/************************************************************************* * This demo uses the BALibrary library to provide enhanced control of * the TGA Pro board. * * The latest copy of the BA Guitar library can be obtained from * https://github.com/Blackaddr/BALibrary * * This demo shows to use the BAAudioEffectDelayExternal audio class * to create long delays using external SPI RAM. * * Eight delay taps are configured from a single SRAM device. * */ #include #include "BALibrary.h" #include "BAEffects.h" using namespace BAEffects; using namespace BALibrary; AudioInputI2S i2sIn; AudioOutputI2S i2sOut; BAAudioControlWM8731 codecControl; //AudioEffectDelayExternal longDelay; BAAudioEffectDelayExternal longDelay(MemSelect::MEM0); // comment this line to use MEM1 //BAAudioEffectDelayExternal longDelay(MemSelect::MEM1); // and uncomment this one to use MEM1 AudioMixer4 delayOutMixerA, delayOutMixerB, delayMixer; AudioConnection fromInput(i2sIn,0, longDelay, 0); AudioConnection fromDelay0(longDelay,0, delayOutMixerA,0); AudioConnection fromDelay1(longDelay,1, delayOutMixerA,1); AudioConnection fromDelay2(longDelay,2, delayOutMixerA,2); AudioConnection fromDelay3(longDelay,3, delayOutMixerA,3); AudioConnection fromDelay4(longDelay,4, delayOutMixerB,0); AudioConnection fromDelay5(longDelay,5, delayOutMixerB,1); AudioConnection fromDelay6(longDelay,6, delayOutMixerB,2); AudioConnection fromDelay7(longDelay,7, delayOutMixerB,3); AudioConnection fromDelayA(delayOutMixerA, 0, delayMixer, 0); AudioConnection fromDelayB(delayOutMixerB, 0, delayMixer, 1); AudioConnection dry(i2sIn, 0, delayMixer, 2); AudioConnection outputLeft(delayMixer, 0, i2sOut, 0); AudioConnection outputRight(delayMixer, 0, i2sOut, 1); void setup() { Serial.begin(57600); while(!Serial) { yield(); } AudioMemory(64); delay(500); Serial.println(String("Starting...\n")); delay(100); SPI_MEM0_1M(); // set the SPI MEM0 memory size // SPI_MEM1_1M(); // set the MEM1 memory aize Serial.println("Enabling codec...\n"); codecControl.enable(); delay(100); // Set up 8 delay taps, each with evenly spaced, longer delays longDelay.delay(0, 150.0f); longDelay.delay(1, 300.0f); longDelay.delay(2, 450.0f); longDelay.delay(3, 600.0f); longDelay.delay(4, 750.0f); longDelay.delay(5, 900.0f); longDelay.delay(6, 1050.0f); longDelay.delay(7, 1200.0f); // mix the first four taps together with increasing attenuation (lower volume) delayOutMixerA.gain(0, 1.0f); delayOutMixerA.gain(1, 0.8f); delayOutMixerA.gain(2, 0.4f); delayOutMixerA.gain(3, 0.2f); // mix the next four taps with decreasing volume delayOutMixerB.gain(0, 0.1f); delayOutMixerB.gain(1, 0.05f); delayOutMixerB.gain(2, 0.025f); delayOutMixerB.gain(3, 0.0125f); // mix the original signal with the two delay mixers delayMixer.gain(0, 1.0f); delayMixer.gain(1, 1.0f); delayMixer.gain(2, 1.0f); } void loop() { }