle() {}
/** Initialize the module
\param sample_rate Audio engine sample rate.
*/
void Init(float sample_rate);
/** Get the next sample */
float Process();
/** Get the raw noise output. Must call Process() first. */
float GetNoise();
/** Set the resonant filter frequency
\param freq Frequency in Hz
*/
void SetFreq(float frequency);
/** Set the filter resonance
\param resonance Works 0-1
*/
void SetResonance(float resonance);
/** How often to randomize filter frequency
\param freq Frequency in Hz.
*/
void SetRandomFreq(float freq);
/** Noise density
\param Works 0-1.
*/
void SetDensity(float density);
/** Overall module gain
\param Works 0-1.
*/
void SetGain(float gain);
/** How much to randomize the set filter frequency.
\param spread Works over positive numbers.
*/
void SetSpread(float spread);
/** Force randomize the frequency.
\param sync True to randomize freq.
*/
void SetSync(bool sync);
private:
static constexpr float kRandFrac = 1.f / (float)RAND_MAX;
static constexpr float kRatioFrac = 1.f / 12.f;
float sample_rate_;
float aux_, frequency_, density_, gain_, spread_, resonance_;
bool sync_;
float rand_phase_;
float rand_freq_;
float pre_gain_;
Svf filter_;
};
} // namespace daisysp
#endif
#endif