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/*
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* LibBasicFunctions.cpp
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*
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* Created on: Dec 23, 2017
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* Author: slascos
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*/
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#include "Audio.h"
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#include "LibBasicFunctions.h"
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namespace BAGuitar {
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size_t calcAudioSamples(float milliseconds)
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{
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return (size_t)((milliseconds*(AUDIO_SAMPLE_RATE_EXACT/1000.0f))+0.5f);
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}
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QueuePosition calcQueuePosition(size_t numSamples)
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{
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QueuePosition queuePosition;
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queuePosition.index = (int)(numSamples / AUDIO_BLOCK_SAMPLES);
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queuePosition.offset = numSamples % AUDIO_BLOCK_SAMPLES;
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return queuePosition;
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}
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QueuePosition calcQueuePosition(float milliseconds) {
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size_t numSamples = (int)((milliseconds*(AUDIO_SAMPLE_RATE_EXACT/1000.0f))+0.5f);
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return calcQueuePosition(numSamples);
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}
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size_t calcOffset(QueuePosition position)
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{
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return (position.index*AUDIO_BLOCK_SAMPLES) + position.offset;
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}
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AudioDelay::AudioDelay(size_t maxSamples)
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: m_slot(nullptr)
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{
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m_type = MemType::MEM_INTERNAL;
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// INTERNAL memory consisting of audio_block_t data structures.
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QueuePosition pos = calcQueuePosition(maxSamples);
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m_ringBuffer = new RingBuffer<audio_block_t *>(pos.index+2); // If the delay is in queue x, we need to overflow into x+1, thus x+2 total buffers.
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}
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AudioDelay::AudioDelay(float maxDelayTimeMs)
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: AudioDelay(calcAudioSamples(maxDelayTimeMs))
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{
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}
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AudioDelay::AudioDelay(ExtMemSlot &slot)
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: m_slot(slot)
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{
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m_type = MemType::MEM_EXTERNAL;
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}
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AudioDelay::~AudioDelay()
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{
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if (m_ringBuffer) delete m_ringBuffer;
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}
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audio_block_t* AudioDelay::addBlock(audio_block_t *block)
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{
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if (m_type == MemType::MEM_INTERNAL) {
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// INTERNAL memory
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audio_block_t *blockToRelease = nullptr;
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// purposefully don't check if block is valid, the ringBuffer can support nullptrs
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if ( m_ringBuffer->size() >= m_ringBuffer->max_size() ) {
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// pop before adding
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blockToRelease = m_ringBuffer->front();
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m_ringBuffer->pop_front();
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}
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// add the new buffer
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m_ringBuffer->push_back(block);
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return blockToRelease;
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} else {
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// EXTERNAL memory
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m_slot.writeAdvance16(block->data, AUDIO_BLOCK_SAMPLES);
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return nullptr;
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}
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}
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audio_block_t* AudioDelay::getBlock(size_t index)
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{
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if (m_type == MemType::MEM_INTERNAL) {
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return m_ringBuffer->at(m_ringBuffer->get_index_from_back(index));
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} else {
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return nullptr;
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}
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}
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bool AudioDelay::getSamples(audio_block_t *dest, size_t offset, size_t numSamples)
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{
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if (!dest) return false;
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if (m_type == MemType::MEM_INTERNAL) {
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QueuePosition position = calcQueuePosition(offset);
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size_t index = position.index;
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if (position.offset == 0) {
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// single transfer
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audio_block_t *currentQueue = m_ringBuffer->at(m_ringBuffer->get_index_from_back(index));
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memcpy(static_cast<void*>(dest->data), static_cast<void*>(currentQueue->data), numSamples * sizeof(int16_t));
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return true;
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}
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// Otherwise we need to break the transfer into two memcpy because it will go across two source queues.
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// Audio is stored in reverse order. That means the first sample (in time) goes in the last location in the audio block.
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int16_t *destStart = dest->data;
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audio_block_t *currentQueue;
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int16_t *srcStart;
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// Break the transfer into two. Copy the 'older' data first then the 'newer' data with respect to current time.
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currentQueue = m_ringBuffer->at(m_ringBuffer->get_index_from_back(index+1)); // The latest buffer is at the back. We need index+1 counting from the back.
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srcStart = (currentQueue->data + AUDIO_BLOCK_SAMPLES - position.offset);
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size_t numData = position.offset;
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memcpy(static_cast<void*>(destStart), static_cast<void*>(srcStart), numData * sizeof(int16_t));
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currentQueue = m_ringBuffer->at(m_ringBuffer->get_index_from_back(index)); // now grab the queue where the 'first' data sample was
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destStart += numData; // we already wrote numData so advance by this much.
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srcStart = (currentQueue->data);
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numData = AUDIO_BLOCK_SAMPLES - numData;
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memcpy(static_cast<void*>(destStart), static_cast<void*>(srcStart), numData * sizeof(int16_t));
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return true;
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} else {
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// EXTERNAL Memory
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if (numSamples < m_slot.size() ) {
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m_slot.read16FromCurrent(dest->data, offset, numSamples);
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return true;
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} else {
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// numSampmles is > than total slot size
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return false;
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}
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}
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}
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}
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