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#include "../utility/dsp.h"
#include "chorus.h"
#include <math.h>
using namespace daisysp;
//ChorusEngine stuff
void ChorusEngine::Init(float sample_rate)
{
sample_rate_ = sample_rate;
del_.Init();
lfo_amp_ = 0.f;
feedback_ = .2f;
SetDelay(.75);
lfo_phase_ = 0.f;
SetLfoFreq(.3f);
SetLfoDepth(.9f);
}
float ChorusEngine::Process(float in)
{
float lfo_sig = ProcessLfo();
del_.SetDelay(lfo_sig + delay_);
float out = del_.Read();
del_.Write(in + out * feedback_);
return (in + out) * .5f; //equal mix
}
void ChorusEngine::SetLfoDepth(float depth)
{
depth = fclamp(depth, 0.f, .93f);
lfo_amp_ = depth * delay_;
}
void ChorusEngine::SetLfoFreq(float freq)
{
freq = 4.f * freq / sample_rate_;
freq *= lfo_freq_ < 0.f ? -1.f : 1.f; //if we're headed down, keep going
lfo_freq_ = fclamp(freq, -.25f, .25f); //clip at +/- .125 * sr
}
void ChorusEngine::SetDelay(float delay)
{
delay = (.1f + delay * 7.9f); //.1 to 8 ms
SetDelayMs(delay);
}
void ChorusEngine::SetDelayMs(float ms)
{
ms = fmax(.1f, ms);
delay_ = ms * .001f * sample_rate_; //ms to samples
lfo_amp_ = fmin(lfo_amp_, delay_); //clip this if needed
}
void ChorusEngine::SetFeedback(float feedback)
{
feedback_ = fclamp(feedback, 0.f, 1.f);
}
float ChorusEngine::ProcessLfo()
{
lfo_phase_ += lfo_freq_;
//wrap around and flip direction
if(lfo_phase_ > 1.f)
{
lfo_phase_ = 1.f - (lfo_phase_ - 1.f);
lfo_freq_ *= -1.f;
}
else if(lfo_phase_ < -1.f)
{
lfo_phase_ = -1.f - (lfo_phase_ + 1.f);
lfo_freq_ *= -1.f;
}
return lfo_phase_ * lfo_amp_;
}
//Chorus Stuff
void Chorus::Init(float sample_rate)
{
engines_[0].Init(sample_rate);
engines_[1].Init(sample_rate);
SetPan(.25f, .75f);
gain_frac_ = .5f;
sigl_ = sigr_ = 0.f;
}
float Chorus::Process(float in)
{
sigl_ = 0.f;
sigr_ = 0.f;
for(int i = 0; i < 2; i++)
{
float sig = engines_[i].Process(in);
sigl_ += (1.f - pan_[i]) * sig;
sigr_ += pan_[i] * sig;
}
sigl_ *= gain_frac_;
sigr_ *= gain_frac_;
return sigl_;
}
float Chorus::GetLeft()
{
return sigl_;
}
float Chorus::GetRight()
{
return sigr_;
}
void Chorus::SetPan(float panl, float panr)
{
pan_[0] = fclamp(panl, 0.f, 1.f);
pan_[1] = fclamp(panr, 0.f, 1.f);
}
void Chorus::SetPan(float pan)
{
SetPan(pan, pan);
}
void Chorus::SetLfoDepth(float depthl, float depthr)
{
engines_[0].SetLfoDepth(depthl);
engines_[1].SetLfoDepth(depthr);
}
void Chorus::SetLfoDepth(float depth)
{
SetLfoDepth(depth, depth);
}
void Chorus::SetLfoFreq(float freql, float freqr)
{
engines_[0].SetLfoFreq(freql);
engines_[1].SetLfoFreq(freqr);
}
void Chorus::SetLfoFreq(float freq)
{
SetLfoFreq(freq, freq);
}
void Chorus::SetDelay(float delayl, float delayr)
{
engines_[0].SetDelay(delayl);
engines_[1].SetDelay(delayr);
}
void Chorus::SetDelay(float delay)
{
SetDelay(delay, delay);
}
void Chorus::SetDelayMs(float msl, float msr)
{
engines_[0].SetDelayMs(msl);
engines_[1].SetDelayMs(msr);
}
void Chorus::SetDelayMs(float ms)
{
SetDelayMs(ms, ms);
}
void Chorus::SetFeedback(float feedbackl, float feedbackr)
{
engines_[0].SetFeedback(feedbackl);
engines_[1].SetFeedback(feedbackr);
}
void Chorus::SetFeedback(float feedback)
{
SetFeedback(feedback, feedback);
}