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@ -1,9 +1,24 @@ |
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/*
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/**************************************************************************//**
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* LibBasicFunctions.h |
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* @file |
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* @author Steve Lascos |
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* @company Blackaddr Audio |
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* |
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* |
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* Created on: Dec 23, 2017 |
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* LibBasicFunctions is a collection of helpful functions and classes that make |
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* Author: slascos |
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* it easier to perform common tasks in Audio applications. |
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*/ |
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* |
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* @copyright This program is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, either version 3 of the License, or |
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* (at your option) any later version.* |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*****************************************************************************/ |
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#include <cstddef> |
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#include <cstddef> |
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#include <new> |
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#include <new> |
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@ -13,60 +28,131 @@ |
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#include "LibMemoryManagement.h" |
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#include "LibMemoryManagement.h" |
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#ifndef SRC_LIBBASICFUNCTIONS_H_ |
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#ifndef __LIBBASICFUNCTIONS_H |
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#define SRC_LIBBASICFUNCTIONS_H_ |
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#define __LIBBASICFUNCTIONS_H |
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namespace BAGuitar { |
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namespace BAGuitar { |
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/**************************************************************************//**
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* QueuePosition is used for storing the index (in an array of queues) and the |
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* offset within an audio_block_t data buffer. Useful for dealing with large |
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* windows of audio spread across multiple audio data blocks. |
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*****************************************************************************/ |
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struct QueuePosition { |
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struct QueuePosition { |
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int offset; |
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int offset; ///< offset in samples within an audio_block_t data buffer
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int index; |
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int index; ///< index in an array of audio data blocks
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}; |
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}; |
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/// Calculate the exact sample position in an array of audio blocks that corresponds
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/// to a particular offset given as time.
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/// @param milliseconds length of the interval in milliseconds
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/// @returns a struct containing the index and offset
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QueuePosition calcQueuePosition(float milliseconds); |
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QueuePosition calcQueuePosition(float milliseconds); |
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/// Calculate the exact sample position in an array of audio blocks that corresponds
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/// to a particular offset given as a number of samples
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/// @param milliseconds length of the interval in milliseconds
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/// @returns a struct containing the index and offset
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QueuePosition calcQueuePosition(size_t numSamples); |
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QueuePosition calcQueuePosition(size_t numSamples); |
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size_t calcAudioSamples(float milliseconds); |
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size_t calcOffset(QueuePosition position); |
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template <class T> |
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/// Calculate the number of audio samples (rounded up) that correspond to a
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class RingBuffer; // forward declare
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/// given length of time.
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/// @param milliseconds length of the interval in milliseconds
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/// @returns the number of corresonding audio samples.
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size_t calcAudioSamples(float milliseconds); |
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enum class MemType : unsigned { |
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/// Calculate the number of audio samples (usually an offset) from
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MEM_INTERNAL = 0, |
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/// a queue position.
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MEM_EXTERNAL |
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/// @param position specifies the index and offset within a queue
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}; |
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/// @returns the number of samples from the start of the queue array to the
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/// specified position.
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size_t calcOffset(QueuePosition position); |
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struct INTERNAL_MEMORY {}; |
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struct EXTERNAL_MEMORY {}; |
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template <class T> |
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class RingBuffer; // forward declare so AudioDelay can use it.
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/**************************************************************************//**
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* Audio delays are a very common function in audio processing. In addition to |
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* being used for simply create a delay effect, it can also be used for buffering |
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* a sliding window in time of audio samples. This is useful when combining |
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* several audio_block_t data buffers together to form one large buffer for |
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* FFTs, etc. |
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* @details The buffer works like a queue. You add new audio_block_t when available, |
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* and the class will return an old buffer when it is to be discarded from the queue.<br> |
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* Note that using INTERNAL memory means the class will only store a queue |
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* of pointers to audio_block_t buffers, since the Teensy Audio uses a shared memory |
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* approach. When using EXTERNAL memory, data is actually copyied to/from an external |
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* SRAM device. |
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*****************************************************************************/ |
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class AudioDelay { |
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class AudioDelay { |
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public: |
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public: |
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AudioDelay() = delete; |
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AudioDelay() = delete; |
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/// Construct an audio buffer using INTERNAL memory by specifying the max number
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/// of audio samples you will want.
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/// @param maxSamples equal or greater than your longest delay requirement
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AudioDelay(size_t maxSamples); |
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AudioDelay(size_t maxSamples); |
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/// Construct an audio buffer using INTERNAL memory by specifying the max amount of
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/// time you will want available in the buffer.
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/// @param maxDelayTimeMs max length of time you want in the buffer specified in milliseconds
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AudioDelay(float maxDelayTimeMs); |
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AudioDelay(float maxDelayTimeMs); |
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/// Construct an audio buffer using a slot configured with the BAGuitar::ExternalSramManager
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/// @param slot a pointer to the slot representing the memory you wish to use for the buffer.
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AudioDelay(ExtMemSlot *slot); |
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AudioDelay(ExtMemSlot *slot); |
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~AudioDelay(); |
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~AudioDelay(); |
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// Internal memory member functions
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/// Add a new audio block into the buffer. When the buffer is filled,
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/// adding a new block will push out the oldest once which is returned.
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/// @param blockIn pointer to the most recent block of audio
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/// @returns the buffer to be discarded, or nullptr if not filled (INTERNAL), or
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/// not applicable (EXTERNAL).
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audio_block_t *addBlock(audio_block_t *blockIn); |
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audio_block_t *addBlock(audio_block_t *blockIn); |
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/// When using INTERNAL memory, returns the pointer for the specified index into buffer.
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/// @details, the most recent block is 0, 2nd most recent is 1, ..., etc.
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/// @param index the specifies how many buffers older than the current to retrieve
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/// @returns a pointer to the requested audio_block_t
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audio_block_t *getBlock(size_t index); |
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audio_block_t *getBlock(size_t index); |
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/// Retrieve an audio block (or samples) from the buffer.
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/// @details when using INTERNAL memory, only supported size is AUDIO_BLOCK_SAMPLES. When using
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/// EXTERNAL, a size smaller than AUDIO_BLOCK_SAMPLES can be requested.
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/// @param dest pointer to the target audio block to write the samples to.
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/// @param offset data will start being transferred offset samples from the start of the audio buffer
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/// @param numSamples default value is AUDIO_BLOCK_SAMPLES, so typically you don't have to specify this parameter.
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/// @returns true on success, false on error.
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bool getSamples(audio_block_t *dest, size_t offset, size_t numSamples = AUDIO_BLOCK_SAMPLES); |
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bool getSamples(audio_block_t *dest, size_t offset, size_t numSamples = AUDIO_BLOCK_SAMPLES); |
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// External memory member functions
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/// When using EXTERNAL memory, this function can return a pointer to the underlying ExtMemSlot object associated
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/// with the buffer.
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/// @returns pointer to the underlying ExtMemSlot.
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ExtMemSlot *getSlot() const { return m_slot; } |
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ExtMemSlot *getSlot() const { return m_slot; } |
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private: |
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private: |
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MemType m_type; |
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RingBuffer<audio_block_t *> *m_ringBuffer = nullptr; |
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/// enumerates whether the underlying memory buffer uses INTERNAL or EXTERNAL memory
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ExtMemSlot *m_slot = nullptr; |
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enum class MemType : unsigned { |
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MEM_INTERNAL = 0, ///< internal audio_block_t from the Teensy Audio Library is used
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MEM_EXTERNAL ///< external SPI based ram is used
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}; |
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MemType m_type; ///< when 0, INTERNAL memory, when 1, external MEMORY.
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RingBuffer<audio_block_t *> *m_ringBuffer = nullptr; ///< When using INTERNAL memory, a RingBuffer will be created.
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ExtMemSlot *m_slot = nullptr; ///< When using EXTERNAL memory, an ExtMemSlot must be provided.
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}; |
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}; |
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template <class T> |
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template <class T> |
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class RingBuffer { |
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class RingBuffer { |
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public: |
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public: |
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RingBuffer() = delete; |
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RingBuffer() = delete; |
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RingBuffer(const size_t maxSize) : m_maxSize(maxSize) { |
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RingBuffer(const size_t maxSize) : m_maxSize(maxSize) { |
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m_buffer = new T[maxSize]; |
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m_buffer = new T[maxSize]; |
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//Serial.println(String("New RingBuffer: max size is ") + m_maxSize);
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} |
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} |
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virtual ~RingBuffer(){ |
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virtual ~RingBuffer(){ |
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if (m_buffer) delete [] m_buffer; |
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if (m_buffer) delete [] m_buffer; |
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@ -78,7 +164,6 @@ public: |
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if ( (m_head == m_tail) && (m_size > 0) ) { |
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if ( (m_head == m_tail) && (m_size > 0) ) { |
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// overflow
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// overflow
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Serial.println("RingBuffer::push_back: overflow"); |
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Serial.println("RingBuffer::push_back: overflow"); |
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while(1) {} // TODO REMOVE
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return -1; |
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return -1; |
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} |
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} |
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m_head = 0; |
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m_head = 0; |
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} |
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} |
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m_size++; |
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m_size++; |
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//Serial.println(" ...Done push");
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return 0; |
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return 0; |
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} |
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} |
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idx -= m_maxSize; |
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idx -= m_maxSize; |
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} |
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} |
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//Serial.println(String("BackIndex is ") + idx + String(" address: ") + (uint32_t)m_buffer[idx] + String(" data: ") + (uint32_t)m_buffer[idx]->data);
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// for (int i=0; i<m_maxSize; i++) {
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// Serial.println(i + String(":") + (uint32_t)m_buffer[i]->data);
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// }
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return idx; |
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return idx; |
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} |
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} |
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size_t size() const { |
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size_t size() const { |
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//Serial.println(String("RingBuffer::size: ") + m_head + String(":") + m_tail + String(":") + m_size);
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return m_size; |
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return m_size; |
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} |
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} |
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@ -167,4 +246,4 @@ private: |
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} |
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} |
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#endif /* SRC_LIBBASICFUNCTIONS_H_ */ |
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#endif /* __LIBBASICFUNCTIONS_H */ |
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