Added AudioEffectSimpleChorus, created from AudioEffectAnalogDelay.master
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/**************************************************************************//**
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* @file |
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* @author Steve Lascos |
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* @company Blackaddr Audio |
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* |
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* AudioEffectSimpleChorus is a class for simulating a classic BBD based delay |
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* like the Boss DM-2. This class works with either internal RAM, or external |
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* SPI RAM for longer delays. The exteranl ram uses DMA to minimize load on the |
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* CPU. |
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* |
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* @copyright This program is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, either version 3 of the License, or |
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* (at your option) any later version.* |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*****************************************************************************/ |
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#ifndef __BAEFFECTS_BAAUDIOEFFECTSIMPLECHORUS_H |
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#define __BAEFFECTS_BAAUDIOEFFECTSIMPLECHORUS_H |
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#include <Audio.h> |
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#include "LibBasicFunctions.h" |
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namespace BAEffects { |
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/**************************************************************************//**
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* AudioEffectSimpleChorus models BBD based analog delays. It provides controls |
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* for delay, feedback (or regen), mix and output level. All parameters can be |
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* controlled by MIDI. The class supports internal memory, or external SPI |
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* memory by providing an ExtMemSlot. External memory access uses DMA to reduce |
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* process load. |
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*****************************************************************************/ |
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class AudioEffectSimpleChorus : public AudioStream { |
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public: |
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///< List of AudioEffectSimpleChorus MIDI controllable parameters
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enum { |
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BYPASS = 0, ///< controls effect bypass
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FREQUENCY, ///< controls the amount of delay
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INTENSITY, ///< controls the amount of echo feedback (regen)
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MIX, ///< controls the the mix of input and echo signals
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NUM_CONTROLS ///< this can be used as an alias for the number of MIDI controls
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}; |
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// *** CONSTRUCTORS ***
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AudioEffectSimpleChorus() = delete; |
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/// Construct an analog delay using internal memory by specifying the maximum
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/// delay in milliseconds.
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/// @param maxDelayMs maximum delay in milliseconds. Larger delays use more memory.
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AudioEffectSimpleChorus(float maxDelayMs); |
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/// Construct an analog delay using internal memory by specifying the maximum
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virtual ~AudioEffectSimpleChorus(); ///< Destructor
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// *** PARAMETERS ***
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/// Bypass the effect.
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/// @param byp when true, bypass wil disable the effect, when false, effect is enabled.
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/// Note that audio still passes through when bypass is enabled.
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void bypass(bool byp) { m_bypass = byp; } |
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/// Get if the effect is bypassed
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/// @returns true if bypassed, false if not bypassed
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bool isBypass() { return m_bypass; } |
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/// Toggle the bypass effect
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void toggleBypass() { m_bypass = !m_bypass; } |
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/// Set the amount of echo feedback (a.k.a regeneration).
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/// @param feedback a floating point number between 0.0 and 1.0.
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void frequency(float frequency) { m_frequency = frequency; } |
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/// Set the amount of echo feedback (a.k.a regeneration).
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/// @param feedback a floating point number between 0.0 and 1.0.
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void intensity(float intensity) { m_intensity = intensity; } |
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/// Set the amount of blending between dry and wet (echo) at the output.
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/// @param mix When 0.0, output is 100% dry, when 1.0, output is 100% wet. When
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/// 0.5, output is 50% Dry, 50% Wet.
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void mix(float mix) { m_mix = mix; } |
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// ** ENABLE / DISABLE **
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/// Enables audio processing. Note: when not enabled, CPU load is nearly zero.
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void enable() { m_enable = true; } |
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/// Disables audio process. When disabled, CPU load is nearly zero.
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void disable() { m_enable = false; } |
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// ** MIDI **
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/// Sets whether MIDI OMNI channel is processig on or off. When on,
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/// all midi channels are used for matching CCs.
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/// @param isOmni when true, all channels are processed, when false, channel
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/// must match configured value.
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void setMidiOmni(bool isOmni) { m_isOmni = isOmni; } |
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/// Configure an effect parameter to be controlled by a MIDI CC
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/// number on a particular channel.
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/// @param parameter one of the parameter names in the class enum
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/// @param midiCC the CC number from 0 to 127
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/// @param midiChannel the effect will only response to the CC on this channel
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/// when OMNI mode is off.
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void mapMidiControl(int parameter, int midiCC, int midiChannel = 0); |
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/// process a MIDI Continous-Controller (CC) message
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/// @param channel the MIDI channel from 0 to 15)
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/// @param midiCC the CC number from 0 to 127
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/// @param value the CC value from 0 to 127
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void processMidi(int channel, int midiCC, int value); |
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virtual void update(void); ///< update automatically called by the Teesny Audio Library
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private: |
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/// Set the delay in milliseconds.
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/// @param milliseconds the request delay in milliseconds. Must be less than max delay.
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void delay(float milliseconds); |
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/// Set the delay in number of audio samples.
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/// @param delaySamples the request delay in audio samples. Must be less than max delay.
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void delay(size_t delaySamples); |
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/// Set the delay as a fraction of the maximum delay.
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/// The value should be between 0.0f and 1.0f
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void delayFractionMax(float delayFraction); |
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audio_block_t *m_inputQueueArray[1]; |
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bool m_isOmni = false; |
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bool m_bypass = true; |
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bool m_enable = false; |
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BALibrary::AudioDelay *m_memory = nullptr; |
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size_t m_maxDelaySamples = 0; |
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audio_block_t *m_previousBlock = nullptr; |
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audio_block_t *m_blockToRelease = nullptr; |
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BALibrary::LowFrequencyOscillatorVector<float> lfo; |
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// Controls
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int m_midiConfig[NUM_CONTROLS][2]; // stores the midi parameter mapping
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size_t m_delaySamples = 0; |
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float m_frequency = 1.0f; |
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float m_intensity = 1.0f; |
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float m_mix = 0.0f; |
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void m_postProcessing(audio_block_t *out, audio_block_t *dry, audio_block_t *wet); |
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}; |
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} |
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#endif /* __BAEFFECTS_BAAUDIOEFFECTANALOGDELAY_H */ |
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/*
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* AudioEffectSimpleChorus.cpp |
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* |
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* Created on: Jan 7, 2018 |
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* Author: slascos |
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*/ |
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#include <new> |
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#include <cmath> // std::roundf |
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#include "AudioEffectAnalogDelayFilters.h" |
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#include "AudioEffectSimpleChorus.h" |
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using namespace BALibrary; |
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namespace BAEffects { |
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constexpr int MIDI_CHANNEL = 0; |
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constexpr int MIDI_CONTROL = 1; |
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AudioEffectSimpleChorus::AudioEffectSimpleChorus(float maxDelayMs) |
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: AudioStream(1, m_inputQueueArray) |
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{ |
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delay(maxDelayMs); |
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m_memory = new AudioDelay(maxDelayMs); |
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m_maxDelaySamples = calcAudioSamples(maxDelayMs); |
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lfo.setRateAudio(m_frequency); |
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} |
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AudioEffectSimpleChorus::~AudioEffectSimpleChorus() |
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{ |
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if (m_memory) delete m_memory; |
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} |
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void AudioEffectSimpleChorus::update(void) |
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{ |
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audio_block_t *inputAudioBlock = receiveReadOnly(); // get the next block of input samples
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// Check is block is disabled
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if (m_enable == false) { |
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// do not transmit or process any audio, return as quickly as possible.
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if (inputAudioBlock) release(inputAudioBlock); |
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// release all held memory resources
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if (m_previousBlock) { |
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release(m_previousBlock); m_previousBlock = nullptr; |
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} |
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// when using internal memory we have to release all references in the ring buffer
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while (m_memory->getRingBuffer()->size() > 0) { |
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audio_block_t *releaseBlock = m_memory->getRingBuffer()->front(); |
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m_memory->getRingBuffer()->pop_front(); |
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if (releaseBlock) release(releaseBlock); |
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} |
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return; |
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} |
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// Check is block is bypassed, if so either transmit input directly or create silence
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if (m_bypass == true) { |
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// transmit the input directly
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if (!inputAudioBlock) { |
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// create silence
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inputAudioBlock = allocate(); |
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if (!inputAudioBlock) { return; } // failed to allocate
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else { |
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clearAudioBlock(inputAudioBlock); |
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} |
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} |
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transmit(inputAudioBlock, 0); |
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release(inputAudioBlock); |
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return; |
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} |
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// Otherwise perform normal processing
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// In order to make use of the SPI DMA, we need to request the read from memory first,
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// then do other processing while it fills in the back.
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audio_block_t *blockToOutput = nullptr; // this will hold the output audio
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blockToOutput = allocate(); |
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if (!blockToOutput) return; // skip this update cycle due to failure
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// get the data. If using external memory with DMA, this won't be filled until
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// later.
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m_memory->getSamples(blockToOutput, m_delaySamples); |
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//audio_block_t *blockToRelease = m_memory->addBlock(blockToOutput);
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// If using DMA, we need something else to do while that read executes, so
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// move on to input preprocessing
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// Chorus
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float *mod = lfo.getNextVector(); |
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for(uint8_t i=0;i<AUDIO_BLOCK_SAMPLES;i++) |
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{ |
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/// HIER
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//float sample=std::roundf((m_delaySamples/2)*mod[i]*(float)inputAudioBlock->data[i])+(m_delaySamples/2);
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//inputAudioBlock->data[i] = (int16_t)sample/2+inputAudioBlock->data[i]/2;
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blockToOutput->data[i]=(float(inputAudioBlock->data[i])*mod[i]); |
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} |
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// BACK TO OUTPUT PROCESSING
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// perform the wet/dry mix mix
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//m_postProcessing(blockToOutput, inputAudioBlock, blockToOutput);
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transmit(blockToOutput); |
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release(inputAudioBlock); |
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release(m_previousBlock); |
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m_previousBlock = blockToOutput; |
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//if (m_blockToRelease) release(m_blockToRelease);
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//m_blockToRelease = blockToRelease;
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} |
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void AudioEffectSimpleChorus::delay(float milliseconds) |
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{ |
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size_t delaySamples = calcAudioSamples(milliseconds); |
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if (delaySamples > m_memory->getMaxDelaySamples()) { |
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// this exceeds max delay value, limit it.
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delaySamples = m_memory->getMaxDelaySamples(); |
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} |
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if (!m_memory) { Serial.println("delay(): m_memory is not valid"); } |
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m_delaySamples = delaySamples; |
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} |
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void AudioEffectSimpleChorus::delay(size_t delaySamples) |
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{ |
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if (!m_memory) { Serial.println("delay(): m_memory is not valid"); } |
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m_delaySamples = delaySamples; |
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} |
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void AudioEffectSimpleChorus::delayFractionMax(float delayFraction) |
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{ |
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size_t delaySamples = static_cast<size_t>(static_cast<float>(m_memory->getMaxDelaySamples()) * delayFraction); |
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if (delaySamples > m_memory->getMaxDelaySamples()) { |
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// this exceeds max delay value, limit it.
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delaySamples = m_memory->getMaxDelaySamples(); |
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} |
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if (!m_memory) { Serial.println("delay(): m_memory is not valid"); } |
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m_delaySamples = delaySamples; |
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} |
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void AudioEffectSimpleChorus::m_postProcessing(audio_block_t *out, audio_block_t *dry, audio_block_t *wet) |
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{ |
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if (!out) return; // no valid output buffer
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if ( out && dry && wet) { |
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// Simulate the LPF IIR nature of the analog systems
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alphaBlend(out, dry, wet, m_mix); |
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} else if (dry) { |
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memcpy(out->data, dry->data, sizeof(int16_t) * AUDIO_BLOCK_SAMPLES); |
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} |
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} |
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void AudioEffectSimpleChorus::processMidi(int channel, int control, int value) |
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{ |
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float val = (float)value / 127.0f; |
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if ((m_midiConfig[FREQUENCY][MIDI_CHANNEL] == channel) && |
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(m_midiConfig[FREQUENCY][MIDI_CONTROL] == control)) { |
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// Frequency
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frequency(value/10); |
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Serial.println(String("AudioEffectSimpleChorus::frequency (Hz): ") + calcAudioTimeMs(value/10)); |
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return; |
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} |
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if ((m_midiConfig[BYPASS][MIDI_CHANNEL] == channel) && |
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(m_midiConfig[BYPASS][MIDI_CONTROL] == control)) { |
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// Bypass
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if (value >= 65) { bypass(false); Serial.println(String("AudioEffectSimpleChorus::not bypassed -> ON") + value); } |
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else { bypass(true); Serial.println(String("AudioEffectSimpleChorus::bypassed -> OFF") + value); } |
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return; |
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} |
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if ((m_midiConfig[MIX][MIDI_CHANNEL] == channel) && |
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(m_midiConfig[MIX][MIDI_CONTROL] == control)) { |
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// Mix
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Serial.println(String("AudioEffectSimpleChorus::mix: Dry: ") + 100*(1-val) + String("% Wet: ") + 100*val ); |
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mix(val); |
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return; |
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} |
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} |
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void AudioEffectSimpleChorus::mapMidiControl(int parameter, int midiCC, int midiChannel) |
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{ |
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if (parameter >= NUM_CONTROLS) { |
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return ; // Invalid midi parameter
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} |
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m_midiConfig[parameter][MIDI_CHANNEL] = midiChannel; |
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m_midiConfig[parameter][MIDI_CONTROL] = midiCC; |
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} |
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} |
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