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212 lines
5.4 KiB
212 lines
5.4 KiB
4 years ago
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#pragma once
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#ifndef DSY_PITCHSHIFTER_H
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#define DSY_PITCHSHIFTER_H
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#include <stdint.h>
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#include <cmath>
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#ifdef USE_ARM_DSP
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#include "arm_math.h"
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#endif
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#include "Utility/dsp.h"
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#include "Utility/delayline.h"
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#include "Control/phasor.h"
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/** Shift can be 30-100 ms lets just start with 50 for now.
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0.050 * SR = 2400 samples (at 48kHz)
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*/
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#define SHIFT_BUFFER_SIZE 16384
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//#define SHIFT_BUFFER_SIZE 4800
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//#define SHIFT_BUFFER_SIZE 8192
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//#define SHIFT_BUFFER_SIZE 1024
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namespace daisysp
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{
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static inline uint32_t hash_xs32(uint32_t x)
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{
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x ^= x << 13;
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x ^= x >> 17;
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x ^= x << 5;
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return x;
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}
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inline uint32_t myrand()
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{
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static uint32_t seed = 1;
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seed = hash_xs32(seed);
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return seed;
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}
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/** time-domain pitchshifter
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Author: shensley
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Based on "Pitch Shifting" from ucsd.edu
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t = 1 - ((s *f) / R)
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where:
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s is the size of the delay
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f is the frequency of the lfo
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r is the sample_rate
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solving for t = 12.0
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f = (12 - 1) * 48000 / SHIFT_BUFFER_SIZE;
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\todo - move hash_xs32 and myrand to dsp.h and give appropriate names
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*/
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class PitchShifter
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{
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public:
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PitchShifter() {}
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~PitchShifter() {}
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/** Initialize pitch shifter
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*/
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void Init(float sr)
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{
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force_recalc_ = false;
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sr_ = sr;
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mod_freq_ = 5.0f;
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SetSemitones();
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for(uint8_t i = 0; i < 2; i++)
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{
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gain_[i] = 0.0f;
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d_[i].Init();
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phs_[i].Init(sr, 50, i == 0 ? 0 : PI_F);
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}
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shift_up_ = true;
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del_size_ = SHIFT_BUFFER_SIZE;
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SetDelSize(del_size_);
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fun_ = 0.0f;
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}
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/** process pitch shifter
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*/
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float Process(float &in)
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{
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float val, fade1, fade2;
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// First Process delay mod/crossfade
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fade1 = phs_[0].Process();
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fade2 = phs_[1].Process();
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if(prev_phs_a_ > fade1)
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{
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mod_a_amt_ = fun_ * ((float)(myrand() % 255) / 255.0f)
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* (del_size_ * 0.5f);
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mod_coeff_[0]
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= 0.0002f + (((float)(myrand() % 255) / 255.0f) * 0.001f);
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}
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if(prev_phs_b_ > fade2)
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{
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mod_b_amt_ = fun_ * ((float)(myrand() % 255) / 255.0f)
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* (del_size_ * 0.5f);
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mod_coeff_[1]
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= 0.0002f + (((float)(myrand() % 255) / 255.0f) * 0.001f);
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}
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slewed_mod_[0] += mod_coeff_[0] * (mod_a_amt_ - slewed_mod_[0]);
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slewed_mod_[1] += mod_coeff_[1] * (mod_b_amt_ - slewed_mod_[1]);
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prev_phs_a_ = fade1;
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prev_phs_b_ = fade2;
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if(shift_up_)
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{
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fade1 = 1.0f - fade1;
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fade2 = 1.0f - fade2;
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}
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mod_[0] = fade1 * (del_size_ - 1);
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mod_[1] = fade2 * (del_size_ - 1);
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#ifdef USE_ARM_DSP
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gain_[0] = arm_sin_f32(fade1 * (float)M_PI);
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gain_[1] = arm_sin_f32(fade2 * (float)M_PI);
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#else
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gain_[0] = sinf(fade1 * PI_F);
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gain_[1] = sinf(fade2 * PI_F);
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#endif
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// Handle Delay Writing
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d_[0].Write(in);
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d_[1].Write(in);
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// Modulate Delay Lines
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//mod_a_amt = mod_b_amt = 0.0f;
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d_[0].SetDelay(mod_[0] + mod_a_amt_);
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d_[1].SetDelay(mod_[1] + mod_b_amt_);
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d_[0].SetDelay(mod_[0] + slewed_mod_[0]);
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d_[1].SetDelay(mod_[1] + slewed_mod_[1]);
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val = 0.0f;
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val += (d_[0].Read() * gain_[0]);
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val += (d_[1].Read() * gain_[1]);
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return val;
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}
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/** sets transposition in semitones
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*/
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void SetTransposition(const float &transpose)
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{
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float ratio;
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uint8_t idx;
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if(transpose_ != transpose || force_recalc_)
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{
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transpose_ = transpose;
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idx = (uint8_t)fabsf(transpose);
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ratio = semitone_ratios_[idx % 12];
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ratio *= (uint8_t)(fabsf(transpose) / 12) + 1;
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if(transpose > 0.0f)
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{
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shift_up_ = true;
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}
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else
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{
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shift_up_ = false;
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}
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mod_freq_ = ((ratio - 1.0f) * sr_) / del_size_;
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if(mod_freq_ < 0.0f)
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{
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mod_freq_ = 0.0f;
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}
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phs_[0].SetFreq(mod_freq_);
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phs_[1].SetFreq(mod_freq_);
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if(force_recalc_)
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{
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force_recalc_ = false;
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}
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}
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}
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/** sets delay size changing the timbre of the pitchshifting
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*/
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void SetDelSize(uint32_t size)
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{
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del_size_ = size < SHIFT_BUFFER_SIZE ? size : SHIFT_BUFFER_SIZE;
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force_recalc_ = true;
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SetTransposition(transpose_);
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}
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/** sets an amount of internal random modulation, kind of sounds like tape-flutter
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*/
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inline void SetFun(float f) { fun_ = f; }
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private:
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inline void SetSemitones()
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{
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for(size_t i = 0; i < 12; i++)
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{
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semitone_ratios_[i] = powf(2.0f, (float)i / 12);
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}
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}
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typedef DelayLine<float, SHIFT_BUFFER_SIZE> ShiftDelay;
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ShiftDelay d_[2];
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float pitch_shift_, mod_freq_;
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uint32_t del_size_;
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/** lfo stuff
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*/
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bool force_recalc_;
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float sr_;
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bool shift_up_;
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Phasor phs_[2];
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float gain_[2], mod_[2], transpose_;
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float fun_, mod_a_amt_, mod_b_amt_, prev_phs_a_, prev_phs_b_;
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float slewed_mod_[2], mod_coeff_[2];
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/** pitch stuff
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*/
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float semitone_ratios_[12];
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};
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} // namespace daisysp
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#endif
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