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97 lines
2.3 KiB
97 lines
2.3 KiB
4 years ago
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#pragma once
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#ifndef DSY_SYNTHSD_H
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#define DSY_SYNTHSD_H
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#include "Filters/svf.h"
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#include <stdint.h>
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#ifdef __cplusplus
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/** @file synthsnaredrum.h */
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namespace daisysp
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{
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/**
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@brief Naive snare drum model (two modulated oscillators + filtered noise).
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@author Ben Sergentanis
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@date Jan 2021
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Uses a few magic numbers taken from the 909 schematics: \n
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- Ratio between the two modes of the drum set to 1.47. \n
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- Funky coupling between the two modes. \n
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- Noise coloration filters and envelope shapes for the snare. \n \n
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Ported from pichenettes/eurorack/plaits/dsp/drums/synthetic_snare_drum.h \n
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to an independent module. \n
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Original code written by Emilie Gillet in 2016. \n
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*/
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class SyntheticSnareDrum
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{
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public:
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SyntheticSnareDrum() {}
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~SyntheticSnareDrum() {}
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/** Init the module
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\param sample_rate Audio engine sample rate
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*/
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void Init(float sample_rate);
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/** Get the next sample.
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\param trigger True = hit the drum. This argument is optional.
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*/
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float Process(bool trigger = false);
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/** Trigger the drum */
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void Trig();
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/** Make the drum ring out infinitely.
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\param sustain True = infinite sustain.
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*/
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void SetSustain(bool sustain);
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/** Set how much accent to use
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\param accent Works 0-1.
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*/
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void SetAccent(float accent);
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/** Set the drum's root frequency
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\param f0 Freq in Hz
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*/
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void SetFreq(float f0);
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/** Set the amount of fm sweep.
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\param fm_amount Works from 0 - 1.
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*/
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void SetFmAmount(float fm_amount);
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/** Set the length of the drum decay
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\param decay Works with positive numbers
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*/
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void SetDecay(float decay);
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/** Sets the mix between snare and drum.
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\param snappy 1 = just snare. 0 = just drum.
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*/
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void SetSnappy(float snappy);
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private:
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inline float DistortedSine(float phase);
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float sample_rate_;
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bool trig_;
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bool sustain_;
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float accent_, f0_, fm_amount_, decay_, snappy_;
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float phase_[2];
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float drum_amplitude_;
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float snare_amplitude_;
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float fm_;
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float sustain_gain_;
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int hold_counter_;
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Svf drum_lp_;
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Svf snare_hp_;
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Svf snare_lp_;
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};
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} // namespace daisysp
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#endif
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#endif
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