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214 lines
5.8 KiB
214 lines
5.8 KiB
4 years ago
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#include "drip.h"
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#include <math.h>
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#include <cstdlib>
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#include "../utility/dsp.h"
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using namespace daisysp;
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#define WUTR_SOUND_DECAY 0.95f
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#define WUTR_SYSTEM_DECAY 0.996f
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#define WUTR_GAIN 1.0f
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#define WUTR_NUM_SOURCES 10.0f
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#define WUTR_CENTER_FREQ0 450.0f
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#define WUTR_CENTER_FREQ1 600.0f
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#define WUTR_CENTER_FREQ2 750.0f
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#define WUTR_RESON 0.9985f
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#define WUTR_FREQ_SWEEP 1.0001f
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#define MAX_SHAKE 2000.0f
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int Drip::my_random(int max)
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{
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return (rand() % (max + 1));
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}
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float Drip::noise_tick()
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{
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float temp;
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temp = 1.0f * rand() - 1073741823.5f;
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return temp * (1.0f / 1073741823.0f);
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}
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void Drip::Init(float sample_rate, float dettack)
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{
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sample_rate_ = sample_rate;
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float temp;
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dettack_ = dettack;
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num_tubes_ = 10;
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damp_ = 0.2f;
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shake_max_ = 0.0f;
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freq_ = 450.0f;
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freq1_ = 600.0f;
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freq2_ = 720.0f;
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amp_ = 0.3f;
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snd_level_ = 0.0;
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float tpidsr = 2.0 * PI_F / sample_rate_;
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kloop_ = (sample_rate_ * dettack_);
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outputs00_ = 0.0f;
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outputs01_ = 0.0f;
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outputs10_ = 0.0f;
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outputs11_ = 0.0f;
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outputs20_ = 0.0f;
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outputs21_ = 0.0f;
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total_energy_ = 0.0f;
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center_freqs0_ = res_freq0_ = WUTR_CENTER_FREQ0;
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center_freqs1_ = res_freq1_ = WUTR_CENTER_FREQ1;
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center_freqs2_ = res_freq2_ = WUTR_CENTER_FREQ2;
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num_objects_save_ = num_objects_ = WUTR_NUM_SOURCES;
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sound_decay_ = WUTR_SOUND_DECAY;
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system_decay_ = WUTR_SYSTEM_DECAY;
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temp = logf(WUTR_NUM_SOURCES) * WUTR_GAIN / WUTR_NUM_SOURCES;
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gains0_ = gains1_ = gains2_ = temp;
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coeffs01_ = WUTR_RESON * WUTR_RESON;
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coeffs00_ = -WUTR_RESON * 2.0f * cosf(WUTR_CENTER_FREQ0 * tpidsr);
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coeffs11_ = WUTR_RESON * WUTR_RESON;
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coeffs10_ = -WUTR_RESON * 2.0f * cosf(WUTR_CENTER_FREQ1 * tpidsr);
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coeffs21_ = WUTR_RESON * WUTR_RESON;
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coeffs20_ = -WUTR_RESON * 2.0f * cosf(WUTR_CENTER_FREQ2 * tpidsr);
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shake_energy_ = amp_ * 1.0f * MAX_SHAKE * 0.1f;
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shake_damp_ = 0.0f;
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if(shake_energy_ > MAX_SHAKE)
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shake_energy_ = MAX_SHAKE;
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shake_max_save_ = 0.0f;
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num_objects_ = 10.0f;
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finalZ0_ = finalZ1_ = finalZ2_ = 0.0f;
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}
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float Drip::Process(bool trig)
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{
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float data;
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float lastOutput;
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float tpidsr = 2.0f * PI_F / sample_rate_;
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if(trig)
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{
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Init(sample_rate_, dettack_);
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}
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if(num_tubes_ != 0.0f && num_tubes_ != num_objects_)
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{
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num_objects_ = num_tubes_;
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if(num_objects_ < 1.0f)
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{
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num_objects_ = 1.0f;
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}
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}
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if(freq_ != 0.0f && freq_ != res_freq0_)
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{
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res_freq0_ = freq_;
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coeffs00_ = -WUTR_RESON * 2.0f * cosf(res_freq0_ * tpidsr);
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}
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if(damp_ != 0.0f && damp_ != shake_damp_)
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{
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shake_damp_ = damp_;
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system_decay_ = WUTR_SYSTEM_DECAY + (shake_damp_ * 0.002f);
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}
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if(shake_max_ != 0.0f && shake_max_ != shake_max_save_)
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{
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shake_max_save_ = shake_max_;
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shake_energy_ += shake_max_save_ * MAX_SHAKE * 0.1f;
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if(shake_energy_ > MAX_SHAKE)
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shake_energy_ = MAX_SHAKE;
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}
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if(freq1_ != 0.0f && freq1_ != res_freq1_)
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{
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res_freq1_ = freq1_;
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coeffs10_ = -WUTR_RESON * 2.0f * cosf(res_freq1_ * tpidsr);
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}
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if(freq2_ != 0.0f && freq2_ != res_freq2_)
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{
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res_freq2_ = freq2_;
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coeffs20_ = -WUTR_RESON * 2.0f * cosf(res_freq2_ * tpidsr);
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}
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if((--kloop_) == 0.0f)
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{
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shake_energy_ = 0.0f;
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}
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float shakeEnergy = shake_energy_;
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float systemDecay = system_decay_;
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float sndLevel = snd_level_;
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float num_objects = num_objects_;
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float soundDecay = sound_decay_;
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float inputs0, inputs1, inputs2;
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shakeEnergy *= systemDecay; /* Exponential system decay */
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sndLevel = shakeEnergy;
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if(my_random(32767) < num_objects)
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{
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int j;
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j = my_random(3);
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if(j == 0)
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{
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center_freqs0_ = res_freq1_ * (0.75f + (0.25f * noise_tick()));
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gains0_ = fabsf(noise_tick());
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}
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else if(j == 1)
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{
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center_freqs1_ = res_freq1_ * (1.0f + (0.25f * noise_tick()));
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gains1_ = fabsf(noise_tick());
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}
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else
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{
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center_freqs2_ = res_freq1_ * (1.25f + (0.25f * noise_tick()));
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gains2_ = fabsf(noise_tick());
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}
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}
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gains0_ *= WUTR_RESON;
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if(gains0_ > 0.001f)
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{
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center_freqs0_ *= WUTR_FREQ_SWEEP;
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coeffs00_ = -WUTR_RESON * 2.0f * cosf(center_freqs0_ * tpidsr);
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}
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gains1_ *= WUTR_RESON;
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if(gains1_ > 0.00f)
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{
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center_freqs1_ *= WUTR_FREQ_SWEEP;
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coeffs10_ = -WUTR_RESON * 2.0f * cosf(center_freqs1_ * tpidsr);
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}
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gains2_ *= WUTR_RESON;
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if(gains2_ > 0.001f)
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{
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center_freqs2_ *= WUTR_FREQ_SWEEP;
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coeffs20_ = -WUTR_RESON * 2.0f * cosf(center_freqs2_ * tpidsr);
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}
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sndLevel *= soundDecay;
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inputs0 = sndLevel;
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inputs0 *= noise_tick();
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inputs1 = inputs0 * gains1_;
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inputs2 = inputs0 * gains2_;
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inputs0 *= gains0_;
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inputs0 -= outputs00_ * coeffs00_;
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inputs0 -= outputs01_ * coeffs01_;
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outputs01_ = outputs00_;
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outputs00_ = inputs0;
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data = gains0_ * outputs00_;
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inputs1 -= outputs10_ * coeffs10_;
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inputs1 -= outputs11_ * coeffs11_;
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outputs11_ = outputs10_;
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outputs10_ = inputs1_;
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data += gains1_ * outputs10_;
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inputs2 -= outputs20_ * coeffs20_;
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inputs2 -= outputs21_ * coeffs21_;
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outputs21_ = outputs20_;
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outputs20_ = inputs2_;
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data += gains2_ * outputs20_;
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finalZ2_ = finalZ1_;
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finalZ1_ = finalZ0_;
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finalZ0_ = data * 4.0f;
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lastOutput = finalZ2_ - finalZ0_;
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lastOutput *= 0.005f;
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shake_energy_ = shakeEnergy;
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snd_level_ = sndLevel;
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return lastOutput;
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}
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