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BALibrary_HW/examples/Delay/ExternalDelayDemo/ExternalDelayDemo.ino

96 lines
2.8 KiB

/*************************************************************************
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* This demo uses the BALibrary library to provide enhanced control of
* the TGA Pro board.
*
* The latest copy of the BA Guitar library can be obtained from
6 years ago
* https://github.com/Blackaddr/BALibrary
*
* This demo shows to use the BAAudioEffectDelayExternal audio class
* to create long delays using external SPI RAM.
*
* Eight delay taps are configured from a single SRAM device.
*
*/
#include <Audio.h>
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#include "BALibrary.h"
#include "BAEffects.h"
using namespace BAEffects;
using namespace BALibrary;
AudioInputI2S i2sIn;
AudioOutputI2S i2sOut;
BAAudioControlWM8731 codecControl;
BAAudioEffectDelayExternal longDelay(MemSelect::MEM0); // comment this line to use MEM1
//BAAudioEffectDelayExternal longDelay(MemSelect::MEM1); // and uncomment this one to use MEM1
AudioMixer4 delayOutMixerA, delayOutMixerB, delayMixer;
AudioConnection fromInput(i2sIn,0, longDelay, 0);
AudioConnection fromDelay0(longDelay,0, delayOutMixerA,0);
AudioConnection fromDelay1(longDelay,1, delayOutMixerA,1);
AudioConnection fromDelay2(longDelay,2, delayOutMixerA,2);
AudioConnection fromDelay3(longDelay,3, delayOutMixerA,3);
AudioConnection fromDelay4(longDelay,4, delayOutMixerB,0);
AudioConnection fromDelay5(longDelay,5, delayOutMixerB,1);
AudioConnection fromDelay6(longDelay,6, delayOutMixerB,2);
AudioConnection fromDelay7(longDelay,7, delayOutMixerB,3);
AudioConnection fromDelayA(delayOutMixerA, 0, delayMixer, 0);
AudioConnection fromDelayB(delayOutMixerB, 0, delayMixer, 1);
AudioConnection dry(i2sIn, 0, delayMixer, 2);
AudioConnection outputLeft(delayMixer, 0, i2sOut, 0);
AudioConnection outputRight(delayMixer, 0, i2sOut, 1);
void setup() {
Serial.begin(57600);
AudioMemory(128);
delay(100);
Serial.println(String("Starting...\n"));
delay(100);
Serial.println("Enabling codec...\n");
codecControl.enable();
delay(100);
// Set up 8 delay taps, each with evenly spaced, longer delays
longDelay.delay(0, 150.0f);
longDelay.delay(1, 300.0f);
longDelay.delay(2, 450.0f);
longDelay.delay(3, 600.0f);
longDelay.delay(4, 750.0f);
longDelay.delay(5, 900.0f);
longDelay.delay(6, 1050.0f);
longDelay.delay(7, 1200.0f);
// mix the first four taps together with increasing attenuation (lower volume)
delayOutMixerA.gain(0, 1.0f);
delayOutMixerA.gain(1, 0.8f);
delayOutMixerA.gain(2, 0.4f);
delayOutMixerA.gain(3, 0.2f);
// mix the next four taps with decreasing volume
delayOutMixerB.gain(0, 0.1f);
delayOutMixerB.gain(1, 0.05f);
delayOutMixerB.gain(2, 0.025f);
delayOutMixerB.gain(3, 0.0125f);
// mix the original signal with the two delay mixers
delayMixer.gain(0, 1.0f);
delayMixer.gain(1, 1.0f);
delayMixer.gain(2, 1.0f);
}
void loop() {
}