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#pragma once
#ifndef DSY_MODAL_H
#define DSY_MODAL_H
#include <stdint.h>
#include "Filters/svf.h"
#include "PhysicalModeling/resonator.h"
#include "Noise/dust.h"
#ifdef __cplusplus
/** @file modalvoice.h */
namespace daisysp
{
/**
@brief Simple modal synthesis voice with a mallet exciter: click -> LPF -> resonator.
@author Ben Sergentanis
@date Jan 2021
The click can be replaced by continuous white noise. \n \n
Ported from pichenettes/eurorack/plaits/dsp/physical_modelling/modal_voice.h \n
and pichenettes/eurorack/plaits/dsp/physical_modelling/modal_voice.cc \n
to an independent module. \n
Original code written by Emilie Gillet in 2016. \n
*/
class ModalVoice
{
public:
ModalVoice() {}
~ModalVoice() {}
/** Initialize the module
\param sample_rate Audio engine sample rate
*/
void Init(float sample_rate);
/** Get the next sample
\param trigger Strike the resonator. Defaults to false.
*/
float Process(bool trigger = false);
/** Continually excite the resonator with noise.
\param sustain True turns on the noise.
*/
void SetSustain(bool sustain);
/** Strike the resonator. */
void Trig();
/** Set the resonator root frequency.
\param freq Frequency in Hz.
*/
void SetFreq(float freq);
/** Hit the resonator a bit harder.
\param accent Works 0-1.
*/
void SetAccent(float accent);
/** Changes the general charater of the resonator (stiffness, brightness)
\param structure Works best from 0-1
*/
void SetStructure(float structure);
/** Set the brighness of the resonator, and the noise density.
\param brightness Works best 0-1
*/
void SetBrightness(float brightness);
/** How long the resonant body takes to decay.
\param damping Works best 0-1
*/
void SetDamping(float damping);
/** Get the raw excitation signal. Must call Process() first. */
float GetAux();
private:
float sample_rate_;
bool sustain_, trig_;
float f0_, structure_, brightness_, damping_;
float density_, accent_;
float aux_;
ResonatorSvf<1> excitation_filter_;
Resonator resonator_;
Dust dust_;
};
} // namespace daisysp
#endif
#endif