#include #define TGA_PRO_REVB #define TGA_PRO_EXPAND_REV2 #include "BAGuitar.h" using namespace midi; using namespace BAEffects; using namespace BALibrary; AudioInputI2S i2sIn; AudioOutputI2S i2sOut; BAAudioControlWM8731 codec; //#define USE_EXT // uncomment this line to use External MEM0 #ifdef USE_EXT // If using external SPI memory, we will instantiance an SRAM // manager and create an external memory slot to use as the memory // for our audio delay ExternalSramManager externalSram; ExtMemSlot delaySlot; // Declare an external memory slot. // Instantiate the AudioEffectAnalogDelay to use external memory by /// passing it the delay slot. AudioEffectAnalogDelay analogDelay(&delaySlot); #else // If using internal memory, we will instantiate the AudioEffectAnalogDelay // by passing it the maximum amount of delay we will use in millseconds. Note that // audio delay lengths are very limited when using internal memory due to limited // internal RAM size. AudioEffectAnalogDelay analogDelay(200.0f); // max delay of 200 ms. #endif AudioFilterBiquad cabFilter; // We'll want something to cut out the highs and smooth the tone, just like a guitar cab. // Simply connect the input to the delay, and the output // to both i2s channels AudioConnection input(i2sIn,0, analogDelay,0); AudioConnection delayOut(analogDelay, 0, cabFilter, 0); AudioConnection leftOut(cabFilter,0, i2sOut, 0); AudioConnection rightOut(cabFilter,0, i2sOut, 1); ////////////////////////////////////////// // SETUP PHYSICAL CONTROLS ////////////////////////////////////////// BAPhysicalControls controls(BA_EXPAND_NUM_SW, BA_EXPAND_NUM_POT, 0); int loopCount = 0; void setup() { delay(100); Serial.begin(57600); // Start the serial port delay(100); // Setup the controls controls.addSwitch(BA_EXPAND_SW1_PIN); controls.addSwitch(BA_EXPAND_SW2_PIN); controls.addPot(BA_EXPAND_POT1_PIN, // Disable the codec first codec.disable(); AudioMemory(128); // Enable the codec Serial.println("Enabling codec...\n"); codec.enable(); // If using external memory request request memory from the manager // for the slot #ifdef USE_EXT Serial.println("Using EXTERNAL memory"); // We have to request memory be allocated to our slot. externalSram.requestMemory(&delaySlot, 500.0f, MemSelect::MEM0, true); #else Serial.println("Using INTERNAL memory"); #endif // Besure to enable the delay. When disabled, audio is is completely blocked // to minimize resources to nearly zero. analogDelay.enable(); // Set some default values. // These can be changed using the controls on the Blackaddr Audio Expansion Board analogDelay.bypass(false); analogDelay.mix(0.5f); analogDelay.feedback(0.0f); ////////////////////////////////// // AnalogDelay filter selection // // Uncomment to tryout the 3 different built-in filters. //analogDelay.setFilter(AudioEffectAnalogDelay::Filter::DM3); // The default filter. Naturally bright echo (highs stay, lows fade away) //analogDelay.setFilter(AudioEffectAnalogDelay::Filter::WARM); // A warm filter with a smooth frequency rolloff above 2Khz //analogDelay.setFilter(AudioEffectAnalogDelay::Filter::DARK); // A very dark filter, with a sharp rolloff above 1Khz // Setup 2-stages of LPF, cutoff 4500 Hz, Q-factor 0.7071 (a 'normal' Q-factor) cabFilter.setLowpass(0, 4500, .7071); cabFilter.setLowpass(1, 4500, .7071); } void loop() { if (loopCount % 524288 == 0) { Serial.print("Processor Usage, Total: "); Serial.print(AudioProcessorUsage()); Serial.print("% "); Serial.print(" analogDelay: "); Serial.print(analogDelay.processorUsage()); Serial.println("%"); } loopCount++; }