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4 years ago
#include "../utility/dsp.h"
#include "sampleratereducer.h"
#include <math.h>
using namespace daisysp;
void SampleRateReducer::Init()
{
frequency_ = .2f;
phase_ = 0.0f;
sample_ = 0.0f;
next_sample_ = 0.0f;
previous_sample_ = 0.0f;
}
float SampleRateReducer::Process(float in)
{
float this_sample = next_sample_;
next_sample_ = 0.f;
phase_ += frequency_;
if(phase_ >= 1.0f)
{
phase_ -= 1.0f;
float t = phase_ / frequency_;
// t = 0: the transition occurred right at this sample.
// t = 1: the transition occurred at the previous sample.
// Use linear interpolation to recover the fractional sample.
float new_sample
= previous_sample_ + (in - previous_sample_) * (1.0f - t);
float discontinuity = new_sample - sample_;
this_sample += discontinuity * ThisBlepSample(t);
next_sample_ = discontinuity * NextBlepSample(t);
sample_ = new_sample;
}
next_sample_ += sample_;
previous_sample_ = in;
return this_sample;
}
void SampleRateReducer::SetFreq(float frequency)
{
frequency_ = fclamp(frequency, 0.f, 1.f);
}